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61. Hard counter to Clacks! - in Feedback/Requests [original thread]
1st Lieutenant Tiberius wrote: So keep in mind i have yet to play 1.8 i have only kept up with the forums banter and lovely videos by Cyrius Li Moody and Nakaya Indigene so dont give me too much flak for this idea This is more a response to th...
- by Korvin Lomont - at 2014.03.29 19:35:00
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62. [Suggestion] Increase Breach Shotgun Clip Size to 4 - in Feedback/Requests [original thread]
Mahal Daj wrote: Suggestion if the clip size is left at 2: make the breach variant handle more like an over-and-under shotgun. The two shots can be fired almost simultaneously, while all other downsides (clip size, reload speed, weird handling)...
- by Korvin Lomont - at 2014.03.28 13:17:00
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63. Scout HP Balance - in Feedback/Requests [original thread]
Fizzer94 wrote: BL4CKST4R wrote: 8213 wrote: BL4CKST4R wrote: Or you leave them alone, fix the module balance and buff the Medium suits... you might be nerfing the high HP brick scouts with this but what about the squishy ewar scouts? ...
- by Korvin Lomont - at 2014.03.28 13:13:00
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64. Scout HP Balance - in Feedback/Requests [original thread]
8213 wrote: As of right now, with the talk about possibly nerfing HP for certain Sentinel Dropsuits, I feel this attention should be more shifted towards Scouts. As it stands right now, Scouts do not have balance as far as their pros/cons. Th...
- by Korvin Lomont - at 2014.03.28 13:10:00
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65. CLOAKS SHOULD DECLOAK WHEN... - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: I mean....seriously...what is your argument for being able to take damage and not decloak? I mean, a flux grenade should Disrupt all electrical equipment, right? This shouldn't even be debatable. You take damage, you decloa...
- by Korvin Lomont - at 2014.03.28 13:03:00
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66. CLOAKS SHOULD DECLOAK WHEN... - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Ok...well, let me explain to you guys what happens. I shoot at a guy, he takes damage. Then he cloaks himself. I shoot at him..even flux. He walks behind me and 2 shots me in the back with a shotgun. So, what you guys are...
- by Korvin Lomont - at 2014.03.28 13:00:00
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67. Addressing the Amarr and Caldari Scout Modifier Issue - in Feedback/Requests [original thread]
To be honest I don't see the problem, every one that plays dust for more than a week should know the skill modifiers. They are not exactly a secret. And this is not the first time CCP messed up with skills and prerequisites....
- by Korvin Lomont - at 2014.03.27 13:51:00
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68. [Balance Issue] assault suits vs scouts - in Feedback/Requests [original thread]
Francois Sanchez wrote: Mobius Kaethis wrote: Lets look at this problem by comparing proto suits of the same race. Look at these two fits for the gallente assault and the gallente scout. Both assume that the user has maxed out their skill tr...
- by Korvin Lomont - at 2014.03.27 11:49:00
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69. FLUX GRENADES SHOULD NEGATE CLOAK FILEDS!!!!! - in Feedback/Requests [original thread]
xTheSiLLyRaBBiTx wrote: I almost expected to see this initially, but was completely shocked when it didn't work. Cloak Fields I can safely assume is an active equipment used in battle. As the scanners can be negated by dampener modules, I feel ...
- by Korvin Lomont - at 2014.03.27 09:09:00
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70. Magsec skill don't work (video) - in Feedback/Requests [original thread]
+1 for the effort but I think this should go to the bugs Forum and especially in the known issues thread.
- by Korvin Lomont - at 2014.03.26 14:52:00
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71. caldari dmg mod - in Feedback/Requests [original thread]
Justice Darling wrote: Any chance we can get rig slots to put dmg mod's in being caldari we don't get crap, its dps or tank where Amarr can get both You get speed and tank and super fast regen and still complaining?. Sure your tank is not as...
- by Korvin Lomont - at 2014.03.26 13:38:00
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72. Scout HP - in Feedback/Requests [original thread]
Deluxe Edition wrote: I'm fine with cloak, however with the cal and gal scouts each boasting 700-800hp they are now assault suits with a cloak. Maybe it's time to follow the vehicles and EvE's path for tanking mods and introduce small, medium...
- by Korvin Lomont - at 2014.03.26 11:59:00
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73. [request] Buff scouts fitting ability - in Feedback/Requests [original thread]
Lightning Bolt2 wrote: sure, its nice as a min scout to have all these slots... now I only I could fit any of it, still having to fit the same amount of slots. what we (at least min I know cause I use it) need is more fitting space to fit most ...
- by Korvin Lomont - at 2014.03.26 09:24:00
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74. Assault Rifle - in Feedback/Requests [original thread]
RemingtonBeaver wrote: Were there any range adjustments? Because it doesn't look like the Kali RR is going anywhere with the blanket nerf. I was hoping to see that thing Flaylocked. Nope no changes to inter rifle balance in general. If at ...
- by Korvin Lomont - at 2014.03.24 11:18:00
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75. Assault Rifle - in Feedback/Requests [original thread]
Fizzer94 wrote: Oh. So? This will be the case with all of the rifles. I don't see the issue here. Current AR Damage: 34 1.8 Duvolle Damage: 33 Current CR Damage: 32 1.8 Boundless Damage: 29.7 Current RR Damage: 55 1.8 Kaalakiota: 51.7 Curr...
- by Korvin Lomont - at 2014.03.24 09:04:00
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76. Nerf CR like you nerfed Tac AR - in Feedback/Requests [original thread]
Banjo Robertson wrote: Seriously, now that people can't turbo controller the Tac AR, they are just turbo controllering the CR instead. You do know that the CR has a ROF CAP of 400 as Every burst takes 0.15 secs? So unless you have a modded c...
- by Korvin Lomont - at 2014.03.24 08:58:00
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77. A change to tank weakpoints. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: So basically they'd get bonus resistance on the front, and a resistance penalty everywhere else? EDIT: I hesitate to put too much of a bonus on top. Forge guns on a tower can basically stay up there the whole match sinc...
- by Korvin Lomont - at 2014.03.21 11:37:00
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78. [Feedback] Racial rifle balance by firing type & range vs DPS - in Feedback/Requests [original thread]
CCP simply hates gallente weapons....
- by Korvin Lomont - at 2014.03.21 09:13:00
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79. Melee Weapon Suggestions - in Feedback/Requests [original thread]
Krom Ganesh wrote: https://forums.dust514.com/default.aspx?g=posts&m=1665511#post1665511 Krom Ganesh wrote: CCP should change how they plan to implement melee weapons. If they do intend to release racial knives, the only way for them t...
- by Korvin Lomont - at 2014.03.20 12:46:00
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80. Increase the Biotics skills to give 2% per level instead of 1% per L... - in Feedback/Requests [original thread]
The-Errorist wrote: The Kinetic Catalyzation skill currents gives a 1% efficacy bonus per level for KinCats. I-Shayz-I wrote: Armor plates and shield extenders get an efficacy bonus too, except that it's more noticicable of 2% per level fo...
- by Korvin Lomont - at 2014.03.19 11:38:00
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