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61. [Merc Contracts] Ringers - in Feedback/Requests [original thread]
Woukd ringers only be paid ISK or would they get DK too?
- by Megaman Trigger - at 2015.10.26 15:31:00
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62. meta limit in pubs - in Feedback/Requests [original thread]
Justice Darling wrote: Megaman Trigger wrote: Jonny D Buelle wrote: Justice Darling wrote: Any chance we can get a meta limit in pub matches? As fun as it is to run off all the new peep's and have half full matches all the time maybe t...
- by Megaman Trigger - at 2015.10.24 15:42:00
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63. CCP Myofibrils are destroying this game - in Feedback/Requests [original thread]
bamboo x wrote: Megaman Trigger wrote: As a Sentinel? Forge Gun is fun. Watch them touch the sky. You don't need a Burst HMG, a vanilla or AHMG works just as well. I might be a bit slow from taking a break, but the mouse and keyboard I'l...
- by Megaman Trigger - at 2015.10.24 00:57:00
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64. CCP Myofibrils are destroying this game - in Feedback/Requests [original thread]
bamboo x wrote: Justice Darling wrote: bamboo x wrote: This **** is so metagame its not even funny. I come back onto this game after 6 months and think "hmm this is fun and they're giving a free respect, maybe if they fix this black scree...
- by Megaman Trigger - at 2015.10.24 00:23:00
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65. meta limit in pubs - in Feedback/Requests [original thread]
Jonny D Buelle wrote: Justice Darling wrote: Any chance we can get a meta limit in pub matches? As fun as it is to run off all the new peep's and have half full matches all the time maybe this would fix pub stomp and still say you care! A...
- by Megaman Trigger - at 2015.10.23 19:33:00
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66. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
XxBlazikenxX wrote: Mobius Wyvern wrote: I'd prefer bringing the range back up and reducing the rate of fire. The rate of fire was the only problem with the turret in the first place. I have no idea why the decided to keep that high RoF but...
- by Megaman Trigger - at 2015.10.23 15:37:00
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67. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
shaman oga wrote: Meee One wrote: shaman oga wrote: Meee One wrote: It's too bad HAVs can't have equippable small turrets that are specifically made to kill infantry... Oh wait... 2/10 When little turret will have an AI similar to ...
- by Megaman Trigger - at 2015.10.23 11:57:00
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68. [Idea] Team wide squad orders & gestures - in Feedback/Requests [original thread]
I'd like the ability to mark targets for blueberries and squadmates to be aware of, such as HAVs and ADS, without being a squad lead. I don't always get to use my mic when I squad, so being able to mark something even briefly would help.
- by Megaman Trigger - at 2015.10.23 10:48:00
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69. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
shaman oga wrote: Megaman Trigger wrote: shaman oga wrote: Megaman Trigger wrote: shaman oga wrote: IDK, it would be range dependent. The only thing i was asking for was a little splash to destroy equipments, idk why the thread took...
- by Megaman Trigger - at 2015.10.22 19:08:00
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70. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
XxBlazikenxX wrote: shaman oga wrote: XxBlazikenxX wrote: Or maybe we introduce an Assault Railgun variant (similar to the AFG) where it has decent splash damage + radius and a shortened charge time at the cost of less damage per direct h...
- by Megaman Trigger - at 2015.10.22 17:42:00
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71. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
shaman oga wrote: Megaman Trigger wrote: shaman oga wrote: IDK, it would be range dependent. The only thing i was asking for was a little splash to destroy equipments, idk why the thread took another road. You can't ask for a buff to s...
- by Megaman Trigger - at 2015.10.22 17:31:00
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72. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
shaman oga wrote: IDK, it would be range dependent. The only thing i was asking for was a little splash to destroy equipments, idk why the thread took another road. You can't ask for a buff to something that's working perfectly well without ...
- by Megaman Trigger - at 2015.10.22 17:22:00
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73. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
shaman oga wrote: Megaman Trigger wrote: shaman oga wrote: Stefan Stahl wrote: Would you be willing to trade useful splash damage for a slower projectile speed? Currently the projectile of both the railgun and forgegun is very fast. I...
- by Megaman Trigger - at 2015.10.22 12:45:00
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74. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
shaman oga wrote: Stefan Stahl wrote: Would you be willing to trade useful splash damage for a slower projectile speed? Currently the projectile of both the railgun and forgegun is very fast. It travels to it's maximum range of 400 meters i...
- by Megaman Trigger - at 2015.10.22 11:38:00
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75. Splash damage for large rail tank turret? - in Feedback/Requests [original thread]
Stefan Stahl wrote: Would you be willing to trade useful splash damage for a slower projectile speed? Currently the projectile of both the railgun and forgegun is very fast. It travels to it's maximum range of 400 meters in much less than a se...
- by Megaman Trigger - at 2015.10.22 11:08:00
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76. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
justinsane16 wrote: Why did Minmatar and Caldari Scouts not get the shield recharge time buff? For the same reason CalSents didn't get a buff; they were the baseline for the change. CalScout was at one end and CalSent at the other, everythin...
- by Megaman Trigger - at 2015.10.16 17:34:00
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77. Suggestion, new skill: drop recovery - in Feedback/Requests [original thread]
I find the dampener too slow and gives away your position easily. As a Sentinel, I usually just tank the fall so I can recover faster.
- by Megaman Trigger - at 2015.10.15 14:04:00
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78. Ion Rifle Thingy - in Feedback/Requests [original thread]
Cloak Dog wrote: Super uneducated statistics for the Assault variant. ;3; :::NOTE::: If you want to picture it in your head, imagine a scrambler rifle but green ish and with that gallente plasma circle thingy in it. Don't know... CQC, Light W...
- by Megaman Trigger - at 2015.10.14 21:07:00
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79. Is it possible in the game engine : New Injector Role - in Feedback/Requests [original thread]
NextDark Knight wrote: Megaman Trigger wrote: Imagine going to hack an objective, only to have your body hijacked. Two questions ; 1: If a hijacked Clone dies, who registers the death; the body or the mind? The kill is registered when...
- by Megaman Trigger - at 2015.10.12 18:10:00
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80. Gallante Sentinel needs to have base rep at 10/sec - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Fox Gaden wrote: GENERAL FCF wrote: Caldari have 30/sec 1sec depleted delay. And that's without any mods. Stick some regulator mods and that sucker and your doing almost 100/sec?! But honestly peo...
- by Megaman Trigger - at 2015.10.10 08:27:00
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