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121. Please rename the Assault Rifle to something else - in Feedback/Requests [original thread]
Artificer Ghost wrote: Plasma Rifle would make more sense. :P Some of the dev stated they want to rename it someday and Plasma Rifle is their favorite although my personal favorite is blaster rifle ^^
- by Korvin Lomont - at 2014.02.03 13:28:00
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122. Cloaking + Nova knives - in Feedback/Requests [original thread]
Kh405 L19th wrote: Now that the cloaking device is about to come out, I was thinking that maybe it would be a good idea to allow attacking others with nova knives without deactivating the cloaking device while doing so. This feature would only ...
- by Korvin Lomont - at 2014.02.03 09:57:00
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123. switch logi and cammando on skill trees and tweak their stats - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: Korvin Lomont wrote: I would rather see the commando to be a light frame, making commanods heavy frames never made sense to me... thats what im getting at. it has more in common with an assault suit than it does a heavy...
- by Korvin Lomont - at 2014.02.02 12:11:00
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124. switch logi and cammando on skill trees and tweak their stats - in Feedback/Requests [original thread]
I would rather see the commando to be a light frame, making commanods heavy frames never made sense to me...
- by Korvin Lomont - at 2014.02.02 12:03:00
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125. Prone - in Feedback/Requests [original thread]
Well we definatly need more movement options lke vaulting and going prone, or sneaking around corners firing from cover etc. All his alongside with new animations (why in hell I am still magically sliding ladders up instead of actually climbing?)
- by Korvin Lomont - at 2014.02.02 12:00:00
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126. [CCP] Shotgun love please - in Feedback/Requests [original thread]
The SG need the same love that the HMG got. It need to hit everythig in the target circle, the operation and proficiency skills need to change as well (spread reduction? On a shotgun? Really). The rof increase is at least weird for a high alpha we...
- by Korvin Lomont - at 2014.02.02 11:52:00
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127. Turret Skill, ? - in Feedback/Requests [original thread]
Heavenly Daughter wrote: Dustbunny Durrr wrote: The small turret skill only gives you the ability to fit the turret easier, and to fit a better (read: more damage) turret. The proficiency skill gives you turning speed. Therefore, the profici...
- by Korvin Lomont - at 2014.01.30 15:52:00
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128. [REQUEST] TAC RR Fix - in Feedback/Requests [original thread]
Obodiah Garro wrote: Scoped RR isnt that effective in CQC as CR or AR. When firing throught the scope, its recoil is horrendously bad so if your firing on a target at 50m maybe 2 shots hit and then your wrestling with your aim, something that ...
- by Korvin Lomont - at 2014.01.30 09:59:00
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129. Heavy Sentinels Light Weapons - in Feedback/Requests [original thread]
Shadow Archeus wrote: Korvin Lomont wrote: Dustbunny Durrr wrote: QRT30 wrote: Blood Spades wrote: heavy basics and sentinels can only use heavy weapons and a sidearm. Sometimes I use light weapon as heavy but it's good idea to al...
- by Korvin Lomont - at 2014.01.29 12:12:00
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130. Heavy Sentinels Light Weapons - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: QRT30 wrote: Blood Spades wrote: heavy basics and sentinels can only use heavy weapons and a sidearm. Sometimes I use light weapon as heavy but it's good idea to allow heavies use only heavy weapon +1 Subduing...
- by Korvin Lomont - at 2014.01.29 08:44:00
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131. my maxxed shotgun dies to a RR at pointblank range. - in Feedback/Requests [original thread]
A caldari SG would leave us with just another UP gallente weapon as the caldari SG would clearly outshine the current SG (not a very hard task) just like the RR/ARR outshines any AR
- by Korvin Lomont - at 2014.01.28 16:25:00
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132. [Feedback] The ion pistol is worst in its class - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Comparing the stats of the ion pistol to existing sidearms, this is a weapon of very dubious value. IGÇÖm not comparing it to nova knives, because theyGÇÖre really quite different, but it is horrendously underpowered com...
- by Korvin Lomont - at 2014.01.27 21:43:00
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133. [Request] Make vehicles (very, very) detectable by passive scanning. - in Feedback/Requests [original thread]
Jackof All-Trades wrote: Yeah, passive scanning is a bloody joke. Sad but true...
- by Korvin Lomont - at 2014.01.27 14:28:00
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134. (Request)Can the AR get a rof increase? - in Feedback/Requests [original thread]
Either way would be fine but I would prefere lowerd rof/dps on the other rifles over buffing the AR
- by Korvin Lomont - at 2014.01.27 10:26:00
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135. Tanks to stealthy - in Feedback/Requests [original thread]
Dovallis Martan JenusKoll wrote: They're friggin noisy, can be followed via anyone's map and they light the area up in front of them completely changing the lighting dynamics in an area. The only way they can sneak up on you, is if you're not ...
- by Korvin Lomont - at 2014.01.27 10:23:00
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136. my maxxed shotgun dies to a RR at pointblank range. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: As a Commando with a Rail Rifle, it's not uncommon for me to die against a Scout with a Shotgun. Usually if I notice them before they get too close, I win. If I don't, I lose. That seems fair. Scouts need most time thr...
- by Korvin Lomont - at 2014.01.27 09:33:00
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137. my maxxed shotgun dies to a RR at pointblank range. - in Feedback/Requests [original thread]
Hoover Damn wrote: I hate to say this, but maybe you aren't as good with a shotgun as you think you are? Not really the SG has always lost to rifles in CQC. The RR is just another rifle where it looses. Thats because so many players are afra...
- by Korvin Lomont - at 2014.01.27 09:31:00
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138. [Feedback] Min Scout - CCP, why nova knives, of all things? - in Feedback/Requests [original thread]
After reading templar one the NK bonus should go to the gal scout but based on the weapons origin it should indeed go to the cal scout...
- by Korvin Lomont - at 2014.01.25 17:21:00
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139. Idea: Fixing the AR (Blaster Rifle) - in Feedback/Requests [original thread]
Fizzer94 wrote: Nerf the other rifles instead. The AR was OP even before 1.7, we need to decrease the amount of rifles on the field, they're overwhelming, and quite imbalanced. I have to agree tha the new rifles (including the improves SCR) ...
- by Korvin Lomont - at 2014.01.24 11:42:00
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140. [Request] fix the murder taxi problem - in Feedback/Requests [original thread]
Glitch116 wrote: Goric Rumis wrote: Glitch116 wrote: no vehicle that requires 0 skill 0 sp and 0 isk to use should be able to instantly kill anything period. I have all kinds of problems with this statement, but as a previous responder ...
- by Korvin Lomont - at 2014.01.24 08:53:00
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