Pages: 1 2 3 4 5 6 7 8 9 10 20 |
421. Races should've had scannner parity - in Feedback/Requests [original thread]
Breakin Stuff wrote: I'm of the opinion that everyone not adding damps to their fits should automatically get scanned. Isn't that what happens with Sentinels? Everyone's passive can pick them up but they're pretty much blind and have to rely...
- by Megaman Trigger - at 2014.11.29 14:51:00
|
422. Scouts - Why do you need a 2nd equip slot? - in Feedback/Requests [original thread]
I'm a brick tanked Gal Sentinel and I can, barely, survive a basic RE when running 3 Complex Plates. Used to be easier with 4. Anything higher than basic will obliterate me. Splash resistance should mean that even the Cal and Min Sentinels shoul...
- by Megaman Trigger - at 2014.11.29 14:32:00
|
423. New heavy weapons? - in Feedback/Requests [original thread]
Auris Lionesse wrote: postapo wastelander wrote: Auris Lionesse wrote: what do you mean mortar? can you be more specific? a mortar is artillery. and if it acts as a conventional mortar does it would be a long range minmatar weapon in spir...
- by Megaman Trigger - at 2014.11.29 12:26:00
|
424. New heavy weapons? - in Feedback/Requests [original thread]
Meeko Fent wrote: Megaman Trigger wrote: Meeko Fent wrote: ToRgUe77 wrote: how exactly would a cal hmg be practical? charge up and high recoil? wouldn't that make it horrible at range while the charge up makes cqc sticky? I imagine t...
- by Megaman Trigger - at 2014.11.28 03:16:00
|
425. New heavy weapons? - in Feedback/Requests [original thread]
ToRgUe77 wrote: yea true they are techinically rocket launchers, but i just find them more appealing for the minmatar imo. in the tabletop game they (using your IMAGINATION) have a terrifying double bark boom thats unique to the bolter tree. ad...
- by Megaman Trigger - at 2014.11.28 03:13:00
|
426. New heavy weapons? - in Feedback/Requests [original thread]
Meeko Fent wrote: ToRgUe77 wrote: how exactly would a cal hmg be practical? charge up and high recoil? wouldn't that make it horrible at range while the charge up makes cqc sticky? I imagine the Caldari heacy CQ weapon being a massive shot...
- by Megaman Trigger - at 2014.11.28 03:09:00
|
427. New heavy weapons? - in Feedback/Requests [original thread]
Breakin Stuff wrote: True Adamance wrote: Megaman Trigger wrote: postapo wastelander wrote: A a aaa, nope terminator with autocannon ;p Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the Assault ...
- by Megaman Trigger - at 2014.11.28 03:04:00
|
428. New heavy weapons? - in Feedback/Requests [original thread]
ToRgUe77 wrote: comparing the grenade machingun from fallout and an autocannon from 40k isnt really accurate. fallouts gun lobs grenades (doesnt shoot conventional projectiles)hence the name. if you want something to compare it to in the 40k lo...
- by Megaman Trigger - at 2014.11.28 03:02:00
|
429. New heavy weapons? - in Feedback/Requests [original thread]
True Adamance wrote: Megaman Trigger wrote: postapo wastelander wrote: A a aaa, nope terminator with autocannon ;p Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the Assault Cannon. The miniature th...
- by Megaman Trigger - at 2014.11.28 02:58:00
|
430. New heavy weapons? - in Feedback/Requests [original thread]
postapo wastelander wrote: Megaman Trigger wrote: postapo wastelander wrote: A a aaa, nope terminator with autocannon ;p Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the Assault Cannon. The miniat...
- by Megaman Trigger - at 2014.11.28 02:52:00
|
431. New heavy weapons? - in Feedback/Requests [original thread]
postapo wastelander wrote: A a aaa, nope terminator with autocannon ;p Post-Heresy, only Chaos Terminators use the Autocannon. Loyalist Terminators have the Assault Cannon. The miniature that picture is supposed to be from around the Crusa...
- by Megaman Trigger - at 2014.11.28 02:41:00
|
432. New heavy weapons? - in Feedback/Requests [original thread]
True Adamance wrote: There's an Auto Cannon in Space Marine? I know there's a Heavy Bolter, Plasma Cannon, Lascannon, and the Dreadnaught Assault Cannon.....but I don't remember an Autocannon in the game. Aside from the Chaos Dread having a...
- by Megaman Trigger - at 2014.11.28 02:40:00
|
433. New heavy weapons? - in Feedback/Requests [original thread]
postapo wastelander wrote: Superhumans in W40k geneticaly made humans with heavy frame suits from plasteele with servos. Superhumans in Dust 514 geneticaly advanced clones with heavy frame suits from nanomaterials with servos. Again not big di...
- by Megaman Trigger - at 2014.11.28 02:36:00
|
434. New heavy weapons? - in Feedback/Requests [original thread]
True Adamance wrote: Megaman Trigger wrote: postapo wastelander wrote: CCP Rattati wrote: My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon) They would be more than ...
- by Megaman Trigger - at 2014.11.28 02:24:00
|
435. New heavy weapons? - in Feedback/Requests [original thread]
postapo wastelander wrote: Megaman Trigger wrote: postapo wastelander wrote: CCP Rattati wrote: My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon) They would be more...
- by Megaman Trigger - at 2014.11.28 02:17:00
|
436. All Logistics should get 4 EQ for all Tiers. - in Feedback/Requests [original thread]
Sequal Rise wrote: At least all protos should get 4 EQ slots... Thought they'd implemented that with one of the patches.
- by Megaman Trigger - at 2014.11.28 02:05:00
|
437. New heavy weapons? - in Feedback/Requests [original thread]
postapo wastelander wrote: CCP Rattati wrote: My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon) They would be more than capable at taking out vehicles, be proper "H" weap...
- by Megaman Trigger - at 2014.11.28 01:50:00
|
438. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Imp Smash wrote: Megaman Trigger wrote: Powerh8er wrote: The heavy bolter in the warhammer 40k: space marine game is an example of a well designed machine gun. Where the machine gunner moves around in normal mode, but can only hipfire ...
- by Megaman Trigger - at 2014.11.28 01:27:00
|
439. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Powerh8er wrote: The heavy bolter in the warhammer 40k: space marine game is an example of a well designed machine gun. Where the machine gunner moves around in normal mode, but can only hipfire with low ROF and high dispersion, like a slow ...
- by Megaman Trigger - at 2014.11.28 01:07:00
|
440. Remove explosive resistance from Heavies. - in Feedback/Requests [original thread]
KA24DERT wrote: So a "support weapon" deserves a 25% resistance to shield and armor for ALL SENTINELS because "support weapon". But the Combat Rifle deserves 15% resistance to ARMOR ONLY on AMARR SENTINELS ONLY, because it has "more DPS anyway...
- by Megaman Trigger - at 2014.11.27 00:50:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |