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381. How to fix grenades... - in Feedback/Requests [original thread]
There has been many a time where cooking a grenade has saved my clone; such as being able to take a wounded Proto suit hiding in cover by cooking and throwing a Militia Locus Grenade. Being able to cook a grenade gives me options that have allow...
- by Megaman Trigger - at 2015.02.02 22:50:00
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382. Tomorrow: HMG / Heavy Nerf ? - in Feedback/Requests [original thread]
I heard it was going to be a turning speed penalty. Hopefully it's applied only to the HMG when it's in use/being carried and not directly to the Sentinel suit, otherwise it'll affect the Forge Gun too.
- by Megaman Trigger - at 2015.02.02 19:04:00
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383. Heavy Swarm Launcher - in Feedback/Requests [original thread]
Is that a Sentinel or a Commando?
- by Megaman Trigger - at 2015.01.22 11:58:00
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384. Keeping hacked vehicles? - in Feedback/Requests [original thread]
I'd support the option to keep stolen vehicles. I've killed a few pilots and then hijacked their vehicle, even using it to blow up the ones they've called in to hunt me down with. I'd like the option to keep it as looted whole or even just salvage...
- by Megaman Trigger - at 2015.01.18 20:58:00
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385. Voice chat based on proximity - in Feedback/Requests [original thread]
Drecain Midular wrote: No, that's not what I'm talking about. Team chat channel send and recives from/to the whole team regardless of where they are on the map. I'm talking about teamchat only to and from people close to you. So saying stuff ...
- by Megaman Trigger - at 2015.01.17 22:46:00
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386. Loyalty Store Parity. - in Feedback/Requests [original thread]
LP Forge Gun please. And the rest if the racial Heavy suits too. Actually, the sound of specialist modules reflecting tank-type sounds kinda neat. Amarr - plates and ferroscales Gallente - reps and reactive plates Caldari - Extenders and rechar...
- by Megaman Trigger - at 2015.01.17 11:56:00
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387. Voice chat based on proximity - in Feedback/Requests [original thread]
there's already the option, it's the team chat channel. Problem is no one uses it. Squads stick to themselves to limit distracting chatter and FW and PC comms is usually a dedicated chat channel
- by Megaman Trigger - at 2015.01.17 11:47:00
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388. [PROPOSAL]idiot slayer - in Feedback/Requests [original thread]
That's certainly one way of levelling the field. And the building. And the mountain. New game: Dust Dodgeball. Dancing Dustbunnies.
- by Megaman Trigger - at 2015.01.17 11:38:00
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389. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
Breakin Stuff wrote: I'd flame but I'm actually brainstorming sentinel AV weapons. They are intended to be able to be used on infantry with two caveats: 1: they are a minimum of 200 DPS behind the HMG 2: they do not benefit from aim assist....
- by Megaman Trigger - at 2015.01.17 11:03:00
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390. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
Fox Gaden wrote: My only serious concern with this proposal is the "potential" 0.5 second of slow speed after you stop firing. In those "OH ****!" moments being slowed down while you are trying to dive for cover would be incredibly frustratin...
- by Megaman Trigger - at 2015.01.17 01:11:00
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391. just a vehicle turret idea - prob not a good one - in Feedback/Requests [original thread]
So infantry would have no way of effectively fighting back against HAVs and would have to rely on tanks to deal with tanks?
- by Megaman Trigger - at 2015.01.15 03:36:00
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392. More Heavy Weapons - in Feedback/Requests [original thread]
True Adamance wrote: Megaman Trigger wrote: Balistyc Farshot wrote: Megaman Trigger wrote: I'd like to see a Heavy Plasma that works (and is carried) similar to the Assault Forge. So, basically, like one of the Staff Cannon Turrets fro...
- by Megaman Trigger - at 2015.01.15 02:04:00
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393. More Heavy Weapons - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: some new weapon types Multi Launch Rocket System (MLRS) this fits on the heavies back as missile pods on either shoulder. the heavy with this fit carries a targeting device in his hand which sends targeting data to the miss...
- by Megaman Trigger - at 2015.01.15 01:29:00
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394. More Heavy Weapons - in Feedback/Requests [original thread]
Balistyc Farshot wrote: Megaman Trigger wrote: I'd like to see a Heavy Plasma that works (and is carried) similar to the Assault Forge. So, basically, like one of the Staff Cannon Turrets from Stargate SG-1. Would there be charge up time?...
- by Megaman Trigger - at 2015.01.15 01:06:00
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395. More Heavy Weapons - in Feedback/Requests [original thread]
I'd like to see a Heavy Plasma that works (and is carried) similar to the Assault Forge. So, basically, like one of the Staff Cannon Turrets from Stargate SG-1.
- by Megaman Trigger - at 2015.01.14 01:50:00
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396. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
el OPERATOR wrote: Megaman Trigger wrote: el OPERATOR wrote: Pokey Dravon wrote: el OPERATOR wrote: Unless you're giving it a second equipment slot (and the cpu/pg/bw to use it) my MinMando would appreciate being left alone, thanks....
- by Megaman Trigger - at 2015.01.08 00:28:00
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397. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
el OPERATOR wrote: Pokey Dravon wrote: el OPERATOR wrote: Unless you're giving it a second equipment slot (and the cpu/pg/bw to use it) my MinMando would appreciate being left alone, thanks. It's ok, you don't have to put anything in ...
- by Megaman Trigger - at 2015.01.07 23:42:00
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398. Quick and Dirty Scout Rifle - in Feedback/Requests [original thread]
MINA Longstrike wrote: The rail rifle already is a breach variant. You might be wanting a tactical rail rifle. From how everyone describes it (including myself) it honestly just sounds like a tac sniper that isn't ****** and worthless. I tho...
- by Megaman Trigger - at 2015.01.07 23:34:00
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399. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
Pokey Dravon wrote: At a 25% bonus to Rechargers and Energizers, 4 Complex Energizers would push the Callmando up to 136.6 HP/s. Granted that's a totally ******** fit since it would drop its shield HP by 6% per energizer, but still kinda wild. ...
- by Megaman Trigger - at 2015.01.07 23:19:00
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400. Small flux strikes are pretty worthless... - in Feedback/Requests [original thread]
Small flux strikes don't seem to pass through objects but the large ones do just like flux grenades do, meaning small strikes can't clear a room up equipment spam but large ones can. Small ones should be able to.
- by Megaman Trigger - at 2015.01.07 20:54:00
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