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281. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
D legendary hero wrote: KING CHECKMATE wrote: @ LEgendary Hero EVEN IF YOU HAVE YOUR FREAKN MOUTH FULL WITH TRUTH, i still think a DPS nerf is unecessary if the changes i proposed get done XD This is why: -WIth all the firing in bursts / m...
- by Korvin Lomont - at 2013.09.12 07:53:00
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282. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: I just feel like saying.. If HMG's are supposed to be low-range, high CQC damage.. Then why has CCP not actually given them the damage to truly be the king of CQC automatic weapons(we all know Shottie is the real ki...
- by Korvin Lomont - at 2013.09.11 11:41:00
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283. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
2-Ton Twenty-One wrote: +1 for a total weapon rebalance across the board. I agree the CCP should do the same for handheld weapons and dropsuits what they plan for vehicles a complete rework to ged rid of the mess we have right now.
- by Korvin Lomont - at 2013.09.11 10:32:00
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284. Role or intend of the Gallente scout - in Feedback/Requests [original thread]
Garth Mandra wrote: I wish they'd left the passive scan sharing in. Not the visual one just the suits one. Then the Gal Scout could be useful. I know the bonus to scanradius is not all that great but at least it the gallente scout had some ...
- by Korvin Lomont - at 2013.09.11 08:28:00
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285. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
D legendary hero wrote: Korvin Lomont the dps on the AScr is actually slightly higher than a milita AR but drastically lower than a GEK. the Ascr is a lvl4 weapon, and it did not receive the 10% buff that weapons after uprising got.
what...
- by Korvin Lomont - at 2013.09.11 08:16:00
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286. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
D legendary hero wrote: BL4CKST4R wrote: The AR doesnt need a damage nerf it needs a range nerf, the AR is supposed to have the HIGH DPS - LOW RANGE so if an AR user can close ground on you, you should consider yourself dead. Lowering its D...
- by Korvin Lomont - at 2013.09.11 07:34:00
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287. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
D legendary hero wrote: When has the AR ever been nerfed? not, TAC i mean full auto. the slight adjustments in damage always kept the AR on top. you sinking your own ship. i mean bro do i really need to list all the guns AR noobs have gotte...
- by Korvin Lomont - at 2013.09.10 18:12:00
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288. 2 Primary Weapon Assault Suit - in Feedback/Requests [original thread]
Monkey MAC wrote: Vesago Ghostcore wrote: Is there any chance a commando type medium suit might ever be in our future? Nope, commando role is heavy for a reason!! Instead of a medium suit I want to see this on a light suit just as the b...
- by Korvin Lomont - at 2013.09.10 12:59:00
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289. Role or intend of the Gallente scout - in Feedback/Requests [original thread]
X7 lion wrote: im a gallente scout & the suit layout dosent make sence at first but once you skill into it for speed hacking and general ninjaness is works well. Well I the ninja aspect makes some sense although you have to put quite som...
- by Korvin Lomont - at 2013.09.09 14:18:00
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290. Better motivation for snipers - in Feedback/Requests [original thread]
I have seen what a good sniper can do. But from my experience in the last 40 or so domination matches there is a growing number of snipers sitting somewhere in the hills doing nothing for the win. In domination there is really no need to have 10 ...
- by Korvin Lomont - at 2013.09.09 14:10:00
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291. Shields - in Feedback/Requests [original thread]
Cosgar wrote: Thurak1 wrote: even with over 1k ehps once i am spotted by a couple people in assault suits i am toast in under 2 seconds. Given the increased kill rate i think ccp should slash the prices of everything used in drop suits by a...
- by Korvin Lomont - at 2013.09.09 12:53:00
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292. Role or intend of the Gallente scout - in Feedback/Requests [original thread]
So I have thought quite some time about the gallente scout and I simply can't find a concept behind his design.IMHO the whole suit concept doesn't make sense. You have a suit with one of the highest shield recharge values (40 HP/s) that has the ...
- by Korvin Lomont - at 2013.09.09 11:38:00
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293. [Request] Assault Rifles & Aim Assist - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: Proficency 4 Assault Scram Rifles w/ 2 Complex Damage mods suck in comparison to even a simple GEK. As soon as it hits armor, it basically stops doing damage. And with Assault players running at least 1 plate - somet...
- by Korvin Lomont - at 2013.09.07 10:07:00
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294. [Request] separate EVE & DUST population at log in - in Feedback/Requests [original thread]
Foley Jones wrote: please? you know the server population at the log in? please separate the player base so i know how many are dusters, i wanna see if the game is growing, or decaying At first these numbers were seperated but then CCP dec...
- by Korvin Lomont - at 2013.09.06 12:08:00
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295. [Feedback] Shared Squad Vision. - in Feedback/Requests [original thread]
General12912 wrote: Oh OK, sounds cool. It would definitely bring more strategy into the game Well they just removed it . Now everyone searches the enemy or uses active scanners. With 1.4 they have REALLY killed the gallente scout. Nerfing ...
- by Korvin Lomont - at 2013.09.06 10:52:00
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296. [Request] Assault Rifles & Aim Assist - in Feedback/Requests [original thread]
Beeeees wrote: Played a couple of rounds, and I gotta say: there were literally not a single mention of a non-AR variant, except for the occasional sniper in the killfeed. You did it CCP. ALL HAIL AR 512 To be fair I see a lot of Lasor r...
- by Korvin Lomont - at 2013.09.06 08:08:00
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297. Active Scanners - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Korvin Lomont wrote: Thor Odinson42 wrote: It would be great for scouts In what way? Scout do not benefit from active scanners more than other suits. Quite the opposite the active scanner totally negletes the role...
- by Korvin Lomont - at 2013.09.05 13:06:00
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298. [Feedback] Aim Assist is Too Strong - in Feedback/Requests [original thread]
Lazy Scumbag wrote: Aim assist was only needed to compensate for the ridiculous strafe speeds. It should be the easiest thing in the world to shoot someone five feet away, but superhuman strafe speed made the aiming feel terrible. I was under t...
- by Korvin Lomont - at 2013.09.05 11:45:00
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299. Active Scanners - in Feedback/Requests [original thread]
Thor Odinson42 wrote: It would be great for scouts In what way? Scout do not benefit from active scanners more than other suits. Quite the opposite the active scanner totally negletes the role of the gallente scout. Any Medium suit with acti...
- by Korvin Lomont - at 2013.09.05 11:35:00
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300. The new aim-assis (Actual Feedback, NOT just QQ) - in Feedback/Requests [original thread]
Zeylon Rho wrote: Worth noting it doesn't seem to impact all weapons. I noticed some aim-assist with ARs (perhaps every shot triggers the aim-assist effect?), but it isn't sufficient to completely correct your aim if you're shooting in the gene...
- by Korvin Lomont - at 2013.09.05 09:27:00
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