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121. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Mister Goo wrote: Sadly I am beginning to agree with Mee One, and that's sad. Agreeing with someone who's right about something makes you sad? BTW,you're only agreeing because you can see with your own eyes that everything i've been sayi...
- by Meee One - at 2015.02.12 02:25:00
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122. Suggestion to fix TTK - in Feedback/Requests [original thread]
Jonny D Buelle wrote: In my opinion the TTK in dust is going the way of CoD... Sh*t. I have a suggestion to fix it. First off, reduce the damage of all weapons (including grenades) except AV and the HMG by 10%. AV stays where it is as it see...
- by Meee One - at 2015.02.12 01:57:00
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123. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Mad Syringe wrote: Meee One wrote: As long as repair tools have a nearly 400% loss vs weapons,i'll fight cooldowns tooth and nail. However,a warm up mechanism would be interesting. The more you repair,the better you repair. If you stop yo...
- by Meee One - at 2015.02.10 14:21:00
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124. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Mad Syringe wrote: Open Beta logi with maxed EQ here. My view on the reptool: I don't like leaching a heavy/slayer 24/7. I think it's ok for intense engagements, but running behind a heavy just not to miss those 35+ Guardian points is just meh...
- by Meee One - at 2015.02.07 18:08:00
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125. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
So,now that the killers get passive damage increase. And constant officer weapons,and even deadlier experimental weapons. What do us supporters get? Another shaft you say? My,how generous! Again... How about a logistics warbarge? Replace dama...
- by Meee One - at 2015.02.07 18:00:00
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126. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
tritan abbattere wrote: Would be nice if the person being repped would know if he is being repped or not to change his tactics. If I am switching between targets to rep a lot they may still think they have reps and get too ballsy and get killed...
- by Meee One - at 2015.02.07 17:51:00
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127. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
The main problem IMHO is that everyone ties 'wp whores','spammers' and 'logistics' together. Yet equipment is to blame. For example: -let's say a merc has 1000 armor -and a tool has 100 hp/s reps (rounded for easy math) That's 10 ticks worth of...
- by Meee One - at 2015.01.23 21:42:00
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128. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
RedBleach LeSanglant wrote: Amen. It's a pretty good summation. While we have seen many new threads pop up about changes to the logistics class - mainly nerfs. We haven't seen an update from the OP Author in some time. Another CPM, SirManBoy...
- by Meee One - at 2015.01.22 10:57:00
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129. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Hawkings Greenback wrote: Just gonna kick this up off page 6 I take it there is not much else to report ? Here's a short summary from what i've seen. -logistics with it's lower eHP will still be slower than heavier tanked assaults. -Althou...
- by Meee One - at 2015.01.20 11:38:00
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130. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
Will the "lab" be modular? Let's say don't want 5% more damage because i'm a good shot. What if instead i wanted all 'experiment' efforts to go into capacity? Or maybe 50/50 magazine capacity and carry capacity? Or how about resource cost reduct...
- by Meee One - at 2015.01.19 08:41:00
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131. Adjust Sidearm, Equipment, and Module ISK Prices - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: A while ago, CCP changed the prices of all light (and I believe heavy) weapons to be the same cost across variants of the same tier/meta (eg ADV regular and assault CRs cost the same). However, sidearms, equipment and mo...
- by Meee One - at 2015.01.12 19:36:00
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132. Put your gun where your skill is - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Imagine if before you deployed for battle you were able to sign a contract with the corporation hiring you. It would basically say that either you win the battle for them and get 1.65x your earnings or lose and get nothing....
- by Meee One - at 2015.01.12 01:26:00
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133. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Meee One wrote: Meee One wrote: i have mentioned this idea before but... Is it possible to have a non-combat variety of logistics? Drawbacks: -no weapon -no grenade -no res or proxies -no melee But its draws would be: -sent eHP -scout r...
- by Meee One - at 2015.01.11 23:17:00
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134. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
el OPERATOR wrote: DONE! Page 60, ready for use!! If you'd have told me that it'd be 4+ months, 3+ patches and fixes, 60 pages and we'd still be waiting for basic worthwhile buffs I'd have said...... yeah, you're probably right. Oh logi...
- by Meee One - at 2015.01.11 23:16:00
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135. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Hawkings Greenback wrote: el OPERATOR wrote: Hawkings Greenback wrote: Pokey Dravon wrote: Jaysyn Larrisen wrote: Upon reflection, it i think my growing concern is that there are truly a relative few professional logi players left...
- by Meee One - at 2015.01.05 10:15:00
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136. suit based WP's - in Feedback/Requests [original thread]
taxi bastard wrote: ive been playing around with roles and seeing how the WP totals go compared to my view of where they should be. trying to be a pure assault is fun and something i am not really used to, but i do feel that in general infant...
- by Meee One - at 2015.01.04 19:40:00
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137. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Meee One wrote: As a sidenote. Rattati did say they were going to try to make a mass based inertia system. Which means logistics should be second only to scouts in terms of speed and stamina/stamina regen. But that ...
- by Meee One - at 2015.01.04 08:03:00
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138. Making All Suits Useful - in Feedback/Requests [original thread]
Nocturnal Soul wrote: To start off I'm on my phone so don't expect great structure that you'd usually get from someone on a computer, but I'll try. Basic Frame Undeniably the most pointless thing in the game next to CPU/PG mods for infantry....
- by Meee One - at 2015.01.03 20:25:00
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139. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
As a sidenote. Rattati did say they were going to try to make a mass based inertia system. Which means logistics should be second only to scouts in terms of speed and stamina/stamina regen. But that also means any eHP mods are going to have a c...
- by Meee One - at 2015.01.03 20:02:00
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140. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
el OPERATOR wrote: Hawkings Greenback wrote: Pokey Dravon wrote: Jaysyn Larrisen wrote: Upon reflection, it i think my growing concern is that there are truly a relative few professional logi players left. I've noticed quite a few pe...
- by Meee One - at 2015.01.03 19:26:00
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