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161. [Suggestion] Min Logi changes - in Feedback/Requests [original thread]
Killar-12 wrote: toss the Hacking to Min scouts, they need it. would better fit on the gal scout...(codebreakers seem to be gallente tech), I would prefere a bonus to RE's for the min scout... The hacking bonus doesn't made sense to me at a...
- by Korvin Lomont - at 2014.01.10 13:03:00
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162. [Feedback] Scout bonuses gleaned off of SiSi - in Feedback/Requests [original thread]
Hmm about the scout bonusses I am not totally sure theiy are crap. - First on IRC there were some hints on dropsuit changes as well (these can not be seen on SiSi) - Second noone really knows how cloaking will work so maybe the two cloaking relev...
- by Korvin Lomont - at 2014.01.09 09:17:00
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163. Rail rifles...Good or Evil? - in Feedback/Requests [original thread]
Soraya Xel wrote: The rail rifle is crippling in the short range. Anyone with anything short of a sniper rifle is going to tear me up at close range. Maybe I'm worse at it then other people because keyboard users don't get autoaim, but I though...
- by Korvin Lomont - at 2014.01.08 12:24:00
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164. CCP don't forget... - in Feedback/Requests [original thread]
BL4CKST4R wrote: Regardless of what you choose to do with the suit bonuses don't forget that. 1) Scouts are still terribad. 2) Logistics G/1 has less slots than Logistics C/1. 3) The only Tank/Gank suit should be a heavy, that doesn't seem to...
- by Korvin Lomont - at 2014.01.08 12:22:00
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165. Support/logibro Request - in Feedback/Requests [original thread]
Dj grammer wrote: Korvin Lomont wrote: deepfried salad gilliam wrote: it will most likely be a change in pg/cpu and bonus the 5hps (at lvl5) is op Well the 5HP/sec is a nice addition but far from being OP it is roughly a advanced armor...
- by Korvin Lomont - at 2014.01.07 10:24:00
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166. Support/logibro Request - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: it will most likely be a change in pg/cpu and bonus the 5hps (at lvl5) is op Well the 5HP/sec is a nice addition but far from beeing OP it is roughly a advanced armor repper on max skills. And Assaulst get roug...
- by Korvin Lomont - at 2014.01.07 08:58:00
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167. Sniping through hills - in Feedback/Requests [original thread]
FarQue FromAfar wrote: Korvin Lomont wrote: Ulysses Knapse wrote: You can blame poor rendering for that. Terrain is physically different from what it actually looks like, and the farther away you are the more this disparity grows. At snip...
- by Korvin Lomont - at 2014.01.06 16:57:00
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168. Sniping through hills - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Korvin Lomont wrote: Ulysses Knapse wrote: You can blame poor rendering for that. Terrain is physically different from what it actually looks like, and the farther away you are the more this disparity grows. At snipi...
- by Korvin Lomont - at 2014.01.06 12:33:00
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169. Simple (assumed) updates for infantry prior to 1.8? - in Feedback/Requests [original thread]
castba wrote: So I was thinking of a couple of tweaks that could possibly increase the variety on the battlefield, that would not be overly difficult for CCP to change (simple item values in a "hotfix") and wouldn't (shouldn't?) break the game....
- by Korvin Lomont - at 2014.01.06 11:01:00
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170. Sniping through hills - in Feedback/Requests [original thread]
Ulysses Knapse wrote: You can blame poor rendering for that. Terrain is physically different from what it actually looks like, and the farther away you are the more this disparity grows. At sniping range, it's already vastly different, renderin...
- by Korvin Lomont - at 2014.01.06 10:55:00
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171. Sniping through hills - in Feedback/Requests [original thread]
Kharga Lum wrote: This is still a problem. Hit a sniper once and he retreats behind a hill just enough that I can no longer see or engage them. My bullets hit the hill. They can shoot through it and engage me. Not only hills this can happen ...
- by Korvin Lomont - at 2014.01.06 09:05:00
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172. So, can we have enter/exit animations for vehicles now? - in Feedback/Requests [original thread]
Apart from the obvious reason I am all for new and more animations
- by Korvin Lomont - at 2014.01.02 22:30:00
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173. Please make the assault mk.0 a viable ******* suit - in Feedback/Requests [original thread]
shaman oga wrote: I would like the same slot layout of a ck.0, i don't understand why 2 different suit can't have the same slot layout. 5 modules on a side are viable only for logis, they have cpu/pg to sustain them. I think they should swit...
- by Korvin Lomont - at 2014.01.02 13:32:00
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174. Please make the assault mk.0 a viable ******* suit - in Feedback/Requests [original thread]
Drapedup Drippedout wrote: Korvin Lomont wrote: Actually I like the min Med suits. They are faster, have more CPU/PG (at least compared to gal/cal) the slot layout ist quite interesting although I would expect this rather on a cal suit. I o...
- by Korvin Lomont - at 2014.01.02 13:31:00
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175. If I may weigh in on tanks... - in Feedback/Requests [original thread]
Talos Vagheitan wrote: There's an old saying. "Those with the least knowledge tend to have the strongest opinions." That was proven on day 1 of 1.7 - Tanks were changed in a bag way, and we were hit by a tsunami of tears. Still are. To be hon...
- by Korvin Lomont - at 2014.01.02 13:19:00
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176. Please make the assault mk.0 a viable ******* suit - in Feedback/Requests [original thread]
Actually I like the min Med suits. They are faster, have more CPU/PG (at least compared to gal/cal) the slot layout ist quite interesting although I would expect this rather on a cal suit. I only use the advanced basic min medium suit and I like ...
- by Korvin Lomont - at 2014.01.01 13:07:00
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177. [Request] Vehicle-to-Vehicle Lock-on Missiles - in Feedback/Requests [original thread]
jerrmy12 kahoalii wrote: Talos Vagheitan wrote: I'd like to see a lock-on type weapon which could equipped by vehicles. Similar to, or perhaps a larger version of the swarm launcher, but vehicle mounted. In the case of a dropship, it would ...
- by Korvin Lomont - at 2013.12.28 15:21:00
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178. a few possibilities to make infantry fun again - in Feedback/Requests [original thread]
Alam Storm wrote: im not a tanker but even i am getting tired of people b*tching about tanks in the forums tanks used to be very easy to take out people where wasting between 600k to 1.5mil on tanks for someone with a 7k weapon to take them o...
- by Korvin Lomont - at 2013.12.28 13:43:00
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179. This is very familiar? - in Feedback/Requests [original thread]
Tonka Legacy wrote: When will people be happy. First tanks are to easy to destroy so they complained, now they are too hard to destroy so they still complain. Don't expect it to become perfect. sure tanks now own 90% of battles, stay out of the...
- by Korvin Lomont - at 2013.12.26 10:46:00
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180. The Caldari Logistics suit - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Again, reducing proto's low slots by 1 (because proto CalLogis where the problem) and buff CPU on all models. Caldari have the highest CPU out of everyone, save on their logistics suit, where they are the lowest. And the...
- by Korvin Lomont - at 2013.12.20 12:48:00
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