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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4691
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Posted - 2014.11.08 16:01:00 -
[31] - Quote
Kensai Dragon wrote:Nerf the shotgun. Problem solved.
Making it worthless to anyone but scouts. Brilliant.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Kensai Dragon
DUST University Ivy League
52
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Posted - 2014.11.08 16:12:00 -
[32] - Quote
Lol, only scouts seem to use it now. Nerf it to uselessness!
OK, I'm joking (sort of), but the spam of cloak/shotgun combo doesn't seem to have slowed. Still see it used quite a bit. Hell, I use it from time to time and it really is EASY mode. That combination seems to be the root of every 'nerf the scout' I've read. Well, that and strafing, but the framerate buff seems to have helped with that.
Outside of cloak/sg and hit detection, I really don't see any other valid complaints against the scouts, just a bunch of whining. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4692
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Posted - 2014.11.08 16:19:00 -
[33] - Quote
Kensai Dragon wrote:Lol, only scouts seem to use it now. Nerf it to uselessness!
OK, I'm joking (sort of), but the spam of cloak/shotgun combo doesn't seem to have slowed. Still see it used quite a bit. Hell, I use it from time to time and it really is EASY mode. That combination seems to be the root of every 'nerf the scout' I've read. Well, that and strafing, but the framerate buff seems to have helped with that.
Outside of cloak/sg and hit detection, I really don't see any other valid complaints against the scouts, just a bunch of whining.
Nova knives are as bad.
Brickscout substitute assaults with SMGs is just as obnoxious.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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VikingKong iBUN
T.H.I.R.D R.O.C.K
176
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Posted - 2014.11.08 16:47:00 -
[34] - Quote
Sgt Kirk wrote:Llast 326 wrote:Sgt Kirk wrote:Problem solved Great solution I also suggest removing the Heavy Weapon slot from Sentinels, and replacing it with a sidearm as well. This would surely balance the game Now you're getting it! Take away Logistics equipment while we are at it!!! Commandos don't need module slots and Assaults don't need grenades! Small turrets only on the MCC Oooh, now I understand this topic. |
Spectral Clone
Abandoned Privilege Top Men.
3066
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Posted - 2014.11.08 17:12:00 -
[35] - Quote
Assaults need to be the go to suit for killing, the rest suits should support assault-¦s killing by supressing, flanking, hacking, healing.
This is why I support scouts being limited to 2 sidearms only. Believe me, you can do well with 2 sidearms.. I have at least seen scouts do it. It is not neutering the class.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
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VikingKong iBUN
T.H.I.R.D R.O.C.K
178
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Posted - 2014.11.08 17:35:00 -
[36] - Quote
Spectral Clone wrote:Assaults need to be the go to suit for killing, the rest suits should support assault-¦s killing by supressing, flanking, hacking, healing.
This is why I support scouts being limited to 2 sidearms only. Believe me, you can do well with 2 sidearms.. I have at least seen scouts do it. It is not neutering the class. You're almost right, but flanking is supposed to be more of an Assault role - Scouts are meant more for recon and battlefield awareness, and sneaky infiltration. Obviously roles overlap in this game, but having scouts really good at just running in and shotgunning everyone really diminishes their role as well as the role of assault suits. But taking away the light weapon from scouts would be awful because in order to fill the role of an actual "Scout" they would often need weapons capable of damaging enemies at long range, which no sidearms can really do. |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
435
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Posted - 2014.11.08 20:26:00 -
[37] - Quote
Vitantur Nothus wrote:Fizzer XCIV wrote:Sgt Kirk wrote:Skullmizer Vulcansu wrote:What is it that you think is the problem? The Barbershop I think Rattati is spending too much time in there. It's where he gets his best scout nerf ideas. * Penalties for plates on lights * Increased decloak delay * TacNet blind while cloaked * Directional arrow removal ^ All of these ideas originated in the Barbershop. From Scouts.
And all of these are merely shaving at a problem that needs cutting.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1235
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Posted - 2014.11.08 20:51:00 -
[38] - Quote
Why do we need to do this when we can already fit 2 sidearms? Your suggestion doesn't solve anything
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
435
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Posted - 2014.11.08 20:53:00 -
[39] - Quote
Zindorak wrote:Why do we need to do this when we can already fit 2 sidearms? Your suggestion doesn't solve anything
Its to limit you (and thus your overall battlefield approach/impact) TO those sidearms.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
435
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Posted - 2014.11.08 20:55:00 -
[40] - Quote
So far theres no shortage of input on how to balance scouts with everbody else, the only real question is when to initiate what aspect.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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John Demonsbane
Unorganized Ninja Infantry Tactics
4474
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Posted - 2014.11.08 21:28:00 -
[41] - Quote
ITT: OP uses his credibility to hide the trololol.
10/10.
(The godfather of tactical logistics)
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
442
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Posted - 2014.11.08 21:47:00 -
[42] - Quote
John Demonsbane wrote:ITT: OP uses his credibility to hide the trololol.
10/10.
Grains of truth are more valuable than blocks of falsehoods.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Vitantur Nothus
Nos Nothi
104
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Posted - 2014.11.09 00:42:00 -
[43] - Quote
el OPERATOR wrote:Vitantur Nothus wrote:Fizzer XCIV wrote:Sgt Kirk wrote:Skullmizer Vulcansu wrote:What is it that you think is the problem? The Barbershop I think Rattati is spending too much time in there. It's where he gets his best scout nerf ideas. * Penalties for plates on lights * Increased decloak delay * TacNet blind while cloaked * Directional arrow removal ^ All of these ideas originated in the Barbershop. From Scouts. And all of these are merely shaving at a problem that needs cutting. EDIT/ And if there are actual cuts made to scouts, those plus the shaves will have scouts back at where they don't want to be: 1.0-1.7; products of their own initiatives. The only Cuts warranted at this stage in the game are those which will be made to Heavies. If you're still getting owned by scouts, you will always get owned by scouts. |
Blueprint For Murder
Immortal Guides
233
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Posted - 2014.11.09 00:58:00 -
[44] - Quote
It has nothing to do with getting owned kid most of us are scouts in fact this is scout 514.
Check out the film Flame and Citron it is amazing! Wizard Talk
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The Master Race
Immortal Guides
239
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Posted - 2014.11.09 00:58:00 -
[45] - Quote
It has nothing to do with getting owned kid most of us are scouts in fact this is scout 514.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1238
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Posted - 2014.11.09 01:01:00 -
[46] - Quote
el OPERATOR wrote:Zindorak wrote:Why do we need to do this when we can already fit 2 sidearms? Your suggestion doesn't solve anything Its to limit you (and thus your overall battlefield approach/impact) TO those sidearms. That's stupid. Scouts can be decent with dual sidearms but everyone will cry about dual smg's and ask for nerf. We are better anyway with the light slot. I think OP is butthurt and is crying
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Vitantur Nothus
Nos Nothi
105
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Posted - 2014.11.09 07:27:00 -
[47] - Quote
Blueprint For Murder wrote:It has nothing to do with getting owned kid most of us are scouts in fact this is scout 514. Rattati: "The top killers in PC are Heavies."
Community: "Scout 514."
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137H4RGIC
Bloodline Rebellion Capital Punishment.
286
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Posted - 2014.11.09 07:58:00 -
[48] - Quote
Llast 326 wrote:Sgt Kirk wrote:Problem solved Great solution I also suggest removing the Heavy Weapon slot from Sentinels, and replacing it with a sidearm as well. This would surely balance the game While we're at it, lets remove the scout equipment slots too. No HMG = No RE for scouts, no cloak
D.U.S.T. Don't Underestimate Stupid Tryhards...
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
7515
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Posted - 2014.11.09 08:06:00 -
[49] - Quote
Scouts with Sidearms?
Only if you make the SMG cost less PG than a combat rifle. It's the only reason why I went CR over SMG. Fitting restraints.
Though in all honesty, this may fix the problem of scout 514, but it won't fix shotgun514.
Everyone would just put damps on assault fits, and run shotguns. It works already for trolling scouts that don't run precisions. Trust me. You lose out on eWAR and regen, but lets face it, eWAR is getting buffed on med frames already.
If rattati goes through with the eWAR changes, my money is on Assault Shotguns becoming the next meta.
Oh, and nice troll Kirk. 8/10
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Buwaro Draemon
WarRavens Capital Punishment.
420
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Posted - 2014.11.09 08:19:00 -
[50] - Quote
Spademan wrote:Lloyd Orfay wrote:Spademan wrote:Sigh
Look, there's balancing and then there's castrating, this falls into the latter. I just want to ask, precisely why do you reckon this is (A) needed and (B) going to help? It falls into balancing. Scouts are not slayers and therefore they should not slay. So what do they do? Sit on their ass all day calling out targets for everyone else? If you haven't noticed, killing is the main part of the game. That is what a scout is supposed to do....
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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Blueprint For Murder
Immortal Guides
239
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Posted - 2014.11.09 09:39:00 -
[51] - Quote
Ghost Kaisar wrote:Scouts with Sidearms?
Only if you make the SMG cost less PG than a combat rifle. It's the only reason why I went CR over SMG. Fitting restraints.
Though in all honesty, this may fix the problem of scout 514, but it won't fix shotgun514.
Everyone would just put damps on assault fits, and run shotguns. It works already for trolling scouts that don't run precisions. Trust me. You lose out on eWAR and regen, but lets face it, eWAR is getting buffed on med frames already.
If rattati goes through with the eWAR changes, my money is on Assault Shotguns becoming the next meta.
Oh, and nice troll Kirk. 8/10
You might be right, but there are other benefits to the scout like speed, cloak, hitboxes, and super mario jump that make a difference. Hopefully this would be considered and implemented first because the main reason for looking at ewar is to address scouts imbalance. Giving assaults the same ability would just make the game even more dreadful, but the only thing I have read so far from him is a increase to precision.
Check out the film Flame and Citron it is amazing! Wizard Talk
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The Master Race
Immortal Guides
239
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Posted - 2014.11.09 09:39:00 -
[52] - Quote
Ghost Kaisar wrote:Scouts with Sidearms?
Only if you make the SMG cost less PG than a combat rifle. It's the only reason why I went CR over SMG. Fitting restraints.
Though in all honesty, this may fix the problem of scout 514, but it won't fix shotgun514.
Everyone would just put damps on assault fits, and run shotguns. It works already for trolling scouts that don't run precisions. Trust me. You lose out on eWAR and regen, but lets face it, eWAR is getting buffed on med frames already.
If rattati goes through with the eWAR changes, my money is on Assault Shotguns becoming the next meta.
Oh, and nice troll Kirk. 8/10
You might be right, but there are other benefits to the scout like speed, cloak, hitboxes, and super mario jump that make a difference. Hopefully this would be considered and implemented first because the main reason for looking at ewar is to address scouts imbalance. Giving assaults the same ability would just make the game even more dreadful, but the only thing I have read so far from him is a increase to precision.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Doyle Reese
OSG Planetary Operations Covert Intervention
520
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Posted - 2014.11.09 09:43:00 -
[53] - Quote
2x Bolt Pistol, you'd still complain :P |
Meee One
Amakakeru-Ryu-no-Hirameki
1249
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Posted - 2014.11.09 16:20:00 -
[54] - Quote
Sgt Kirk wrote:Llast 326 wrote:Sgt Kirk wrote:Problem solved Great solution I also suggest removing the Heavy Weapon slot from Sentinels, and replacing it with a sidearm as well. This would surely balance the game Now you're getting it! Take away Logistics equipment while we are at it!!!Commandos don't need module slots and Assaults don't need grenades! Small turrets only on the MCC Sure,but i better get a heavy weapon slot on my Min logi.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Sgt Kirk
Fatal Absolution
8334
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Posted - 2014.11.09 16:25:00 -
[55] - Quote
Meee One wrote:Sgt Kirk wrote:Llast 326 wrote:Sgt Kirk wrote:Problem solved Great solution I also suggest removing the Heavy Weapon slot from Sentinels, and replacing it with a sidearm as well. This would surely balance the game Now you're getting it! Take away Logistics equipment while we are at it!!!Commandos don't need module slots and Assaults don't need grenades! Small turrets only on the MCC Sure,but i better get a heavy weapon slot on my Min logi. Heavy weapons for all frames actually.
CCP holds the Caldari's hand so this doesn't happen again.
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Vitantur Nothus
Nos Nothi
107
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Posted - 2014.11.09 17:12:00 -
[56] - Quote
Buwaro Draemon wrote:Spademan wrote:Lloyd Orfay wrote:Spademan wrote:Sigh
Look, there's balancing and then there's castrating, this falls into the latter. I just want to ask, precisely why do you reckon this is (A) needed and (B) going to help? It falls into balancing. Scouts are not slayers and therefore they should not slay. So what do they do? Sit on their ass all day calling out targets for everyone else? If you haven't noticed, killing is the main part of the game. That is what a scout is supposed to do.... Scout Bonus: +2 WP per second (must do absolutely nothing other than looking around) |
Raptor Princess
ALLOTEC INC
82
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Posted - 2014.11.09 17:20:00 -
[57] - Quote
Sgt Kirk wrote:Meee One wrote:Sgt Kirk wrote:Llast 326 wrote:Sgt Kirk wrote:Problem solved Great solution I also suggest removing the Heavy Weapon slot from Sentinels, and replacing it with a sidearm as well. This would surely balance the game Now you're getting it! Take away Logistics equipment while we are at it!!!Commandos don't need module slots and Assaults don't need grenades! Small turrets only on the MCC Sure,but i better get a heavy weapon slot on my Min logi. Heavy weapons for all frames actually.
Except scouts I presume? |
Maken Tosch
DUST University Ivy League
10194
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Posted - 2014.11.09 17:53:00 -
[58] - Quote
/smells the trolly smell
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1257
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Posted - 2014.11.09 18:43:00 -
[59] - Quote
I thought about this and im agreeing with this. After we do that lets get rid of the Light slot on an Assault and athe heavy slot on a Sentinel. That will make them less overpowered. While we're at it make grenades melee weapons and remove the explosive aspect towards it. It's not like it needed it anyway. Then we can remove arms on all the suits so it will be Kick 514. Or we can remove all weapons and suits and make it the new Tekken 7. Great Ideas right? #sarcasm Honestly some of the ideas i see on the forums can be really dumb.
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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XxVEXESxX
41
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Posted - 2014.11.09 20:53:00 -
[60] - Quote
This or take away their sidearms.
Heavy: grenade no equip long reload heavy wep/sidearm. Balanced. Commando: no grenade but equipment with his 2 light wep. Balanced. Assault: Light/sidearm one grenade and one equipment. Balanced Logistics: Light wep grenade and 3-4 equipment. Balanced. Scouts: Light/sidearm, grenade, two equipment, ewar comes standard... uhhh why?
Take that sidearm away just like the Logi for anything more than two equipment or lower their dps alpha by doing what the OP is requesting. there is no reason why we should keep scouts the way they are right now. They are stronger than a logi in terms of tank/regen/ewar/dps and equal in base line equipment like needles. They are equal to any logis that choose not to run racial equipment. CCP we all know that most if not all logis run at least 1-2 non racial equipment so why is the scout able to play like one of three roles better? (assault, logi, EWAR scout)
Rattati: Look at the stats for shotgun switch to sidearm kills for scouts. Bet the K/S graph would look interesting for that one.
TD;LR Nerf bat the scout already its been over 3 months man... and do it right after the HMG heat changes so we flatten the field out.
PSN: XxVEXESxX
Minmatar loyalist
MK.0 A/C/L
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