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81. Is it possible in the game engine : New Injector Role - in Feedback/Requests [original thread]
Imagine going to hack an objective, only to have your body hijacked. Two questions ; 1: If a hijacked Clone dies, who registers the death; the body or the mind? 2: Would FF in FW be applicable to this or not? I can just imagine someone jabbing ...
- by Megaman Trigger - at 2015.10.09 20:45:00
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82. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Immortal 3mpire wrote: To make the game balanced there should be a few things done. (mostly to vehicles) Dropships need damage buff due to HMG doing full damage. they already do crazy damage to drop-ships. (up to 8000 per clip!!!) or tank h...
- by Megaman Trigger - at 2015.10.09 20:23:00
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83. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Genral69 death wrote: XxBlazikenxX wrote: Devadander wrote: Kincat cost adjusted? Didn't seem like it. The PG cost was reduced considerably. I believe the pg cost went down 2 but somehow it manages to make my suit 2 pg over and no I d...
- by Megaman Trigger - at 2015.10.09 20:17:00
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84. A Request To CCP - Please Reduce Map Sizes - in Feedback/Requests [original thread]
I remember reading and/or hearing that the devs were considering remaking/cutting down maps into smaller, seperate and more unique ones that require less loading. I think this might have been considered to coincide with the streamlining for Dropsu...
- by Megaman Trigger - at 2015.10.09 20:13:00
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85. The Breach Forge Gun : An Amazing Weapon needing a small tweak. - in Feedback/Requests [original thread]
Stefan Stahl wrote: Tebu Gan wrote: I've mentioned that the breach should get more range for the trade off of being lower in DPS compared to an assault FG or the normal variant. I still think that's the best course of action regarding this ...
- by Megaman Trigger - at 2015.10.09 16:46:00
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86. Squad Shields. (Idea lifted - Video) - in Feedback/Requests [original thread]
Soundssort of like the Bubble Shield from Halo. I can imagine Forge Sentinels putting this to great use for AV if they could shoot out of it.
- by Megaman Trigger - at 2015.10.09 11:54:00
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87. Is it possible in the game engine : New Injector Role - in Feedback/Requests [original thread]
Hijacking bodies? Sounds like something Agents do in the Matrix.
- by Megaman Trigger - at 2015.10.09 02:51:00
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88. Pilot Suit (New Approach) - in Feedback/Requests [original thread]
HOLY PERFECTION wrote: Megaman Trigger wrote: HOLY PERFECTION wrote: Fox Gaden wrote: As popular as the idea of a Pilot Suit is, we have never determined what a Pilot suit should be. What bonuses could such a suit be giving that would ...
- by Megaman Trigger - at 2015.10.08 01:03:00
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89. Pilot Suit (New Approach) - in Feedback/Requests [original thread]
HOLY PERFECTION wrote: Fox Gaden wrote: As popular as the idea of a Pilot Suit is, we have never determined what a Pilot suit should be. What bonuses could such a suit be giving that would not make vehicle balance even more difficult? Well, ...
- by Megaman Trigger - at 2015.10.08 00:57:00
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90. [BEGGING] Remove passive time in battle pay - in Feedback/Requests [original thread]
Would it be possible to grant passive pay only for time outside the redlines? AFKers in the redline no longer get rewarded while players active and trying to push would be rewarded. There would be the issue where teams backed into the redline and...
- by Megaman Trigger - at 2015.10.07 20:48:00
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91. [Suggestion] Modify Warbarge strikes in Public Matches - in Feedback/Requests [original thread]
I see ways for losing teams to gain WB strikes. How about the team that's winning? Do they not get strikes unless they hit 50% clones first? What about matches where these requirements aren't met (teams not largely imbalanced, both sides hold at...
- by Megaman Trigger - at 2015.10.07 20:31:00
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92. Webifier Swarms - in Feedback/Requests [original thread]
I'd like an AV support weapon that slowed vehicles or held them in place for a short time. Maybe something that operates like the Plasma Cannon (charge up, fire, arcing.shot, splash damage) but fires some sort of a gel that hardens, slowing or pre...
- by Megaman Trigger - at 2015.10.07 17:32:00
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93. Pilot Suit (New Approach) - in Feedback/Requests [original thread]
What if Pilot suits gave the Pilot more detailed information on their gunners and/passengers? Things like ammo and heat levels on gunner turrets on all vehicles and the HP of gunners and passengers in Dropships and LAVs.
- by Megaman Trigger - at 2015.10.07 17:08:00
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94. The Breach Forge Gun : An Amazing Weapon needing a small tweak. - in Feedback/Requests [original thread]
Balistyc Farshot wrote: I think that would be ideal. The return of the splash would make the AFG a suppression weapon that requires timing. The range on the BFG would make it the super long range hand held rail sniper. AFG never lost its sp...
- by Megaman Trigger - at 2015.10.07 15:23:00
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95. Should ENABLE BPO trading specfically between ALTS - in Feedback/Requests [original thread]
Stefan Stahl wrote: Reallusion GrimSleeper wrote: There should be an option to trade gear between ALTs, maybe even force an equal value trade. I keep getting ALL my blueprint stuff on my ALTS that I don't even play much, but never get the g...
- by Megaman Trigger - at 2015.10.06 17:40:00
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96. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
catsrule wrote: Kevall Longstride wrote: Francois Sanchez wrote: A few things worry me : The gal RoF bonus seems too good, and keep in mind it will buff variants such as the breach and the tactical that don't need a buff. It will also bu...
- by Megaman Trigger - at 2015.10.06 10:53:00
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97. Idea - Simple Carrot-fix to Lopsided Matches - in Feedback/Requests [original thread]
I still like the idea of a separate queue/contacts list for reinforcement contracts; higher payout for deploying late in a match to bolster an understrength side and trying to win against greater odds.
- by Megaman Trigger - at 2015.10.05 22:58:00
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98. Giving GV.0's a "nerf" - in Feedback/Requests [original thread]
Luther Mandrix wrote: Breakin Stuff wrote: Tank damage to weakpoints is increasing for all AV capable weapons. The number of AV-capable weapons is expanding upon release of hotfix foxfour. WHEN ? Can't wait for hot fix please post Dev Blo...
- by Megaman Trigger - at 2015.10.05 17:41:00
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99. Giving GV.0's a "nerf" - in Feedback/Requests [original thread]
Press Attache wrote: Megaman Trigger wrote: Ama Zarek wrote: I think they are very balanced. 2-3 AV kills them instantly anyhow. Only if the HAV isn't hardened. An unhardened HAV will be solo'd by non mouth breather AV. A dual har...
- by Megaman Trigger - at 2015.10.05 16:32:00
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100. Giving GV.0's a "nerf" - in Feedback/Requests [original thread]
Ama Zarek wrote: I think they are very balanced. 2-3 AV kills them instantly anyhow. Only if the HAV isn't hardened.
- by Megaman Trigger - at 2015.10.05 13:11:00
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