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21. Gal scout and cloak nerf was pointless - in Feedback/Requests [original thread]
CCP Logibro wrote: I literally just stood up and said to myself "Why didn't I think of that?!" /facepalm (Apologies to anyone that actually did suggest it earlier that we may have missed.) I'll have a chat with CCP Ratatti and we can some num...
- by Korvin Lomont - at 2014.06.04 23:05:00
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22. [Feedback] Shotgun - in Feedback/Requests [original thread]
The only thing I want to be changed on the SG is the operation skill. Spread reduction IMHO makes really NO sense on a SG and this would move the SG further in the CQC corner...
- by Korvin Lomont - at 2014.06.04 10:26:00
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23. CCP Rattati's View On The Redline - in Feedback/Requests [original thread]
CCP Rattati wrote: Honestly, I don't know what exactly can be done, so take this with a grain of salt. I would just want to not grant WP and kills instigating from within the redline. It could still be a safe haven to flee into or rearrange for...
- by Korvin Lomont - at 2014.06.04 10:20:00
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24. PLC numbers still too low ( math inside including spreadsheet ) - in Feedback/Requests [original thread]
AmlSeb wrote: The major problem with the plasma cannon is its low travel speed and thus steep trajectory. If you-¦d buff its speed by 50% and decrease its drop by half it would be a lot more useful especially against dropships. I noticed that i...
- by Korvin Lomont - at 2014.06.04 10:16:00
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25. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Ares 514 wrote: Exactly. The only viable fit I see now is tanking. I'll miss my old suits but they're all broken with these changes to dampening and my racial bonus changes. I expect the majority of scouts will be forced to this, especially in...
- by Korvin Lomont - at 2014.06.04 10:13:00
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26. [Suggestion] Sidearm only Scouts? - in Feedback/Requests [original thread]
CCP Rattati wrote: I think the inherent strength of DUST 514 is the fitting freedom and I don't like hardcoding these choices. However, because it is hard to create weapons for classes like the Assault, without making them equally good for Scou...
- by Korvin Lomont - at 2014.06.04 10:04:00
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27. [Suggestion] Sidearm only Scouts? - in Feedback/Requests [original thread]
MINA Longstrike wrote: Korvin Lomont wrote: JP Acuna wrote: I'd be ok with this, but the Shotgun should remain a light weapon. This would mean: 1.- The scout playstyle will be for scouting, eWar, squad intel, etc... as it always should ...
- by Korvin Lomont - at 2014.06.03 11:19:00
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28. [Suggestion] Sidearm only Scouts? - in Feedback/Requests [original thread]
JP Acuna wrote: I'd be ok with this, but the Shotgun should remain a light weapon. This would mean: 1.- The scout playstyle will be for scouting, eWar, squad intel, etc... as it always should have been. 2.- The Shotgun becomes a viable weapon...
- by Korvin Lomont - at 2014.06.03 10:00:00
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29. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Argetlam Thorson wrote: emtbraincase wrote: My $0.02 would be to make plates slow down a suit more when stacked on lighter fittings (meaning real-world implications to encumbrance). A scout with 3-4 plates should actually move slower than a ...
- by Korvin Lomont - at 2014.06.02 23:47:00
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30. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Ares 514 wrote: Korvin Lomont wrote: Ares 514 wrote: Korvin Lomont wrote: voidfaction wrote: Gal range bonus needs removed completely. not that it will make much of a difference. I have been Gal scout since open beta. Will be Gal s...
- by Korvin Lomont - at 2014.06.02 23:40:00
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31. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
Ares 514 wrote: Korvin Lomont wrote: voidfaction wrote: Gal range bonus needs removed completely. not that it will make much of a difference. I have been Gal scout since open beta. Will be Gal scout when they shut the servers down. I ...
- by Korvin Lomont - at 2014.06.02 17:30:00
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32. [Not Up For Debate] Nerf Basic & Adv Remote Explosive Damage - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: Alena Ventrallis wrote: Damage needs to increase at the adva Ced and proto tiers. Remotes take planning to use, and reward risky play styles to use. it takes no skill at all. just run up to a heavy, instaki...
- by Korvin Lomont - at 2014.06.02 15:05:00
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33. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
voidfaction wrote: Gal range bonus needs removed completely. not that it will make much of a difference. I have been Gal scout since open beta. Will be Gal scout when they shut the servers down. I agree i have never been a big fan of the sc...
- by Korvin Lomont - at 2014.06.02 14:58:00
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34. [Suggestion] On Tweaking Cloak - in Feedback/Requests [original thread]
CCP Rattati wrote: Can we get more feedback on the cloak? And maybe specifically on the racial roles. Right now the meta is bricktanked or undetectable Gallente Scouts which is a little concerning. Honestly Its hard to believe, I still encou...
- by Korvin Lomont - at 2014.05.19 08:08:00
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35. When Pilot suits are released... - in Feedback/Requests [original thread]
Gaelon Thrace wrote: Please use the Valkyrie design. I would love to have THIS sort of design on all dropsuits...its really cool
- by Korvin Lomont - at 2014.04.30 13:13:00
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36. Duel wield - in Feedback/Requests [original thread]
Duel wielding would make sense for sidearms (on any suit) as soon as bot slots a filled with a sidearm. There should be of course a penalty to reload speed :) and maybe to accuracy as well. But for Light Weapons: NO Heavy Weapons: NO Just make ...
- by Korvin Lomont - at 2014.04.30 10:19:00
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37. Proposed Ideas to Improve Planetary Conquest - in Feedback/Requests [original thread]
TechMechMeds wrote: Sounds good but you know as well as the next man that PC is done. You'd have to be a proper idiot to want to grind for months just to either get everything taken off you anyway or blue up. Trust me, the end game in dust is t...
- by Korvin Lomont - at 2014.04.30 08:50:00
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38. Shields and Armour - Addressing the disparity. - in Feedback/Requests [original thread]
Monkey MAC wrote: Korvin Lomont wrote: Monkey MAC wrote: RINON114 wrote: It sounds like a good idea, assuming that there is a problem in the first place. - Armour has a much higher HP pool than shields. - Shields regen MUCH faster. ...
- by Korvin Lomont - at 2014.04.30 08:22:00
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39. Shields and Armour - Addressing the disparity. - in Feedback/Requests [original thread]
Monkey MAC wrote: RINON114 wrote: It sounds like a good idea, assuming that there is a problem in the first place. - Armour has a much higher HP pool than shields. - Shields regen MUCH faster. If you want we can give shield extenders and ...
- by Korvin Lomont - at 2014.04.29 13:45:00
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40. Suggestion: Aegis Shield Extender - in Feedback/Requests [original thread]
Asha Starwind wrote: Denn Maell wrote: Penalty should be two pronged, recharge rate penalty coupled with profile penalty. Bigger shield field, more easily tracked. If you want a higher recharge penalty then we'll talk about reducing recharg...
- by Korvin Lomont - at 2014.04.29 13:26:00
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