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141. rail rifle is defently in need of a nerf. - in Feedback/Requests [original thread]
Ulysses Knapse wrote: I used to think the Rail Rifle needed a nerf, too. Then I found the Assault Combat Rifle. Ah the ACR yeah a good weapon but not nearly as OP as the RR or ARR. The crazy ROF is somehow balanced by the low damage and r...
- by Korvin Lomont - at 2014.01.24 08:46:00
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142. [Request] Raise enhanced shied extender to 44 HP - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Basic - 22hp Enhanced - 33 Complex - 66 The scaling is really off. From basic to enhanced is a 50% effectiveness increase, while enhanced to complex is a 100% increase. 33HP is barely enough to block one shot from ...
- by Korvin Lomont - at 2014.01.23 15:13:00
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143. [Feedback] Equipment Nerf - in Feedback/Requests [original thread]
Fizzer94 wrote: Mordecai Sanguine wrote: Tallen Ellecon wrote: They didn't hurt all Logis, just the support ones. And again no..... They created specialisation into the Logi role. Killed the Logi Slayers. Bring balance to equipements...
- by Korvin Lomont - at 2014.01.23 12:39:00
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144. [Request] Breaking the Gallente/Caldari mirror - in Feedback/Requests [original thread]
Meee One wrote: I see 0 5's in there but i do see a 7....for scouts.... Why scouts? Wouldn't it make the most sense to give the biggest passive repair to the one with the most armor (aka the one that would actually need it)? Scouts get speed a...
- by Korvin Lomont - at 2014.01.23 11:30:00
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145. [Request] Infantry heat sink module - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: A high slot module that reduces heat buildup on infantry weapons. Would be very useful for laser rifle, scrambler rifle, and HMG users. Basic: 3% heat buildup reduction Enhanced: 5% heat buildup reduction Complex: ...
- by Korvin Lomont - at 2014.01.22 21:30:00
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146. Why are all minmatar suits losing their base armor rep rate in 1.8? - in Feedback/Requests [original thread]
And even IF they loose it it never made really sense to me why the minmatar assault had this bonus at all. And why only the base/assault suit got that bonus? And why give this bonus to a race that focus on speed damage and shields? The minmatar s...
- by Korvin Lomont - at 2014.01.22 12:43:00
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147. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Maken Tosch wrote: I'm still remaining neutral for now on the whole "you can't shoot while cloaked thing" as I have had enough of that debate. I'll just wait and see how it turns out in the game. I look forward to Cyrius Li-moody and CEO Pyrex ...
- by Korvin Lomont - at 2014.01.22 11:36:00
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148. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Jackof All-Trades wrote: Can we get a role bonus for cloaks instead of the whole 15% reduction per level? As people are saying, this will greatly hurt new players. If we dont get the fitting reduction it will hurt ALL scouts as scouts could ...
- by Korvin Lomont - at 2014.01.22 11:35:00
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149. You can not lay a upline with in 25m of a up Link - in Feedback/Requests [original thread]
Skihids wrote: BAD FURRY wrote: Sounds LIKE FUN :D LETS DO IT CCP ! no rely uplink spam is #1 lag maker in your game how bout you fix the .... i mean hay if a cargo can cant go in to a cargo can then why should 2 uplines be soo closes ? it ...
- by Korvin Lomont - at 2014.01.22 10:55:00
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150. Rifle Changes: Range and Damage Applications - in Feedback/Requests [original thread]
Fizzer94 wrote: Bojo The Mighty wrote: Fizzer94 wrote: If ScRs had less DPS than ARs they would be useless. Look at the current TAC AR as an example. The frontloaded combat style of the ScR requires high DPS. But it outranges the TAC A...
- by Korvin Lomont - at 2014.01.22 09:26:00
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151. Scout Feedback - in Feedback/Requests [original thread]
Well a small buff to base speed could work not too much as this could mess up the HD again. No for the HP buff it is not needed at all. Regarding the Nova Knife it coud help if we could charge that thing while we sprint or at least hold the char...
- by Korvin Lomont - at 2014.01.20 13:25:00
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152. Swap the Min logi rep bonus with an remote explosives/proxi bonus - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: +1 max proximity mine and remote explosives held and +1 max number of mines and explosives that can be active per level. I understand the idea of linking equipment to each of the races and in all for it, I just don't t...
- by Korvin Lomont - at 2014.01.20 11:11:00
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153. Ferroscale plates and the Gallente Scout - in Feedback/Requests [original thread]
I still don't get why you think the gal scout has the lowest PG rating from the provides sheets it has the highest PG value... scout: gk0 74 PG and 330 CPU ck0 66 PG and 348 CPU ak0 70 PG and 340 CPU mk0 62 PG and 366 CPU Do I miss a point?
- by Korvin Lomont - at 2014.01.17 12:54:00
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154. The other Amarr nerf - in Feedback/Requests [original thread]
Emerald Bellerophon wrote: The new charts don't illuminate this, so I'll go back to the original Sisi leak. The Amarr assault dropsuit gets one bonus for RoF, which is useless for most scrambler rifles, and not at all the solution for lasers, ...
- by Korvin Lomont - at 2014.01.17 10:38:00
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155. Active Scanner outside squad - in Feedback/Requests [original thread]
Munin-Frey wrote: Anoko Destrolock wrote: When in a squad, you get 15-18 points for scanning someone that your squadmate kills When solo, only the player with the scanner can benefit by knowing the enemies location. (no points, less people b...
- by Korvin Lomont - at 2014.01.16 19:11:00
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156. [Feedback] Remote Explosives need to be rebalanced. - in Feedback/Requests [original thread]
Harpyja wrote: I think REs and proxies need to have a faint blinking light to show that they are activated. Nothing too bright to scream RE or proxy, but enough such that someone with careful awareness can spot them before it's too late. Especi...
- by Korvin Lomont - at 2014.01.16 19:08:00
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157. [REQUEST] DONT CHANGE THE GALLENTE ASSAULT BONUS. - in Feedback/Requests [original thread]
Cody Sietz wrote: Sorry about the caps, but I just wanna get this out there. Unless the CPU/PG levels are being changed, don't change the Gallente Assault suit bonus. For any who don't know, the Gallente Assault gets a 25 percent fitting redu...
- by Korvin Lomont - at 2014.01.13 18:13:00
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158. [Feedback] Inability to 'fix' or 'balance' anything - in Feedback/Requests [original thread]
KenKaniff69 wrote: Grab an assault FG and STFU. One merc can solo even the best tanks if you know what you are doing. Yes you can solo HAV's but solo the best HAV's with one Assault FG I hardly believe this as HAV's can easily escape (if th...
- by Korvin Lomont - at 2014.01.13 11:50:00
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159. [Suggestion] The bonuses I would like to see on Gal and Amarr Assaults - in Feedback/Requests [original thread]
I would like to see this as well this would follow the EVE characteristics for those factions. But for some strange reasons CCP switched the characteristics of amarr and gallente on the ground to some extend...so from their perspective those boni ...
- by Korvin Lomont - at 2014.01.10 20:49:00
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160. [Request] Give Minmatar scout hacking bonus - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Minmatar scout melee bonus is still less than medium frame melee, even when maxed out; its also weird for it to get a bonus to another race's weapon (nova knives are Caldari). The 5% hacking speed bonus (which seems...
- by Korvin Lomont - at 2014.01.10 20:32:00
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