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261. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
D legendary hero wrote: I whole heartedly Agree. OR we can reduce of the price of the UP weapons so that I can being using proto versions of UP weaponry. because TBH PROTO HMG is where the STD should be
PROTO flaylocks are where the ST...
- by Korvin Lomont - at 2013.09.25 08:00:00
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262. AR and HMG modification idea - in Feedback/Requests [original thread]
General Erick wrote: Anyone with two brain cells to rub together knows something needs to be done with the AR and HMG. Here are my suggestions. AR: Increase the recoil and spread with continued fire, this will force players to burst fire instea...
- by Korvin Lomont - at 2013.09.24 15:07:00
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263. The God Weapon... - in Feedback/Requests [original thread]
Meeko Fent wrote: CLONE117 wrote: ar has the most recoil in game...its noticable.. but recoil doesnt matter because it easily negated as it is on every other game just by moving the aiming stick slightly in the opposite direction... but sc...
- by Korvin Lomont - at 2013.09.24 10:51:00
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264. Feedback- Mass drivers - in Feedback/Requests [original thread]
Bright Cloud wrote: Its so OP thats why you see every 1 run around with it. Oh wait the AR is the most popular weapon and the numbers of active MD users has shrinked due to the introduction of AIM assist. Honestly lately I see a lot more gun...
- by Korvin Lomont - at 2013.09.24 10:20:00
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265. Scout G/1 Series Discrepancy - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Maken Tosch wrote: I agree that I do find it inconsistent with the pattern. Gallente suits really aren't meant to deal maximum damage for a scout class as that is the job for the Minmatar suits in the same class. Galle...
- by Korvin Lomont - at 2013.09.23 09:56:00
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266. [Feedback] The HMG needs rework (with videos and physics) - in Feedback/Requests [original thread]
Breakin Stuff wrote: Korvin Lomont wrote: Cyrille Fodeux wrote: The HMG should not be good in CQC. It should be a long range weapon. That may be true for RL but in Dust the HMG was designed as short range Weapon for whatever reason. ...
- by Korvin Lomont - at 2013.09.20 10:56:00
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267. [Feedback] The HMG needs rework (with videos and physics) - in Feedback/Requests [original thread]
Cyrille Fodeux wrote: xSir Campsalotx wrote: I'll take the damage buff personally so as to truly be effective in cqc because currently assualts can still dance around my bullets point blank. The HMG should not be good in CQC. It should be...
- by Korvin Lomont - at 2013.09.20 08:00:00
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268. Passive scanning and skills to increase it. - in Feedback/Requests [original thread]
Awry Barux wrote: Trolo, you're a heavy. You're supposed to be blind and sensorless, that's the price you pay for innate tank and the ability to wield a FG. Get a squad member with an active scanner and all your woes are over. The sad part i...
- by Korvin Lomont - at 2013.09.19 08:47:00
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269. Sniper ADS/Movement sway - in Feedback/Requests [original thread]
TheEnd762 wrote: OP, you're correct, but like this ignorant troll above me, CCP has a childish vendetta against snipers, and is on a campaign to phase them out completely. Compared to other games sniping isn't all that hard in Dust. Yes ther...
- by Korvin Lomont - at 2013.09.19 08:32:00
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270. [Request] Burst and breach scrambler rifle variants - in Feedback/Requests [original thread]
Jathniel wrote: Several things wrong here. AR is still the general preferred weapon choice, even amongst pros. 1. The Duvolle AR will always be a favorite. 2. Just because you max out your AR, doesn't mean you won't skill into another utilit...
- by Korvin Lomont - at 2013.09.19 07:57:00
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271. Please remove the aim assist - in Feedback/Requests [original thread]
medomai grey wrote: Ah! so your not upset about killing faster, your upset about DYING faster. Also aim-assist was nerfed in a hot-fix. If I remember correct a DEV said no changes on AA since 1.4... Source
- by Korvin Lomont - at 2013.09.19 07:29:00
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272. The AR - A neutral look - Mathematics included - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Korvin Lomont wrote: ThatGÇÖs basicly what suggested in some other threads as well. Simply change the (DPS) stats if breach and assault (thhe breach should be the caldari mimic weapon and therefore have long range lo...
- by Korvin Lomont - at 2013.09.17 10:11:00
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273. *REQUEST* Change the minmatar scout melee bonus to +1 armor regen - in Feedback/Requests [original thread]
Lightning Bolt2 wrote: OZAROW wrote: The other mini suits have this, the scout can't beat 15db like the gallente, it can't stack range mods or dampeners like the gko, it has one equipment slot that needs a scanner, so it can't or shouldn't u...
- by Korvin Lomont - at 2013.09.16 15:31:00
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274. The AR - A neutral look - Mathematics included - in Feedback/Requests [original thread]
D legendary hero wrote: Arkena Wyrnspire wrote: [P6] Conclusions There are a number of conclusions to be drawn from this. The first is that on paper, the AR does not have notably superior DPS. A large number of weapons exceed it. The...
- by Korvin Lomont - at 2013.09.16 08:16:00
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275. If you nerf the AR, you have to nerf the ASR - in Feedback/Requests [original thread]
Heimdallr69 wrote: Ar is better than scr this is just pathetic lmfao ar range is wayyy to much for its purpose its supposed to have the range of like the breach short range high dmg Your are absolutlely right the AR needs its range tone done...
- by Korvin Lomont - at 2013.09.13 09:13:00
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276. [Request] Obstical Vaulting interaction - in Feedback/Requests [original thread]
More movements options is a must vaulting is a good start Edit +1
- by Korvin Lomont - at 2013.09.13 09:06:00
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277. [Suggestion] swap proficiency skill of shotgun and Ar - in Feedback/Requests [original thread]
GHOSTLY ANNIHILATOR wrote: Maybe instead of that they could just make a proficiency for light weapons ,heavy , etc Well that could work as well. But this would lower the amount of skills and seperate proficiency skills allow for more accurat...
- by Korvin Lomont - at 2013.09.13 08:10:00
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278. The Assault Rifle is way too accurate at range, especially when strafing. - in Feedback/Requests [original thread]
Cosgar wrote: Yeah, I feel your pain. It's Chromosome all over again but they don't have to rely on damage mods since the AR is so accurate now. If you think it's bad now, wait until hit detection and aiming gets fixed. Recoil and Spread inc...
- by Korvin Lomont - at 2013.09.13 07:59:00
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279. [Suggestion] swap proficiency skill of shotgun and Ar - in Feedback/Requests [original thread]
So I have recently skilled up Shotguns now that most hit detection issues seem fixed (still hit detection on shooties is bit wanky). And I have looked at the proficiency skill and that skill makes absolutely no sense on the shotgun. The shotgun re...
- by Korvin Lomont - at 2013.09.13 07:29:00
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280. [Request]change shotgun prof. to damage - in Feedback/Requests [original thread]
Ansiiis The Trustworthy wrote: Seymor Krelborn wrote: shotties 1 hit kill almost everything... hell militia shotties 2 hit kill almost everything!... whats the point of a dmg buff?...the dispersion, tightens your shot making it more deadly.....
- by Korvin Lomont - at 2013.09.12 12:34:00
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