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41. How to fix the HMG for dummies... - in Feedback/Requests [original thread]
The current Assault HMG is our Breach HMG, it's just named wrong.
- by Megaman Trigger - at 2015.12.03 01:10:00
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42. bazuca please - in Feedback/Requests [original thread]
I still think that an ideal Min AV weapon would an Autocannon of sorts. Like a Heavy Mass Driver but with a more linear/missile-like shot, high alpha/direct damage with low splash damage and a small splash radius. Scale it up further and you cou...
- by Megaman Trigger - at 2015.11.30 23:48:00
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43. Shooting down explosives - in Feedback/Requests [original thread]
Is it at all possible, or viable, to allow explosives to be shot down? General idea is small blaster turrets being able to intercept swarm salvos or large Missile turret barrages, while also allowing infantry weapons to shoot down mass drivers ro...
- by Megaman Trigger - at 2015.11.30 20:22:00
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44. New high slot module - in Feedback/Requests [original thread]
Why not split the resistances? Shield resistance moda in highs and armour resistance in lows.
- by Megaman Trigger - at 2015.11.27 15:12:00
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45. New high slot module - in Feedback/Requests [original thread]
Would give armour tankers something to choose other than damage mods.
- by Megaman Trigger - at 2015.11.26 11:24:00
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46. experimental laboratory change - in Feedback/Requests [original thread]
Being able to create specific weapons in the lab would be a very welcome change.
- by Megaman Trigger - at 2015.11.21 14:47:00
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47. Tie stamina to weapon sway - in Feedback/Requests [original thread]
I still don't get how tying weapon sway to stamina (I assume low stamina = less accuracy/more recoil) would even affect a jumpy fit to any real degree. Most have some combination of Mass Drivers, Plasma Cannons and Flaylocks and rely on splash dam...
- by Megaman Trigger - at 2015.11.07 10:28:00
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48. Tie stamina to weapon sway - in Feedback/Requests [original thread]
shaman oga wrote: THEAMAZING POTHEAD wrote: Cant just mess with every other class to attempt to nerf one specialty role. Stop. If you want to say nerf jumping mass drivers just say that, dont bring up bad ideas ruining other roles. What ro...
- by Megaman Trigger - at 2015.11.06 21:19:00
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49. Swarm Range - in Feedback/Requests [original thread]
1e 3peat wrote: Megaman Trigger wrote: 1e 3peat wrote: Derpty Derp wrote: Draconic Presence wrote: To wreck all the fleeing vehicle users that currently have the ability to harass us at a greater range and run away when we fight bac...
- by Megaman Trigger - at 2015.11.02 17:05:00
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50. Tanks vs Swarms - in Feedback/Requests [original thread]
JudgeIsABadPilot wrote: Megaman Trigger wrote: Personally, I think option 2 would be the best. Perhaps as a side effect of using Hardeners. Reduced acceleration would stop pilots throwing the HAV in reverse and getting out at top speed with ...
- by Megaman Trigger - at 2015.11.02 12:53:00
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51. Tanks vs Swarms - in Feedback/Requests [original thread]
Text Grant wrote: Breakin stuff, the only two buffs that I proposed did not increase the DPS of swarms at all. I'm starting to think that you are biased, and enjoy tanks being OP. Thanks for not reading. =ƒÿü Technically, having Swarms bypas...
- by Megaman Trigger - at 2015.11.02 12:35:00
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52. Creating new maps - in Feedback/Requests [original thread]
If the Power Cores and other ideas Devs have free up enough memory and improve the game's performance enough, we could see new maps. Not sure about forests, but possibly things like industrialist complexes, shipyards (return on MCC Shipyard anyone...
- by Megaman Trigger - at 2015.11.01 23:06:00
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53. Tanks vs Swarms - in Feedback/Requests [original thread]
Personally, I think option 2 would be the best. Perhaps as a side effect of using Hardeners. Reduced acceleration would stop pilots throwing the HAV in reverse and getting out at top speed with Hardeners up, soaking up damage while retreating befo...
- by Megaman Trigger - at 2015.11.01 22:18:00
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54. Locks on vehicles - in Feedback/Requests [original thread]
No-one-ganks like-Gaston wrote: Megaman Trigger wrote: No-one-ganks like-Gaston wrote: Megaman Trigger wrote: Isn't there already a 15 second wait time following deployment before blues can enter an ally vehicle? Or is this aimed at pe...
- by Megaman Trigger - at 2015.11.01 22:06:00
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55. Locks on vehicles - in Feedback/Requests [original thread]
No-one-ganks like-Gaston wrote: Megaman Trigger wrote: Isn't there already a 15 second wait time following deployment before blues can enter an ally vehicle? Or is this aimed at people who steal LAVs and HAVs when the driver jumps out to hac...
- by Megaman Trigger - at 2015.11.01 21:51:00
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56. Locks on vehicles - in Feedback/Requests [original thread]
Isn't there already a 15 second wait time following deployment before blues can enter an ally vehicle? Or is this aimed at people who steal LAVs and HAVs when the driver jumps out to hack a CRU or Depot?
- by Megaman Trigger - at 2015.11.01 21:36:00
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57. Swarm Range - in Feedback/Requests [original thread]
1e 3peat wrote: Derpty Derp wrote: Draconic Presence wrote: To wreck all the fleeing vehicle users that currently have the ability to harass us at a greater range and run away when we fight back. There's no vehicle that can harass at gr...
- by Megaman Trigger - at 2015.11.01 21:33:00
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58. [Idea] Color Coded Orbital Notification - in Feedback/Requests [original thread]
ROMULUS H3X wrote: Easy fix to help squad leaders identify what orbital strike JUST became available. Notification flashes BLUE for Minor Flux White for Major Flux Red for Major Warbarge Strike Yellow for Major Lazer! I posted something like ...
- by Megaman Trigger - at 2015.10.31 00:03:00
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59. [IDEA] Clones that are downed for the third time are terminated. - in Feedback/Requests [original thread]
deezy dabest wrote: Gets rid of certain forms of boosting. +1
- by Megaman Trigger - at 2015.10.30 19:07:00
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60. An offline adventure too ! - in Feedback/Requests [original thread]
Unless you're a Director, Can't you bypass the CEO by applying to another corp and beimg accepted?
- by Megaman Trigger - at 2015.10.28 11:35:00
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