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1281. Heavy Weapon suggestion - in Feedback/Requests [original thread]
A dumbfire missile launcher. Requires 0 lock on,and is effective against infantry and vehicles. Up to 8 missiles per magazine. Could even be made light with 2 missiles per magazine.
- by Meee One - at 2013.12.11 15:54:00
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1282. Request : Defensive weapons - in Feedback/Requests [original thread]
Portable shields like a riot shield. Can be shield or armor centered or both. Equippable as a light weapon. I would suggest equipment slot but that would be horribly abused.Light,medium or heavy class shields. Light shields could count as a sidear...
- by Meee One - at 2013.12.11 10:20:00
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1283. Heavy no longer a viable role. - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Used to be able to and at the current AR range, but AR elitists cried and, since they're the majority, they got their way. Looks like the next in line of majority were HAV pilots. So, if you're a heavy, you're screwed...
- by Meee One - at 2013.12.11 09:56:00
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1284. Request:Militia Refit - in Feedback/Requests [original thread]
Now that every race has their own version of a standard weapon,why not refit militias of each race to use militia versions of those weapons. Caldari militia would carry a militia rail rifle,etc. To add diversity for players new and old. Showing ne...
- by Meee One - at 2013.12.11 09:45:00
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1285. Heavy no longer a viable role. - in Feedback/Requests [original thread]
Heavies should only be weak against 2 things: 1. other heavies 2. vehicles I personally believe 1 heavy should be able to mow down at least 3 enemies (proto or not) 1 on 3 (with a HMG).
- by Meee One - at 2013.12.11 09:05:00
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1286. Random juggernaught invasions - in Feedback/Requests [original thread]
These can occur in public an factional battles. It will be signaled to all players by having 'The juggernaughts are here' on the HUD, like 'you have been scanned'. A npc controlled unit or squad would arrive in the battle field. Ranging from scout...
- by Meee One - at 2013.12.10 04:15:00
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1287. battle party lav - in Feedback/Requests [original thread]
A standard lav with the turret removed and replaced with two backwards facing seats, which can be shot from (side arms only). Or a standard forward facing backseat to facilitate four during transport instead of just three.
- by Meee One - at 2013.12.06 10:34:00
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1288. land based dropship - in Feedback/Requests [original thread]
For those that don't like to fly. A 6-8 wheeled medium armor vehicle. 1 light turret, 8 passengers (driver+gunner+ 6) Medium speed troop transport. Can use cru module (mobile land based cru). As well as any other modules i've suggested,as well as...
- by Meee One - at 2013.12.06 10:27:00
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1289. scout dropship - in Feedback/Requests [original thread]
high speed,low armor,high shields. 3 high slots, 2 low. 1 passenger (the pilot). Has 0 weapons. It's only purpose is to get in fast and get out just as quickly. And to be forward recon if a scanner module is introduced.
- by Meee One - at 2013.12.06 10:07:00
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1290. dropship module - in Feedback/Requests [original thread]
Since there already is a cru module. why not have a supply depot module that has a cooldown. or a triage module or even a hybrid ammo/health module. (like nanos) These modules would only work on those players that are in the dropship at the time o...
- by Meee One - at 2013.12.06 09:35:00
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