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41. Uplink backpack - in Feedback/Requests [original thread]
Thokk Nightshade wrote: Meee One wrote: Lol,i'm glad you thoroughly read,and didn't just post nonchalantly about sentinels carrying equipment. Especially since they can't. I did specifically say "consumes 1 equipment slot". As for assaul...
- by Meee One - at 2015.07.30 20:33:00
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42. New LAV Skills - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Sgt Kirk wrote: XxBlazikenxX wrote: Alena Ventrallis wrote: One problem I have with this game is there is no vehicle dedicated to fighting infantry. Tanks can, but according to Rattati they aren't supposed to. T...
- by Meee One - at 2015.07.30 05:10:00
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43. Campaign mode - in Feedback/Requests [original thread]
FW exclusive. Drop in,drop out battle for valuable territory. Rewarded on a per death basis. (When you die you get paid.) This battle will be several maps long,and unlike regular battles where you have a clone limit... In this mode will inste...
- by Meee One - at 2015.07.30 04:58:00
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44. Uplink backpack - in Feedback/Requests [original thread]
Thokk Nightshade wrote: Meee One wrote: 0 Bw to let other classes use it. Logis get a fitting bonus,amarr logi bonus applies. Consumes 1 equipment slot. Just like the cloak you must keep the activator out for it to work. Switching to a wea...
- by Meee One - at 2015.07.30 00:48:00
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45. Uplink backpack - in Feedback/Requests [original thread]
0 Bw to let other classes use it. Logis get a fitting bonus,amarr logi bonus applies. Consumes 1 equipment slot. Just like the cloak you must keep the activator out for it to work. Switching to a weapon disables it. You can move,it doesn't effe...
- by Meee One - at 2015.07.29 21:16:00
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46. Redesign of the Loyalty Rank system. - in Feedback/Requests [original thread]
I would suggest it being renamed Mercenary Rank ,generic enough to relate to. And as for AUR,remove it from the new "mercenary rank" to a monthly milestone rewards system for buying AUR. Milestone 1:Purchase X AUR,get a free 1 day booster. For...
- by Meee One - at 2015.07.26 09:51:00
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47. Most painful UI components in DUST - in Feedback/Requests [original thread]
Mountain Doody wrote: Pressing GET AUR opens up a PSN modal that you cannot immediately cancel with circle. It takes many seconds to resolve a list of buyable things, and only then can you cancel with circle. I always swear when I press it ...
- by Meee One - at 2015.07.26 09:36:00
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48. Extra hackable objectives. - in Feedback/Requests [original thread]
Robert Conway wrote: Mobius Kaethis wrote: Great idea but CCP would have to be very careful with the strength of bonus provided. Too strong and it will make he controlling team op, too weak and there will be no incentive to hack the item. ...
- by Meee One - at 2015.07.26 09:15:00
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49. Extra hackable objectives. - in Feedback/Requests [original thread]
Terry Webber wrote: Some of those installations seem kind of redundant and the ones that provide buffs could give an unfair advantage to the ones who hack them. The radar installation is the only thing I agree with. The locations of the insta...
- by Meee One - at 2015.07.26 09:05:00
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50. Extra hackable objectives. - in Feedback/Requests [original thread]
You hack a turret,woo. A supply depot,a CRU. And finally the NULL cannon. But what if...There were buildings that passively aided your team? Hack a radar installation,unlock better passive scans in a wider area. Hack nanite refilling installat...
- by Meee One - at 2015.07.25 22:34:00
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51. Assaults with two light weapons... - in Feedback/Requests [original thread]
2 suggestions. 1)2 light weapons but unable to equip AV class weapons. Assaults would be for anti infantry,Commandos for AV. -or- 2) Sidearm rifles,like the black eagle. Assault exclusive. But they are only as good as basic level. Standard mod...
- by Meee One - at 2015.07.25 22:04:00
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52. [IDEA] Basic Dropsuit Upgrades... - in Feedback/Requests [original thread]
Jenni Welsh wrote: So we know that recently CCP has altered the basic medium frames so that they feature an extra equipment slot, and I couldn't be happier... But what about the others??? Personally one I have wanted to see for a long time is ...
- by Meee One - at 2015.07.25 21:28:00
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53. [Feedback] OP / UP - in Feedback/Requests [original thread]
This seems to be a "fix whats broken" thread. In all actuality its a scout QQ thread. "Gal logis can scan me waaah, NERF THEM" "Passives shouldn't be able to scan me waaah,NERF THEM" "Assaults with their absurd base eHP/speed ratio should...
- by Meee One - at 2015.07.22 23:33:00
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54. Passive activator. - in Feedback/Requests [original thread]
As of yet only a single character on any account can have passive SP. Just as pay-for respecs were once unthinkable,shouldn't Dust add a booster that enables passive SP? So players can either be dedicated to a main,or earn CCP extra money with ...
- by Meee One - at 2015.07.22 03:17:00
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55. Glossary - in Feedback/Requests [original thread]
As Dust grows and progression comes with more and more varied gear,it'll be hard for noobs to find out which way is up. I suggest a glossary which is divided similarly to the market. With a brief description of each equipment. For example: Upli...
- by Meee One - at 2015.07.17 04:22:00
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56. the block list - in Feedback/Requests [original thread]
XT11 TU53 wrote: give it the real power of blocking. if someone is on your block list it wont put you in matches with them. if you are in a match it would block them from joining a match you are you in. this would not be applied to pc for obvio...
- by Meee One - at 2015.07.15 06:04:00
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57. Dust 514:the RTS - in Feedback/Requests [original thread]
CommanderBolt wrote: I like the basic idea. Imagine an RTS game where one player controls DUST 'bots' from the sky / space (top down view) like in Starcraft 2 or something, trying to win the battle with resource gathering, micro and macro..... ...
- by Meee One - at 2015.07.12 16:51:00
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58. Dust 514:the RTS - in Feedback/Requests [original thread]
This would be for those Eve players that dislike interactions with Dust "console peasants" (Stuck up as that is.) How it would work: -Dock as usual as if dropping an OB. -Recieve prompt to engage battlefield control. -Confirm. The pilot would th...
- by Meee One - at 2015.07.12 04:34:00
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59. Rate of fire module discussion. - in Feedback/Requests [original thread]
These rof mods could be a problem. Remember how burst HMGs dramatically overpowered repair tools? Remember how everyone started using them because of that fact? Remember how they got drastically nerfed because of the fact they were so OP? I wou...
- by Meee One - at 2015.07.10 14:43:00
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60. What if: Myofibril Stimulants - in Feedback/Requests [original thread]
No-one-ganks like-Gaston wrote: Before Myofibs were given the ability to increase jump height they were relatively balanced, I believe. They were on specialized fits meant specifically to knock the **** out of you. Now, though, they're a common...
- by Meee One - at 2015.07.10 14:24:00
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