Pages: 1 2 3 [4] 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Raedon Vo-Graza
Armored Dragon Dust
52
|
Posted - 2014.11.29 02:11:00 -
[91] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them.
hey numbnuts, there are plenty of people in the modding community that use the unreal engine. why not open an event for people to create their own models and animations, then the winner gets the officer weapon named after them. all you have to do is ballance the dps and clip size. free labor! and everyone else gets their parity. this can be done for heavy weapons, the missing vehicles, even maps *gasps* interesting maps! |
Auris Lionesse
Kang Lo Directorate Gallente Federation
1283
|
Posted - 2014.11.29 04:43:00 -
[92] - Quote
Niuvo wrote:Is the forge gun caldari tech?
What would be the racial heavy weapons? Gallente heavy hybrid weapon? Amarr heavy laser weapon?
a forge gun is a hybrid weapon. its a rail.
caldari and gallente use both rails and blasters. neither has sole ownership of either. and they both share them equally.
the forge gun is as much a gallente weapon as it is caldari.
this isnt explained properly within dust, just so you know. any blaster or hybrid is both simoultaneously a gallente and caldari weapon. not talking about manufacturer. but from a game play standpoint. a gallente purist can use any rail gun and still be playing a gallente and vice versa. theres no difference in eve. they fire the same bullets. the ships get bonuses to both in all cases
but yes caldari and gallente need an anti infantry weapon. the forge gun is the gallente/caldari anti vehicle weapon until there is some sort of heavy missile launcher or drone based weapon because rails are just as much gallente tech as well as caldari.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
|
Auris Lionesse
Kang Lo Directorate Gallente Federation
1283
|
Posted - 2014.11.29 05:04:00 -
[93] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them.
what do you mean mortar? can you be more specific? a mortar is artillery. and if it acts as a conventional mortar does it would be a long range minmatar weapon in spirit.
we should have a slow firing high damage machine gun. like the opposite of an hmg. and the hmg is already an autocannon. how can you have a heavy heavy machine gun? the hmg is already heavy.
if your talking artillery and an autocannon to complete the min heavy line up they should get a mortar type deal and they already have their autocannon.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
|
postapo wastelander
Fatal Absolution General Tso's Alliance
759
|
Posted - 2014.11.29 05:12:00 -
[94] - Quote
Auris Lionesse wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. what do you mean mortar? can you be more specific? a mortar is artillery. and if it acts as a conventional mortar does it would be a long range minmatar weapon in spirit. im just curious. ive seen this mentioned several times by players and devs alike. but ive never seen any thing specific regarding how its appropriate in theme as a gallente weapon when it just doesnt sound like a weapon thats made for me to run straight at you head on. we should have a slow firing high damage machine gun. like the opposite of an hmg with a slight plasma burn effect to give it a bit of variety as a compound damage build over time. even if it doesnt kill you continue to take damage and it can kill after youve made it back to cover. like a heavy breach ar/rail that. or a heavy melee weapon. plasma sledge. idk thats just a weird one. and the hmg is already an autocannon. also this is new but how can you have a heavy heavy machine gun? the hmg is already heavy and its name is already a heavy machine gun. if your talking artillery and an autocannon to complete the min heavy line up they should get a mortar type deal as the artillery and they already have their autocannon.
postapo wastelander wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p Video 1Video 2
"In the rust we trust"
|
Auris Lionesse
Kang Lo Directorate Gallente Federation
1283
|
Posted - 2014.11.29 05:22:00 -
[95] - Quote
postapo wastelander wrote:Auris Lionesse wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. what do you mean mortar? can you be more specific? a mortar is artillery. and if it acts as a conventional mortar does it would be a long range minmatar weapon in spirit. im just curious. ive seen this mentioned several times by players and devs alike. but ive never seen any thing specific regarding how its appropriate in theme as a gallente weapon when it just doesnt sound like a weapon thats made for me to run straight at you head on. we should have a slow firing high damage machine gun. like the opposite of an hmg with a slight plasma burn effect to give it a bit of variety as a compound damage build over time. even if it doesnt kill you continue to take damage and it can kill after youve made it back to cover. like a heavy breach ar/rail that. or a heavy melee weapon. plasma sledge. idk thats just a weird one. and the hmg is already an autocannon. also this is new but how can you have a heavy heavy machine gun? the hmg is already heavy and its name is already a heavy machine gun. if your talking artillery and an autocannon to complete the min heavy line up they should get a mortar type deal as the artillery and they already have their autocannon. postapo wastelander wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p Video 1Video 2
im confused. because thatd just be an hmg variant. and since the hmg variant that shoots grenades would be an autocannon it also validates what i said about the hmg already being the autocannon. i support the idea. the autocannons in eve have the rotatting minigun style barrels. so the hmg fits. new variants of any weapon are always welcomed as long as they are balanced. if thats all he meant by heavy heavy machine gun as a extremely low rof high damage hmg then thats fine. the wording is just odd and incredibly vague.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
5137
|
Posted - 2014.11.29 06:44:00 -
[96] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them.
Shame. I wanted a literal scrambler lance. One I could impale people with, and for the alternate attack, hurl the body at enemies for crowd control.
It's my fault FA exists. Direct your rage to me.
|
Apothecary Za'ki
Biomass Positive
2187
|
Posted - 2014.11.29 07:39:00 -
[97] - Quote
Imp Smash wrote:The gallente heavy should TOTALLY get a morter like heavy weapon.
And the Amarr should get a heavy laser. For that range right between the scrambler and the assault scrambler. https://www.youtube.com/watch?v=cFLGeahh8Ws gallente heavy weapon? ;)
#[[LogiBro ADV/PRO]] [[Level 2 Forum Warrior]] [[Level 2 Forum Pariah]]
|
Minmatar Mercenary 9292
WarRavens Capital Punishment.
542
|
Posted - 2014.11.29 11:54:00 -
[98] - Quote
Hold up scrubs, there is a more important matter at hand, are you telling me since the new chaos codex havocs can no longer equip auto cannons? Wtf kinda bullcrap is that? They have always been able to do that, termies with the reaper auto cannon and havocs with the regular one.
Dat strength 7 ap 2 glory.
Da only good Amarr is a ded Amarr, an de ony fing betta than a ded one, is a dyin one who tells ya were 'is mates is!
|
Megaman Trigger
Knights of Eternal Darkness League of Infamy
137
|
Posted - 2014.11.29 12:26:00 -
[99] - Quote
Auris Lionesse wrote:postapo wastelander wrote:Auris Lionesse wrote:what do you mean mortar? can you be more specific? a mortar is artillery. and if it acts as a conventional mortar does it would be a long range minmatar weapon in spirit. im just curious. ive seen this mentioned several times by players and devs alike. but ive never seen any thing specific regarding how its appropriate in theme as a gallente weapon when it just doesnt sound like a weapon thats made for me to run straight at you head on.
we should have a slow firing high damage machine gun. like the opposite of an hmg with a slight plasma burn effect to give it a bit of variety as a compound damage build over time. even if it doesnt kill you continue to take damage and it can kill after youve made it back to cover. like a heavy breach ar/rail that. or a heavy melee weapon. plasma sledge. idk thats just a weird one.
and the hmg is already an autocannon. also this is new but how can you have a heavy heavy machine gun? the hmg is already heavy and its name is already a heavy machine gun. if your talking artillery and an autocannon to complete the min heavy line up they should get a mortar type deal as the artillery and they already have their autocannon. postapo wastelander wrote:CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. Ratatti i found you matari AA (anti-armor) autocannon (not that idea of mine but new one) ;p Video 1Video 2 im confused. because thatd just be an hmg variant. and since the hmg variant that shoots grenades would be an autocannon it also validates what i said about the hmg already being the autocannon. i support the idea. the autocannons in eve have the rotatting minigun style barrels. so the hmg fits. new variants of any weapon are always welcomed as long as they are balanced. if thats all he meant by heavy heavy machine gun as a extremely low rof high damage hmg then thats fine. the wording is just odd and incredibly vague.
Actually, an Autocannon is defined as being "a rapid-fire projectile weapon that fires armour piercing or explosive shells, as opposed to the bullet fired by a machine gun. Autocannon often have a larger calibre than a machine gun (e.g., 20 mm or greater). " A HMG is not an Autocannon since it fires bullets.
Purifier. First Class.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5529
|
Posted - 2014.11.29 12:36:00 -
[100] - Quote
We really need to quit trying to apply EVE ship terminology to DUST weapons and suits.
They don't always translate well.
Nor can a dropsuit be treated like a ship for balancing purposes.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
|
Megaman Trigger
Knights of Eternal Darkness League of Infamy
137
|
Posted - 2014.11.29 14:58:00 -
[101] - Quote
LudiKure ninda wrote:jade gamester wrote:Ohhhhh and a sentinel melee weapon? Double handed sword
CHAIN FIST!
Purifier. First Class.
|
Gyn Wallace
OSG Planetary Operations Covert Intervention
156
|
Posted - 2014.11.29 17:13:00 -
[102] - Quote
For the Gallente heavy weapon, a Heavy Mass Driver. Graphics from the regular mass driver. Stats: Halve the magazine capacity, halve the maximum ammo carried, halve the maximum range while maintaining the height of the arc and travel time, double the damage. Add a flux variant for taking on shield tankers and equipment fields. Reload one shell at a time, like a shotgun, except you have to play the MD reload animation three times to reload three shells.
For the Amarr heavy weapon, a Heavy Laser. Graphics from the forge gun and laser rifle. Range of about 10m. Takes 5 seconds to overheat, 10 seconds to cool down, 5 seconds to unlock if it overheats. Regular damage is triple the laser rifle's damage. Aim-down-sights button causes the Amarr heavy laser wielder to expend all their stamina in a very fast, short sprint, straight forward (turn rate drops lower than when aiming down sights with a sniper rifle, so no sprinting around corners). The aim-down-sights-button sprint only covers up to 10m (from full stamina) in half a second and doubles the Heavy Laser damage during the sprint and for one second afterwards; also doubles the heat build up for that one and a half seconds. If it makes a "Whhhaaw" noise while spinning, like a stupidly large light saber, that would be alright with me.
Is there a way to give weapons a damage bonus against vehicle shields and vehicle armor? Without that, none of the heavy weapons are going to avoid being infantry slaughtering tools.
The Dust/Eve Isk Exchange Thread
|
Greiv Rabbah
13Art of War13
19
|
Posted - 2014.11.29 17:19:00 -
[103] - Quote
Breakin Stuff wrote:We really need to quit trying to apply EVE ship terminology to DUST weapons and suits.
They don't always translate well.
Nor can a dropsuit be treated like a ship for balancing purposes.
No we don't. Eve is the game we play, whether we're eggers or dustbunnies. The egger technology is the proper template for crrating proper dust tech. We want dust weapons to be balanced and appropriate "in world" and looking to how the tech works for the eggers is a good way to visualize how the tech should work for dust bunnies too. Also, why shouldnt dropsuits be treated essentially like ships? Mostly we just use tgem to fight but thats just bc thats all weve been given to do with them so far. And there certainly arent enough vehicles to treat them like eve ships instead. In fact, dust vehicles have veen stripped down to veing very basic when they ought to ve as varied in application and type as eve ships are but since dropsuits are the more varied means of fulfilling our objective, we ought to have handheld shield rechargers, drones(scout drones sentry drones, repair drones, idc even salvage drones!) and salvage tools. The more i consider your statement, the more i disagree. Keeping eve online tech consistent in eve dust514 only deepens immersion and builds a more fleshed out world to do combat in |
Megaman Trigger
Knights of Eternal Darkness League of Infamy
137
|
Posted - 2014.11.29 17:20:00 -
[104] - Quote
Gyn Wallace wrote:For the Gallente heavy weapon, a Heavy Mass Driver. Graphics from the regular mass driver. Stats: Halve the magazine capacity, halve the maximum ammo carried, halve the maximum range while maintaining the height of the arc and travel time, double the damage. Add a flux variant for taking on shield tankers and equipment fields. Reload one shell at a time, like a shotgun, except you have to play the MD reload animation three times to reload three shells.
For the Amarr heavy weapon, a Heavy Laser. Graphics from the forge gun and laser rifle. Range of about 10m. Takes 5 seconds to overheat, 10 seconds to cool down, 5 seconds to unlock if it overheats. Regular damage is triple the laser rifle's damage. Aim-down-sights button causes the Amarr heavy laser wielder to expend all their stamina in a very fast, short sprint, straight forward (turn rate drops lower than when aiming down sights with a sniper rifle, so no sprinting around corners). The aim-down-sights-button sprint only covers up to 10m (from full stamina) in half a second and doubles the Heavy Laser damage during the sprint and for one second afterwards; also doubles the heat build up for that one and a half seconds. If it makes a "Whhhaaw" noise while spinning, like a stupidly large light saber, that would be alright with me.
Is there a way to give weapons a damage bonus against vehicle shields and vehicle armor? Without that, none of the heavy weapons are going to avoid being infantry slaughtering tools.
Actually, the Gallente Heavy Weapon would be better off as a Plasma weapon rather than an explosive. Forge Gun for the basis but works like a horizontal Plasma Cannon.
Purifier. First Class.
|
Gyn Wallace
OSG Planetary Operations Covert Intervention
156
|
Posted - 2014.11.29 17:43:00 -
[105] - Quote
Megaman Trigger wrote:Actually, the Gallente Heavy Weapon would be better off as a Plasma weapon rather than an explosive. Forge Gun for the basis but works like a horizontal Plasma Cannon. Sounds like the flux variant. If it can't fire faster than the plasma cannon's shoot-reload-shoot-reload-shoot-reload pattern though, why not just carry the plasma cannon? The resemblance to the mass driver is in the shoot-shoot-shoot-reload-reload-reload pattern, and the firing arc that's more like a mortar than an rocket-propelled-grenade.
The Dust/Eve Isk Exchange Thread
|
Bethhy
Ancient Exiles.
2509
|
Posted - 2014.11.29 17:49:00 -
[106] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them.
Have you guys not created those assets for Legion? Did you create those assets with that high of detail that a simple scaled down graphical version can't be transferred into DUST?
Regardless of if the Art is done... Which wouldn't make sense to have the Art team that CCP Shanghai does and not have some mocked up assets made for Heavy racial weaponry that has been talked about for 3 years. However testing the gun variations now on the DUST populous would do nothing but save you guys less headache when trying to implement a more balanced product in Legion. |
Bethhy
Ancient Exiles.
2509
|
Posted - 2014.11.29 17:54:00 -
[107] - Quote
Gyn Wallace wrote:For the Gallente heavy weapon, a Heavy Mass Driver. Graphics from the regular mass driver. Stats: Halve the magazine capacity, halve the maximum ammo carried, halve the maximum range while maintaining the height of the arc and travel time, double the damage. Add a flux variant for taking on shield tankers and equipment fields. Reload one shell at a time, like a shotgun, except you have to play the MD reload animation three times to reload three shells.
For the Amarr heavy weapon, a Heavy Laser. Graphics from the forge gun and laser rifle. Range of about 10m. Takes 5 seconds to overheat, 10 seconds to cool down, 5 seconds to unlock if it overheats. Regular damage is triple the laser rifle's damage. Aim-down-sights button causes the Amarr heavy laser wielder to expend all their stamina in a very fast, short sprint, straight forward (turn rate drops lower than when aiming down sights with a sniper rifle, so no sprinting around corners). The aim-down-sights-button sprint only covers up to 10m (from full stamina) in half a second and doubles the Heavy Laser damage during the sprint and for one second afterwards; also doubles the heat build up for that one and a half seconds. If it makes a "Whhhaaw" noise while spinning, like a stupidly large light saber, that would be alright with me.
Is there a way to give weapons a damage bonus against vehicle shields and vehicle armor? Without that, none of the heavy weapons are going to avoid being infantry slaughtering tools.
The Mass driver is the Minmatar Specialty weapon.
Like the laser is the Amarr's,
And the plasma cannon or Shotgun is Gallente's.
I Would rather a Large Auto version of a shotgun for Gallente.. Something that has a big magazine and you can hold down the fire button and have shotgun like rounds and range but in fully automatic splendor.
Amarrians is pretty obvious with a big fat short range laser.
|
Megaman Trigger
Knights of Eternal Darkness League of Infamy
137
|
Posted - 2014.11.29 17:55:00 -
[108] - Quote
Gyn Wallace wrote:Megaman Trigger wrote:Actually, the Gallente Heavy Weapon would be better off as a Plasma weapon rather than an explosive. Forge Gun for the basis but works like a horizontal Plasma Cannon. Sounds like the flux variant. If it can't fire faster than the plasma cannon's shoot-reload- shoot-reload- shoot-reload pattern though, why not just carry the plasma cannon? The resemblance to the mass driver is in the shoot- shoot- shoot-reload-reload-reload pattern, and the firing arc that's more like a mortar than an rocket-propelled-grenade.
I was thinking more like a Plasma version of an Assault Forge Gun.
Purifier. First Class.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5534
|
Posted - 2014.11.29 20:35:00 -
[109] - Quote
Greiv Rabbah wrote: Also, why shouldnt dropsuits be treated essentially like ships?
Because operations in microgravity and vacuum versus ops on the ground in atmosphere are two conceptually and practically incompatible methods of operation.
nevermind the translation of an autocannon doesn't translate to a machinegun.
Autocannons are very different. So it artillery different when applied to ships versus ground artillery.
People get so married to EVE Online terminology that they forget this is an INFANTRY game, and there MUST be some variation due to the nature of the content.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Iron Wolf Saber
Den of Swords
17867
|
Posted - 2014.11.29 20:37:00 -
[110] - Quote
Breakin Stuff wrote:Greiv Rabbah wrote: Also, why shouldnt dropsuits be treated essentially like ships? Because operations in microgravity and vacuum versus ops on the ground in atmosphere are two conceptually and practically incompatible methods of operation. nevermind the translation of an autocannon doesn't translate to a machinegun. Autocannons are very different. So it artillery different when applied to ships versus ground artillery. People get so married to EVE Online terminology that they forget this is an INFANTRY game, and there MUST be some variation due to the nature of the content.
Hence why we have plasma weaponry vs having the usual blasters.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
|
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5535
|
Posted - 2014.11.29 20:56:00 -
[111] - Quote
If I may offer a constructive suggestion?
Gallente Plasma Mortar:
Uses Shotgun model (that thing looks like it should have been a heavy weapon anyway)
Utilizes firing mechanics of the old PLC that everyone hated (because they actually were more appropriate to a mortar)
Slow projectile with heavy gravity applied. Has longer range than the old PLC with similar arcing.
Heavy impact, less direct damage, more splash.
Bigger radius.
I would suggest no more than 3-4 shots between reloads.
Slow reloading like the HMG.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
manboar thunder fist
Dead Man's Game RUST415
280
|
Posted - 2014.11.29 21:17:00 -
[112] - Quote
Omg a bf3 mortar type weapon that fires 80m, but renders the heavy immobile while aiming Heavy laser op Heavy auto cannon op
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
|
manboar thunder fist
Dead Man's Game RUST415
280
|
Posted - 2014.11.29 21:19:00 -
[113] - Quote
Instead of auto cannon maybe an artillery launcher, fires an armour piercing missile that deals heavy alpha damage.
"If there is a strafe nerf in this game, remove hit detection"- manboar 2014
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5535
|
Posted - 2014.11.29 21:30:00 -
[114] - Quote
manboar thunder fist wrote:Instead of auto cannon maybe an artillery launcher, fires an armour piercing missile that deals heavy alpha damage.
actually the mass driver is the closest weapon to artillery function in the game right now.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
postapo wastelander
Circle of Huskarl Minmatar Republic
762
|
Posted - 2014.11.29 22:09:00 -
[115] - Quote
Apothecary Za'ki wrote:Imp Smash wrote:The gallente heavy should TOTALLY get a morter like heavy weapon.
And the Amarr should get a heavy laser. For that range right between the scrambler and the assault scrambler. https://www.youtube.com/watch?v=cFLGeahh8Ws gallente heavy weapon? ;)
Big fcI_Iking gun, awewsome but "little" OP ;p
"In the rust we trust"
|
XxGhazbaranxX
B.A.L.A.M.O.R.Y. G.L.O.R.Y.
1910
|
Posted - 2014.11.30 04:45:00 -
[116] - Quote
I feel like the plasma cannon heavy weapon should have the s three shots at 75% the damage of the light variant.
Lore, cartridge made of pure mercoxit ( mineral used in tech two production ) permit the loading of more material in the chamber thus peemitting the ejection of three charges.
Balance: no splash, hit or die... You have three chances and a sidearm.
Plasma Cannon Advocate
|
DUST Fiend
Onslaught Inc RISE of LEGION
15299
|
Posted - 2014.11.30 13:43:00 -
[117] - Quote
XxGhazbaranxX wrote:I feel like the plasma cannon heavy weapon should have the s three shots at 75% the damage of the light variant.
Lore, cartridge made of pure mercoxit ( mineral used in tech two production ) permit the loading of more material in the chamber thus peemitting the ejection of three charges.
Balance: no splash, hit or die... You have three chances and a sidearm.
Good bye vehicles :/
Flight Academy coming soon(tm) to my YouTube
WoD 514
|
CommanderBolt
KILL-EM-QUICK RISE of LEGION
2602
|
Posted - 2014.11.30 14:20:00 -
[118] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them.
This would be super awesome. Any updates on this? Also, I am not so sure a mortar would be very good VS vehicles unless you want to give us stasis web grenades?
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2279
|
Posted - 2014.11.30 15:17:00 -
[119] - Quote
CCP Rattati wrote:My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon)
They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model with the light weapon and be differentiated by firing behaviour and effect.
I believe this can be done with our tools. Now just to balance them. I am confused, don't we already have a Heavy Weapon HMG?
I'm pretty sure that I've been murdering people with one for the past several days.
I am still hoping for the Heavy Weapon MIRV Mass Driver.
Dust514/Legion should be a(n):
[_] Arcade Lobby Shooter
[X] Sci-fi Military Sim
|
Meeko Fent
Kirkinen Risk Control Caldari State
2163
|
Posted - 2014.11.30 16:19:00 -
[120] - Quote
Greiv Rabbah wrote:Breakin Stuff wrote:We really need to quit trying to apply EVE ship terminology to DUST weapons and suits.
They don't always translate well.
Nor can a dropsuit be treated like a ship for balancing purposes. No we don't. Eve is the game we play, whether we're eggers or dustbunnies. The egger technology is the proper template for crrating proper dust tech. We want dust weapons to be balanced and appropriate "in world" and looking to how the tech works for the eggers is a good way to visualize how the tech should work for dust bunnies too. Also, why shouldnt dropsuits be treated essentially like ships? Mostly we just use tgem to fight but thats just bc thats all weve been given to do with them so far. And there certainly arent enough vehicles to treat them like eve ships instead. In fact, dust vehicles have veen stripped down to veing very basic when they ought to ve as varied in application and type as eve ships are but since dropsuits are the more varied means of fulfilling our objective, we ought to have handheld shield rechargers, drones(scout drones sentry drones, repair drones, idc even salvage drones!) and salvage tools. The more i consider your statement, the more i disagree. Keeping eve online tech consistent in eve dust514 only deepens immersion and builds a more fleshed out world to do combat in nice b8 m8.
I Live for Tears
|
|
|
|
|
Pages: 1 2 3 [4] 5 :: one page |
First page | Previous page | Next page | Last page |