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281. Rattati when do you think we'll get post level 5 skills? - in Feedback/Requests [original thread]
CCP Rattati wrote: Bright Cloud wrote: Maybe add another skill at the end of the skilltree? Something like this progression: Operation>Proficency>Fitting optimisation>Expertise Expertise could be used for stuff like bigger clip si...
- by Meee One - at 2014.10.30 15:16:00
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282. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Is there any possibility for squad based uplinks? I ask because way back in time we had a specification for an uplink that had very limited spawns (five as I recall) and the interesting aspect was that it was squad limited...
- by Meee One - at 2014.10.30 14:04:00
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283. I used to be cool - in Feedback/Requests [original thread]
VikingKong iBUN wrote: Meee One wrote: VikingKong iBUN wrote: But now everyone else is a Minmatar Assault too. Everyone. Like every 4th player. CCP, why did you have to have to entice the FotM scrubs with the 4/4 slots on my beautiful sui...
- by Meee One - at 2014.10.30 13:12:00
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284. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Pokey Dravon wrote: Meee One wrote: Myron Kundera wrote: Seems fair, all suits shield regen without modules, so yeah, all suits should armor regen as well i guess, BUT, the Gallente need to repair more, with an amount that would make you ...
- by Meee One - at 2014.10.30 02:57:00
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285. I used to be cool - in Feedback/Requests [original thread]
VikingKong iBUN wrote: But now everyone else is a Minmatar Assault too. Everyone. Like every 4th player. CCP, why did you have to have to entice the FotM scrubs with the 4/4 slots on my beautiful suit? :( Because 4/3 would have been UP?
- by Meee One - at 2014.10.30 02:54:00
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286. An insane set of buffs? - in Feedback/Requests [original thread]
Sentinels:2 heavy weapon slots Commandos:1 heavy and 1 light weapon slot Assaults:2 light weapons Logistics:1 light and 1 sidearm -or- racial defensive module buffs Scouts and basics:same Insane? Or genius?
- by Meee One - at 2014.10.29 16:52:00
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287. Proposed Commando buff - in Feedback/Requests [original thread]
Echo 1991 wrote: At the moment, I feel the commando is rather lacking as a suit. While it does have great killing potential it's survivability is extremely low. I propose a few ideas that may help improve it. 1) increase the speed of the suit ...
- by Meee One - at 2014.10.29 16:47:00
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288. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
CCP Rattati wrote: Soraya Xel wrote: I definitely would prefer an accept/reject revive button, as I've said many times. Though this is better than doing nothing. The way nanite injectors previously worked is arguably a form of abusive gamep...
- by Meee One - at 2014.10.29 16:41:00
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289. heavy's jumping capability - in Feedback/Requests [original thread]
HI-FLEX wrote: I recently started to play as a heavy and i noticed that they jumping capability is miserable, making it impossible to even jump over small obstacles or even getting on a rooftop, i don't know if this happens only to me but if no...
- by Meee One - at 2014.10.29 16:15:00
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290. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Bethhy wrote: If every Dust player now has to hit a button to even get picked up or to even have the option to get picked up all of DUST will suffer. Your Clone doesn't technically belong to you... It belongs to the team as a whole. When your...
- by Meee One - at 2014.10.29 16:00:00
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291. Side Seat Commando - in Feedback/Requests [original thread]
jace silencerww wrote: lol look at some of the old trailers for Dust. it shows a caldari medium suit shooting a swarm out of a dropship at a LAV. here is the problem with firing out of vehicles you look up and see a dropsuit at 70 meters with...
- by Meee One - at 2014.10.29 15:45:00
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292. 6-man commando squads... - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: They're unbelievably OP, try killing them with a vehicle, you get swarmed, try shooting them, you get Rail Rifle'd... My point is, nerf squad size to 4. Wouldn't their weaknesses be bad scanning and ammo? Y...
- by Meee One - at 2014.10.29 15:36:00
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293. Turrets:Is it possible? - in Feedback/Requests [original thread]
Using all in game mechanics,would it be possible to add deployable turrets? -scale down installations -adjust eHP -use HAV capacity for ammo -deploy mechanic can be the same as the cloak,with the flaylocks targeting cursor for accuracy -it could ...
- by Meee One - at 2014.10.29 15:01:00
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294. **** Balance to Nova Knives and Shotguns **** - in Feedback/Requests [original thread]
Gabriella Grey wrote: Blueprint For Murder wrote: I would like to see nova knives nerfed so that you can not kill a max hp heavy in one charge unless you are minmitard scout 5. As for the shotgun it will not be balanced until it is taken out...
- by Meee One - at 2014.10.29 11:59:00
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295. Sticky:[Feedback] - Dropsuit Native Armor Repair - in Feedback/Requests [original thread]
Myron Kundera wrote: Seems fair, all suits shield regen without modules, so yeah, all suits should armor regen as well i guess, BUT, the Gallente need to repair more, with an amount that would make you want to run a Gallente suit for armor reps...
- by Meee One - at 2014.10.29 09:00:00
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296. **** Balance to Nova Knives and Shotguns **** - in Feedback/Requests [original thread]
Gabriella Grey wrote: I was doing a bit of brain storming as ways to balance out the shotgun and nova knife. Currently these close quarters weapons do extreme damage up close. Below I are my suggestions to keep these weapons competitive while k...
- by Meee One - at 2014.10.29 08:13:00
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297. Scouts and Passive scans - in Feedback/Requests [original thread]
Banjo Robertson wrote: If cloaks are going to kill the passive scanning of scouts while cloaked, why not offer a reward to scouts who are unloaked who passively scan? Active scanners give an intel kill assist bonus war points. Give passive s...
- by Meee One - at 2014.10.29 07:12:00
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298. Its official, Dust is Pay to Win: the new weekly cap - in Feedback/Requests [original thread]
DarthPlagueis TheWise wrote: I really don't agree with this. Sure, it would've been nice to double the weekly cap. But quadrupling it? The cap was just over 180,000 SP so 750K is more than 4 times as much SP per week. I hope they get rid of Act...
- by Meee One - at 2014.10.29 07:01:00
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299. SP Rollover - in Feedback/Requests [original thread]
Joseph Ridgeson wrote: This is something that has been mentioned for the longest time. Why can't we have nice things? +1 It would accommodate for situations outside your control. Such as your ps3 getting a YLOD like mine did recently.
- by Meee One - at 2014.10.28 04:38:00
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300. Remove needles from Starter-fits, replace with Rep tool - in Feedback/Requests [original thread]
Her Chosen wrote: The joke has lasted long enough. A new player hasn't the know-how of when to use and not use a nanite injector. The term "dirty needle" exists in this game, and it may be a jest thing time-to-time, it's not helping the team o...
- by Meee One - at 2014.10.28 04:04:00
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