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Tech Ohm Eaven
L.O.T.I.S. Public Disorder.
986
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Posted - 2013.12.17 23:27:00 -
[31] - Quote
Arkena Wyrnspire wrote:No, tanks need a buff. They should properly be solo pubstomp machines and literally the only thing that should be able to take them out should be another tank. AV is terrible and a crutch and needs to be removed. It's a tank - therefore it should be nigh on invincible.
Also, tanks are still too expensive. A Madrugar can cost more than a proto dropsuit - that's ridiculous.
Hey you forgot a sidemounted Orbital Cannon since otherwise the poor tank is UP. And tank scanners to 900 m just to be able to see all the red rabbits.
And a 500% speed booster just in case those bad rabbit AV infantry get together and have 16 holding a forge gun.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Killar-12
The Corporate Raiders Top Men.
1889
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Posted - 2013.12.17 23:30:00 -
[32] - Quote
Ranger SnakeBlood wrote:Knight Soiaire wrote:Just because there aren't 3 people inside the HAV, doesn't mean the Pilot isn't using teamwork.
Your squad is much better off outside your HAV, because they can take out AVers that are camped in areas a HAV cant reach. Doesnt matter because thats still causing a balence issue if it takes 3 guys to kill 1 guy there is issue, it not about tanks supporting a fireteam its bout making a tank require the same amount of people to kill as it does operate so we have 3 choices. 1: nerf the tanks tanking ability so one guy can kill it. 2: Rebalence large turrets to be AV rather than Anti infantry like the blaster so that the solo tank is now a AV and supression platform new role that is not more useful than 1 unit, to be effective against infantry you must have gunners therefore creating a AV v V balence at a 2 or 3 vrs 2 or 3 3: As op stated make it so it requires 2 or 3 people to operate said tank this is by far the best balenced as option 2 leaves proper tankers that want to fully crew them selfs at a weakness to solo tanks. Most infantry want option 1 as its a quick fix and favors them, anyone who actually wants balence and more depth in the game wants option 3 the only real issue with it is its not a quick fix and would take time to implement correctly as it involves tanks being a coop vehicle which it is not at the moment. Correct
Level 1 Forum Warrior
I'm a normal person, if I seem like a douche it's because I hate 90% of people on these forums
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R F Gyro
Clones 4u
863
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Posted - 2013.12.17 23:33:00 -
[33] - Quote
BMSTUBBY wrote:It should also take three persons in side the tank in order for the tank to move, aim / fire, and reload its weapon. This kind of thing has been suggested fairly often, but solo tankers want to solo tank, and solo tankers feel they should stomp infantry because :tank:
My personal favourite approach is for tanks to be fairly weak by default, but if there are three players in one then the tank owner can enable "crew mode" at which point the driver gets the front small turret, the gunner gets the large turret (and also a limited field of view) and the top gunner (commander) gets the external view but is the only one who can activate modules.
In "crew mode" the tank gets significant bonuses to EHP and speed, making it worth at least 3, probably 4 or 5, infantry.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
508
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Posted - 2013.12.17 23:39:00 -
[34] - Quote
R F Gyro wrote:BMSTUBBY wrote:It should also take three persons in side the tank in order for the tank to move, aim / fire, and reload its weapon. This kind of thing has been suggested fairly often, but solo tankers want to solo tank, and solo tankers feel they should stomp infantry because :tank: My personal favourite approach is for tanks to be fairly weak by default, but if there are three players in one then the tank owner can enable "crew mode" at which point the driver gets the front small turret, the gunner gets the large turret (and also a limited field of view) and the top gunner (commander) gets the external view but is the only one who can activate modules. In "crew mode" the tank gets significant bonuses to EHP and speed, making it worth at least 3, probably 4 or 5, infantry.
I like your approach only issue I see is the whole Tank skill tree issue. Mind you forcing three persons in a tank in order to use highly priced tank skills can also be an issue.
Crew mode I like that.
Meh, F2P Lobby Shooter BattleDuty 514
Working as intended.
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Ld Collins
The Phalanx Inc
99
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Posted - 2013.12.17 23:44:00 -
[35] - Quote
BMSTUBBY wrote:Ld Collins wrote:BMSTUBBY wrote:It should also take three persons in side the tank in order for the tank to move, aim / fire, and reload its weapon. - Remove one person from the tank and the tank then loses its ability to reload its weapons - Remove two persons from the tank and it loses its ability to fire its weapon - Remove three persons...................well you get the point Team work ^ Ahhhhhh Balance. TL:Don't Care If it takes three AVers to take down a tank it should take three persons to run a tank. Kiss Keep it simple stupid$ Give tankers triple exp and we have a deal. Tankers can make a ton of WP's if set as a Defend order and all three persons in the tank make extra WP's with any WP action gained.
Yep and they should get triple exp because tankers shouldn't have to live a double life if the only way to operate a tank requires having a full crew. To have this and have full time tankers invest in dropsuits too without a boost GTFO |
R F Gyro
Clones 4u
864
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Posted - 2013.12.17 23:52:00 -
[36] - Quote
BMSTUBBY wrote:I like your approach only issue I see is the whole Tank skill tree issue. Mind you forcing three persons in a tank in order to use highly priced tank skills can also be an issue.
Crew mode I like that. It would require yet another reworking of the skill tree, and yet another partial SP refund, yes. Some sort of split between "fitting" skills and "operation" skills, such that you can train one without the other. The skills would still be valuable when solo tanking though.
There are a bunch of other issues that would need to be resolved as well, but there's no point in discussing them at this point because the people who matter - the die-hard solo tankers - won't even entertain the concept.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
273
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Posted - 2013.12.18 00:13:00 -
[37] - Quote
What if we take a page out of the old Planetside book which had 2 main tanks the Light tank which i guess in Dust would be the MAV it would be a fast moving (for a tank) that uses a medium sized turret it would be balenced around 1 guy so it can be killed by 1 AV dude 4 hits of the same grade, relitivly cheap 50k at standard fully fitted the crew of this tank would be 1 man. the medium should be a middle ground bettween large and small turrets so its good against infantry and vehicles smaller vehicles mostly but good vrs large vehicles in packs i know this is going against the 1 should be able to kill one untill you take into acount how HAVs should be done.
My view on a HAV lets call it the MBT is a 3 man tank it has 3 seats just like that normal tank but to make it so the tank is only effective while fully crewed lets have seat 1 as driver who has access to movement and movement based modules BUT no third person camera instead uses the front mount gun, second seat gunner is the person who uses the main large turret and has access to damage related modules as well as different vision modes including magnification levels and NV and therm just for the laugh, the third seat uses the top small turret and is the only seat with access to the third person view this is the commander seat which has the ability to tag enemies and create waypoints also has access to a scanners and things like that he also controles the defence systems. This thing wouls be quite hard to kill by AV but would require 3 to kill effectively at all.
So to sum up this gives a solo and a tank for Real tankers who value team work. |
Zirzo Valcyn
Holdfast Syndicate Amarr Empire
8
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Posted - 2013.12.18 00:30:00 -
[38] - Quote
3-4 is like one total side of a failed matchmaker
u can ban the troll out of the forums but u can't ban the forums out of the troll.
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Jason Pearson
3510
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Posted - 2013.12.18 00:31:00 -
[39] - Quote
No, it should take one person to take down a tank. But it shouldn't be as easy as "LOCKBOOMLOCKBOOM" lol dead tank or "Don't worry guys I'll handle the tank" *chucks 3 Lai Dais and jumps over the burning wreck*.
It should require things like webifiers, emps that freeze weapons, **** like this that makes it hell for the tank, can be done by a single person, can be made easier by a group of people (Like, one guy with webs slowing the guy to a crawl, one guy with something that jams the weapons and one that unloads a forge into the guys rear). Which in turn would give tanks more reason to run with Infantry.
Before we'd get stomped by AV and then told "use teamwork", but honestly unless it was a tank squad (which cost millions of ISK) we couldn't use teamwork, because we were getting battered from a massive distance by all AV, it took a few Lai Dais to kill us before friendly Infantry could even react. Now we can, we can survive longer now, so by promoting teamwork through AV (but not making it a necessity) means Tanks would look to Infantry for support.
I mean imagine a squad of three AVers with the following setup of weapons I'd like to see. Webifier Weapon that when fired (like a laser) can reduce the movment speed of a tank to a slow crawl, stupidly slow. A weapon that can be thrown that like an AV grenade, seeks the target and locks up the turrets of the vehicle, very slow rotation speed, massive overheat when firing weapon and possibly other things, debuff lasts for let's say 10 seconds. A Forge Gunner.
So we're imagining, Tank rolling down the street with not a care in the world, A Forge hits it, Tank immediately pops shield hardeners, looks for target.
Webifier and guy with the turret malfunction equipment sneak up behind the tank, they fire at it from cover. Tank turns around to fire back, easy kills right?. Forge hits it a second time and the tank turns his turret, back, the support fire their weapons, it's now very slow and cannot turn its turret very fast, it remains like this as the hardener runs out.
Forge gun aims at Tank rear because tank cannot speed away nor rotate very fast, Tank is slain, drops 9 gil and a potion.
This could be a very likely story if ewar was added and functioning well within the game. With ewar would come reasons a tanker would like to be by Infantry, if you're stuck in the situation as above and have an Infantry friend, the guys with webs and equipment to make the tank malfunction can be dropped to allow the tank to escape, rather than the Tanker hoping he can solo all the things.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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Seymor Krelborn
DUST University Ivy League
1686
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Posted - 2013.12.18 00:38:00 -
[40] - Quote
BMSTUBBY wrote:It should also take three persons in side the tank in order for the tank to move, aim / fire, and reload its weapon. - Remove one person from the tank and the tank then loses its ability to reload its weapons - Remove two persons from the tank and it loses its ability to fire its weapon - Remove three persons...................well you get the point Team work ^ Ahhhhhh Balance. TL:Don't Care If it takes three AVers to take down a tank it should take three persons to run a tank. Kiss Keep it simple stupid$
I could be down with some type of mechanic like this... I agree one person shouldn't be able to drive and shoot.... 1 to drive 1 to shoot at most least....
stop the lol bans in FW.... instead make teamkillers purple!
https://forums.dust514.com/default.aspx?g=posts&t=129910&fi
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Monkey MAC
Lost Millennium
1253
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Posted - 2013.12.18 00:38:00 -
[41] - Quote
Jason Pearson wrote:No, it should take one person to take down a tank. But it shouldn't be as easy as "LOCKBOOMLOCKBOOM" lol dead tank or "Don't worry guys I'll handle the tank" *chucks 3 Lai Dais and jumps over the burning wreck*.
It should require things like webifiers, emps that freeze weapons, **** like this that makes it hell for the tank, can be done by a single person, can be made easier by a group of people (Like, one guy with webs slowing the guy to a crawl, one guy with something that jams the weapons and one that unloads a forge into the guys rear). Which in turn would give tanks more reason to run with Infantry.
Before we'd get stomped by AV and then told "use teamwork", but honestly unless it was a tank squad (which cost millions of ISK) we couldn't use teamwork, because we were getting battered from a massive distance by all AV, it took a few Lai Dais to kill us before friendly Infantry could even react. Now we can, we can survive longer now, so by promoting teamwork through AV (but not making it a necessity) means Tanks would look to Infantry for support.
I mean imagine a squad of three AVers with the following setup of weapons I'd like to see. Webifier Weapon that when fired (like a laser) can reduce the movment speed of a tank to a slow crawl, stupidly slow. A weapon that can be thrown that like an AV grenade, seeks the target and locks up the turrets of the vehicle, very slow rotation speed, massive overheat when firing weapon and possibly other things, debuff lasts for let's say 10 seconds. A Forge Gunner.
So we're imagining, Tank rolling down the street with not a care in the world, A Forge hits it, Tank immediately pops shield hardeners, looks for target.
Webifier and guy with the turret malfunction equipment sneak up behind the tank, they fire at it from cover. Tank turns around to fire back, easy kills right?. Forge hits it a second time and the tank turns his turret, back, the support fire their weapons, it's now very slow and cannot turn its turret very fast, it remains like this as the hardener runs out.
Forge gun aims at Tank rear because tank cannot speed away nor rotate very fast, Tank is slain, drops 9 gil and a potion.
This could be a very likely story if ewar was added and functioning well within the game. With ewar would come reasons a tanker would like to be by Infantry, if you're stuck in the situation as above and have an Infantry friend, the guys with webs and equipment to make the tank malfunction can be dropped to allow the tank to escape, rather than the Tanker hoping he can solo all the things.
Tl;Dr
It should only REQUIRE one AV to take out a tank (with tactics) AV teamwork should make killing Tanks easier
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Jason Pearson
3510
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Posted - 2013.12.18 00:41:00 -
[42] - Quote
Monkey MAC wrote:Jason Pearson wrote:No, it should take one person to take down a tank. But it shouldn't be as easy as "LOCKBOOMLOCKBOOM" lol dead tank or "Don't worry guys I'll handle the tank" *chucks 3 Lai Dais and jumps over the burning wreck*.
It should require things like webifiers, emps that freeze weapons, **** like this that makes it hell for the tank, can be done by a single person, can be made easier by a group of people (Like, one guy with webs slowing the guy to a crawl, one guy with something that jams the weapons and one that unloads a forge into the guys rear). Which in turn would give tanks more reason to run with Infantry.
Before we'd get stomped by AV and then told "use teamwork", but honestly unless it was a tank squad (which cost millions of ISK) we couldn't use teamwork, because we were getting battered from a massive distance by all AV, it took a few Lai Dais to kill us before friendly Infantry could even react. Now we can, we can survive longer now, so by promoting teamwork through AV (but not making it a necessity) means Tanks would look to Infantry for support.
I mean imagine a squad of three AVers with the following setup of weapons I'd like to see. Webifier Weapon that when fired (like a laser) can reduce the movment speed of a tank to a slow crawl, stupidly slow. A weapon that can be thrown that like an AV grenade, seeks the target and locks up the turrets of the vehicle, very slow rotation speed, massive overheat when firing weapon and possibly other things, debuff lasts for let's say 10 seconds. A Forge Gunner.
So we're imagining, Tank rolling down the street with not a care in the world, A Forge hits it, Tank immediately pops shield hardeners, looks for target.
Webifier and guy with the turret malfunction equipment sneak up behind the tank, they fire at it from cover. Tank turns around to fire back, easy kills right?. Forge hits it a second time and the tank turns his turret, back, the support fire their weapons, it's now very slow and cannot turn its turret very fast, it remains like this as the hardener runs out.
Forge gun aims at Tank rear because tank cannot speed away nor rotate very fast, Tank is slain, drops 9 gil and a potion.
This could be a very likely story if ewar was added and functioning well within the game. With ewar would come reasons a tanker would like to be by Infantry, if you're stuck in the situation as above and have an Infantry friend, the guys with webs and equipment to make the tank malfunction can be dropped to allow the tank to escape, rather than the Tanker hoping he can solo all the things. Tl;Dr It should only REQUIRE one AV to take out a tank (with tactics) AV teamwork should make killing Tanks easier
You skipped the post, you get a 1 star battle rating and no items.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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Monkey MAC
Lost Millennium
1253
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Posted - 2013.12.18 00:43:00 -
[43] - Quote
Jason Pearson wrote:Monkey MAC wrote:Jason Pearson wrote:No, it should take one person to take down a tank. But it shouldn't be as easy as "LOCKBOOMLOCKBOOM" lol dead tank or "Don't worry guys I'll handle the tank" *chucks 3 Lai Dais and jumps over the burning wreck*.
It should require things like webifiers, emps that freeze weapons, **** like this that makes it hell for the tank, can be done by a single person, can be made easier by a group of people (Like, one guy with webs slowing the guy to a crawl, one guy with something that jams the weapons and one that unloads a forge into the guys rear). Which in turn would give tanks more reason to run with Infantry.
Before we'd get stomped by AV and then told "use teamwork", but honestly unless it was a tank squad (which cost millions of ISK) we couldn't use teamwork, because we were getting battered from a massive distance by all AV, it took a few Lai Dais to kill us before friendly Infantry could even react. Now we can, we can survive longer now, so by promoting teamwork through AV (but not making it a necessity) means Tanks would look to Infantry for support.
I mean imagine a squad of three AVers with the following setup of weapons I'd like to see. Webifier Weapon that when fired (like a laser) can reduce the movment speed of a tank to a slow crawl, stupidly slow. A weapon that can be thrown that like an AV grenade, seeks the target and locks up the turrets of the vehicle, very slow rotation speed, massive overheat when firing weapon and possibly other things, debuff lasts for let's say 10 seconds. A Forge Gunner.
So we're imagining, Tank rolling down the street with not a care in the world, A Forge hits it, Tank immediately pops shield hardeners, looks for target.
Webifier and guy with the turret malfunction equipment sneak up behind the tank, they fire at it from cover. Tank turns around to fire back, easy kills right?. Forge hits it a second time and the tank turns his turret, back, the support fire their weapons, it's now very slow and cannot turn its turret very fast, it remains like this as the hardener runs out.
Forge gun aims at Tank rear because tank cannot speed away nor rotate very fast, Tank is slain, drops 9 gil and a potion.
This could be a very likely story if ewar was added and functioning well within the game. With ewar would come reasons a tanker would like to be by Infantry, if you're stuck in the situation as above and have an Infantry friend, the guys with webs and equipment to make the tank malfunction can be dropped to allow the tank to escape, rather than the Tanker hoping he can solo all the things. Tl;Dr It should only REQUIRE one AV to take out a tank (with tactics) AV teamwork should make killing Tanks easier You skipped the post, you get a 1 star battle rating and no items.
No I read the whole thing! I am retracting that like I gave you!
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
511
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Posted - 2013.12.18 00:50:00 -
[44] - Quote
Jason Pearson wrote:
I mean imagine a squad of three AVers with the following setup of weapons I'd like to see. Webifier Weapon that when fired (like a laser) can reduce the movment speed of a tank to a slow crawl, stupidly slow. A weapon that can be thrown that like an AV grenade, seeks the target and locks up the turrets of the vehicle, very slow rotation speed, massive overheat when firing weapon and possibly other things, debuff lasts for let's say 10 seconds. A Forge Gunner.
I hear ya on the OP AV of the past and agree it was OP.
In the above example you are still drawing 3 v 1 and even still it is more like 3 v 5 if the tanker is running with a full squad of support.
Now if one foot soldier could carry all the above gear and solo a solo driver then sure.
Meh, F2P Lobby Shooter BattleDuty 514
Working as intended.
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Jason Pearson
3510
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Posted - 2013.12.18 00:56:00 -
[45] - Quote
BMSTUBBY wrote:Jason Pearson wrote:
I mean imagine a squad of three AVers with the following setup of weapons I'd like to see. Webifier Weapon that when fired (like a laser) can reduce the movment speed of a tank to a slow crawl, stupidly slow. A weapon that can be thrown that like an AV grenade, seeks the target and locks up the turrets of the vehicle, very slow rotation speed, massive overheat when firing weapon and possibly other things, debuff lasts for let's say 10 seconds. A Forge Gunner.
I hear ya on the OP AV of the past and agree it was OP. In the above example you are still drawing 3 v 1 and even still it is more like 3 v 5 if the tanker is running with a full squad of support. Now if one foot soldier could carry all the above gear and solo a solo driver then sure.
It wasn't an example of 3v1 only, It was aimed at showing what teamwork would achieve, it would be that easy with three people, however I do believe there should be numerous devices, mines that can do the job of a weapon that is focused on slowing a vehicle down for example, place those in a line, tank rolls over one and gets debuffed for 15 seconds. EMP Grenades that mess up someones screen and messes with their turret equipment. etc
One person can do it, it won't be like previous times with AV but it can be done without massive difficulty, just a little prep, good fitting and not being a moron :D
If you have a setup that forces teamwork, people won't enjoy it, but if you have a setup that encourages teamwork, people will adjust and make it be necessary. You'll hear tankers recommending to newbies not to run by themselves and laughing because someone got popped for being a hero, you'll hear AVers talking about how they need to run in groups and telling someone how stupid they are for complaining that they died to a tanker despite following exactly how someone described how to do it, telling them to practice and get good.
The idea of a 3man tank forces teamwork on a tank player, making his playstyle obsolete, his SP meaningless and his enjoyment from the game is taken away unless he goes and makes friends. If you're going to have a 3man Tank, you need to remove the SP required to play in Vehicles, because I wouldn't be happy if I'm spending 20mil SP and require players to use my stuff. And what do I do when I'm up late and my friends are asleep? I won't be playing DUST that's for sure.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
513
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Posted - 2013.12.18 01:03:00 -
[46] - Quote
Jason Pearson wrote:
It wasn't an example of 3v1 only, It was aimed at showing what teamwork would achieve, it would be that easy with three people, however I do believe there should be numerous devices, mines that can do the job of a weapon that is focused on slowing a vehicle down for example, place those in a line, tank rolls over one and gets debuffed for 15 seconds. EMP Grenades that mess up someones screen and messes with their turret equipment. etc
One person can do it, it won't be like previous times with AV but it can be done without massive difficulty, just a little prep, good fitting and not being a moron :D
If you have a setup that forces teamwork, people won't enjoy it, but if you have a setup that encourages teamwork, people will adjust and make it be necessary. You'll hear tankers recommending to newbies not to run by themselves and laughing because someone got popped for being a hero, you'll hear AVers talking about how they need to run in groups and telling someone how stupid they are for complaining that they died to a tanker despite following exactly how someone described how to do it, telling them to practice and get good.
The idea of a 3man tank forces teamwork on a tank player, making his playstyle obsolete, his SP meaningless and his enjoyment from the game is taken away unless he goes and makes friends. If you're going to have a 3man Tank, you need to remove the SP required to play in Vehicles, because I wouldn't be happy if I'm spending 20mil SP and require players to use my stuff. And what do I do when I'm up late and my friends are asleep? I won't be playing DUST that's for sure.
Okay so then why shouldn't it take three persons to run a tank?
one to drive it, one to shoot the gun, one to run mods or ect.....
If it takes team work to take one down why can't it take team work to operate one?
Right now we are forcing AVers to use team work.
Meh, F2P Lobby Shooter BattleDuty 514
Working as intended.
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Jason Pearson
3511
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Posted - 2013.12.18 01:10:00 -
[47] - Quote
BMSTUBBY wrote:
Okay so then why shouldn't it take three persons to run a tank?
one to drive it, one to shoot the gun, one to run mods or ect.....
If it takes team work to take one down why can't it take team work to operate one?
Erm, did you read my post?
As I said, it shouldn't take three people to kill a tank, there should be a range of options, equipment and weapons that allow different things to happen, Stasis mines and Grenades, EMP Grenades, weapons such as a rifle that fires a beam that slows down a vehicle, ones sort of make a visual wave that hits the tank and slows his turrets down, those are just the tip of things we could ask to be added.
For your idea to work, you need to remove SP from vehicles, make them ISK only things, no SP required and make this an Infantry focused game, AV should cost anything other than ISK either, then refund everyones SP back from Vehicles and AV so we can spec back into Infantry.
You cannot make it so a players entire playstyle can only be played when more players are on. I run pretty much only tank, if I had to wait for my friends to get on and let me play, I'd be on for about an hour a week and if it's requiring SP to play like this, you're having a ******* laugh :)
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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Monkey MAC
Lost Millennium
1255
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Posted - 2013.12.18 01:12:00 -
[48] - Quote
BMSTUBBY wrote:Jason Pearson wrote: It wasn't an example of 3v1 only, It was aimed at showing what teamwork would achieve, it would be that easy with three people, however I do believe there should be numerous devices, mines that can do the job of a weapon that is focused on slowing a vehicle down for example, place those in a line, tank rolls over one and gets debuffed for 15 seconds. EMP Grenades that mess up someones screen and messes with their turret equipment. etc
One person can do it, it won't be like previous times with AV but it can be done without massive difficulty, just a little prep, good fitting and not being a moron :D
If you have a setup that forces teamwork, people won't enjoy it, but if you have a setup that encourages teamwork, people will adjust and make it be necessary. You'll hear tankers recommending to newbies not to run by themselves and laughing because someone got popped for being a hero, you'll hear AVers talking about how they need to run in groups and telling someone how stupid they are for complaining that they died to a tanker despite following exactly how someone described how to do it, telling them to practice and get good.
The idea of a 3man tank forces teamwork on a tank player, making his playstyle obsolete, his SP meaningless and his enjoyment from the game is taken away unless he goes and makes friends. If you're going to have a 3man Tank, you need to remove the SP required to play in Vehicles, because I wouldn't be happy if I'm spending 20mil SP and require players to use my stuff. And what do I do when I'm up late and my friends are asleep? I won't be playing DUST that's for sure.
Okay so then why shouldn't it take three persons to run a tank? one to drive it, one to shoot the gun, one to run mods or ect..... If it takes team work to take one down why can't it take team work to operate one? It won't take more than one, if you know, what you are doing!
You could have a commando run, webifier mines, an overcharge weapon and swarms or plc, who could reliably take out a tank, if he knew one was coming, but he would be severly disadvantaged in the infantry v infantry theatre, because of no wait to return infantry fire!
It would be more favourable to run these pieces of equipment between multiple people to make up for the short comings! Just like with tankers it shouldn't be neccesary to run with two gunners, but a blaster tank with 2 rail gunners will be at better advantage than a 1 man blaster!
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Ninja Troll
2
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Posted - 2013.12.18 01:48:00 -
[49] - Quote
I agree. Although the title of your topic made me think you were against AVers. I'm hoping CCP implement an Infantry Only mode or option with no vehicles. Not sure if they've tried it yet.
[Request] Infantry Only Mode or Option - No Vehicles
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Jason Pearson
3514
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Posted - 2013.12.18 01:55:00 -
[50] - Quote
Ninja Troll wrote:I agree. Although the title of your topic made me think you were against AVers. I'm hoping CCP implement an Infantry Only mode or option with no vehicles. Not sure if they've tried it yet.
They haven't tried it, wouldn't be against matches for infantry only if they're just Ambush, Vehicles should be present when it comes to domi and skirm.
King of the Forums // Vehicle Specialist for Hire.
Buffing or Debuffing Vehicles or AV will never fix anything.
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
522
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Posted - 2013.12.18 11:29:00 -
[51] - Quote
Jason Pearson wrote:Ninja Troll wrote:I agree. Although the title of your topic made me think you were against AVers. I'm hoping CCP implement an Infantry Only mode or option with no vehicles. Not sure if they've tried it yet. They haven't tried it, wouldn't be against matches for infantry only if they're just Ambush, Vehicles should be present when it comes to domi and skirm.
TBH I would like to see an infantry only version of all three modes but that would split the player base up way too much IMO.
Ambush needs to be Infantry only though.
Meh, F2P Lobby Shooter BattleDuty 514
Working as intended.
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Salviatino Maiano
Eternal Beings
73
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Posted - 2013.12.18 11:37:00 -
[52] - Quote
True Adamance wrote:BMSTUBBY wrote:It should also take three persons in side the tank in order for the tank to move, aim / fire, and reload its weapon. - Remove one person from the tank and the tank then loses its ability to reload its weapons - Remove two persons from the tank and it loses its ability to fire its weapon - Remove three persons...................well you get the point Team work ^ Ahhhhhh Balance. TL:Don't Care If it takes three AVers to take down a tank it should take three persons to run a tank. Kiss Keep it simple stupid$ Should take 3 people to operate a dropsuit by equivalent logic....if a dropsuit player can kill 3 people it should take 3 people to control that dropsuit.
being obtuse for the sake of being obtuse...... tanks should have a presence on the battlefield, when properly piloted they should be a menace and damn hard to kill. oh look they are. now require at least two players per tank. if six tanks get spammed 12 infantry have to man them balancing out the battle. not 6 tanks and 10 infantry supporting. especially when your not even safe to spawn a tank in your redzone to counter enemy tanks. idk i dont tank or AV, tanks are just ruining matches, after the fifth tank gets called in its game over and time to lolAV from the redline. |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
522
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Posted - 2013.12.18 11:38:00 -
[53] - Quote
Jason Pearson wrote:
Erm, did you read my post?
As I said, it shouldn't take three people to kill a tank, there should be a range of options, equipment and weapons that allow different things to happen, Stasis mines and Grenades, EMP Grenades, weapons such as a rifle that fires a beam that slows down a vehicle, ones sort of make a visual wave that hits the tank and slows his turrets down, those are just the tip of things we could ask to be added.
For your idea to work, you need to remove SP from vehicles, make them ISK only things, no SP required and make this an Infantry focused game, AV should cost anything other than ISK either, then refund everyones SP back from Vehicles and AV so we can spec back into Infantry.
You cannot make it so a players entire playstyle can only be played when more players are on. I run pretty much only tank, if I had to wait for my friends to get on and let me play, I'd be on for about an hour a week and if it's requiring SP to play like this, you're having a ******* laugh :)
I read it.
New toys like you described would be nice however those toys by themselves would only annoy the tank pilots and could be huge SP sinks for little to no gain.
What kind of WP gains are you going to hand out to the guy that just slowed the tank down but did not destroy it?
If it takes CCP removing all SP's from tanks and AV and making them ISK only to balance then so be it. TBH it is not that bad of an idea.
I understand that forcing you to have three persons in your tank is not fare but right now I run Logi and have invested no SP's in either tanks or AV so I am forced to hope that someone on my team is running AV or we are just screwed.
Meh, F2P Lobby Shooter BattleDuty 514
Working as intended.
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bigbad bro
FERAL OUTCASTS.INC
1
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Posted - 2013.12.18 11:45:00 -
[54] - Quote
BMSTUBBY wrote:It should also take three persons in side the tank in order for the tank to move, aim / fire, and reload its weapon. - Remove one person from the tank and the tank then loses its ability to reload its weapons - Remove two persons from the tank and it loses its ability to fire its weapon - Remove three persons...................well you get the point Team work ^ Ahhhhhh Balance. TL:Don't Care If it takes three AVers to take down a tank it should take three persons to run a tank. Kiss Keep it simple stupid$ This is a futuristic game and you guys are making it a Black Ops or even BF, your on planets with future weapons and CCP said once in closed beta there will be 1 man tanks and jets. For now I see 1 man tanks hint hint. So if want to whine at all the vehicle players, do something about it get a real squad and learn war tactics. AMEN!!! |
Monkey MAC
Lost Millennium
1256
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Posted - 2013.12.18 13:01:00 -
[55] - Quote
BMSTUBBY wrote:Jason Pearson wrote:
Erm, did you read my post?
As I said, it shouldn't take three people to kill a tank, there should be a range of options, equipment and weapons that allow different things to happen, Stasis mines and Grenades, EMP Grenades, weapons such as a rifle that fires a beam that slows down a vehicle, ones sort of make a visual wave that hits the tank and slows his turrets down, those are just the tip of things we could ask to be added.
For your idea to work, you need to remove SP from vehicles, make them ISK only things, no SP required and make this an Infantry focused game, AV should cost anything other than ISK either, then refund everyones SP back from Vehicles and AV so we can spec back into Infantry.
You cannot make it so a players entire playstyle can only be played when more players are on. I run pretty much only tank, if I had to wait for my friends to get on and let me play, I'd be on for about an hour a week and if it's requiring SP to play like this, you're having a ******* laugh :)
I read it. New toys like you described would be nice however those toys by themselves would only annoy the tank pilots and could be huge SP sinks for little to no gain. What kind of WP gains are you going to hand out to the guy that just slowed the tank down but did not destroy it? If it takes CCP removing all SP's from tanks and AV and making them ISK only to balance then so be it. TBH it is not that bad of an idea. I understand that forcing you to have three persons in your tank is not fare but right now I run Logi and have invested no SP's in either tanks or AV so I am forced to hope that someone on my team is running AV or we are just screwed and even then lets say it is just on Proto AVer up against two tanks or even just one, the tanks still win 90% of the time. Well unless it is just standard tanker someone like me who has no clue about tanking. By themselves there would be little use, they would be used purely with the intention of destroying the vehicle, as with other support based equipment you earn a 20% commission on all WP earned against the effected target!
Setting up a webifier would serve little use, unless there is some form of AV to capatilise on it! Even if its just a set of proximity explosives!
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Takahiro Kashuken
Red Star. EoN.
1976
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Posted - 2013.12.18 13:17:00 -
[56] - Quote
OP if it takes 3-4 AV'ers to take out 1 tank then either
a) your AV crew is bad and full of idiots
or
b) the tank pilot is damn good
or
c) both
Also in my tank i use teamwork, not in the tank but outside it like a sniper for spotting targets, a friendly tank for backup and support and that makes 3ppl, anyone else in either another tank or infantry to help hack stuff
Bad luck OP i already use teamwork |
Korvin Lomont
United Pwnage Service RISE of LEGION
370
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Posted - 2013.12.18 13:55:00 -
[57] - Quote
Ld Collins wrote:BMSTUBBY wrote:It should also take three persons in side the tank in order for the tank to move, aim / fire, and reload its weapon. - Remove one person from the tank and the tank then loses its ability to reload its weapons - Remove two persons from the tank and it loses its ability to fire its weapon - Remove three persons...................well you get the point Team work ^ Ahhhhhh Balance. TL:Don't Care If it takes three AVers to take down a tank it should take three persons to run a tank. Kiss Keep it simple stupid$ Give tankers triple exp and we have a deal.
Thanks to vehicle Assists you already can get a lot of WP from operating a tank as a team...its not exactly trippled but it is not that far away...
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
277
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Posted - 2013.12.18 13:59:00 -
[58] - Quote
I appreciate the way you're pointing out one of the biggest fallacies in the eterntal AV/Tank debate. It's just a ridiculous premise that leads to a zero-sum game of paralysing entire teams of infantry to deal with 1 or 2 tanks, when it's easier to just summon another tank, thereby changing the dynamic of putting infantry in the periphery and just relying on vehicles completely - hence the tank spam. It seems difficult to understand somehow. |
Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
19
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Posted - 2013.12.18 14:06:00 -
[59] - Quote
Jason Pearson wrote:BMSTUBBY wrote:
Okay so then why shouldn't it take three persons to run a tank?
one to drive it, one to shoot the gun, one to run mods or ect.....
If it takes team work to take one down why can't it take team work to operate one?
Erm, did you read my post? As I said, it shouldn't take three people to kill a tank, there should be a range of options, equipment and weapons that allow different things to happen, Stasis mines and Grenades, EMP Grenades, weapons such as a rifle that fires a beam that slows down a vehicle, ones sort of make a visual wave that hits the tank and slows his turrets down, those are just the tip of things we could ask to be added. For your idea to work, you need to remove SP from vehicles, make them ISK only things, no SP required and make this an Infantry focused game, AV should cost anything other than ISK either, then refund everyones SP back from Vehicles and AV so we can spec back into Infantry. You cannot make it so a players entire playstyle can only be played when more players are on. I run pretty much only tank, if I had to wait for my friends to get on and let me play, I'd be on for about an hour a week and if it's requiring SP to play like this, you're having a ******* laugh :)
But Your forcing AV players through that route currently
If you can't solo vehicles with your SP investment because you don't have other AV friends on then all the SP invested in AV is useless |
Atiim
Living Like Larry Schwag
2218
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Posted - 2013.12.18 14:06:00 -
[60] - Quote
Knight Soiaire wrote:Just because there aren't 3 people inside the HAV, doesn't mean the Pilot isn't using teamwork.
Your squad is much better off outside your HAV, because they can take out AVers that are camped in areas a HAV cant reach. But that pilot isn't forced to, nor will the outcome of his life or WP be affected by using teamwork.
AV on the other hand, requires teamwork to be successful, and without it then there is no possible way to kill a pilot with an IQ greater than 5.
Why must vehicle pilots try to ruin DUST 514 for everyone?
Do they really want to go 60/0 that badly?
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