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41. [Request] Inhibitor field grenade - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Inspired by this , unlike what is described the linked thread, I want a mainly anti-infantry grenade that effects all handdeld weapons. Effect: Temporarily disables currently held infantry weapons (your backup wea...
- by Korvin Lomont - at 2014.04.29 10:43:00
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42. Passive Armour reps for all suits - in Feedback/Requests [original thread]
Django Quik wrote: This again? Really? Just no. So bored of shooting down the same old suggestions every few days. If you want reps, add a repper. If you want innate reps, run the repping race (gallente). This
- by Korvin Lomont - at 2014.04.29 10:39:00
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43. Fix For Dropsuit Role Overlap - in Feedback/Requests [original thread]
ARF 1049 wrote: Since everyone complains about scouts tanking it just pisses me off but if they are gonna complain so much buff ferroscale a bit and make the CPU and PG the same as there normal counterparts. then make scouts only able to run fe...
- by Korvin Lomont - at 2014.04.25 12:13:00
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44. no kill or full WP for shooting RE on lavs that kills driver - in Feedback/Requests [original thread]
akira 1999 wrote: not sure if this is the right place.. if not and a dev sees this can you toss it in the right forum board noticed that when I am tanking and someone is trying to bomb truck me and I shoot the remotes on the bumper I am not g...
- by Korvin Lomont - at 2014.04.25 12:06:00
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45. Nerf Scouts and Remove Cloak - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Yes ! And nerf the swarm launcher, too !! :3 And the ION pistol and the PLC...those things still can kill
- by Korvin Lomont - at 2014.04.24 08:27:00
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46. Request: Deserter Penalty - in Feedback/Requests [original thread]
Mr Misster wrote: Well, pubs are just a stones throw from FW. So, even though i get your point of possibly FW deserter only.... I have to say ppl use pubs to warm up and better themselves for possible FW matches. Children need consequences too....
- by Korvin Lomont - at 2014.04.23 15:21:00
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47. Cloak/De-cloak Scan Profile Spike - in Feedback/Requests [original thread]
Heavenly Daughter wrote: Godin Thekiller wrote: Juno Tristan wrote: Godin Thekiller wrote: Also, use your eyes, and you can see a scout cloaked or not. I am aware, what I'm proposing doesn't change that, I'm just looking for a cou...
- by Korvin Lomont - at 2014.04.22 08:14:00
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48. Increasing Your Scan Profile - in Feedback/Requests [original thread]
Django Quik wrote: No nothing increases your profile. Keep in mind that most of the tanked scouts are gallente and they're tanking armor, not shields. Armor already has a penalty, just it isn't high enough to discourage scouts using them. If th...
- by Korvin Lomont - at 2014.04.11 10:15:00
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49. Equipment costs for Logistics - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Mordecai Sanguine wrote: bogeyman m wrote: It seems disproportionately expensive for Logistics players to run true support fittings these days. By comparison, similarly tiered Assaults, Heavies and Scouts all cost les...
- by Korvin Lomont - at 2014.04.08 13:24:00
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50. Request:Reduce shotgun magazine size by 1/2 - in Feedback/Requests [original thread]
Rich o wrote: KalOfTheRathi wrote: Shotgun damage information shows a really small number. My guess is that it is per pellet. Do we know how many pellets are in the shell? Or did they update the damage in the information yet? As I know th...
- by Korvin Lomont - at 2014.04.08 13:21:00
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51. Request:Reduce shotgun magazine size by 1/2 - in Feedback/Requests [original thread]
Meee One wrote: Awry Barux wrote: a. The comparison with the bolt pistol is invalid. One is a sidearm with a 50m optimal, the other is a light weapon with a 5m optimal. b. If a single shotgun scout can kill your whole squad, that's your own ...
- by Korvin Lomont - at 2014.04.08 13:18:00
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52. [Idea] Viable Mediums in e-warfare - in Feedback/Requests [original thread]
RA Drahcir wrote: With the encouragement of using e-warfare as cloaks have been released this update, the only suits that can compete are scouts. If you were to enhance Assault precision down to a lower dB and a slight increase in base range, t...
- by Korvin Lomont - at 2014.04.04 09:49:00
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53. Where devs are heading? how to counter cloaks? - in Feedback/Requests [original thread]
SeeD A wrote: You created something really good with cloaks but at the the same time you created nothing to counter that! let aside flaws like shooting while de-cloak, no malfunction when damage, and list go on. Dust 514 is based on a futuris...
- by Korvin Lomont - at 2014.04.04 09:46:00
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54. Idea:A real way to fix the current cloak plague - in Feedback/Requests [original thread]
Meee One wrote: Broonfondle Majikthies wrote: - People have been asking for a skill to help climb ladders for months - Hacking is what a Min scout does and taking objectives is still stupidly obvious - We can't do this anyway Cloak doesn't ...
- by Korvin Lomont - at 2014.04.04 07:56:00
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55. Add Stacking Penalties to Shield Extenders and Armor Plates - in Feedback/Requests [original thread]
Django Quik wrote: The only problem is with armor plating providing such massive HP at comparably little fittings costs. Complex shield extender = 72.6hp (including skill buff) 36 CPU 16 PG Complex armor plate = 148.5hp (including skill buff) ...
- by Korvin Lomont - at 2014.04.02 11:48:00
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56. Feedback:1.8 changes - in Feedback/Requests [original thread]
The SG op?? Not since chromosome. It can barely OHK any well fitted suit apart from scouts has terrible HD issues, a terrible range and quite limited ammo. There was a reason nearly no one used it before the cloak....and on top of that the SG got ...
- by Korvin Lomont - at 2014.04.02 09:02:00
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57. Request:Limit scouts to sidearms - in Feedback/Requests [original thread]
Meee One wrote: Heavy -Heavy weapon slot,sidearm slot -or- 2x light weapon slots Medium+ assault- Light weapon slot,sidearm slot Medium logistics- Light weapon slot Light-Light weapon slot, sidearm slot Why do scouts get 2 weapon slots? I m...
- by Korvin Lomont - at 2014.04.02 08:53:00
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58. Add Stacking Penalties to Shield Extenders and Armor Plates - in Feedback/Requests [original thread]
Brick tanked scouts already looses quite a lot, just like any suit that chooses to brick tank. But what I could see is something like this light plates (reactive eg) no penalties to light frames, mediums and heavies med plates (ferroscale eg) ...
- by Korvin Lomont - at 2014.04.02 08:00:00
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59. feedback gallente assault rifle - in Feedback/Requests [original thread]
Emperor1349 wrote: Give it more range the dispersion will play its part outside optimal range, its embarrassing the range on that thing. Nope it's meant to be a short Range weapon just increase the ROF and the AR should be fine again...
- by Korvin Lomont - at 2014.04.01 19:14:00
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60. Hard counter to Clacks! - in Feedback/Requests [original thread]
Funkmaster Whale wrote: I think this is a silly idea. Fluxes are single use, have a max of two grenades, a small radius, and make way more sense from a technical standpoint (electromagnetic distortion) in terms of why they should deactivate cl...
- by Korvin Lomont - at 2014.03.29 20:08:00
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