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WeapondigitX V7
Planetary Response Organization Test Friends Please Ignore
90
|
Posted - 2013.09.05 00:20:00 -
[31] - Quote
Lightning Bolt2 wrote:WeapondigitX V7 wrote:*ranting saying that everybody needs 100% perfect aim with the AR* nothing to see here, just a COD noob.
OMG I did not say that, I did not post that, seems like someone hacked my account if I posted those words. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
295
|
Posted - 2013.09.05 00:22:00 -
[32] - Quote
i think star wars battle front has a stronger aim assist than whats on this game..
deal with it they have aim assist u have aim assist i kill u any way because i can actually aim even with out aim assist... |
Al the destroyer
The Phoenix Federation
14
|
Posted - 2013.09.05 00:31:00 -
[33] - Quote
CLONE117 wrote:i think star wars battle front has a stronger aim assist than whats on this game..
deal with it they have aim assist u have aim assist i kill u any way because i can actually aim even with out aim assist... Barely the aim assist has changed this game for the worst you may kill me anyway but even you will die more! |
Thurak1
Psygod9
139
|
Posted - 2013.09.05 01:12:00 -
[34] - Quote
Aim assist is so good these days that i found my new favorite fitting is my sentinal with armor mods and a duvol AR. I had an amazing 30-1 streak last night once i switched to this fitting. I am thinking i mgiht switch it up a but and spec into proto sub machine guns and carry a tak duvol as primary and some damage mods for the sidearm. This way up close i use the subs and melt face then when someone is too far away i go to semi sniper mode and can take the heat and dish it out.
Thanks CCP this game is now nearly totally centered on projectile weapons. Laser rilfes are pretty awesome also but i havent spent any points on those at all. Maybe if the BF starts getting dominated by a tank or 2 i will switch out to my forge gun build but as of right now it makes nearly no sense to use anything other than a weapon that takes advantage of aim assist. |
Thurak1
Psygod9
139
|
Posted - 2013.09.05 01:16:00 -
[35] - Quote
WeapondigitX V7 wrote:Lightning Bolt2 wrote:WeapondigitX V7 wrote:*ranting saying that everybody needs 100% perfect aim with the AR* nothing to see here, just a COD noob. COD is the most awesome game ever invented. OMG I did not say that, I did not post that, seems like someone hacked my account if I posted those words. I love purple popsicles. I also love doubble rainbows and sparkles. Its very easy to "hack" a quote in this forum. For example i will modify the "quote" here.
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Jathniel
G I A N T EoN.
822
|
Posted - 2013.09.05 01:39:00 -
[36] - Quote
I'll be Devil's Advocate here.
The aim assist is decent. This does in fact, help players that don't aim that well. Which is good. Aiming in DUST made you VERY sharp. I know I'm not the only one that developed aim in Dust, and then proceeded to go to games like BF3 and absolutely **** face.
At the same time, the aim assist puts everyone on POTENTIALLY equal-footing. So using cover, and being smart on ground movements is actually vital now.
1.3 and before a couple of ace players could just walk side-by-side in the open, and just kill every noob in their path, now those noobs are able to kill them.
By helping everyone's aim, the matches have been more fun. You guys have GOT to admit that much. Getting a team of blueberries, that can actually hold their own, Aim Assist or not... Every match I have done in 1.4 so far, has been amazingly fun, and my faith in this game has been just that much more restored.
So much so, that I am now an EVE player as well. At the time of this writing, I am using EVE's ingame browser on one monitor, and playing DUST on the other....
1.4 was a success, barring some bothersome bugs like not being able to deploy your full squad... and that will be fixed in a few days tops. |
Al the destroyer
The Phoenix Federation
14
|
Posted - 2013.09.05 01:49:00 -
[37] - Quote
Jathniel wrote:I'll be Devil's Advocate here.
The aim assist is decent. This does in fact, help players that don't aim that well. Which is good. Aiming in DUST made you VERY sharp. I know I'm not the only one that developed aim in Dust, and then proceeded to go to games like BF3 and absolutely **** face.
At the same time, the aim assist puts everyone on POTENTIALLY equal-footing. So using cover, and being smart on ground movements is actually vital now.
1.3 and before a couple of ace players could just walk side-by-side in the open, and just kill every noob in their path, now those noobs are able to kill them.
By helping everyone's aim, the matches have been more fun. You guys have GOT to admit that much. Getting a team of blueberries, that can actually hold their own, Aim Assist or not... Every match I have done in 1.4 so far, has been amazingly fun, and my faith in this game has been just that much more restored.
So much so, that I am now an EVE player as well. At the time of this writing, I am using EVE's ingame browser on one monitor, and playing DUST on the other....
1.4 was a success, barring some bothersome bugs like not being able to deploy your full squad... and that will be fixed in a few days tops. I'll agree with you it has made the matches closer. There was just something pure about finally getting my aim down pat before. Now it takes no effort to shoot someone out in the open, before you had to earn it and it felt good! |
Maken Tosch
DUST University Ivy League
3989
|
Posted - 2013.09.05 01:58:00 -
[38] - Quote
Jathniel wrote:I'll be Devil's Advocate here.
The aim assist is decent. This does in fact, help players that don't aim that well. Which is good. Aiming in DUST made you VERY sharp. I know I'm not the only one that developed aim in Dust, and then proceeded to go to games like BF3 and absolutely **** face.
At the same time, the aim assist puts everyone on POTENTIALLY equal-footing. So using cover, and being smart on ground movements is actually vital now.
1.3 and before a couple of ace players could just walk side-by-side in the open, and just kill every noob in their path, now those noobs are able to kill them.
By helping everyone's aim, the matches have been more fun. You guys have GOT to admit that much. Getting a team of blueberries, that can actually hold their own, Aim Assist or not... Every match I have done in 1.4 so far, has been amazingly fun, and my faith in this game has been just that much more restored.
So much so, that I am now an EVE player as well. At the time of this writing, I am using EVE's ingame browser on one monitor, and playing DUST on the other....
1.4 was a success, barring some bothersome bugs like not being able to deploy your full squad... and that will be fixed in a few days tops.
Assuming you are correct, what about us scouts?
I really don't mind the new aim-assist if CCP would have at least introduced the cloaking equipment or at least give the scouts a bonus towards sprint speed outside of the kinetic catalyzers or maybe give the knifers the ability to lunge just like the melee does now. If we had these features now, it's likely that I wouldn't be complaining this much and I would be happy to just stick to hiding as usual (as if I haven't done that already).
But as it stands, without the features I would like to see available, hiding feels... like a prison now. |
Jathniel
G I A N T EoN.
823
|
Posted - 2013.09.05 02:01:00 -
[39] - Quote
Maken Tosch wrote:Jathniel wrote:I'll be Devil's Advocate here.
The aim assist is decent. This does in fact, help players that don't aim that well. Which is good. Aiming in DUST made you VERY sharp. I know I'm not the only one that developed aim in Dust, and then proceeded to go to games like BF3 and absolutely **** face.
At the same time, the aim assist puts everyone on POTENTIALLY equal-footing. So using cover, and being smart on ground movements is actually vital now.
1.3 and before a couple of ace players could just walk side-by-side in the open, and just kill every noob in their path, now those noobs are able to kill them.
By helping everyone's aim, the matches have been more fun. You guys have GOT to admit that much. Getting a team of blueberries, that can actually hold their own, Aim Assist or not... Every match I have done in 1.4 so far, has been amazingly fun, and my faith in this game has been just that much more restored.
So much so, that I am now an EVE player as well. At the time of this writing, I am using EVE's ingame browser on one monitor, and playing DUST on the other....
1.4 was a success, barring some bothersome bugs like not being able to deploy your full squad... and that will be fixed in a few days tops. Assuming you are correct, what about us scouts? I really don't mind the new aim-assist if CCP would have at least introduced the cloaking equipment or at least give the scouts a bonus towards sprint speed outside of the kinetic catalyzers or maybe give the knifers the ability to lunge just like the melee does now. If we had these features now, it's likely that I wouldn't be complaining this much and I would be happy to just stick to hiding as usual (as if I haven't done that already). But as it stands, without the features I would like to see available, hiding feels... like a prison now.
Well, even though the noobs can hit us now. They still haven't developed situational awareness. For sure scouts need their cloaking device.
Used to be hardcore scout myself, I know how rough it is. For now, I think we're going in the right direction. We need to get scouts their bonuses. |
Jathniel
G I A N T EoN.
823
|
Posted - 2013.09.05 02:03:00 -
[40] - Quote
But Grenades sure as hell don't need no aim assist.
They seem like more of a problem since we came to 1.4 |
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Al the destroyer
The Phoenix Federation
14
|
Posted - 2013.09.05 02:12:00 -
[41] - Quote
Jathniel wrote:But Grenades sure as hell don't need no aim assist.
They seem like more of a problem since we came to 1.4 Why not noobs could throw them with better accuracy lol! |
Pseudonym2
The Pyramid Order The Nova Foundry
11
|
Posted - 2013.09.05 02:47:00 -
[42] - Quote
Anectodal evidence isn't worth anything? You've got the majority of the players telling you that they can't run across a road at 100m withouth being insta-killed, but you want a video? I've replaced all my slots with damage and biotics because the only difference health makes is between dying in 0.5 seconds and dying in 0.3 seconds at full sprint, but ya, I'm crying wolf. |
Meeko Fent
Seituoda Taskforce Command Caldari State
797
|
Posted - 2013.09.05 03:05:00 -
[43] - Quote
I'm sorry to say Funkeh Whale, but that's consoles.
as I said on other Aim Assist threads, Consoles are the land of Instant Gratification.
If a FPS doesn't provide it, only the people who play it are the hardcores, which are a dying race in the gaming world.
Either Aim assist is untouched, or people will still say DUST is dying about is low playercount.
Either the Vets are pissed, or the New Guys are Pissed.
Begin fix discussion here
Haven't played DUST 1.4 yet, but considering the amount of complaining that is coming, I would suggest CCP take a look at where Aim Assist is gravitating the aim to, because if what people are saying is true, like how it gets headshots for you, then that needs to be changed.
End Fix discussion
Simply removing it as it makes New Guys able to aim easily, will be the "Final Nail In the coffin" for DUST.
From experience of anything new, get new guys as much as possible. That's all that really counts.
This new aiming I suspect, as it seems only forum warriors are whining, should bring in more guys.
I see a fart load of new guys posting great things about 1.4, so I suppose it Fall cleaning in DUST.
Everything old is new again, and if they don't like it, tell 'em to faq off.
|
Pseudonym2
The Pyramid Order The Nova Foundry
11
|
Posted - 2013.09.05 03:33:00 -
[44] - Quote
Jathniel wrote:I'll be Devil's Advocate here.
The aim assist is decent. This does in fact, help players that don't aim that well. Which is good. Aiming in DUST made you VERY sharp. I know I'm not the only one that developed aim in Dust, and then proceeded to go to games like BF3 and absolutely **** face.
At the same time, the aim assist puts everyone on POTENTIALLY equal-footing. So using cover, and being smart on ground movements is actually vital now.
1.3 and before a couple of ace players could just walk side-by-side in the open, and just kill every noob in their path, now those noobs are able to kill them.
By helping everyone's aim, the matches have been more fun. You guys have GOT to admit that much. Getting a team of blueberries, that can actually hold their own, Aim Assist or not... Every match I have done in 1.4 so far, has been amazingly fun, and my faith in this game has been just that much more restored.
So much so, that I am now an EVE player as well. At the time of this writing, I am using EVE's ingame browser on one monitor, and playing DUST on the other....
1.4 was a success, barring some bothersome bugs like not being able to deploy your full squad... and that will be fixed in a few days tops.
I'll counter you on this one, and I'll be decent about it since you have been. I fully realize that this allows new players to feel equally effective. On the other hand, you've always been able to be at least somewhat effective with full starter gear on assault, if you choose to make effective use of cover. Many people use this tactic to gain money. I'm sure this isn't news to you.
I think the essential point is, you shouldn't be on equal footing with full proto players. That is the only impetus to skill up, and, to some extent, to play the game at all. The current build seems to suggest that, unless you stack them ridiculously, having higher end defense modules means nothing, because under probably half of situations, someone with aim assist will tear you down in less than 1/2 second. At this point, what are all those skill points into dropsuit upgrade skills worth? I'll leave the uselessness of the scan skills for another topic. |
Komodo Jones
Chaotik Serenity
100
|
Posted - 2013.09.05 03:57:00 -
[45] - Quote
Funkmaster Whale wrote:Ferindar wrote:I'm inclined to agree. When the patch hit, I made a new character in the Academy, a heavy with a HMG to try it out. Unless I was facing my foe and got the drop on them, they could destroy my heavy suit in 3/4ths of a clip from a Militia Submachine Gun. Granted, the HMG did work a lot better than pre 1.4, but aiming's just highlight and let it fly.
I'm not going to be logging onto my Sniper until the SP event, but I'll have feedback then about how it helps with my rifle. I do know that I'm really going to hate armor tankers as a sniper.
Sniper rifles do not get aim assist, and they do 110% damage vs armor but only 90% vs shields. Only guns that got aim assist are ARs, SMGs, Scrambler Rifle and Pistol, Laser Rifle, Shotguns, and HMG. Basically every weapon you should spray with (aside from LR AND ScP), which is why people are dying so much faster. Better hot detection and every scrub who's never played an FPS has all-but-perfect aim. They gotta deactivate the aim assist for the shotgun, or at least make it function, a pattern I seem to be getting is that the first shot I fire, when it's directly on target, misses completely, and the second or third fully connect after they start moving away from the redicule, It's basically luck when using the shotgun now, either the pellets go off in all directions or they magically home in on your target? |
General12912
Gallente Marine Corps Dark Taboo
10
|
Posted - 2013.09.05 04:31:00 -
[46] - Quote
Correct me if im wrong, but i do think aim-assist has always been in the game. I find it funny that people are just now noticing it. People are mad cuz the improved hit feature. So this is how stupid it is, instead of requesting the new hit feature be removed, they request to get rid of the auto aim instead that has been on dust for ages.... Every good shooter has aim-assist for people who are bad at controlling the joystick that moves the recticals. Just get over it people. You get killed more often, but at the same time, you can get kills more often too. |
Buster Friently
Rosen Association
1658
|
Posted - 2013.09.05 04:41:00 -
[47] - Quote
General12912 wrote:Correct me if im wrong, but i do think aim-assist has always been in the game. I find it funny that people are just now noticing it. People are mad cuz the improved hit feature. So this is how stupid it is, instead of requesting the new hit feature be removed, they request to get rid of the auto aim instead that has been on dust for ages.... Every good shooter has aim-assist for people who are bad at controlling the joystick that moves the recticals. Just get over it people. You get killed more often, but at the same time, you can get kills more often too.
Only if you're using hitscan weapons, which freaky shouldn't even be in the game.
Hail AR 514. |
LCB Holdings
Expert Intervention Caldari State
15
|
Posted - 2013.09.05 05:08:00 -
[48] - Quote
In order for Dust to appeal to a broader market segment it must ease the aiming on new players which is the blood of a game, the day a game stops capturing the eye of new players it will die.
I guess aim assist makes the controller user more competitive against the kb/m overlord, although controller players get a feeling of how easy is to kill people with kb/m the movement with kb/m is far supreme.
The days when playes were running towards a mob of 5+ people speed tanking ( having a movement speed of 9.0+ moving the stick from right to left and taking cover every now and then), firing your weapon while not taking cover hoping the bad aiming mechanics will do the job and putting your bet on the latency are gone... for now.
|
Jack McReady
DUST University Ivy League
427
|
Posted - 2013.09.05 08:29:00 -
[49] - Quote
actually the way that aim assist works only benefits those players that fail doing several things at once and have zero awareness. as soon as you touch your stick it ceases to assist you and it is not deadly accurate, if you rely on it you will miss almost all shosts against a strafing target unless he sits right infront of you. |
Jathniel
G I A N T EoN.
825
|
Posted - 2013.09.05 08:58:00 -
[50] - Quote
The aim assist has had a very positive effect against pub-stomping.
Anything that destroys the monotony of one team totally dominating or being dominated by another is a +1 in my book.
The Aim Assist stays. Our new players will finalyl stay now.
EDIT: As a scrambler rifle user, I would like to point out that the improved cooldown on the scrambler rifle is VERY nice, but with the aim assist you open the chance of it becoming a FOTM weapon.
I recommend CCP increase the cooldown time for the scrambler rifle just a smidge. Put it somewhere between where it is now, and it's 1.3 cooldown.
We can't have the scrambler rifle turning into the TAR, because of the aim assist.
The aim assist is good, the scrambler rifle is good too, but the aim assist WITH the scrambler rifle's new cooldown is a potential recipe for disaster.
Adjust the cooldown. |
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Korvin Lomont
United Pwnage Service RISE of LEGION
124
|
Posted - 2013.09.05 09:25:00 -
[51] - Quote
Hmm yes this game needs new players but it also need the vets that were loyal to this game for more than one or nearly two years that have walked through every valley of tears CCP throws up on them.
Simply because Dust needs a stable playerbase and I highly doubt that the random newberry will stay loyal to this game once a new shiny console shooter/game comes out.
At the moment Dust lives from the hopes the vets have what Dust may become one day not so much from a great gaming experience as more of half of the contend is still not there.
So I am really unsure if the steps CCP has made with 1.4 are going in the right direction regarding longevity of that game.
|
Funkmaster Whale
One Man Orbital
472
|
Posted - 2013.09.05 10:52:00 -
[52] - Quote
General12912 wrote:Correct me if im wrong, but i do think aim-assist has always been in the game. I find it funny that people are just now noticing it. People are mad cuz the improved hit feature. So this is how stupid it is, instead of requesting the new hit feature be removed, they request to get rid of the auto aim instead that has been on dust for ages.... Every good shooter has aim-assist for people who are bad at controlling the joystick that moves the recticals. Just get over it people. You get killed more often, but at the same time, you can get kills more often too. Aim assist has always been in but only recently have they added the new "magnetism" feature. Look, I'm not asking they get rid of aim assist completely, only tune down the strength of the magnetism. At no point should the game do the aiming for you.
Take this for example: grab a laser and aim down your sights on a target and continue firing. Completely disregard the right joystick as soon as you are on target and watch just how much the game will gravitate your reticle towards the target. Most people are saying they don't notice it because they're probably still fighting the assist. If you take a moment and realize how strong it is you'll start to realize you don't have to do much of aiming besides pointing the initial crosshairs at the target. This is completely bogus. Why does the game have to compensate for a player's inability to track a target?
This is the major reason scouts and speed tankers are complaining because their agility is worthless now. The game has turned into a battle of stats: DPS, tank, and who got the first shot. Yeah, skill still factors into positioning and tactics, blah blah, but the core element of the FPS, aiming your gun and shooting at a target is being automated. It doesn't need to be removed, but certainly it's strength needs to be reduced. |
Lazy Scumbag
The Unholy Legion Of DarkStar DARKSTAR ARMY
41
|
Posted - 2013.09.05 11:26:00 -
[53] - Quote
Aim assist was only needed to compensate for the ridiculous strafe speeds. It should be the easiest thing in the world to shoot someone five feet away, but superhuman strafe speed made the aiming feel terrible. I was under the impression that hit detection was the problem.
|
Korvin Lomont
United Pwnage Service RISE of LEGION
129
|
Posted - 2013.09.05 11:45:00 -
[54] - Quote
Lazy Scumbag wrote:Aim assist was only needed to compensate for the ridiculous strafe speeds. It should be the easiest thing in the world to shoot someone five feet away, but superhuman strafe speed made the aiming feel terrible. I was under the impression that hit detection was the problem.
I agree CCP REALLY should stop to completely screw balance over with every patch. Right now they improved hit detection and reduced strafe speed that alone should have vastly improved aiming and hitting in combination with the control adjustments they made.
But They decided to go even further implementing a really strong aim assist and I just get the feeling they have gone a bit too far with that. |
Funkmaster Whale
One Man Orbital
473
|
Posted - 2013.09.05 11:48:00 -
[55] - Quote
Lazy Scumbag wrote:Aim assist was only needed to compensate for the ridiculous strafe speeds. It should be the easiest thing in the world to shoot someone five feet away, but superhuman strafe speed made the aiming feel terrible. I was under the impression that hit detection was the problem.
Hit detection was a problem, but a lot of those issues were resolved. Combine that with the fact that everyone all of a sudden hz great aim means people getting killed way faster than before. Hit detection fixes alone should have been enough of an impact, but CCP went one step further. And now everyone complains ARs and SMGs and what have you are OP. They haven't changed. Players suddenly being able to land 95-100% of their shots, even if you suck at aiming, is what makes it seem OP. An FPS game should not have to hold the player's hand at every turn to make him or her competitive, especially in a CCP game where everyone claims "HTFU".
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Al the destroyer
The Phoenix Federation
14
|
Posted - 2013.09.05 11:55:00 -
[56] - Quote
Funkmaster Whale wrote:General12912 wrote:Correct me if im wrong, but i do think aim-assist has always been in the game. I find it funny that people are just now noticing it. People are mad cuz the improved hit feature. So this is how stupid it is, instead of requesting the new hit feature be removed, they request to get rid of the auto aim instead that has been on dust for ages.... Every good shooter has aim-assist for people who are bad at controlling the joystick that moves the recticals. Just get over it people. You get killed more often, but at the same time, you can get kills more often too. Aim assist has always been in but only recently have they added the new "magnetism" feature. Look, I'm not asking they get rid of aim assist completely, only tune down the strength of the magnetism. At no point should the game do the aiming for you. Take this for example: grab a laser and aim down your sights on a target and continue firing. Completely disregard the right joystick as soon as you are on target and watch just how much the game will gravitate your reticle towards the target. Most people are saying they don't notice it because they're probably still fighting the assist. If you take a moment and realize how strong it is you'll start to realize you don't have to do much of aiming besides pointing the initial crosshairs at the target. This is completely bogus. Why does the game have to compensate for a player's inability to track a target? This is the major reason scouts and speed tankers are complaining because their agility is worthless now. The game has turned into a battle of stats: DPS, tank, and who got the first shot. Yeah, skill still factors into positioning and tactics, blah blah, but the core element of the FPS, aiming your gun and shooting at a target is being automated. It doesn't need to be removed, but certainly it's strength needs to be reduced. I agree totally lolthe aim assist should only slow you down when you are at the target it should not aim for you!!!! |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
11
|
Posted - 2013.09.05 15:26:00 -
[57] - Quote
Jathniel wrote:I'll be Devil's Advocate here. The aim assist is decent. This does in fact, help players that don't aim that well. Which is good. At the same time, the aim assist puts everyone on POTENTIALLY equal-footing. So using cover, and being smart on ground movements is actually vital now. 1.3 and before a couple of ace players could just walk side-by-side in the open, and just kill every noob in their path, now those noobs are able to kill them. By helping everyone's aim, the matches have been more fun. You guys have GOT to admit that much. Getting a team of blueberries, that can actually hold their own, Aim Assist or not...
Every match I have done in 1.4 so far, has been amazingly fun, and my faith in this game has been just that much more restored. So much so, that I am now an EVE player as well. At the time of this writing, I am using EVE's ingame browser on one monitor, and playing DUST on the other.... 1.4 was a success, barring some bothersome bugs like not being able to deploy your full squad... and that will be fixed in a few days tops.
(Jathniel, Bravo. And you havn't been DevilsAdvocate... you've been "DemoCraticate") As I said in my previous post, WHAT A GREAT TOPIC to DEBATE. And congrats to everyone who has posted here courteously and with class (pro or con my view). There are too many of you to name you all, but more than just Jathniel expressed great POVs in this thread.
I have played with the new "aim assist" for the past 24 hours (STILL too short a time to pass a strong judgment, in my opinion, but ok). Observations are correct that it is NOT an across-the-board helper; that it is not ABSURDLY easy to make kills (except for the already superior marksmen); that is easily rendered no-help-at-all (by rough controller thumbers); and it's INITIAL effects are surpising:
--Newberrys feel more confident about struggling through their first hours in this game.
--Some players who think of ourselves as respectable VETS, are realizing we so exploited our talent as the faster gun that for months we've left ourselves poor at utilizing cover, situation-awareness, and helpful use of the random friendlies around us.
--Some players who think of themselves as respectable VETS, are realizing they are really just run-n-gunners (or the famous pogo-stick jumpers)...and the new "assist" is a threat to both classic FPS-owning techniques.
--This player saw a ZERO drop in her own deaths, an considerable boost in Assisted Kills, a minor rise in direct kills, AND AN IMMENSE increase in FUN!
I can't count the number of times I was able to avoid the new 1.4 assisted enemy fire simply by slipping behind the cover I am accustomed to using. It required more alertness and response, but I wasn't losing clones any more than previously.
I can't count the number of times I was able to tactically SUPPRESS a distance enemy with my 1.4 aim assist (which was exactly what was required to buy my friendlies a couple of seconds they need to safe dash to the null point).
I can't count the number of times I was miraculously resussed at the last possible second by a random friendly because his buddies could confidently give him covering fire long enough to nano-inject me while under a hailstorm of enemy rounds...(normally I would bleed out because friends dare not expose themselves trying to reach me). (I try to keep in mind, some of those friendlies may have been just 16 years old...so God Bless their heroism!!)
Last night was challenging and FUN, just by making everyone a little more equally confident that they could do something.
CCP very early on expressed, their purpose of the Dropsuit and its dynamics was to give a player just enough confidence that he's willing to take a little more risk under fire on the battlefield (this is a counterbalance to our fear of losing ISK and assets during deaths). I suggest we accept the 1.4 aiming assist as an appropriately dynamic of Dropsuit warfare... hard to get used to, not at all like a classic FPS assister, but VERY in keeping with Dust's constantly shifting weapon-vs-skill powerplay, and like Jathniel suggested, MORE INVITING and RE-INSPIRING THAN ALL GET OUT! |
Dominus Fatali
Nox Aeterna Security
117
|
Posted - 2013.09.05 21:34:00 -
[58] - Quote
Maken Tosch wrote:Jathniel wrote:I'll be Devil's Advocate here.
The aim assist is decent. This does in fact, help players that don't aim that well. Which is good. Aiming in DUST made you VERY sharp. I know I'm not the only one that developed aim in Dust, and then proceeded to go to games like BF3 and absolutely **** face.
At the same time, the aim assist puts everyone on POTENTIALLY equal-footing. So using cover, and being smart on ground movements is actually vital now.
1.3 and before a couple of ace players could just walk side-by-side in the open, and just kill every noob in their path, now those noobs are able to kill them.
By helping everyone's aim, the matches have been more fun. You guys have GOT to admit that much. Getting a team of blueberries, that can actually hold their own, Aim Assist or not... Every match I have done in 1.4 so far, has been amazingly fun, and my faith in this game has been just that much more restored.
So much so, that I am now an EVE player as well. At the time of this writing, I am using EVE's ingame browser on one monitor, and playing DUST on the other....
1.4 was a success, barring some bothersome bugs like not being able to deploy your full squad... and that will be fixed in a few days tops. Assuming you are correct, what about us scouts? I really don't mind the new aim-assist if CCP would have at least introduced the cloaking equipment or at least give the scouts a bonus towards sprint speed outside of the kinetic catalyzers or maybe give the knifers the ability to lunge just like the melee does now. If we had these features now, it's likely that I wouldn't be complaining this much and I would be happy to just stick to hiding as usual (as if I haven't done that already). But as it stands, without the features I would like to see available, hiding feels... like a prison now. Call me crazy, but I am a firm believer in scout balanced achieved through the alteration of stats, as opposed to the addition of a deus ex machina such as cloaking. Increase scan range, buff speed and stamina, get rid of stamina regen delay, scaled melee rate, different stamina usage for jumping based on suit type. These would all be significantly easier (I think) to implement than cloaking, and would, in my opinion, put scouts on a more even playing field. |
Funkmaster Whale
Inner.H3LL
484
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Posted - 2013.09.06 05:40:00 -
[59] - Quote
There's been some really good discussion here so I'm going to try and keep this thread alive. Shameless bump. |
Dominus Fatali
Nox Aeterna Security
124
|
Posted - 2013.09.06 20:32:00 -
[60] - Quote
Funkmaster Whale wrote:There's been some really good discussion here so I'm going to try and keep this thread alive. Shameless bump. Inner.Hell corp? As opposed to Outer.Heaven? |
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