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Thread Statistics | Show CCP posts - 6 post(s) |
Mell caneva
Bloodline Rebellion Capital Punishment.
152
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Posted - 2014.10.27 16:25:00 -
[211] - Quote
That was just comparing all the gal dropsuits The gal scout is perfect right now, 3 pr/s is ok, i think the caldaris need a little shield repair nerf :/
GÖÑGÖí|| \o(^-¤)o/ || pÇèAgradecer no cuesta nada, no mezquines un Like ;)pÇï || \o(^-¤)o/ ||GÖíGÖÑ
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Killer's Coys
Prima Gallicus
127
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Posted - 2014.10.27 18:12:00 -
[212] - Quote
Mell caneva wrote:That was just comparing all the gal dropsuits The gal scout is perfect right now, 3 pr/s is ok, i think the caldaris need a little shield repair nerf :/
LOL
Keep the 2 like this, nerf the cloack time decloacking and it's done.
Logibro, you're my boy
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Myron Kundera
The Generals
84
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Posted - 2014.10.27 21:11:00 -
[213] - Quote
Seems fair, all suits shield regen without modules, so yeah, all suits should armor regen as well i guess, BUT, the Gallente need to repair more, with an amount that would make you want to run a Gallente suit for armor reps, cause if not, whats the point? armor reps was supposed to be our thing right?
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
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jace silencerww
Second-Nature
64
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Posted - 2014.10.27 21:26:00 -
[214] - Quote
YAY! finally I can use my basic caldari commando again with no low slot I have no way to regen armor. |
JIAF-PR
100
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Posted - 2014.10.28 14:16:00 -
[215] - Quote
A suggestion of the Spanish forum; why do not you just put the armor repair to the Gallente (the repair with good armor tanking race) and the Minmatar (the regeneration/repair with low hp race).
This is just an idea that I translate because it seems like nobody suggested; I like the current proposal, but the complaints make this another good proposal for me.
Sorry for my English, JIAF-PR
"Los grandes no son grandes sino porque estamos de rodillas. Levantémonos"
GÇô Pedro Albizu Campos
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2181
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Posted - 2014.10.28 15:34:00 -
[216] - Quote
Humm I thought 2.0 rep a sec was fair on the Gall scout...... ninja supa sekrittt nerf to 1.5 reps per sec......
I think I can live with that but it was a little sneaky
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Spectral Clone
Abandoned Privilege Top Men.
2937
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Posted - 2014.10.28 16:46:00 -
[217] - Quote
*soaks in galmando armor rep madness*
Fix mouse support in Dust 514!
How to do it: https://forums.dust514.com/default.aspx?g=posts&m=965407#post965407
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Cody Sietz
Evzones Public.Disorder.
4095
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Posted - 2014.10.28 19:41:00 -
[218] - Quote
I like the changes, but wouldn't it have been a good idea to lower shield regain on the Caldari scout as well?
Most Caldari scout stack extenders and even with the recent buff to the CalAssault the scout, the CalScout just out does it in most every area.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Meee One
Amakakeru-Ryu-no-Hirameki
1192
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Posted - 2014.10.29 09:00:00 -
[219] - Quote
Myron Kundera wrote:Seems fair, all suits shield regen without modules, so yeah, all suits should armor regen as well i guess, BUT, the Gallente need to repair more, with an amount that would make you want to run a Gallente suit for armor reps, cause if not, whats the point? armor reps was supposed to be our thing right? Partly true.
There was another suit that specifically mentioned having reactive plates built in.
The Min assault says it has reactives,remember the old 1hp/s it used to have? Now you know why.
Then again,reactives reduce speed...And the min assault isn't slower.
And it also does say they are high slot oriented,but with the copy and paste from their logistics counterpart CCP shat all over that.
So... Lolidunno
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3334
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Posted - 2014.10.29 19:35:00 -
[220] - Quote
Meee One wrote:Myron Kundera wrote:Seems fair, all suits shield regen without modules, so yeah, all suits should armor regen as well i guess, BUT, the Gallente need to repair more, with an amount that would make you want to run a Gallente suit for armor reps, cause if not, whats the point? armor reps was supposed to be our thing right? Partly true. There was another suit that specifically mentioned having reactive plates built in. The Min assault says it has reactives,remember the old 1hp/s it used to have? Now you know why. Then again,reactives reduce speed...And the min assault isn't slower. And it also does say they are high slot oriented,but with the copy and paste from their logistics counterpart CCP shat all over that. So... Lolidunno
Doesn't the Standard Reactive have 1HP and 0% Speed reduction? I could be wrong.
Hotfix Delta Sentinel eHP Calcs
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Meee One
Amakakeru-Ryu-no-Hirameki
1209
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Posted - 2014.10.30 02:57:00 -
[221] - Quote
Pokey Dravon wrote:Meee One wrote:Myron Kundera wrote:Seems fair, all suits shield regen without modules, so yeah, all suits should armor regen as well i guess, BUT, the Gallente need to repair more, with an amount that would make you want to run a Gallente suit for armor reps, cause if not, whats the point? armor reps was supposed to be our thing right? Partly true. There was another suit that specifically mentioned having reactive plates built in. The Min assault says it has reactives,remember the old 1hp/s it used to have? Now you know why. Then again,reactives reduce speed...And the min assault isn't slower. And it also does say they are high slot oriented,but with the copy and paste from their logistics counterpart CCP shat all over that. So... Lolidunno Doesn't the Standard Reactive have 1HP and 0% Speed reduction? I could be wrong. True. But it still doesn't explain why a high slot oriented suit has 4/4,instead of 4/3 considering all the free eHP they were recently given.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2086
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Posted - 2014.10.30 06:41:00 -
[222] - Quote
'After playing with some Gallente fits, I agree with Sgt. Kirk on increasing Gallente reps, perhaps even by 1.5hp/s. As their primary tank and defining feature, they should be head and shoulders above the rest of the dropsuits.
Proof that Rattati/CCP do listen to the playerbase.
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Meee One
Amakakeru-Ryu-no-Hirameki
1222
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Posted - 2014.10.31 11:44:00 -
[223] - Quote
Alena Ventrallis wrote:'After playing with some Gallente fits, I agree with Sgt. Kirk on increasing Gallente reps, perhaps even by 1.5hp/s. As their primary tank and defining feature, they should be head and shoulders above the rest of the dropsuits. Or,instead of more free hand outs...
Give all Gallente suits built-in proficiency bonuses to rep modules. Reactives too.Amount repaired,not armor supplied.
So if a Gal and Amarr assault were to compete in reps for example. The Gal assault could/would have a 5hp/s advantage.
But the built-in armor bonuses the Amarr suits get would/could give it extra armor in exchange.
This would guide players to certain tanking styles,and gimp others,such as dual tanking.
Cal would get proficiency to extenders and rechargers/energizers.
Min could/would be regulators and reduction to plate speed penalty.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Mell caneva
Bloodline Rebellion Capital Punishment.
157
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Posted - 2014.11.01 05:45:00 -
[224] - Quote
CCP: A tomar por culo el Dust, aprendan a hacer un juego y luego vengan a estafar para comprar aurums, yo me piro a pa mierd@ de esta porqueria, me jodieron todos los p*tos roles, uno por uno, manga de parasitos, estafadores, desconsiderados y mentirosos. Y encina hasta nos sacan el soporte en espa+¦ol.
CCPendejos: Me sacaron lo mejor que tenia, tatuar "Creodon" en cada culo que encontraba. Aprendan a hacer un juego nuvs
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Fox Gaden
Immortal Guides
4831
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Posted - 2014.11.05 20:37:00 -
[225] - Quote
At 1.5 it will take the Caldari Sentinel 4 minutes to rep from 0 to full.* With 2 (which is what I originally proposed for Caldari Sentinel) it would take 3 minutes. This leads to a question.
How long should it take a suit to rep from 0 to full on native suit rep alone?
I think this probably depends on the suit type. I would think something like 1 minute for Scouts, 2 minutes for Assault, 2.5 for Logi and Commandos, and 3 minutes for Sentinels.
You could argue for longer native suit repair times, but I would like to see your reasoning.
* I have a photo of my Caldari Sentinel with 0 Armour and full Shields.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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iWanderer
PT-BR
10
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Posted - 2014.11.05 22:09:00 -
[226] - Quote
Fox Gaden wrote:At 1.5 it will take the Caldari Sentinel 4 minutes to rep from 0 to full.* With 2 (which is what I originally proposed for Caldari Sentinel) it would take 3 minutes. This leads to a question.
How long should it take a suit to rep from 0 to full on native suit rep alone?
In regard to your queries, I made a spreadsheet that shows rep time for all in my other post:
https://forums.dust514.com/default.aspx?g=posts&m=2421336#post2421336
Spreadsheet:
https://drive.google.com/file/d/0ByLpG42z7QGHWlhGdVh1T3NCVE0/view?usp=sharing |
TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
37
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Posted - 2014.11.05 22:39:00 -
[227] - Quote
I haven't read all of the responses, but I think this should be a skill.
Level 1 - 1 HP / Sec Level 2 - 1.5 HP Level 3 - 2.0 HP Level 4 - 2.5 HP Level 5 - 3.0 HP
Then add bonuses or penalties for Race or Drop Suit type or maybe equipment.
Commando suits +2 Sentinel suits +1.0 or 1.5
Light suits -.5 or 1
Cloaks -.25 or .5 If you have more than 2 repair modules - cut the skill by .5.
Assaults +1 Logi's +.5
Gallente +.5 or 1 Caldari -.5 or 1
I'm just throwing numbers around. I didn't add all of the numbers together to see what would happen in this case or that case. I'm just suggesting an alternate way of calculating things if it were skill based primarily instead of race or suit. |
Fox Gaden
Immortal Guides
4834
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Posted - 2014.11.06 00:17:00 -
[228] - Quote
CCP Rattati wrote:Dear players
we have been discussing this topic on and off for quite a while, especially concerning shield tanking, and the inherent need to always use a low slot to have "any" armor reps, which is bad for shield tanking, and quite hampering for racial fitting styles.
We are not proposing this, but would like to get your opinions on the general idea that we have been formulating (particularly with CPM Logi and Commando threads), and it ties well into empowering Logis and Commandos on top.
Without further ado:
Gallente (Current Gal Value) - Armor Rep kings Commando 4 (1.00) Logi 3.5 (2.00) Sentinel 3.0 (1.00) Assault 3.5 (2.00) Scout 2.0 (3.00) - (GA Scout is very strong right now)
Minmatar - Hit and run, hybrid armor and regen Commando 3.5 Logi 3.0 Sentinel 2.5 Assault 2.0 Scout 1.5
Amarr - slowly returning to high base ehp Commando 3.0 Logi 2.5 Sentinel 2.0 Assault 1.5 Scout 1.0
Caldari - shield tankers ("gain" a low slot) Commando 2.5 Logi 2 Sentinel 1.5 Assault 1 Scout 0.5 If we translate these numbers into the time it takes to replenish base suit armor from 0 to full we get the following: (We donGÇÖt survive dropping below 1 often, but we often survive dropping close to 0.)
Gallente (Current Gal Value) - Armor Rep kings Commando 1.67 minutes Logi 0.86 minutes Sentinel 2.92 minutes Assault 1.31 minutes Scout 1.08 minutes
Minmatar - Hit and run, hybrid armor and regen Commando 1.38 minutes Logi 0.83 minutes Sentinel 3.07 minutes Assault 1.58 minutes Scout 0.78 minutes
Amarr - slowly returning to high base ehp Commando 2.67 minutes Logi 1.4 minutes Sentinel 5 minutes Assault 3.5 minutes Scout 2.83 minutes
Caldari - shield tankers ("gain" a low slot) Commando 1.67 minutes Logi 0.75 minutes Sentinel 4.33 minutes Assault 2.58 minutes Scout 2.33 minutes
Do these values seem to be where they should be?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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JIAF-PR
103
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Posted - 2014.11.06 01:07:00 -
[229] - Quote
These are the numbers implemented
CCP Rattati wrote:Revised proposal - MM and Amarr same, sentinel less then Assault, Commando and Logi the same, and overall lower hp/s
Gallente Commando3 Logi3 Assault2.5 Sentinel2 Scout1.5
Minmatar Commando2.5 Logi2.5 Assault2 Sentinel1.5 Scout1
Amarr Commando2.5 Logi2.5 Assault2 Sentinel1.5 Scout1
Caldari Commando2 Logi2 Assault1.5 Sentinel1 Scout0.5
"Los grandes no son grandes sino porque estamos de rodillas. Levantémonos"
GÇô Pedro Albizu Campos
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Imp Smash
Molon Labe. General Tso's Alliance
314
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Posted - 2014.11.06 04:49:00 -
[230] - Quote
I like it. However, I think you should normalize Gallente and Minmatar inherent reps (by buffing Minmatar).
I know, Gallente are the rep kings so why should they be equal to the Minmatar?
Because I think you should add a percent bonus to the rep value of an armor repairer when used on a gallente suit. Beyond that which the Armor rep skill gives (the efficacy bonus) to increase their rep values. Obviously other races would not get this bonus. |
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iWanderer
PT-BR
10
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Posted - 2014.11.06 07:22:00 -
[231] - Quote
Fox Gaden wrote: I think these values mostly look good, but there are some anomalies. (See Stuff that does not look quite right below.) The Minmitar Suits can recover faster than the Gallente suits, but the Gallente reps are greater. This means the Minmitar can get back into the fight faster, but the Gallente rep rate gives a greater EHP during the fight. I think this is working as intended. I think long recovery times for Amarr is fine as they have the slots to fit Armor Repair modules, although 5 minutes recovery time on the Amarr Sentinel seems like a bit much. Stuff that does not look quite right: -Should it take 4.33 minutes for a suit with no Low Slot (Cal Sent) to recover from a near death experience? -Should the Cal Logi be able to recover all its armor in 45 seconds? (6 seconds faster than Gal Logi and 5 seconds faster than Min Logi) In response to time to recover, remember - the shield rate is not being changed, only armor. So take for instant Caldari have a better time to recover full shields and less in armor. Maybe at this point it should be like that according to the Beta fector in my spread, in the graphs. - Amarr with more hp should take more time to recover. - In my sheet the Logi suit is fixed
Also, Fox, those are not the final values that were implemented and now anulled and waiting to be reimplemented. In answer if this or that should have more or less time, use my spreadsheet and try out different values.
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Fox Gaden
Immortal Guides
4840
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Posted - 2014.11.06 12:40:00 -
[232] - Quote
iWanderer wrote:Also, Fox, those are not the final values that were implemented and now anulled and waiting to be reimplemented. In answer if this or that should have more or less time, use my spreadsheet and try out different values.
Well Rettati could have had the decency of editing his post with the final numbers. I spent a lot of time doing those calculations. I am old school and used a calculator with pen and paper.
I believe that native armor repair is a recovery stat, not a combat stat, so it is important to balance on recovery times, not just the straight rep. It is a matter of looking from a different perspective to give the numbers more context.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Blueprint For Murder
Immortal Guides
212
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Posted - 2014.11.07 09:21:00 -
[233] - Quote
I would like to see the gk bonus higher it is no longer a unique bonus so the one slot general should be void. With each other classes bonus plus ours they are at around 2 slot equivalent which we to should meet so I would like to see at least 6.5 for assaults that is amar assault (other armor suits) + 2 basic repair modules (5hp/s) = 6.5; it should really be higher since it is no longer a unique bonus.
Check out the film Flame and Citron it is amazing! Wizard Talk
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jaksol JAK darnson
Kameira Lodge Amarr Empire
38
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Posted - 2014.11.07 15:54:00 -
[234] - Quote
Dremel wp wrote:+1 for putting commando and logi on top.
Gallente looks strong, but if all suits are getting this it may be relative. I'm afraid of tanked gallente with stand off weapons with this iteration.
Caldari numbers look good.
Minmatar hybrid tank/flexibility will be interesting. I think this really opens up the utility of Minmatar suits. There will be no 'bad' module to put on a minnie suit.
ok first galante scout is perfect as is acts like a minmatar assaut suit thou?
this thread just got 20% cooler
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Mahal Daj
Mahal Tactical Enterprises
102
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Posted - 2014.11.14 19:32:00 -
[235] - Quote
While this seems all well and fair, consider the fact that dust is one of the few games where we must take into account 'injured' soldiers as part of the overall strategy. While I think native reps on all suits is fair-play, I caution against the unintended consequence of removing the 'dealing with being injured' concept.
Perhaps native reps shouldn't function while the shield is depleted?
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1192
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Posted - 2014.11.15 06:10:00 -
[236] - Quote
if a caldari nanohive can achieve 70-140hp per second armor rep.
i dont see the point of chooseing gallente with a +2-3 hp/s advantage.
if i fit all my slots with repairers on a proto suit itd cost more than a single proto nanohive on a cheaper brick tanked suit id wager and would be at least 20-90hp less effective. for a so called 'rep king' thats silly.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1192
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Posted - 2014.11.15 06:22:00 -
[237] - Quote
Mahal Daj wrote:While this seems all well and fair, consider the fact that dust is one of the few games where we must take into account 'injured' soldiers as part of the overall strategy. While I think native reps on all suits is fair-play, I caution against the unintended consequence of removing the 'dealing with being injured' concept.
Perhaps native reps shouldn't function while the shield is depleted?
absolutely not. that completely defeats the concept of racial tanks. gal are armor rep brawlers.
i get as close as i can as fast as i can. i eat your attacks head on and out rep your damage and i out dps you and kill you before the battle progresses long enough for the damage to break my rep tank. the longer the battle is the worse off i am. this is how gal are supposed to operate.
if my repairer didnt work without shield i might as well just start a new character and change race cause everything that the gallente have come to be would be destroyed in an instant. shields mean nothing on an amarr or gallente suit. and should have no bearing on the ability for either of those races to rep.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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CCP Rattati
C C P C C P Alliance
11477
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Posted - 2014.11.17 08:31:00 -
[238] - Quote
Idea discussed long and hard, implemented with a lot of feedback from the Community, thanks everyone.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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