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Thread Statistics | Show CCP posts - 3 post(s) |
Jebus McKing
lol Proto
812
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Posted - 2014.10.31 15:14:00 -
[1] - Quote
TL;DR Change Medium frame suits profile from 50 -> 40. Change Heavy frame suits profile from 60 -> 50.
Behold! The terror of PERMASCAN is once again upon us! - weird guy
Dampening - Choice VS No Choice
With shared team vision for active scanners coming in update 1.9, once again hiding from scans for anybody but scouts will be very hard if not close to impossible. I am trying to find a way where dampening becomes something that is an option for all suits. I want to give more people the choice to fit dampeners and thus enable them to avoid scans if they want to. My proposal to achieve that is changing the base profiles of Medium suits from 50->40, and Heavy suits from 60->50.
I. The Status Quo Currently even using a considerable amount of your Medium suit's slots will not enable you to hide from the scans of even a badly fitted, non-scanning sprecialized scout suit.
Why is that bad? Not having the option to use dampeners effectively leads to a metagame where dampeners are generally considered a waste when used with Medium suits. I did a little research about this on zkillboard.com and in the last three months I found exactly two proto Assault suits using dampeners properly. Granted, the data is limited and the sample size is small but it still shows that it is at least unusual to use dampeners on Assault suits.
The problem is that not having the option to become invisible to scans means that especially Medium suits don't have the option to make suits fit for flanking. Now if you are not capable of flanking effectively because every time you approach a group of enemies from a flank you will be picked up by someone's scans and shot immediately, what do you do? You stay with the flock. I see this happening all the time, especially in ambush matches. There will be two big groups of people staying at the same location for the entirety of the match and trying to overcome the enemy flock by sheer force instead of clever planning and flanking. But also assaulting an objective in the other gamemodes becomes more a matter of raw HP and firepower than smart tactics and teamplay.
What about Heavy suits? Granted, dampening is not and should not be the strength of the heavy suit. But today even if you've invested the ~900k SP it needs to get your dampening skill to level 5 you still need to sacrifice a slot and have at least an enhanced dampener to beat anyone (and their squad) with an active scanner with an investment of ~18k SP. And that hardly seems fair to me.
II. The Proposal The core of this proposal is that as an Assault/Logi/Heavy I want to have a choice! Do I want to give up slots to stay off of radars or do I use them for damage/HP/regen/scans?
The proposal is simple but the consequences are not. There are basically two values that I propose to be changed:
- Medium suits profile 50 -> 40
- Heavy suits profile 60 -> 50
In order to make it easier to see the effects that these changes will have you can take a look at the follwing two spreadsheets. (Thanks to Haerr for making and letting me use it for this proposal.) [Proposed] Jebus' Modified Scan Table [Current] Haerr's HF Charlie Scan Table (No/STD/ADV/PRO = cloak; 1B/1E/1C = dampeners)
III. Damps VS Scans Now before going into detail we have to talk about the premise to these changes: Damps (should be) > Scans To understand that we have to look at what you gain from scans VS what you gain from damps.
Scans give you the ability to see people not only on your radar but also through walls. This is a huge advantage! You take away someone's ability to outplay you by simply seeing every single one of his steps. (And in the case of the active scanner you don't even have to give up high/low slots for scans.) To make things worse the scanner in DUST also gives this information to every member of the scanner's squad and soon even to the whole team. A whole team with 0 SP invested into scanning will be able to see you if they have only one guy with scans.
And damps? Damps make you give up many slots to hide from scans. You give up HP - which would be useful in basically all situations - to have dampeners which are only useful as long as nobody has spotted you yet. You don't even get an immediate advantage out of dampeners, but are just avoiding the disadvantage of getting scanned in exchange for the disadvantage of less HP. On top of that damps only work on a personal level. So everybody who wishes to stay off of radars has to invest a considerable amount of SP.
DUST514 is love // @JebusMcKing
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Jebus McKing
lol Proto
812
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Posted - 2014.10.31 15:14:00 -
[2] - Quote
IV. What Would Change? The first thing you might notice is that even with 0 SP invested in dampening a Medium suit will be able to avoid a STD active scanner. This is unfortunate, but considering that you can still scan equipment, vehicles, and heavies and considering that your SP investment is very small I think it is still fair.
The good news though is that even with max skills a Medium suit will still have to fit at least one dampener to avoid an ADV active scanner, vehicle scanners, scouts with 0x precision enhancers, and GA Logis with a STD active scanner.
The way things currently work a Medium suit would already need max skills + 1x complex dampener to even avoid the passive scans of CA/MN + 0x precision enhancers, and these are the two scouts that are not even specialized into scanning! With my proposal you will still need at least 1x dampener but at least it would be easier to overcome these non-specialized scans.
It would need only 1x complex dampener to overcome a proto active scanner. Now to some people this might look ridiculous. But considering that: - the SP investment for a proto active scanner and for a complex dampener are the same, - you can still see a dampened Medium suit with your eyes, - the proto active scanner can still scan everything that doesn't use at least 1x dampener (except for CA/GA scouts), - the active scanner still gives its results to the whole team, - you don't need a scanning-specialized suit for it, - and that a GA Logi still only needs an ADV active scanner to beat a Medium with 1x complex damps, makes it seem fair to me.
The interesting part comes when you use 2x dampeners on a Medium suit. With my proposal 2x damps, which is 25% of high/low slots of a proto Assault, will save you from all but the most dedidicated scanners. (GA Logi with proto scanners, GA Scout with 2x precision, AM Scout with 2x precision, and CA/MN Scouts with 3x precision will still be able to see you.)
Using 3x dampeners (37,5% of high/low slots of proto Assault) on your Medium suit will now even make you hide from anything but AM Scouts with 2x precision and GA Logi with focused scanner. (BTW even with those changes a Medium suit can never dodge a GA Logi with focused scanner.)
Now if you wanted to exaggerate you could say that it is not fair when an Assault suit is fully dampened and still has 800-1000 HP. But to reach these numbers you'd have to use 3x dampeners and use 100% of your remaining slots for HP modules which means you have no additional damage / regen / speed / stamina/ scanning / hacking. Every other module will considerably reduce your HP. 800-1000HP is the absolute maximum you can get when you use 3x damps.
V. Give me a Choice! This proposal really is less about buffing but more about giving people a choice. Right now Assaults/Logis/Heavies choices are very limited when it comes to EWAR. And in my honest opinion, the gameplay is suffering from that. Too many times I have wished to work out a nifty plan to overcome the enemy only to realize that I would be shot as soon as I move away from the bunch of blueberries around me.
Please, CCP, give me a choice!
~FIN~
DUST514 is love // @JebusMcKing
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Haerr
Clone Manque
1755
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Posted - 2014.10.31 16:18:00 -
[3] - Quote
CCP Rattati wrote:Spkr4theDead wrote:Dunno if it's been asked already, but for the scanners that show results to the whole team, do we get assist kills for the whole team, or just our squad?
Too many posts to sift through. The intent is for the team, but 360 degree scans are no longer really possible, nor viable. Active Scanners were almost erased from the game in 1.8 and we think there is a place for them, just need to tune them properly. I also foresee some EWAR buffs to Mediums in the future.
Seems like there is something along this general idea in the works. |
Skullmiser Vulcansu
153
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Posted - 2014.10.31 23:52:00 -
[4] - Quote
I have never used a scanner, but I was scanned a lot in 1.6 and 1.7 while using my logistics suit.
As it is now, because I have level five profile dampening, all of my medium suits already avoid basic active scanners. I almost always have one profile dampener on to avoid active scans of vehicles and advanced hand-held ones, and if I use two, then I can avoid all active scanners excluding the Duvolle focussed, which is fine. I don't see why It shouldn't be able to scan everyone if doesn't last that long anyway.
I am slightly dissatisfied with light frames' Electronic Warfare. Those militia frames can avoid advanced active scanners with no modules or skill points. I think that light frames should have their precision and profile values increased by five or ten points, instead of lowering all the others' values.
If this game was fun, I wouldn't be playing it.
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Jebus McKing
lol Proto
815
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Posted - 2014.11.01 22:59:00 -
[5] - Quote
Skullmiser Vulcansu wrote:I have never used a scanner, but I was scanned a lot in 1.6 and 1.7 while using my logistics suit.
As it is now, because I have level five profile dampening, all of my medium suits already avoid basic active scanners. I almost always have one profile dampener on to avoid active scans of vehicles and advanced hand-held ones, and if I use two, then I can avoid all active scanners excluding the Duvolle focussed, which is fine. I don't see why It shouldn't be able to scan everyone if doesn't last that long anyway.
I am slightly dissatisfied with light frames' Electronic Warfare. Those militia frames can avoid advanced active scanners with no modules or skill points. I think that light frames should have their precision and profile values increased by five or ten points, instead of lowering all the others' values.
The thing is, using 2x damps on a Medium suit currently is a big sacrifice and you gain nothing from it because everyone who is even slightly into scanning can still scan you. Scouts and GA Logis will easily scan you and soon that one GA Logi in the enemy team will give your position away to his whole team and your 2x damps are worth exactly nothing.
Scans are a tool for people that are too lazy to pay attention to their surroundings.
Since scans give an advantage to a whole squad or team, and dampening merely tries to avoid a disadvantage and only works on a personal level, avoiding scans has to become MUCH easier for all suits!
One guy with a scanner will soon be able to force an entire team to sacrifice slots for dampening or live with the fact that the enemy can see every single one of their steps.
In my honest opinion, at least the shared team vision for active scanners should be delayed until Medium suits are changed in a way that they at least have the choice to avoid scans if they want to!
DUST514 is love // @JebusMcKing
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
633
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Posted - 2014.11.02 21:00:00 -
[6] - Quote
Jebus McKing wrote:Skullmiser Vulcansu wrote:I have never used a scanner, but I was scanned a lot in 1.6 and 1.7 while using my logistics suit.
As it is now, because I have level five profile dampening, all of my medium suits already avoid basic active scanners. I almost always have one profile dampener on to avoid active scans of vehicles and advanced hand-held ones, and if I use two, then I can avoid all active scanners excluding the Duvolle focussed, which is fine. I don't see why It shouldn't be able to scan everyone if doesn't last that long anyway.
I am slightly dissatisfied with light frames' Electronic Warfare. Those militia frames can avoid advanced active scanners with no modules or skill points. I think that light frames should have their precision and profile values increased by five or ten points, instead of lowering all the others' values.
The thing is, using 2x damps on a Medium suit currently is a big sacrifice and you gain nothing from it because everyone who is even slightly into scanning can still scan you. Scouts and GA Logis will easily scan you and soon that one GA Logi in the enemy team will give your position away to his whole team and your 2x damps are worth exactly nothing. Scans are a tool for people that are too lazy to pay attention to their surroundings. Since scans give an advantage to a whole squad or team, and dampening merely tries to avoid a disadvantage and only works on a personal level, avoiding scans has to become MUCH easier for all suits! One guy with a scanner will soon be able to force an entire team to sacrifice slots for dampening or live with the fact that the enemy can see every single one of their steps. In my honest opinion, at least the shared team vision for active scanners should be delayed until Medium suits are changed in a way that they at least have the choice to avoid scans if they want to!
scan tools arent for the lazy. scan tools are for finding cloaky scouts that want easy kills |
Bright Cloud
Namtar Elite Gallente Federation
498
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Posted - 2014.11.02 21:21:00 -
[7] - Quote
gnyahaha ive won! Ive actually won! Rattati is so easy to manipulate and now im going to have the most overpowered equipment of them all! Bow down to the power of the gallente logi and obey to the allmighty scanner! You lose man, you LOOSE! I will have the best WP farm ever.
Bright is the opposite of dark! Who would have thought of that?!
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Zombie Knife
32
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Posted - 2014.11.03 10:52:00 -
[8] - Quote
Wow what a wall of text. But the sheets look good to me. Assaults and logis really need a ewar buff. |
Haerr
Clone Manque
1762
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Posted - 2014.11.03 11:54:00 -
[9] - Quote
Bright Cloud wrote:gnyahaha ive won! |
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CCP Rattati
C C P C C P Alliance
10038
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Posted - 2014.11.03 12:18:00 -
[10] - Quote
Haerr wrote:Bright Cloud wrote:gnyahaha ive won! I was thinking the same thing...
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Jebus McKing
lol Proto
833
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Posted - 2014.11.03 12:20:00 -
[11] - Quote
CCP Rattati wrote:Haerr wrote:Bright Cloud wrote:gnyahaha ive won! I was thinking the same thing... Like, really?
Finally I get a blue tag.
And this is it?
DUST514 is love // @JebusMcKing
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CCP Rattati
C C P C C P Alliance
10039
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Posted - 2014.11.03 12:31:00 -
[12] - Quote
Jebus McKing wrote:CCP Rattati wrote:Haerr wrote:Bright Cloud wrote:gnyahaha ive won! I was thinking the same thing... Like, really? Finally I get a blue tag. And this is it?
BAM
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
10039
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Posted - 2014.11.03 12:35:00 -
[13] - Quote
But, yeah, I am reading all your EWAR threads.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Spectral Clone
Abandoned Privilege Top Men.
3007
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Posted - 2014.11.03 12:43:00 -
[14] - Quote
CCP Rattati wrote:Jebus McKing wrote:CCP Rattati wrote:Haerr wrote:Bright Cloud wrote:gnyahaha ive won! I was thinking the same thing... Like, really? Finally I get a blue tag. And this is it? BAM
MATLAB fan, Futurama fan, Dust 514 fan, impossibruuuuuuuuuuu. Are you the clone of me?
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
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Jebus McKing
lol Proto
834
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Posted - 2014.11.03 12:50:00 -
[15] - Quote
CCP Rattati wrote:But, yeah, I am reading all your EWAR threads. Awesome!
This one is my favourite so far.
DUST514 is love // @JebusMcKing
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Meee One
Amakakeru-Ryu-no-Hirameki
1241
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Posted - 2014.11.03 13:06:00 -
[16] - Quote
Jebus McKing wrote:IV. What Would Change? The first thing you might notice is that even with 0 SP invested in dampening a Medium suit will be able to avoid a STD active scanner. This is unfortunate, but considering that you can still scan equipment, vehicles, and heavies and considering that your SP investment is very small I think it is still fair.
The good news though is that even with max skills a Medium suit will still have to fit at least one dampener to avoid an ADV active scanner, vehicle scanners, scouts with 0x precision enhancers, and GA Logis with a STD active scanner.
The way things currently work a Medium suit would already need max skills + 1x complex dampener to even avoid the passive scans of CA/MN + 0x precision enhancers, and these are the two scouts that are not even specialized into scanning! With my proposal you will still need at least 1x dampener but at least it would be easier to overcome these non-specialized scans.
It would need only 1x complex dampener to overcome a proto active scanner. Now to some people this might look ridiculous. But considering that: - the SP investment for a proto active scanner and for a complex dampener are the same, - you can still see a dampened Medium suit with your eyes, - the proto active scanner can still scan everything that doesn't use at least 1x dampener (except for CA/GA scouts), - the active scanner still gives its results to the whole team, - you don't need a scanning-specialized suit for it, - and that a GA Logi still only needs an ADV active scanner to beat a Medium with 1x complex damps, makes it seem fair to me.
The interesting part comes when you use 2x dampeners on a Medium suit. With my proposal 2x damps, which is 25% of high/low slots of a proto Assault, will save you from all but the most dedidicated scanners. (GA Logi with proto scanners, GA Scout with 2x precision, AM Scout with 2x precision, and CA/MN Scouts with 3x precision will still be able to see you.)
Using 3x dampeners (37,5% of high/low slots of proto Assault) on your Medium suit will now even make you hide from anything but AM Scouts with 2x precision and GA Logi with focused scanner. (BTW even with those changes a Medium suit can never dodge a GA Logi with focused scanner.)
Now if you wanted to exaggerate you could say that it is not fair when an Assault suit is fully dampened and still has 800-1000 HP. But to reach these numbers you'd have to use 3x dampeners and use 100% of your remaining slots for HP modules which means you have no additional damage / regen / speed / stamina/ scanning / hacking. Every other module will considerably reduce your HP. 800-1000HP is the absolute maximum you can get when you use 3x damps.
V. Give me a Choice! This proposal really is less about buffing but more about giving people a choice. Right now Assaults/Logis/Heavies choices are very limited when it comes to EWAR. And in my honest opinion, the gameplay is suffering from that. Too many times I have wished to work out a nifty plan to overcome the enemy only to realize that I would be shot as soon as I move away from the bunch of blueberries around me.
Please, CCP, give me a choice!
~FIN~ A 800-1000HP invisible assault? No thanks,we have enough problems with scouts as is.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Jebus McKing
lol Proto
836
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Posted - 2014.11.03 13:16:00 -
[17] - Quote
Meee One wrote:A 800-1000HP invisible assault? No thanks,we have enough problems with scouts as is. invisible
...
INVISIBLE
...
Meee One wrote:WAAAH! He uses dampeners! IM BLIND!
lol
DUST514 is love // @JebusMcKing
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Spectral Clone
Abandoned Privilege Top Men.
3014
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Posted - 2014.11.03 13:22:00 -
[18] - Quote
Well, you are going to effectively lose 2 tank mod slots if you want to be a dampened assault (gal, min, amarr).
If you do this, even on a medium frame, you should not be scannable TBH.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6889
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Posted - 2014.11.03 22:38:00 -
[19] - Quote
Honestly, we really did need the Team Scanners in either case.
Was getting a little sick of the Caldari/Amarr Logis whining about what they were supposed to do when they dropped their equipment when I'm sitting over here with my Active Scanner that only gives me points whenever I have squad mates that kill for me. It's a pretty useless bonus for the Gallente Logi as it's very low WP/Time ratio by comparison of the other Logi's bonuses.
The inevitable flaw with both sides of the arguments though is that it's a Scan or Not Scanned situation - always. There's no uncertainty factor and that's something that's both explicitly important to the Eve franchise in general as well as a more interesting gameplay mechanic. Dust 514 is, as described a reviewer, a 'Thinking Man's Shooter' but there's not much thought in the current EWAR system. All scouts -always- have the option to get beneath -all- scanners, even on the Gal Logi; which devalues the scanner entirely for any reason other then seeing where general infantry are. Something Scouts also do fairly well at as both Active and Passive Scanners are on a Squad level. Something I look forward to changing with the implementation of Team Scanners which should give the Gal Logi an actual, viable role again now that 'Scout Finder' has been nyxxed.
Anyway. /rant.
Important
Legion Transparency
Post Lv5
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Jebus McKing
lol Proto
845
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Posted - 2014.11.03 23:42:00 -
[20] - Quote
The fact that there are some suits that can completely avoid scans by sacrificing a considerable amount of slots ENTIRELY DEVALUES the scanner?!
WHAT?!!
You realise that currently 16 out of 20 suits, that is 80% (NOT counting basic suits), have NO CHANCE AT ALL to avoid a Gal Logi with a proto scanner? And in 1.9 just one Gal Logi can give away the positions of these suits to the whole team!
I mean, come on. At least give Mediums a chance! It's not even like damps make you invisible like a cloak. You can still be spotted in the good old fashioned way, when the enemies use their eyes.
Part of the skill of playing a FPS should be that at some point you have enough experience that you know what your enemy is going to do and where he is going to be even without seeing him on a radar.
At least that it what it was like when I started playing FPSs. Nowadays it seems nobody is capable of hitting an enemy anymore when there isn't a huge red "SHOOT HERE TO WIN" sign above their heads.
Flanking without getting scanned should be a viable tactic. It makes the game more interesting. And Mediums should be able to flank, if they dedicate their fitting towards it.
DUST514 is love // @JebusMcKing
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XxGhazbaranxX
Eternal Beings Dark Taboo
1819
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Posted - 2014.11.04 00:32:00 -
[21] - Quote
Maybe instead of changing the profile of suits which would take a lot of time to do 1 by 1, CCP could reduce the scan precision of scanners and increase the scan resolution bonus to the gallente logi?
Quick and easy fix that also makes the gallente logistic suits much more relevant when using that specific item and also shaves a considerable amount of time out of the production cycle by having to switch out the values for 1 equipment type and one suit instead of having to change the values for numerous suits
Plasma Cannon Advocate
Dust 514 Survivor
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Jebus McKing
lol Proto
847
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Posted - 2014.11.04 09:00:00 -
[22] - Quote
But reducing the active scanner precision and then increasing the Gal Logi bonus wouldn't really help.
A Gal Logi with proto active scanner would still be so good that Mediums have close to no chance of avoiding it and at the same time this change would make active scanners less useful for anyone who is not a Gal Logi.
The second problem is that just changing the active scanners won't help Mediums against Scout's passives.
Though I admit my initial proposal has some downsides to it and that is why I made a new proposal.
Jebus McKing wrote:Nerf Scout suit profile from 35 -> 40. Buff dampeners by 5 points each. (25% -> 30% for complex dampener) EDIT: Math: EWAR FIXED ( EWAR CURRENTLY)
With this proposal dampeners would be much more useful for Mediums.
The only problem then is that they are too useful for scouts which is why I propose to have their base profile nerfed slightly. The good thing though is that for a scout who uses dampeners it won't be much different from how things work now because dampeners are more effective.
Scouts would need to use dampeners slightly earlier but the high level EWAR interplay won't change too much.
DUST514 is love // @JebusMcKing
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Haerr
Clone Manque
1774
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Posted - 2014.11.04 10:25:00 -
[23] - Quote
Jebus McKing wrote:But reducing the active scanner precision and then increasing the Gal Logi bonus wouldn't really help. A Gal Logi with proto active scanner would still be so good that Mediums have close to no chance of avoiding it and at the same time this change would make active scanners less useful for anyone who is not a Gal Logi. The second problem is that just changing the active scanners won't help Mediums against Scout's passives. Though I admit my initial proposal has some downsides to it and that is why I made a new proposal. Jebus McKing wrote:Nerf Scout suit profile from 35 -> 40. Buff dampeners by 5 points each. (25% -> 30% for complex dampener) EDIT: Math: EWAR FIXED ( EWAR CURRENTLY) With this proposal dampeners would be much more useful for Mediums. The only problem then is that they are too useful for scouts which is why I propose to have their base profile nerfed slightly. The good thing though is that for a scout who uses dampeners it won't be much different from how things work now because dampeners are more effective. Scouts would need to use dampeners slightly earlier but the high level EWAR interplay won't change too much.
So what you are saying, Jebus, is that you want medium suits to be able to be INVISIBLE using only 2 dampeners against a medium suit who is using 5 precision enhancers? I don't think that is right. :P |
Jebus McKing
lol Proto
855
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Posted - 2014.11.04 10:32:00 -
[24] - Quote
Haerr wrote:So what you are saying, Jebus, is that you want medium suits to be able to be INVISIBLE using only 2 dampeners against a medium suit who is using 5 precision enhancers? I don't think that is right. :P The low level Medium precision VS dampeners interplay is still good. High level interplay problems are mostly a result of stacking penalties.
But anyway. Since Precision gives you (and your squad) an advantage and Dampeners only make you (personal level) avoid a disadvantage the general rule should be:
Dampeners > Scans/Precision
DUST514 is love // @JebusMcKing
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Haerr
Clone Manque
1774
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Posted - 2014.11.04 10:39:00 -
[25] - Quote
Jebus McKing wrote:Haerr wrote:So what you are saying, Jebus, is that you want medium suits to be able to be INVISIBLE using only 2 dampeners against a medium suit who is using 5 precision enhancers? I don't think that is right. :P The low level Medium precision VS dampeners interplay is still good. High level interplay problems are mostly a result of stacking penalties. But anyway. Since Precision gives you (and your squad) an advantage and Dampeners only make you (personal level) avoid a disadvantage the general rule should be: Dampeners > Scans/Precision
Those 2 Dampeners are preventing me from running my 5 Precision 3 Range Caldari Assault EWAR fit. So sad :'-( |
Skullmiser Vulcansu
160
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Posted - 2014.11.04 16:12:00 -
[26] - Quote
CCP Rattati wrote:But, yeah, I am reading all your EWAR threads. I appreciate you considering this issue. It is relatively important.
If this game was fun, I wouldn't be playing it.
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
147
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Posted - 2014.11.04 17:01:00 -
[27] - Quote
I disagree that dampening should win in damps vs. precision. If Dampeners win then the shotgun will always run roughshod over everyone.
P.S. I think Active Scanners are a little OP when we try to balance dampeners and precision more finely. I think that scanners should take a precision bonus from precision modules and have less base precision, that makes the EWAR require sacrifices on both sides just like the passive meta does. Whether you believe damps or scans should win, either way the Active Scanner only requiring one equipment slot to run at full power is a major spoiler. |
Finn Colman
Immortal Guides
48
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Posted - 2014.11.04 18:17:00 -
[28] - Quote
The primary problem with the scans is that it is scanned 100% of the time that the dampening is lower than the scan precision.
Warning: All numbers used after this point are just rough numbers that are merely placeholders for the sake of the example.
It would be much better if it was a 90%-10% (quick, rough numbers) chance of appearing on a scan depending on the difference between the target's dampening and the scanner's precision.
e.g., a suit with let's say a 30 db lower profile than the precision of a scanner that tries to scan it will still 30% at risk of getting scanned; or if we flip this on its head a suit with a profile that is 30 db higher than the precision of the scanner it would still have a 25% chance of slipping past the scan.
The little Min with the little voice.
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Jebus McKing
lol Proto
862
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Posted - 2014.11.04 22:26:00 -
[29] - Quote
Vesta Opalus wrote:I disagree that dampening should win in damps vs. precision. If Dampeners win then the shotgun will always run roughshod over everyone. Dampening alone is not the reason why shotgun scouts are so effective, it is more a combination of their qualities. If scouts could not rely on their damps then they would just be killed no matter what weapon they are using.
I really don't want to defend scouts, but giving everyone the ability to see everyone on their radars just because people have problems dealing with shotgun scouts must not be the solution.
Also, if we buff dampeners and you use those on your Medium suit, which means that the scout can't see you through walls anymore, it will be much harder for the shotgun scout to sneak up on you, because he then too has to rely solely on his eyes, just like you do.
Finn Colman wrote:The primary problem with the scans is that it is scanned 100% of the time that the dampening is lower than the scan precision.
Warning: All numbers used after this point are just rough numbers that are merely placeholders for the sake of the example.
It would be much better if it was a 90%-10% (quick, rough numbers) chance of appearing on a scan depending on the difference between the target's dampening and the scanner's precision.
e.g., a suit with let's say a 30 db lower profile than the precision of a scanner that tries to scan it will still 30% at risk of getting scanned; or if we flip this on its head a suit with a profile that is 30 db higher than the precision of the scanner it would still have a 25% chance of slipping past the scan. The way how EWAR works is far from perfect and what it really needs is a complete rework.
But right now I am more interested in a short term solution that will make dealing with scans easier for Medium suits AS SOON AS POSSIBLE.
1.9 got released and the changes to active scanners means that if you don't want to show up on scans you have no other choice but to use a scout suit even more so than before. And I wouldn't be surprised if we see an increase in scout suit usage because of this.
From my perspective this active scanner change really was more of a Medium suit nerf. Scouts and Heavies don't care either way.
I just don't enjoy the scout gameplay enough to run scouts all the time. I don't care for the smaller hitbox, cloak, additional equipment slot, speed, regen, or scans. I just want to have the choice to use dampeners effectively on my Medium suits so I can flank if I so desire without getting stomped because there is one scanner Logi in the enemy team.
DUST514 is love // @JebusMcKing
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fell and died
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Posted - 2014.11.05 10:49:00 -
[30] - Quote
yes assaults need a ewar buff. 1.9 is permascan everything but scouts. buffing mediums seems better than nerfing scanners again. |
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