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461. Systemic Natural Failure % of Equipment - in Feedback/Requests [original thread]
Twelve Guage wrote: Megaman Trigger wrote: Rather than having Dropsuits, Dropships, equipment etc out and out fails, why not just have <1% chance of anything being spawned with a malfunctioning module or a decrease in one aspect of it's p...
- by Megaman Trigger - at 2014.02.08 00:58:00
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462. Systemic Natural Failure % of Equipment - in Feedback/Requests [original thread]
Rather than having Dropsuits, Dropships, equipment etc out and out fails, why not just have <1% chance of anything being spawned with a malfunctioning module or a decrease in one aspect of it's profile? This could be righted by swapping suits a...
- by Megaman Trigger - at 2014.02.08 00:23:00
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463. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Centurion mkII wrote: If I take a gallente heavy and add 4 complex armor plates with max skills i get 1332 armor. THIS IS NOT ACCEPTABLE. Please give gallente heavy 4 extra base armor to right this wrong. I'd prefer a base bonus of 5...
- by Megaman Trigger - at 2014.01.18 20:57:00
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464. Request: Possible penalties for redline farming/hacking. - in Feedback/Requests [original thread]
Meee One wrote: The objective of the modes that use redlines is: -capture null cannons -fight for/defend null cannons It is NOT: -clone your enemies While I agree that redline sniping/camping should be dealt with, I disagree that cloning o...
- by Megaman Trigger - at 2014.01.04 01:42:00
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465. A heavies cry for help, with pictures :) - in Feedback/Requests [original thread]
Superhero Rawdon wrote: Ares 514 wrote: Look! I think they did something... * Improved HMG effectiveness at short/medium range. https://forums.dust514.com/default.aspx?g=posts&t=129785&find=unread yeah........really vague I'...
- by Megaman Trigger - at 2013.12.19 00:53:00
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466. Heavy no longer a viable role. - in Feedback/Requests [original thread]
Orion Vahid wrote: Alena Ventrallis wrote: once HMG is fixed I think we should wait at least 20 years until CCP acknowledges that there is a problem and ask for player feedback. I think you give them too much credit if you think it'll...
- by Megaman Trigger - at 2013.12.13 00:54:00
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467. CCP please buff HMG range with 1.7!! - in Feedback/Requests [original thread]
The problem with the HMG isn't so much the range as much as it is the dispersion of the bullets. They spread so much that anything over 25m counts for little. One of my corp-mates told me CCP said they were going to look into it.
- by Megaman Trigger - at 2013.11.17 02:34:00
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468. New heavy weapon the scout launcher - in Feedback/Requests [original thread]
And it'd be nerf'd first patch after release due to complaints about it being OP, leaving the Heavy with a broken (in the bad way) HMG, and two nerf'd weapons.
- by Megaman Trigger - at 2013.11.11 01:40:00
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469. Teleportation Gernade - in Feedback/Requests [original thread]
I'd really rather not see Shotgunners or Nova Knife users suddenly warp behind me and kill me. I'd also hate to get the drop on someone with a HMG only to have them flip me the bird and 'warp' away to the safety of a higher ledge.
- by Megaman Trigger - at 2013.11.10 01:27:00
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470. [Request/Petition] HMG Sharpshooter Skill - in Feedback/Requests [original thread]
The HMG is in need of a desperate buff. At any range beyond about 20M they're very underwhelming and get outclassed by Assault Rifles, Assault Scramblers and even higher level SMGs. I've had more luck using a Militia SMG at 20+ than my MH-82. At...
- by Megaman Trigger - at 2013.11.09 19:59:00
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471. [Feedback] Time-To-Kill (TTK) is still much too long. Fix it. - in Feedback/Requests [original thread]
The last thing HMG users need is it taking longer to kill people.
- by Megaman Trigger - at 2013.11.09 01:21:00
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472. [Request} Triple the Total Hp of all suits or Reduce the DPS of all guns - in Feedback/Requests [original thread]
Not all guns need a nerf to their DPS.
- by Megaman Trigger - at 2013.11.08 12:27:00
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473. Get Ready to Troll... - in Feedback/Requests [original thread]
D legendary hero wrote: If I try to charge my AFG at the same time you start shooting your milita AR, and I have max ehp of 1591 you can kill me everytime before I get off a single shot with my AFG. You die in 2.5 seconds to a Militia AR?
- by Megaman Trigger - at 2013.08.30 02:37:00
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474. Get Ready to Troll... - in Feedback/Requests [original thread]
D legendary hero wrote: if forguns are so powerful vs infantry can people explain to me why a GEK out dps an AFG? [b]compare: AFG needs 4 seconds to charge to do 1538 damage. so it does 1538 every 4 seconds. The charge on an Assault Forge G...
- by Megaman Trigger - at 2013.08.30 01:14:00
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