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101. Request:Buff logistics suits in 1.8 - in Feedback/Requests [original thread]
Meee One wrote: Korvin Lomont wrote: I would rather give logis more speed, honestly support players need speed to get where they are needed...and to keep up with all the front line grunts (assaults)... I would have 0 problems with this. ...
- by Korvin Lomont - at 2014.03.10 14:23:00
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102. Request:Buff logistics suits in 1.8 - in Feedback/Requests [original thread]
I would rather give logis more speed, honestly support players need speed to get where they are needed...and to keep up with all the front line grunts (assaults)...
- by Korvin Lomont - at 2014.03.10 13:30:00
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103. [REQUEST] Swarm Launcher redesignated to Side/Equip slot - in Feedback/Requests [original thread]
jaksol returns wrote: ARE YOU OUTA YOUR MIND!!?!?!??!?!?! so everyone can be a tank killer? great way to unbalance to game!!! (even more) I much beter idea is a av sidearm( that's actually a sidearm size! not bigger then a main weapon!) Hm...
- by Korvin Lomont - at 2014.03.10 11:08:00
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104. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
I think the only thing that is really out of balance between logis and assaults is the CPU/PG rating. Sure Logis need that CPU/PG for their equipment the problem come when you have o logi that don't care for equipment. Even though I think the prob...
- by Korvin Lomont - at 2014.03.10 11:03:00
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105. [Feedback] Racial rifle balance by firing type & range vs DPS - in Feedback/Requests [original thread]
Kitt 514 wrote: I think you are forgetting weapon drawbacks apart from range and DPS. The AR really has none, its a pretty good all-rounder. The SCR suffers from heat and locking issues. The RR suffers from the charge up time (which really h...
- by Korvin Lomont - at 2014.03.10 10:47:00
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106. [REQUEST] Swarm Launcher redesignated to Side/Equip slot - in Feedback/Requests [original thread]
Beef Supreme 4 wrote: Godin Thekiller wrote: This is pointless, and you gotta choose, AV or AI, not both (unless you're a commando). No. Than why do they do it in almost every other FPS that has combined arms combat? Battlefield, Planetsi...
- by Korvin Lomont - at 2014.03.10 10:34:00
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107. AV Nerf in 1.8- Really CCP? - in Feedback/Requests [original thread]
Soldier Sorajord wrote: You forget that Vehicles are going to be tuned in 1.8 as well, Young one. They're changing repair rates around. Hardly there is a thread somewhere that say otherwise have a look here
- by Korvin Lomont - at 2014.03.07 12:10:00
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108. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
The Black Jackal wrote: I have been arguing against the numerical 'nerf hammer' being cried for by people all over the forums in relation to Vehicles. Specifically Heavy Attack Vehicles which are 'dominating the field' at the current time. Thi...
- by Korvin Lomont - at 2014.03.07 10:56:00
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109. The Real Reason Tanks Are Hard To Kill - in Feedback/Requests [original thread]
Fish'o'war Turinna wrote: echo47 wrote: Webbifiers would be terible in this game. You have to think about what counter would you have. Webs plus scanners would make the game impossible to play. I think a better solution for tanks would be a...
- by Korvin Lomont - at 2014.03.07 10:43:00
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110. [Feedback] *CAUTION* Upcoming Epidemic if prices go unchanged. - in Feedback/Requests [original thread]
Soldier Sorajord wrote: Have one Laser, One rail weapon targeting same guy. Easy down. Nuff said. Heavies won't be OP they'll just be a true HEAVY. Commandos will actually be the powerful one, as they will have the highest DMG output of all the...
- by Korvin Lomont - at 2014.03.06 13:50:00
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111. Can we get the scope on all AR variants in 1.8? - in Feedback/Requests [original thread]
Johnny Guilt wrote: because rifles always look better with a scope I want a red dot or holo sight on all assault and breach variants and scope on all other variants (burst, tacs). But I guess this won't happen in the next 3 years must be p...
- by Korvin Lomont - at 2014.03.05 08:40:00
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112. request: Minmatar dropsuit balance - in Feedback/Requests [original thread]
D legendary hero wrote: Korvin Lomont wrote: D legendary hero wrote: minmatar suit should have the folowing stats in this order. minmatar scout = shield recharge delay 1.5 sec, shield recharge 45hp/s. inate armor rep 3hps minmatar medi...
- by Korvin Lomont - at 2014.02.28 11:48:00
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113. request: Minmatar dropsuit balance - in Feedback/Requests [original thread]
D legendary hero wrote: minmatar suit should have the folowing stats in this order. minmatar scout = shield recharge delay 1.5 sec, shield recharge 45hp/s. inate armor rep 3hps minmatar medium frame (assault and logi) = shield recharge delay...
- by Korvin Lomont - at 2014.02.27 20:17:00
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114. request: Minmatar dropsuit balance - in Feedback/Requests [original thread]
D legendary hero wrote: bamboo x wrote: Couldn't agree more. Being a Min Logi, I often feel like I got conned into using the weakest suit in the game. The only reason I am even still playing dust is the potential to max out hack speed on t...
- by Korvin Lomont - at 2014.02.25 16:43:00
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115. Amarr Scout -30hp with same speed as Gallente is better scout. - in Feedback/Requests [original thread]
Its more of a general problem for all scouts. The speed difference betwenn meduim frames and souts is roughly 10% that's not so much if you consider that meds have 65% more base eHP with the possibility to speed tank close to scouts speed while ha...
- by Korvin Lomont - at 2014.02.25 11:24:00
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116. Is Minja Hacking speed bonus really necessary? - in Feedback/Requests [original thread]
Texs Red wrote: If you look at combat tactics and weapon preferences the nova knives are really more of a Gallente thing. Which is why it's so messed up that it's a Caldari (long range, kinetic weapons) weapon that uses plasma to deal damage (G...
- by Korvin Lomont - at 2014.02.10 08:41:00
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117. Is Minja Hacking speed bonus really necessary? - in Feedback/Requests [original thread]
To be honest the hacking bonus makes little sense on minni scouts especially when paired with the bonus to NK it would fit better to the gallente scout (scout is fine I think). The minni should get a bonus to Sprintspeed and/or remotes both would ...
- by Korvin Lomont - at 2014.02.09 14:37:00
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118. CCP - AMARR SCOUT BONUS IS BAD / Petition - in Feedback/Requests [original thread]
Hmm most of the scout boni seem a bit strange: Two scouts with scanrange increase? Minmatar gettin boni to non minmatar stuff? (NK=Caldari and Hacking seems to be Gallente) Amarr seems ok but underwhelming for most. Soooo I would change the bo...
- by Korvin Lomont - at 2014.02.08 17:30:00
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119. new type of shield module:omnishield - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Extenders are in the highs. Extender penalty is longer recharge delay. Regulators fix this weakness, and are in the lows. Plates are in the lows. Plate penalty is slower speed. Kincats fix this weakness, and are in the ...
- by Korvin Lomont - at 2014.02.04 12:10:00
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120. Cloaking + Nova knives - in Feedback/Requests [original thread]
The CPM throws in every little piece off influence they had to prenerf cloaking. I just wish they had the same passion as the new HAV's and Rifles were introduced... Well now the cloak is propably the most expensive equipment in terms of fitting ...
- by Korvin Lomont - at 2014.02.03 14:56:00
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