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261. You want to nerf the Active Scanner? Nerf all the other equipment to... - in Feedback/Requests [original thread]
Skullmiser Vulcansu wrote: I liked it better when all the equipment functioned the same on all suits. I'm an Amarr Logistics player, and I use repair tools and nano hives as often as I use drop uplinks. Imho,they should give all logistics bo...
- by Meee One - at 2014.11.10 04:09:00
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262. You want to nerf the Active Scanner? Nerf all the other equipment to... - in Feedback/Requests [original thread]
DarthPlagueis TheWise wrote: Meee One wrote: They're already nerfed. FFF yeah right. They got a SLIGHT nerf and the Minmatar's rep tool was actually buffed from the old reps. Or are you talking about the well deserved mechanic that actu...
- by Meee One - at 2014.11.10 04:07:00
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263. You want to nerf the Active Scanner? Nerf all the other equipment to... - in Feedback/Requests [original thread]
DarthPlagueis TheWise wrote: Screw that. Why should Gal Logis get the short end of the stick in the next hotfix? Couldn't hurt to cut the rep tool down to size. Maybe it shouldn't turn heavies into invincible monoliths. Make the fitting inva...
- by Meee One - at 2014.11.10 02:58:00
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264. Replace Scout Light weapon slot with a second Sidearm slot - in Feedback/Requests [original thread]
Sgt Kirk wrote: Llast 326 wrote: Sgt Kirk wrote: Problem solved Great solution I also suggest removing the Heavy Weapon slot from Sentinels, and replacing it with a sidearm as well. This would surely balance the game Now you're get...
- by Meee One - at 2014.11.09 16:20:00
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265. [Feedback] Multiple respecs - much information.... - in Feedback/Requests [original thread]
Lol,intentionally ignoring logistics? Don't worry CCP does that too.
- by Meee One - at 2014.11.09 16:04:00
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266. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
And people wonder why i got away from a Gal logis. Assaults should receive 0 eWAR buffs,logistics should. Assaults are like the dumb jocks,durable(high base eHP),but stupid(bad eWAR). Logistics is like smart nerds,weak(low eHP),but smart(high e...
- by Meee One - at 2014.11.09 15:55:00
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267. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
How about making the team version charged? Hold the fire button to charge the scan,the longer it's held the more area is scanned (up to current levels). Charge time 15-20-30 seconds. Revealed 5-10-15 This would slow them down and make teamscan...
- by Meee One - at 2014.11.05 15:02:00
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268. minmatar female scout needs a more feminine look - in Feedback/Requests [original thread]
Luna McDuffing wrote: Heavy's asides, it is easy to distinguish the sexes between all the suit except for the minmatar scout. There is almost no difference between the male and female minmatar scout. How about giving the female version a little...
- by Meee One - at 2014.11.04 13:59:00
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269. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
I can see them now... Sentinels on rooftops camping with HMGs...
- by Meee One - at 2014.11.03 18:33:00
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270. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
True Adamance wrote: Fantastic if I can't earn my FW content and prove I'm a loyalist then **** it I'm just going to buy it. - Mantra of post 1.9 FW kiddies Boosters for FW are ok because it allows early access,ISK returns,and the most impor...
- by Meee One - at 2014.11.03 18:15:00
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271. [EWAR] Dampening - Choice VS No Choice - in Feedback/Requests [original thread]
Jebus McKing wrote: IV. What Would Change? The first thing you might notice is that even with 0 SP invested in dampening a Medium suit will be able to avoid a STD active scanner. This is unfortunate, but considering that you can still scan eq...
- by Meee One - at 2014.11.03 13:06:00
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272. [Suggestion] Gal Logi Scanning Bonus Reduction - in Feedback/Requests [original thread]
Jebus McKing wrote: With 1.9 and thus shared team vision for active scanners upon us, which will make it much easier and more common to get scanned, we have to think about how we can also make it easier for Medium suits to avoid scans if they c...
- by Meee One - at 2014.11.03 09:02:00
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273. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
CCP Rattati wrote: Maken Tosch wrote: CCP Rattati wrote: A common definition of Pay-to-Win is "items of greater quality can only be bought for real money". This scenario does not violate that principle. On the ISK generation, I believe t...
- by Meee One - at 2014.11.03 08:49:00
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274. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
CCP Rattati wrote: A common definition of Pay-to-Win is "items of greater quality can only be bought for real money". This scenario does not violate that principle. On the ISK generation, I believe that the community has asked for a way to mak...
- by Meee One - at 2014.11.03 08:39:00
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275. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Z3dog wrote: Is anyone else concerned about the nanite injector in 1.9 being opt-in instead of opt-out for team revives? Most players probably won't consider using it unless they are ISK poor. Vets will probably never use it. And newer playe...
- by Meee One - at 2014.11.02 15:11:00
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276. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
TRULY ELITE wrote: Any chance you can buff the rep hives to a 40,60,80 approach. I don't get think this will create unbalance as a rep tool can do this with higher HP/s and unlimited. K-17D Nanohives 20 -> 40 Allotek Nanohives (R) 40 -> 6...
- by Meee One - at 2014.11.02 14:25:00
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277. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Cross Atu wrote: RKKR wrote: Cross Atu wrote: Iteration 3 is up, current revision includes the new native armor rep stats. This iteration should be considered in draft form until after the 1.9 patch has been deployed and we have further o...
- by Meee One - at 2014.11.01 12:36:00
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278. Black Eagle should be light suit variant... - in Feedback/Requests [original thread]
Teeee Bone wrote: Instead of the pilot idea, make it into a commando style suit, with two light weapon slots and one grenade slot with no equipment slot. Should look like this... Light Commando A-1 2 light weapons, 1 grenade, 1 high, 1 low Lig...
- by Meee One - at 2014.10.31 12:08:00
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279. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Alena Ventrallis wrote: 'After playing with some Gallente fits, I agree with Sgt. Kirk on increasing Gallente reps, perhaps even by 1.5hp/s. As their primary tank and defining feature, they should be head and shoulders above the rest of the dro...
- by Meee One - at 2014.10.31 11:44:00
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280. Rattati when do you think we'll get post level 5 skills? - in Feedback/Requests [original thread]
Ripley Riley wrote: CCP Rattati wrote: Yeah, exactly, maybe even requiring a combination of skills - Expertise and then Mastery. This is fun to brainstorm about. Weaponry skills would be nice. I would love a skill that further increases my ...
- by Meee One - at 2014.10.30 15:22:00
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