Pages: 1 2 3 4 [5] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Sgt Kirk
Fatal Absolution
8648
|
Posted - 2014.11.30 16:26:00 -
[121] - Quote
Iron Wolf Saber wrote:Breakin Stuff wrote:Greiv Rabbah wrote: Also, why shouldnt dropsuits be treated essentially like ships? Because operations in microgravity and vacuum versus ops on the ground in atmosphere are two conceptually and practically incompatible methods of operation. nevermind the translation of an autocannon doesn't translate to a machinegun. Autocannons are very different. So it artillery different when applied to ships versus ground artillery. People get so married to EVE Online terminology that they forget this is an INFANTRY game, and there MUST be some variation due to the nature of the content. Hence why we have plasma weaponry vs having the usual blasters. Exactly, when a lot of us say we what the game to follow EVE we obviously dont mean everything because some things just won't directly carry over well but there can be translation that is appropriate.
CCP holds the Caldari's hand so this doesn't happen again.
|
Meeko Fent
Kirkinen Risk Control Caldari State
2163
|
Posted - 2014.11.30 16:59:00 -
[122] - Quote
Sgt Kirk wrote:Iron Wolf Saber wrote:Breakin Stuff wrote:Greiv Rabbah wrote: Also, why shouldnt dropsuits be treated essentially like ships? Because operations in microgravity and vacuum versus ops on the ground in atmosphere are two conceptually and practically incompatible methods of operation. nevermind the translation of an autocannon doesn't translate to a machinegun. Autocannons are very different. So it artillery different when applied to ships versus ground artillery. People get so married to EVE Online terminology that they forget this is an INFANTRY game, and there MUST be some variation due to the nature of the content. Hence why we have plasma weaponry vs having the usual blasters. Exactly, when a lot of us say we what the game to follow EVE we obviously dont mean everything because some things just won't directly carry over well but there can be translation that is appropriate. Yet so many seem to want to cram the **** where is DOESN"T need to be.
I Live for Tears
|
B1G Boss
B0SS initiative
27
|
Posted - 2014.11.30 17:07:00 -
[123] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. I believe in you ratatata do it for me. Do it for us.
CEO of Binary Mercs
|
Lady MDK
Kameira Lodge Amarr Empire
193
|
Posted - 2014.11.30 17:39:00 -
[124] - Quote
If its possible to create heavy the remaining heavy weapons using existing assets with tweaked stats what the possibility of creating a rust red reskin of the caldari Lav, Hav and Dropship and having it under minmatar vehicles. Also a Gold reskin of the gallente vehicles but calling them Amarrian.
You would have to insert the skill trees into the game for these races vehicles of course.
They could have weapons that are tweaked to act like the respective races cannons too? A minmatar Dropship with HMG Turrets raining bullets over the battlefield.
Afterthought: If this is possible why not do it for turret mounts as well?
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
|
NextDark Knight
Molon Labe. General Tso's Alliance
654
|
Posted - 2014.11.30 18:02:00 -
[125] - Quote
You can't make the laser lance with current assets?
Over 60+ Million SP and full proto in all Caldari Suits. Dust just won't die on PS3/Xbox. Dustin since 6/29/2012
|
Lady MDK
Kameira Lodge Amarr Empire
193
|
Posted - 2014.11.30 18:36:00 -
[126] - Quote
I am imagining a golden reskin of the forge gun that shoots hot beams of death like a heavy laser cannon.
The wielders rotational speed should be reduced drastically while active maybe so it cant decimate whole fields of infantry since its for slicing tanks and drop ships into pieces.
The anti-Infantry weapon for the amar heavy should be a golden HMG that shoots laser pulses at medium ranges :)
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
|
Slave of MORTE
Eyniletti Rangers Minmatar Republic
118
|
Posted - 2014.11.30 21:35:00 -
[127] - Quote
Vitharr Foebane wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Do it... for the fatties of dust Do it for me
Yet another slave of Mortedeamor
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5553
|
Posted - 2014.12.01 08:25:00 -
[128] - Quote
Greiv Rabbah wrote:Breakin Stuff wrote:We really need to quit trying to apply EVE ship terminology to DUST weapons and suits.
They don't always translate well.
Nor can a dropsuit be treated like a ship for balancing purposes. No we don't. Eve is the game we play, whether we're eggers or dustbunnies. The egger technology is the proper template for crrating proper dust tech. We want dust weapons to be balanced and appropriate "in world" and looking to how the tech works for the eggers is a good way to visualize how the tech should work for dust bunnies too. Also, why shouldnt dropsuits be treated essentially like ships? Mostly we just use tgem to fight but thats just bc thats all weve been given to do with them so far. And there certainly arent enough vehicles to treat them like eve ships instead. In fact, dust vehicles have veen stripped down to veing very basic when they ought to ve as varied in application and type as eve ships are but since dropsuits are the more varied means of fulfilling our objective, we ought to have handheld shield rechargers, drones(scout drones sentry drones, repair drones, idc even salvage drones!) and salvage tools. The more i consider your statement, the more i disagree. Keeping eve online tech consistent in eve dust514 only deepens immersion and builds a more fleshed out world to do combat in
The point.
You missed it.
Keeping the TECH consistent is fine. Terminology needs to be more flexible.
And as far as treating dropsuits like ships?
A sentinel is not a megathron, no matter how much someone might cry otherwise.
Dropsuits are not ships. They don't act the same way, operate the same way and I don't have to align to something to pick a goddamn direction.
You cannot balance DUST dropsuits like EVE ships for that reason alone. Human direct control over all aspects of the activity in the game, like aiming and firing instead of turning on auto attack and letting the game calculate how you do, changes how everything works.
So no. Uou cannot balance dropsuits like EVE ships. You can keep the theme, concept and racial flavor.
But a scout mk.0 is not a damn Wolf Frigate.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Greiv Rabbah
13Art of War13
20
|
Posted - 2014.12.01 18:09:00 -
[129] - Quote
Breakin Stuff wrote:Greiv Rabbah wrote:Breakin Stuff wrote:We really need to quit trying to apply EVE ship terminology to DUST weapons and suits.
They don't always translate well.
Nor can a dropsuit be treated like a ship for balancing purposes. No we don't. Eve is the game we play, whether we're eggers or dustbunnies. The egger technology is the proper template for crrating proper dust tech. We want dust weapons to be balanced and appropriate "in world" and looking to how the tech works for the eggers is a good way to visualize how the tech should work for dust bunnies too. Also, why shouldnt dropsuits be treated essentially like ships? Mostly we just use tgem to fight but thats just bc thats all weve been given to do with them so far. And there certainly arent enough vehicles to treat them like eve ships instead. In fact, dust vehicles have veen stripped down to veing very basic when they ought to ve as varied in application and type as eve ships are but since dropsuits are the more varied means of fulfilling our objective, we ought to have handheld shield rechargers, drones(scout drones sentry drones, repair drones, idc even salvage drones!) and salvage tools. The more i consider your statement, the more i disagree. Keeping eve online tech consistent in eve dust514 only deepens immersion and builds a more fleshed out world to do combat in The point. You missed it. Keeping the TECH consistent is fine. Terminology needs to be more flexible. And as far as treating dropsuits like ships? A sentinel is not a megathron, no matter how much someone might cry otherwise. Dropsuits are not ships. They don't act the same way, operate the same way and I don't have to align to something to pick a goddamn direction. You cannot balance DUST dropsuits like EVE ships for that reason alone. Human direct control over all aspects of the activity in the game, like aiming and firing instead of turning on auto attack and letting the game calculate how you do, changes how everything works. So no. Uou cannot balance dropsuits like EVE ships. You can keep the theme, concept and racial flavor. But a scout mk.0 is not a damn Wolf Frigate.
Foul mouthed and presumptuous.... The point? I got it. And I disagree. Manual controls vs automatic RPGstyle controls, kind of less of a big deal than you make it out to be. So long as you're a clone injecting boosters, dealing with agents, and heading out from a space station to do battle in the name of one of the four races of new eden, you're connected with everybody else in new eden who does the same and I saw you said terminology but I ignored it because think about it why should the wording be different? Were all in new eden we should(regional discrepancies may apply) basically speak the "same language" that doesn't mean I have the ability to lay down a cluster of scanning probes and go at it until the whole enemy army is visible, it doesn't mean I get some great item when I successfully complete a hack, but all the same I am still playing EVE and so are you. I disagree with you and you'll just have to live with that
|
Greiv Rabbah
13Art of War13
20
|
Posted - 2014.12.01 18:27:00 -
[130] - Quote
Breakin Stuff wrote:Greiv Rabbah wrote: Also, why shouldnt dropsuits be treated essentially like ships? Because operations in microgravity and vacuum versus ops on the ground in atmosphere are two conceptually and practically incompatible methods of operation. nevermind the translation of an autocannon doesn't translate to a machinegun. Autocannons are very different. So it artillery different when applied to ships versus ground artillery. People get so married to EVE Online terminology that they forget this is an INFANTRY game, and there MUST be some variation due to the nature of the content.
Are you trolling or are you for cereal here? Bc first, I said essentially, and I assumed comments sense applied, but i guess i have to clarify
HEY EVERYBODY I UNDERSTAND NOW THAT SPACE AND GROUND ARE NOT 100% EXACTLY ALIKE. THIS CHANGES EVERYTHING IVE EVER KNOWN AND IM SHAKEN TO MY CORE OVER IT
Satisfied with that? Lol. anyway a hmg is not an autocannon but id like to see an autocannon in dust esp as a turret on vehicles. I also dint see why your pointing out that dust is vs is relevant at all. I for one still favor the inclusion of npcs other than turrets(sleeper drones) and agent driven nissions(you know... Like in EVE) that would bring the depth to this game that i would need to see before i got back on the recruiting warpath |
|
Megaman Trigger
Knights of Eternal Darkness League of Infamy
137
|
Posted - 2014.12.01 19:43:00 -
[131] - Quote
Greiv Rabbah wrote: Satisfied with that? Lol. anyway a hmg is not an autocannon but id like to see an autocannon in dust esp as a turret on vehicles. I also dint see why your pointing out that dust is vs is relevant at all. I for one still favor the inclusion of npcs other than turrets(sleeper drones) and agent driven nissions(you know... Like in EVE) that would bring the depth to this game that i would need to see before i got back on the recruiting warpath
Hopefully an Autocannon Turret, if added, comes after the Amarr vehicle weapons, missing Heavy weapons, missing racial vehicles, missing Proto vehicles and Pilot suits have been released.
Purifier. First Class.
|
Mad Kras
Made in Poland... E-R-A
47
|
Posted - 2014.12.01 20:41:00 -
[132] - Quote
Laser HMG: single shot high dps weapon whit the ability to do a precise charge shot.
glitches are for b*tches
arrogance and sarcasm lvl 5
|
Auris Lionesse
Kang Lo Directorate Gallente Federation
1286
|
Posted - 2014.12.02 04:02:00 -
[133] - Quote
still waiting on clarification about what the gal mortar is supposed to be and why the gallente have need of long range minmatar themed artillery when we already have the forgegun since gal use rails interchangably with blasters.
there needs to be an amarr heavy weapon and a galente blaster to pair with the forge gun.so caldari and gallente have equal access to 2 hybrid weapons. beyond that add a second min and amarr weapon to round it out. 2 pages later and theres been no explanation yet. this idea doesnt make sense and i hate it. mortars are artillery. i know what a mortar is and im perplexed at whyy its going to the gallente. you want to make a mortar fine. give it to minmatar. i dont want it, i dont need it. it doesnt suit the gallente.
also as someone above me said. no sentinels are not megathrons.
sentinels are marauders. the tech 2 battleship. basic heavies are standard battleships. which is where the megathron fits. megathron is tech 1
this is eve. eve rules apply 100% of the time, end of discussion.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
|
Auris Lionesse
Kang Lo Directorate Gallente Federation
1286
|
Posted - 2014.12.02 04:14:00 -
[134] - Quote
Breakin Stuff wrote:Greiv Rabbah wrote:Breakin Stuff wrote:We really need to quit trying to apply EVE ship terminology to DUST weapons and suits.
They don't always translate well.
Nor can a dropsuit be treated like a ship for balancing purposes. No we don't. Eve is the game we play, whether we're eggers or dustbunnies. The egger technology is the proper template for crrating proper dust tech. We want dust weapons to be balanced and appropriate "in world" and looking to how the tech works for the eggers is a good way to visualize how the tech should work for dust bunnies too. Also, why shouldnt dropsuits be treated essentially like ships? Mostly we just use tgem to fight but thats just bc thats all weve been given to do with them so far. And there certainly arent enough vehicles to treat them like eve ships instead. In fact, dust vehicles have veen stripped down to veing very basic when they ought to ve as varied in application and type as eve ships are but since dropsuits are the more varied means of fulfilling our objective, we ought to have handheld shield rechargers, drones(scout drones sentry drones, repair drones, idc even salvage drones!) and salvage tools. The more i consider your statement, the more i disagree. Keeping eve online tech consistent in eve dust514 only deepens immersion and builds a more fleshed out world to do combat in The point. You missed it. Keeping the TECH consistent is fine. Terminology needs to be more flexible. And as far as treating dropsuits like ships? A sentinel is not a megathron, no matter how much someone might cry otherwise. Dropsuits are not ships. They don't act the same way, operate the same way and I don't have to align to something to pick a goddamn direction. You cannot balance DUST dropsuits like EVE ships for that reason alone. Human direct control over all aspects of the activity in the game, like aiming and firing instead of turning on auto attack and letting the game calculate how you do, changes how everything works. So no. Uou cannot balance dropsuits like EVE ships. You can keep the theme, concept and racial flavor. But a scout mk.0 is not a damn Wolf Frigate.
youre right, no sentinels are not megathrons.
sentinels are marauders. the tech 2 battleship. basic heavies are standard battleships. which is where the megathron fits. megathron is tech 1
and no scout mk.0 is not a wolf. the wolf is an assault frigate. a wolf doesnt use a cloak. the scout mk.0 is the cheetah/hound
this is eve. eve rules apply 100% of the time.
when this game is no longer part of new eden and is no longer made by ccp. we can switch it up and disregard anything from eve. as of this moment this game is the same as eve online. same game, everything can be balanced using the same formulas. from how dps is distributed. to which races repair certain ways. it all comes from eve because its the same universe and the same logic. the only difference is this is an fps. you change some numbers thats it. mechanics and rules stay the same
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
|
Auris Lionesse
Kang Lo Directorate Gallente Federation
1286
|
Posted - 2014.12.02 04:22:00 -
[135] - Quote
manboar thunder fist wrote:Omg a bf3 mortar type weapon that renders the heavy immobile while aiming
i agree with this much, this is exactly what i think of when i read plasma mortar. i disagree about the range op stuff though.
have you used the mortar in bf3? its useless and it rediculous camper friendly at the same time. it doesnt benefit anyone and a weapon like that should be implemented unless its going to fill some sort of role.
its easier to get a kill with the mav on a recon class by flying it into peoples heads full speed. with the mortar you randomly firing at dots on the minimap and if you get a hit they move and goodluck getting the second kill shot. also the bf3 version has infinite ammo. this one would need to have a cap. if its made as a minmatar weapon of course.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
|
Megaman Trigger
Knights of Eternal Darkness League of Infamy
137
|
Posted - 2014.12.02 14:21:00 -
[136] - Quote
Auris Lionesse wrote:still waiting on clarification about what the gal mortar is supposed to be and why the gallente have need of long range minmatar themed artillery when we already have the forgegun since gal use rails interchangably with blasters
It would be a larger version of the Plasma Cannon, so it would lob a big blob of plasma that explodes on impact. It would be a shield targeting AV weapon to balance with the Forge Gun (currently a Caldari product and only manufactured by Caldari companies, so there isn't a Gallente variant) that is effective against armour.
Purifier. First Class.
|
iWanderer
PT-BR
15
|
Posted - 2014.12.02 14:59:00 -
[137] - Quote
Amarr: Laser Pulsed Cannon - Rapid ou Pulsed fire with adequate shield and armor damage Gallente: Flux Cannon - Rapid or Pulsed fire with adequate shield and armor damage
If refered before, just ignore. Too many pages to read... |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5590
|
Posted - 2014.12.02 15:23:00 -
[138] - Quote
Auris Lionesse wrote:Breakin Stuff wrote:Greiv Rabbah wrote:Breakin Stuff wrote:We really need to quit trying to apply EVE ship terminology to DUST weapons and suits.
They don't always translate well.
Nor can a dropsuit be treated like a ship for balancing purposes. No we don't. Eve is the game we play, whether we're eggers or dustbunnies. The egger technology is the proper template for crrating proper dust tech. We want dust weapons to be balanced and appropriate "in world" and looking to how the tech works for the eggers is a good way to visualize how the tech should work for dust bunnies too. Also, why shouldnt dropsuits be treated essentially like ships? Mostly we just use tgem to fight but thats just bc thats all weve been given to do with them so far. And there certainly arent enough vehicles to treat them like eve ships instead. In fact, dust vehicles have veen stripped down to veing very basic when they ought to ve as varied in application and type as eve ships are but since dropsuits are the more varied means of fulfilling our objective, we ought to have handheld shield rechargers, drones(scout drones sentry drones, repair drones, idc even salvage drones!) and salvage tools. The more i consider your statement, the more i disagree. Keeping eve online tech consistent in eve dust514 only deepens immersion and builds a more fleshed out world to do combat in The point. You missed it. Keeping the TECH consistent is fine. Terminology needs to be more flexible. And as far as treating dropsuits like ships? A sentinel is not a megathron, no matter how much someone might cry otherwise. Dropsuits are not ships. They don't act the same way, operate the same way and I don't have to align to something to pick a goddamn direction. You cannot balance DUST dropsuits like EVE ships for that reason alone. Human direct control over all aspects of the activity in the game, like aiming and firing instead of turning on auto attack and letting the game calculate how you do, changes how everything works. So no. Uou cannot balance dropsuits like EVE ships. You can keep the theme, concept and racial flavor. But a scout mk.0 is not a damn Wolf Frigate. youre right, no sentinels are not megathrons. sentinels are marauders. the tech 2 battleship. basic heavies are standard battleships. which is where the megathron fits. megathron is tech 1 and no scout mk.0 is not a wolf. the wolf is an assault frigate. a wolf doesnt use a cloak. the scout mk.0 is the cheetah/hound this is eve. eve rules apply 100% of the time. when this game is no longer part of new eden and is no longer made by ccp. we can switch it up and disregard anything from eve. as of this moment this game is the same as eve online. same game, everything can be balanced using the same formulas. from how dps is distributed. to which races repair certain ways. it all comes from eve because its the same universe and the same logic. the only difference is this is an fps. you change some numbers thats it. mechanics and rules stay the same
I want whatever drugs you are on. They are CLEARLY awesome beyond all reason.
Share damn you.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Auris Lionesse
Kang Lo Directorate Gallente Federation
1289
|
Posted - 2014.12.02 18:35:00 -
[139] - Quote
Megaman Trigger wrote:Auris Lionesse wrote:still waiting on clarification about what the gal mortar is supposed to be and why the gallente have need of long range minmatar themed artillery when we already have the forgegun since gal use rails interchangably with blasters It would be a larger version of the Plasma Cannon, so it would lob a big blob of plasma that explodes on impact. It would be a shield targeting AV weapon to balance with the Forge Gun (currently a Caldari product and only manufactured by Caldari companies, so there isn't a Gallente variant) that is effective against armour.
disagree.
the forgegun is a railgun, making it a hybrid weapon. it is equally useable as a gallente weapon or a caldari as both races use rail guns and both races in eve have bonuses to all hybrids with no distinction made between rails or blasters.
its one category. hyrbids. and cal and gal share the entirety of the category equally.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
|
Auris Lionesse
Kang Lo Directorate Gallente Federation
1289
|
Posted - 2014.12.02 18:37:00 -
[140] - Quote
Breakin Stuff wrote:Auris Lionesse wrote:Breakin Stuff wrote:Greiv Rabbah wrote:Breakin Stuff wrote:We really need to quit trying to apply EVE ship terminology to DUST weapons and suits.
They don't always translate well.
Nor can a dropsuit be treated like a ship for balancing purposes. No we don't. Eve is the game we play, whether we're eggers or dustbunnies. The egger technology is the proper template for crrating proper dust tech. We want dust weapons to be balanced and appropriate "in world" and looking to how the tech works for the eggers is a good way to visualize how the tech should work for dust bunnies too. Also, why shouldnt dropsuits be treated essentially like ships? Mostly we just use tgem to fight but thats just bc thats all weve been given to do with them so far. And there certainly arent enough vehicles to treat them like eve ships instead. In fact, dust vehicles have veen stripped down to veing very basic when they ought to ve as varied in application and type as eve ships are but since dropsuits are the more varied means of fulfilling our objective, we ought to have handheld shield rechargers, drones(scout drones sentry drones, repair drones, idc even salvage drones!) and salvage tools. The more i consider your statement, the more i disagree. Keeping eve online tech consistent in eve dust514 only deepens immersion and builds a more fleshed out world to do combat in The point. You missed it. Keeping the TECH consistent is fine. Terminology needs to be more flexible. And as far as treating dropsuits like ships? A sentinel is not a megathron, no matter how much someone might cry otherwise. Dropsuits are not ships. They don't act the same way, operate the same way and I don't have to align to something to pick a goddamn direction. You cannot balance DUST dropsuits like EVE ships for that reason alone. Human direct control over all aspects of the activity in the game, like aiming and firing instead of turning on auto attack and letting the game calculate how you do, changes how everything works. So no. Uou cannot balance dropsuits like EVE ships. You can keep the theme, concept and racial flavor. But a scout mk.0 is not a damn Wolf Frigate. youre right, no sentinels are not megathrons. sentinels are marauders. the tech 2 battleship. basic heavies are standard battleships. which is where the megathron fits. megathron is tech 1 and no scout mk.0 is not a wolf. the wolf is an assault frigate. a wolf doesnt use a cloak. the scout mk.0 is the cheetah/hound this is eve. eve rules apply 100% of the time. when this game is no longer part of new eden and is no longer made by ccp. we can switch it up and disregard anything from eve. as of this moment this game is the same as eve online. same game, everything can be balanced using the same formulas. from how dps is distributed. to which races repair certain ways. it all comes from eve because its the same universe and the same logic. the only difference is this is an fps. you change some numbers thats it. mechanics and rules stay the same I want whatever drugs you are on. They are CLEARLY awesome beyond all reason. Share damn you.
no drugs, just the correct interpretation of how the game is supposed to operate which is why people agreed with me by liking my post.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
|
|
John Demonsbane
Unorganized Ninja Infantry Tactics
4781
|
Posted - 2014.12.02 19:01:00 -
[141] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them.
Don't see this on the raodmap anywhere, Rattati. Wassup with that?
(The godfather of tactical logistics)
|
Buwaro Draemon
WarRavens Capital Punishment.
453
|
Posted - 2014.12.02 23:49:00 -
[142] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Heavy Heavy Machine Gun?
I want to build a shrine of Rattati and put it in my closet and throw money at it every day
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15386
|
Posted - 2014.12.03 00:10:00 -
[143] - Quote
Auris Lionesse wrote:
no drugs, just the correct interpretation of how the game is supposed to operate which is why people agreed with me by liking my post.
Nope. Marauder Tanks are Marauders.
Pitiful infantry playing at being the big boys toys.
..... closest comparison is....... a Destroyer?
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
|
Megaman Trigger
Knights of Eternal Darkness League of Infamy
137
|
Posted - 2014.12.03 12:26:00 -
[144] - Quote
Auris Lionesse wrote:Megaman Trigger wrote:Auris Lionesse wrote:still waiting on clarification about what the gal mortar is supposed to be and why the gallente have need of long range minmatar themed artillery when we already have the forgegun since gal use rails interchangably with blasters It would be a larger version of the Plasma Cannon, so it would lob a big blob of plasma that explodes on impact. It would be a shield targeting AV weapon to balance with the Forge Gun (currently a Caldari product and only manufactured by Caldari companies, so there isn't a Gallente variant) that is effective against armour. disagree. the forgegun is a railgun, making it a hybrid weapon. it is equally useable as a gallente weapon or a caldari as both races use rail guns and both races in eve have bonuses to all hybrids with no distinction made between rails or blasters. its one category. hyrbids. and cal and gal share the entirety of the category equally.
While your point might hold true in EVE, unfortunately in Dust, CCP have decided to split the Hybrid category into two parts and give Caldari and Gallente one half each, giving them something unique in terms of weapons and bonuses. Forge Guns are, currently, only manufactured by Caldari companies in Dust (Hence why you can get Ishukone and Kaalakiota Forges but there are no Allotek ones) while blaster weapons are produced by Gallente companies (again, Allotek and Duvolle ARs but no Ishukone ones.)
So going by how DUST operates, and therefore completely ignoring EVE sicne Dust set up is different, the Plasma Mortar (or Heavy Plasma Cannon if you will) will most likely be a large Plasma Cannon that acts as a shield-targeting AV weapon to be paired with the armour-targeting Forge Gun.
Purifier. First Class.
|
CommanderBolt
KILL-EM-QUICK RISE of LEGION
2643
|
Posted - 2014.12.03 14:01:00 -
[145] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them.
You know I will use heavy suit more for some of that mortar action! If it is even anything remotely like the plasma cannon its going to be a new favourite weapon! (I.E requires aiming, and splashes mercs with tasty plasmaaa)
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
|
137H4RGIC
Bloodline Rebellion Capital Punishment.
418
|
Posted - 2015.01.23 08:59:00 -
[146] - Quote
Timothy Reaper wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. I want my Sentinel to run around with a handheld version of this: https://www.youtube.com/watch?v=dSp7CipN1pw I love Russia
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
|
|
|
|
Pages: 1 2 3 4 [5] :: one page |
First page | Previous page | Next page | Last page |