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381. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
How about beam progression for rep tools? Basic-1 ADV-2 Pro-3 This way you don't feel like you aren't contributing if you must downgrade because of costs. It would also allow newer logis to contribute more to their team.
- by Meee One - at 2014.09.11 23:51:00
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382. Changes to Smart Deploy on Ambush - in Feedback/Requests [original thread]
Bahirae Serugiusu wrote: Could we change the spawning on Ambush? Everytime some Logi wants free points he drops a Uplink that is quickly camped nearly every match I play I have to choose between either spawning in front of three heavies or a Me...
- by Meee One - at 2014.09.11 21:08:00
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383. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
Breakin Stuff wrote: Actually having the burst able to break a logi rep chain is a good thing. It adds a counter that is not, in fact, dependent upon ganking the logi or spamming AoE fire. And even the base HMG has about 400 more DPS than two ...
- by Meee One - at 2014.09.11 20:50:00
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384. seriously ccp its not the snipers fault your game design is flawed - in Feedback/Requests [original thread]
Kin Cat wrote: people blame the sniper but is it really the snipers fault? no. no other FPS has a redline. there is a clearly defined map with visible borders that you cannot be safe from the enemy in, no matter where you go. there is always a...
- by Meee One - at 2014.09.11 10:26:00
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385. Sniper rifle zoom - in Feedback/Requests [original thread]
shaman oga wrote: I don't want to discuss all the other changes, i just want to talk about zoom, not even rendering distance, which is horrible even with a Thale. Today i've tested and filmed the zoom level of all the variants of SR at 400 m...
- by Meee One - at 2014.09.11 10:16:00
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386. Caldari heavy HF delta CPU/PG balancing pass (proposal) - in Feedback/Requests [original thread]
George Moros wrote: I'll try to give some arguments as to why I think Caldari heavies (sentinel and commando) should receive a balancing pass in HF delta with regard to their CPU/PG allotment. So, assuming one has pretty much maxed out "fittin...
- by Meee One - at 2014.09.11 10:08:00
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387. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
They need to be adjusted so repping isn't rendered 100% useless. They are chosen because you can't out rep damage,at all,so it's a guaranteed kill. Even basic HMGs don't render reps 100% useless. Which is why people are moving away from them. ...
- by Meee One - at 2014.09.11 09:30:00
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388. Myo stim idea: Reduce jump stamina usage? - in Feedback/Requests [original thread]
Cat Merc wrote: Since increasing jump height might break stuff, how about having myo stims reduce jump stamina cost? It would make more sense to have them boost base movement speed. Blues in the highs,green and red in the lows makes a very s...
- by Meee One - at 2014.09.11 09:15:00
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389. make all suits and hulls cost the same price - in Feedback/Requests [original thread]
Hulls as in vehicle hulls? 3-4 thousand extra armor and shields for 8k (ADV dropsuit cost)? Yeah,1.7 is that way...
- by Meee One - at 2014.09.11 09:11:00
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390. Disarming RE - in Feedback/Requests [original thread]
CommanderBolt wrote: Wait, unless CCP changed something, Flux grenades already DO destroy RE`s without them exploding and causing damage to friendlies. Did this change? IDK what game you're playing,but in Dust it causes them to explode.
- by Meee One - at 2014.09.11 03:48:00
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391. I'm officially requesting it... - in Feedback/Requests [original thread]
Boot Booter wrote: Meee One wrote: Monkey MAC wrote: Your also forgetting Logistics are 1) running with 4x the equipment an Assault Carries 2) is designed to be a mid-rank class Not saying I agree or disagree with you, but they are some...
- by Meee One - at 2014.09.11 03:34:00
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392. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
emm kay wrote: Meee One wrote: emm kay wrote: I swear to ******* god, make my ads weaker, ccp and i will make alts and murder battle academy players for 30 days straight. Faster swarms with worse turning. Longer cooldown on after burne...
- by Meee One - at 2014.09.11 03:11:00
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393. Sticky:Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
The changes look good. From the little i've tried the current sniper mechanics. But what about those domination maps that are extremely small,but have large redline zones?
- by Meee One - at 2014.09.11 03:01:00
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394. Cloaks.... make them scout-only and default equipment. - in Feedback/Requests [original thread]
rpastry wrote: Cloaks are too hard to fit for beginner scouts (and too easy for proto vets). When starting out It takes a lot of SP to make a viable cloak fit that is effective, the main problem being that until you have lvl 5 skill in scout s...
- by Meee One - at 2014.09.11 02:39:00
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395. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
How about passive AOE bonuses to allies within a certain range (5-10m)? Min:Faster shield recharge Cal:Larger shield recharged amount Gal:Rep buff,if no reps are present it gives +2hp/s Amarr:Damage resistance -or- reduced speed penalty for pl...
- by Meee One - at 2014.09.11 01:59:00
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396. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Since i'm here... Rattatai,would it be possible to have rep tools replenish shields too? For the six kin it would be something like 88 for armor,45 for shields.(This one) I'm trying to keep logistics vaild here. But not be so OP i ask for 88 arm...
- by Meee One - at 2014.09.10 21:06:00
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397. I'm officially requesting it... - in Feedback/Requests [original thread]
y678iop wrote: Meee One wrote: The minmatar logistics description specifically says it's exoskeleton allows it to lift equipment "effortlessly" which means it shouldn't be slower than its assault counterpart. Yet it is because "lolwhynot"....
- by Meee One - at 2014.09.10 20:55:00
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398. Sticky:[Feedback] Hotfix Delta Narrative - in Feedback/Requests [original thread]
Vrain Matari wrote: Just re-reading this tread and feel strongly that the nanite injector buff should belong only to logis - with bravo and charlie they're gradually having their role eroded. Also feel that any logi should use any piece of equi...
- by Meee One - at 2014.09.10 20:34:00
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399. I'm officially requesting it... - in Feedback/Requests [original thread]
The minmatar logistics description specifically says it's exoskeleton allows it to lift equipment "effortlessly" which means it shouldn't be slower than its assault counterpart. Yet it is because "lolwhynot". Sure it's faster than the other log...
- by Meee One - at 2014.09.10 20:13:00
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400. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
ACT1ON BASTARD wrote: Oh yeah and it still wouldnt beat the hacker scouts we have now and wo a light weapon , not gonna be a fotm.Maybe fotm to logi logis but we need more of those anyways. Min logistics built in hack speed +Lv 5 hacking +4 c...
- by Meee One - at 2014.09.10 19:56:00
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