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301. [Feedback] Aim Assist is Too Strong - in Feedback/Requests [original thread]
Hmm yes this game needs new players but it also need the vets that were loyal to this game for more than one or nearly two years that have walked through every valley of tears CCP throws up on them. Simply because Dust needs a stable playerbase ...
- by Korvin Lomont - at 2013.09.05 09:25:00
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302. [Request] Can we get legs? - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: Like in most shooters we are flying arms with weapons in Dust. So would it be possible to give us some legs? BTW We don't even have arms when not using wepons or equipment. Evrytime I use a ladder I just magically flyin...
- by Korvin Lomont - at 2013.09.04 12:24:00
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303. [Request] seperate sensitivity slider for ADS - in Feedback/Requests [original thread]
Here you go also this is just a repost of a blue tag. Finding the dev post may take some time
- by Korvin Lomont - at 2013.09.03 13:50:00
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304. [Request] seperate sensitivity slider for ADS - in Feedback/Requests [original thread]
Boxoffire wrote: Primarily for the M/KB. After 1.4 it seems to me like the ADS speed is about twice as fast as normally looking around, without ADS. Would also like to see this in DS3 settings as well. A decrease in turning speed while ADS wou...
- by Korvin Lomont - at 2013.09.03 13:44:00
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305. Bothered by 1.4 loss of passive scan - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: I actually am happy with the loss of enemy shared vision, the active scanner was near useless otherwise. So now CQC scouting becomes much more important and it gives scouts (a not yet rewarding) role near the forward for...
- by Korvin Lomont - at 2013.09.03 12:57:00
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306. [Feedback/Request] Skill effectivness - in Feedback/Requests [original thread]
After reading through these forums for quite a while and reading threads about weapons beeing OP (or not) I came to the conclusion that most times its the skill that makes weapons OP. So everyone is complaining about the AR beeing too accurate an...
- by Korvin Lomont - at 2013.08.30 11:30:00
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307. Tank sniping needs to be immpossible. - in Feedback/Requests [original thread]
Forlorn Destrier wrote: halii oloektan wrote: Tank snipers need a way to be destroyed. Something like if they stay behind the redline for too long they get blown up. There is no real way to kill these fucks, as soon as you do a fraction of ...
- by Korvin Lomont - at 2013.08.29 13:08:00
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308. Logisics - in Feedback/Requests [original thread]
Greasepalms wrote: Fizzer94 wrote: Nope. Logi suits are fine. They can't kill as fast as an assault, but can take a bigger beating, seems balanced to me. The only one that was OP got nerfed anyway. They are balanced. How come they don't ...
- by Korvin Lomont - at 2013.08.29 11:58:00
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309. [REQUEST] PC Embargo - EVE integration for PC - in Feedback/Requests [original thread]
IgniteableAura wrote: I think it would be better off saying the EVE bombardment would have to take place at the same time as the district is getting attacked. If it could get bombarded at any time, it would be a little difficult to counter. Ot...
- by Korvin Lomont - at 2013.08.29 08:13:00
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310. PC is a self-defeating game mode - in Feedback/Requests [original thread]
ZDub 303 wrote: anyways... look it doesn't really matter. I knew I would receive a lot of hostility due to my alliance tag, and I don't really care. I'm not necessarily saying I have all of the answers here, but its well acknowledged that PC is...
- by Korvin Lomont - at 2013.08.29 08:07:00
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311. PETITION: Assault Scrambler rifle at STD level - in Feedback/Requests [original thread]
D legendary hero wrote: armor isnt getting that bigg a buff. and the assault scrambler is pretty decent. its just stupid that i dont have aSTD variant of it. I agree removal of the std variants of most mimic weapons was strange and honestly ...
- by Korvin Lomont - at 2013.08.28 14:15:00
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312. diversity in a wonderful game is dying. how can we fix it? - in Feedback/Requests [original thread]
Well regarding ARs I think once (if ever) CCP gives the GAR the supposed role (and hopefully removes the stupid mimic weapons) more people will skill into something different. And please adjust the starter fits so not everybody has to skill into ...
- by Korvin Lomont - at 2013.08.26 13:37:00
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313. Please Increase the Size of Clone Packs - in Feedback/Requests [original thread]
The way I want to see this is give genulution a homesystem and let us buy as many clones as we wish up to a reasonable treshold (maybe 300) but then calculate distance losses as well as additional cost for traveling distance. Under the current con...
- by Korvin Lomont - at 2013.08.26 12:08:00
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314. [Request] Passive armor repair for all suits - in Feedback/Requests [original thread]
Meeko Fent wrote: Passive Armor Rep is BAD. It makes the usage of Armor Reps obsolete. Why Skill into Armor reps when you don't need them? To get a faster recharge, at the cost of 150 HP? They'd be like Shield Rechargers. Sure probably SOME...
- by Korvin Lomont - at 2013.08.26 11:35:00
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315. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
I think CCP should get rid of the mimic weapons at least unless all racial variants of that weapon are in. They totally messed up with the current versions and variations of weapons. There is no clear characteristic on any of the weapon technolo...
- by Korvin Lomont - at 2013.08.26 10:19:00
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316. Faces - in Feedback/Requests [original thread]
Skihids wrote: Korvin Lomont wrote: At least in the novel templar one his former friends were able to recognize him so I guess your clone would look similar to the person that serves as first source for that clone I read the book and reca...
- by Korvin Lomont - at 2013.08.23 10:46:00
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317. Faces - in Feedback/Requests [original thread]
At least in the novel templar one his former friends were able to recognize him so I guess your clone would look similar to the person that serves as first source for that clone
- by Korvin Lomont - at 2013.08.23 10:27:00
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318. Faces - in Feedback/Requests [original thread]
Skihids wrote: We are all the same clone so we all have the same face. Nope if you had read Templar one you would know thats not the case. Our clones follow the same principle like Capsuleers its just a different technique. So you still need...
- by Korvin Lomont - at 2013.08.23 09:55:00
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319. [Feedback] The problem with the Gallente assault - in Feedback/Requests [original thread]
Cosgar wrote: Change the bonus system altogether because the tagging system is too flawed and blanket bonuses suck for suits that can't take advantage of it: Basic Racial bonus - Stacks with class suits (X bonus per level in basic suit) Class ...
- by Korvin Lomont - at 2013.08.22 08:41:00
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320. [Feedback] The problem with the Gallente assault - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: I partially agree with you, but it's worth noting that the Gallente Assault doesn't actually have more EHP at the prototype level as the extra low slot on the proto gal logi allows it to surpass the tank. It should als...
- by Korvin Lomont - at 2013.08.21 11:02:00
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