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161. Skill to Increase Clip Size? - in Feedback/Requests [original thread]
CCP Rattati wrote: We have contemplated an ammo module. How about an equipment? Assaults could get fitting reduction to it. And it wouldn't harm their tank,just their ability to support. (This could help logistics get more desireable too. )
- by Meee One - at 2014.12.18 11:33:00
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162. use nanite injector on enemy corpses - in Feedback/Requests [original thread]
Fox Gaden wrote: It would be more fun if this created zombies... Injectors temporarily revive enemies to fight for your team? Brilliant!
- by Meee One - at 2014.12.17 21:47:00
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163. Skill to Increase Clip Size? - in Feedback/Requests [original thread]
Pokey Dravon wrote: There is no way to do this that would be fair for all weapons. Especially HMGs
- by Meee One - at 2014.12.17 21:45:00
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164. Nanites as Consumables - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Meee One wrote: "Let's suggest something that sounds like it should be logistics exclusive,then say logistics shouldn't accel at it or even have it." Lol. No. This is yet another suggestion that negates the need for...
- by Meee One - at 2014.12.17 18:55:00
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165. Nanites as Consumables - in Feedback/Requests [original thread]
Bojo The Mighty wrote: So like from a background, nanites practically run the whole mercenary-war machine. They are the ammo, the armor reps, the decomposing bodies, the suits, etc. Why can't we apply nanites as consumables? Nanohives have a ...
- by Meee One - at 2014.12.17 09:12:00
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166. Monetization suggestions - in Feedback/Requests [original thread]
shaman oga wrote: Sincerely i don't find some stuff appetitive, but i also look at what i've around to determine if an idea is a success or not. I play since chromo and i remember UVT. For those who don't know, UVT (universal voice transmitter)...
- by Meee One - at 2014.12.16 18:01:00
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167. Dust port to ps4 please - in Feedback/Requests [original thread]
-ÑGé¼-º,it should come to ps4. But more importantly,why wouldn't it with all the recent attention its been getting. It's almost as if 1 of 2 things are going to happen soonish. 1)Dust ports to ps4 as 'legion' 2) Dust is shut off as 'legion' is l...
- by Meee One - at 2014.12.16 17:47:00
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168. shield rep tool - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Make it: - Instant regeneration; doesn't boost the recharge delay, it immediately begins recharge - Gives a one time boost/a slow (once every 3-5s, or something) shield repair, say around 150-200 shields instantly. Boom....
- by Meee One - at 2014.12.16 09:45:00
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169. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
John Demonsbane wrote: RKKR wrote: Meh to the bandwidth implementation: You only fixed the spam problem because dropping down equipment and running around with nothing left to drop down (or lose your bonuses by switching at a supply depot) i...
- by Meee One - at 2014.12.15 14:16:00
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170. Assault equipment slot - in Feedback/Requests [original thread]
Fizzer XCIV wrote: No. If anything, the basic medium frames should get an extra equipment slot. 1.) To give a much needed buff to them, which helps the NPE a lot. Remember, these are the FIRST suits a newbro will ever use. 2.) So that newbro ...
- by Meee One - at 2014.12.15 14:09:00
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171. Minmatar Assault and Flaylock - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: Its intended, but I think should change. Min Assault bonus should apply to explosives as well as projectiles. >explosives >7 grenades >11 MD rounds per clip. No thanks.
- by Meee One - at 2014.12.14 15:19:00
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172. [Ideas] Daily missions that would float your boat. - in Feedback/Requests [original thread]
I have a few. Logi love -save an ally from death using a rep tool (rep an ally for 85-98% of their health) Mismatched- Use a logistics suit and rep a Cal heavy,using an armor rep tool Artificer - score WP only through equipment,no kills allowed(...
- by Meee One - at 2014.12.14 15:17:00
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173. [PROPOSAL] Shielded Equipment - in Feedback/Requests [original thread]
Alaika Arbosa wrote: This is a fairly straightforward proposal. Release a second version of all types of deployable equipment, shielded equipment. Shielded meaning that it is immune to Flux and requires a different type of damage to be destro...
- by Meee One - at 2014.12.09 23:43:00
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174. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Meee One wrote: Breakin Stuff wrote: Meee One wrote: Auris Lionesse wrote: a non combat logi is fine. but it cant be that powerful. it still needs to be killable in order to take out squads. otherwise 5 super logis on 1 sentinel would ...
- by Meee One - at 2014.12.09 23:36:00
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175. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Meee One wrote: Auris Lionesse wrote: a non combat logi is fine. but it cant be that powerful. it still needs to be killable in order to take out squads. otherwise 5 super logis on 1 sentinel would be literally unkill...
- by Meee One - at 2014.12.09 20:57:00
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176. more carried equipment. - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: im sure i made a post about this the other day but cannot find it anywhere. might be in another post. anyway we need more carried equipment. (not deployed). i thought i read a sentence in a dev post about something like incre...
- by Meee One - at 2014.12.09 20:36:00
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177. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Auris Lionesse wrote: a non combat logi is fine. but it cant be that powerful. it still needs to be killable in order to take out squads. otherwise 5 super logis on 1 sentinel would be literally unkillable by a whole team. meeones idea is way t...
- by Meee One - at 2014.12.09 20:25:00
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178. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Songs of Seraphim wrote: Meee One wrote: Meee One wrote: Meee One wrote: i have mentioned this idea before but... Is it possible to have a non-combat variety of logistics? Drawbacks: -no weapon -no grenade -no res or proxies -no mel...
- by Meee One - at 2014.12.09 20:24:00
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179. Cal Scout and Logi Scans are Too Similar - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: I made a thing. As the spreadsheet above shows, the Logi suits rival the Cal scout in terms of passive scanning (specifically range). Some points I'd like to make out: PRECISION IS VIRTUALLY IRRELEVANT. Both suits ar...
- by Meee One - at 2014.12.09 20:18:00
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180. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
CCP Rattati wrote: Community proposed stats requested: GA LLAV CA LLAV Modules I would like to know the LLAVs role first. Is it to aid vehicles,or infantry? Vehicles = high defense,lower top speed Infantry = lower defense,higher speed/acce...
- by Meee One - at 2014.12.09 14:10:00
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