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141. HUD rep love - in Feedback/Requests [original thread]
We used to have a glow around the edge of the HUD when we were on reps. I would like to see that brought back or added as a glow to the armour meter.
- by Megaman Trigger - at 2015.09.22 22:29:00
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142. Replace damage mods with handling mods!! - in Feedback/Requests [original thread]
Say we did remove damage mods and replace them with functionality mods, what would be the result? AmManndos would replace Assault for Scrambler use; natural damage boost and two heat controls would, potentially, outshine the Assault. Sentinels...
- by Megaman Trigger - at 2015.09.22 19:42:00
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143. Replace damage mods with handling mods!! - in Feedback/Requests [original thread]
zzZaXxx wrote: Megaman Trigger wrote: This idea would work if we had a weapon fitting option to customise weapons and all weapon mods had a penalty to another stat; increase RoF but decrease accuracy/increase dispersion, increase charge rate...
- by Megaman Trigger - at 2015.09.22 19:23:00
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144. Replace damage mods with handling mods!! - in Feedback/Requests [original thread]
Commandos with reload mods for insane reload speeds. Amarr Assaults with heat reduction mods so they never overheat their Lasers. Assault Forges with charge mods. Honestly answer? No thanks. Damage mods feel like the lesser evil. This idea would...
- by Megaman Trigger - at 2015.09.22 18:25:00
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145. [Request]Forum Topic: Tradeable Quafe Weapons - in Feedback/Requests [original thread]
I'm still waiting for Forge Guns to be added to the Caldari LP store. I have a Quafe Shotgun I'd love to trade for a Quafe HMG.
- by Megaman Trigger - at 2015.09.17 20:54:00
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146. Devs Logi event please? - in Feedback/Requests [original thread]
An event that rewards needles would just end up being a boost-fest, plus a rep-reward event would see nothing but Heavy-Logi trains.
- by Megaman Trigger - at 2015.09.17 12:18:00
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147. EWAR - in Feedback/Requests [original thread]
Visual disruption? Smoke and flash grenades please.
- by Megaman Trigger - at 2015.09.17 12:12:00
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148. Warbarge upgrade idea, - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: Ripley Riley wrote: Lady MDK wrote: Build your own weapons or dropsuits? That's what I thought at first too, but you can easily purchase dropsuits and weapons from the market. This would not be new or interesting con...
- by Megaman Trigger - at 2015.09.15 20:23:00
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149. I posted this in general discussion - in Feedback/Requests [original thread]
+1 +10 if we can add this to Flux Strikes, both small and large.
- by Megaman Trigger - at 2015.09.15 19:35:00
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150. Are Secondary Objectives / Console Events Possible - in Feedback/Requests [original thread]
Axillary Null Cannon Override Consoles: In Dom, there could be one or two, or more, axillary consoles (can use the Acquisition console prop) that could come online after a set time and then affect the main Null Cannon. If the cannon is hostile, ha...
- by Megaman Trigger - at 2015.09.15 19:22:00
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151. [Request for Balancing] Bons Officer Shotgun - in Feedback/Requests [original thread]
TIMMY DAVIS wrote: Good Day, While they are at it. They could look at the Viktor's. I know it requires some skill to use a laser, but when you start adding in some racial armor bonuses and some damage modifiers and barge damage modifiers and p...
- by Megaman Trigger - at 2015.09.14 23:02:00
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152. Weapon/Module/Equipment Variants & Roles - in Feedback/Requests [original thread]
DiablosMajora wrote: Scrambler Rifle: Tactical Variant, only has full charge up (no auto, no burst fire. can only shoot when fully charged) as well as an extended range and zoom for picking off targets - Pseudo-sniper (like TAC AR?) The ...
- by Megaman Trigger - at 2015.09.13 23:58:00
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153. Battle Fatigue - in Feedback/Requests [original thread]
Pretty much as above; we're genetically enhanced soldiers who get a fresh clone every time we die, so there is no fatigue.
- by Megaman Trigger - at 2015.09.13 22:14:00
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154. Divide AV air-terrestrial + changes? - in Feedback/Requests [original thread]
I like the idea of a Rocket Launcher/RPG; single shot then reload, high direct damage, small blast radius and low splash damage. Essentially the explosive version of the Plasma Cannon, without the charge up or projectile arc.
- by Megaman Trigger - at 2015.09.13 17:57:00
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155. Expand the room a bit and shrink a map - in Feedback/Requests [original thread]
I believe the Devs said they wanted to redo how maps were loaded. Currently, IIRC, the entire map plus other sockets are loaded, which hogs memory. The Devs want to make smaller, self contained maps that are more easily loaded. With the Power Core...
- by Megaman Trigger - at 2015.09.13 17:06:00
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156. dont ruin my FG's and RR's rat man - in Feedback/Requests [original thread]
CommanderBolt wrote: Touch the forge gun (In a bad way) DEVs and I will rally every last merc I can get my hands on to hunt for your heads! If anything, the vanilla and Breach need slight tweaks to buff them; minor charge and a damage buf...
- by Megaman Trigger - at 2015.09.09 18:36:00
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157. dont ruin my FG's and RR's rat man - in Feedback/Requests [original thread]
DDx77 wrote: The only problem with a FG and splash damage is unseating the Forge Gunner from a rooftop position. The reason for the nerf was primarily how effective area denial is with it. Just imagine a Kubo's PLC with a (somewhat) easier w...
- by Megaman Trigger - at 2015.09.09 17:51:00
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158. dont ruin my FG's and RR's rat man - in Feedback/Requests [original thread]
Sicerly Yaw wrote: Megaman Trigger wrote: ROMULUS H3X wrote: abdullah muzaffar wrote: Dispersion is already present. Noticeable when strafing. Indeed, and you must crouch for a more precise shot. Very few people still use the forge...
- by Megaman Trigger - at 2015.09.09 17:31:00
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159. dont ruin my FG's and RR's rat man - in Feedback/Requests [original thread]
ROMULUS H3X wrote: abdullah muzaffar wrote: Dispersion is already present. Noticeable when strafing. Indeed, and you must crouch for a more precise shot. Very few people still use the forge strictly for anti-infantry purposes.. Compared ...
- by Megaman Trigger - at 2015.09.09 16:06:00
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160. Let's Get Some Mortar Strikes Going In This Game - in Feedback/Requests [original thread]
Summa Militum wrote: Megaman Trigger wrote: Summa Militum wrote: Megaman Trigger wrote: What makes you think new players running solo are even going to hit 500wp? They're lucky to hit 150. Plus they don't know how to call in off map su...
- by Megaman Trigger - at 2015.09.08 16:41:00
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