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Dagger-Two
Villore Joint Task Force Villore Accords
75
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Posted - 2013.09.05 07:02:00 -
[1] - Quote
I tried the aim assist out with the DS3 on a few matches today. I have to say, it did exactly what it was supposed to do: assist with my aiming. Personally I found it very helpful.
There might, however, be a small problem with that.
You see, the last console I owned was the N64, and I haven't played it in like 5 years. That means apart from playing some shooter with my friends on an XBOX 360 from time to time, I have very little experience with controllers and console shooters in general.
So, my control option of choice for dust is KB/M. Not because of any inherent advantage over the DS3, but because I suck with it.
Badly.
Seriously, it's embarrassing. I am utterly TERRIBLE at using an analog stick to aim, something I'm sure would improve with practice, but I am reluctant to do since I can just use my mouse anyways.
Now, turning the aim assist on, and trying out the DS3, I found myself actually doing decently well. The problem I could see arising is that If I, a person who under normal circumstances plays terribly with a controller, can do decently well with the Aim Assist helping me out, what does that mean for those who are expert DS3 users? Could the aim assist then be TOO much, providing a greater advantage?
Again, I'm not whining about getting killed more often or anything like that, but my personal experience with the new aim assist had me asking this question. It did feel like quite a bit of help, which for me was great, but i could see being abused.
It's also good to note that, though i used the DS3, after a few deaths I always ended up going back to the mouse anyways.
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
412
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Posted - 2013.09.05 07:17:00 -
[2] - Quote
You're right, it is a bit much. As a scout I'm used to being killed quick but now it's just out of control (a few heavies I know find themselves dying much faster as well). I'm not asking to get rid of it but instead to dial it back a bit. Currently there is no point in strafing as there aim never gets off you no matter how fast you're going.
I say bring it back by like half. If it turns out to be too much then bring it up a little at a time until you hit the sweet spot(it's all about balance).
`Sigh. Just another fun game of DUST.
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Thurak1
Psygod9
142
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Posted - 2013.09.05 07:30:00 -
[3] - Quote
I think this is probably one of the better threads that addresses the aim assist. I myself have only owned a ps3 for about 4 months now. I actually got one because of dust and how much fun i had with it in open beta at a friends house. Course i was playing a shield heavy which basically doesn't exist right now. Anyway with my limited experience with the controller with aim assist on i am very lethal. I very much agree that the aim assist should be dialed back a bit. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2274
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Posted - 2013.09.05 08:07:00 -
[4] - Quote
Worth noting it doesn't seem to impact all weapons. I noticed some aim-assist with ARs (perhaps every shot triggers the aim-assist effect?), but it isn't sufficient to completely correct your aim if you're shooting in the general area hip-firing. On the other hand, sniper rifles, mass drivers, and scramblers (pistol/semi-auto-rifle) I found no particular impact.
Maybe it's just a rate-of-fire related issue.
Hit detection seems better than it was before, and that might be part of the issue.
Most people use ARs, ARs hit better now, and they have aim-assist. The result is people die quicker even with armor plates getting a hp buff. If you die quickly even when fully tanked out (I was dropping heavies with a STD AR pretty quickly), then it may be an issue of the damage output getting too high with proper hit-detection + aim-assist.
Wasn't the 10% bonus to all weapon damage added after Uprising launched as a sort of "patch" over the fact combat was taking too long or some such (presumably hit detection issues, etc.)? Perhaps now would be a good time to take that off (while looking at other things) so people take longer to die. |
Thurak1
Psygod9
146
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Posted - 2013.09.05 09:04:00 -
[5] - Quote
As far as i understand aim assist applies to all direct hit weapons that have no splash damage.
And yes now with aim assist and hit detection working players drop quick. The numbers need to be looked at much more closely as far as how much damage a lot of these weapons do per hit. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
413
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Posted - 2013.09.05 09:10:00 -
[6] - Quote
Thurak1 wrote:As far as i understand aim assist applies to all direct hit weapons that have no splash damage.
And yes now with aim assist and hit detection working players drop quick. The numbers need to be looked at much more closely as far as how much damage a lot of these weapons do per hit.
Sniper rifles are not effected by the new aim assist. https://forums.dust514.com/default.aspx?g=posts&m=1248151#post1248151
`Sigh. Just another fun game of DUST.
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Korvin Lomont
United Pwnage Service RISE of LEGION
124
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Posted - 2013.09.05 09:27:00 -
[7] - Quote
Zeylon Rho wrote:Worth noting it doesn't seem to impact all weapons. I noticed some aim-assist with ARs (perhaps every shot triggers the aim-assist effect?), but it isn't sufficient to completely correct your aim if you're shooting in the general area hip-firing. On the other hand, sniper rifles, mass drivers, and scramblers (pistol/semi-auto-rifle) I found no particular impact.
Maybe it's just a rate-of-fire related issue.
Hit detection seems better than it was before, and that might be part of the issue.
Most people use ARs, ARs hit better now, and they have aim-assist. The result is people die quicker even with armor plates getting a hp buff. If you die quickly even when fully tanked out (I was dropping heavies with a STD AR pretty quickly), then it may be an issue of the damage output getting too high with proper hit-detection + aim-assist.
Wasn't the 10% bonus to all weapon damage added after Uprising launched as a sort of "patch" over the fact combat was taking too long or some such (presumably hit detection issues, etc.)? Perhaps now would be a good time to take that off (while looking at other things) so people take longer to die.
Aim Assist is not activated for all weapons...eg sniper rifles, forge guns and mass driver do not get aim assist. |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
266
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Posted - 2013.09.05 10:33:00 -
[8] - Quote
I'd have to agree with you here, the general premise of Aim Assist is fine, some people need help and thats fine (lord knows I do some times) But at the moment its far too much, dodging has seem to have become non exsistent for scouts, most noticible with AR's and lasers, though they're not nearly as insane as the AR. |
SponkSponkSponk
The Southern Legion The Umbra Combine
281
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Posted - 2013.09.05 11:04:00 -
[9] - Quote
Spademan wrote:I'd have to agree with you here, the general premise of Aim Assist is fine, some people need help and thats fine (lord knows I do some times) But at the moment its far too much, dodging has seem to have become non exsistent for scouts, most noticible with AR's and lasers, though they're not nearly as insane as the AR.
Sounds like the higher the ROF, the more aim assist works.
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Regis Blackbird
DUST University Ivy League
15
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Posted - 2013.09.05 11:29:00 -
[10] - Quote
I agree, keep aim assist, but tone it down a notch. Maybe tweak each gun individually if possible. |
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pegasis prime
BIG BAD W0LVES
776
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Posted - 2013.09.05 13:15:00 -
[11] - Quote
ALPHA DECRIPTER wrote:You're right, it is a bit much. As a scout I'm used to being killed quick but now it's just out of control (a few heavies I know find themselves dying much faster as well). I'm not asking to get rid of it but instead to dial it back a bit. Currently there is no point in strafing as there aim never gets off you no matter how fast you're going. I say bring it back by like half. If it turns out to be too much then bring it up a little at a time until you hit the sweet spot(it's all about balance).
`Sigh. Just another fun game of DUST .
If your running scout and you get seen before you make yiur move your doing it wrong. |
Draco Cerberus
Hellstorm Inc League of Infamy
272
|
Posted - 2013.09.05 14:15:00 -
[12] - Quote
AIM ASSIST ON: No noticeable effect on where I point my gun. AIM ASSIST OFF: No noticeable effect on where I point my gun.
Net Effect: Negligable
Enough said.
Tested with MD, AR, Sniper, Grenades, REs and also my nanite injector. |
xivadd zume
Closed For Business For All Mankind
0
|
Posted - 2013.09.05 14:56:00 -
[13] - Quote
Personally I haven't noticed a difference in the aim assist, but instead of adjusting the aim assist they should just make the sensitivity able to be higher. I play COD and I play with my sensitivity on 14 MAX so I can 360 in about .6-1 second where on Dust it takes at least 1.5-2.5 seconds to 360. If they were to increase the sensitivity I think a lot of people would be happier. |
Mehrunes-Dagon
WarRavens League of Infamy
2
|
Posted - 2013.09.05 15:18:00 -
[14] - Quote
Dagger-Two wrote:I tried the aim assist out with the DS3 on a few matches today. I have to say, it did exactly what it was supposed to do: assist with my aiming. Personally I found it very helpful.
There might, however, be a small problem with that.
You see, the last console I owned was the N64, and I haven't played it in like 5 years. That means apart from playing some shooter with my friends on an XBOX 360 from time to time, I have very little experience with controllers and console shooters in general.
So, my control option of choice for dust is KB/M. Not because of any inherent advantage over the DS3, but because I suck with it.
Badly.
Seriously, it's embarrassing. I am utterly TERRIBLE at using an analog stick to aim, something I'm sure would improve with practice, but I am reluctant to do since I can just use my mouse anyways.
Now, turning the aim assist on, and trying out the DS3, I found myself actually doing decently well. The problem I could see arising is that If I, a person who under normal circumstances plays terribly with a controller, can do decently well with the Aim Assist helping me out, what does that mean for those who are expert DS3 users? Could the aim assist then be TOO much, providing a greater advantage?
Again, I'm not whining about getting killed more often or anything like that, but my personal experience with the new aim assist had me asking this question. It did feel like quite a bit of help, which for me was great, but i could see being abused.
It's also good to note that, though i used the DS3, after a few deaths I always ended up going back to the mouse anyways.
And I do decently well when i switch to KB/M. |
Yun Hee Ryeon
Dead Six Initiative Lokun Listamenn
237
|
Posted - 2013.09.05 16:21:00 -
[15] - Quote
ALPHA DECRIPTER wrote:You're right, it is a bit much. As a scout I'm used to being killed quick but now it's just out of control (a few heavies I know find themselves dying much faster as well). I'm not asking to get rid of it but instead to dial it back a bit. Currently there is no point in strafing as there aim never gets off you no matter how fast you're going.
I say bring it back by like half. If it turns out to be too much then bring it up a little at a time until you hit the sweet spot(it's all about balance).
Another scout, here.
I actually never liked strafing as a tactic in the first place. Somebody is shooting at you with a fully automatic weapon, so the immediate reaction is to ... zig-zag back and forth?
I, too, find myself frowning a little at how quickly I die if someone with an AR or scrambler catches me at their optimal range out in the open, but really that's about how it should be. Diving for cover seems like the rational reaction, here, and I'm actually quite glad to see that restored as the go-to option for not dying. My speed is still useful (I get under cover all the faster), but strafing 40 feet out no longer saves my bacon. (Strafing at 5-10 feet is still viable, I've noticed.) |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
415
|
Posted - 2013.09.05 19:00:00 -
[16] - Quote
Yun Hee Ryeon wrote:ALPHA DECRIPTER wrote:You're right, it is a bit much. As a scout I'm used to being killed quick but now it's just out of control (a few heavies I know find themselves dying much faster as well). I'm not asking to get rid of it but instead to dial it back a bit. Currently there is no point in strafing as there aim never gets off you no matter how fast you're going.
I say bring it back by like half. If it turns out to be too much then bring it up a little at a time until you hit the sweet spot(it's all about balance).
Another scout, here. I actually never liked strafing as a tactic in the first place. Somebody is shooting at you with a fully automatic weapon, so the immediate reaction is to ... zig-zag back and forth? I, too, find myself frowning a little at how quickly I die if someone with an AR or scrambler catches me at their optimal range out in the open, but really that's about how it should be. Diving for cover seems like the rational reaction, here, and I'm actually quite glad to see that restored as the go-to option for not dying. My speed is still useful (I get under cover all the faster), but strafing 40 feet out no longer saves my bacon. (Strafing at 5-10 feet is still viable, I've noticed.)
Yes, running away is viable when you are spotted, all real scouts know this. The issue is that sometimes there is no cover and you're forced to run directly at or away from the enemy in order to escape. Before, this could still be successful while strafing if you are fast enough. Now, however, if there is no immediate cover (or low rail to jump over (<- love these things)) then you are dead, period.
[OFF TOPIC] This probably shouldn't need to be said but just to be sure I will say it anyway *clears throat* ALL SCOUTS NEED TO MAX OUT "HACKING SYSTEMS"! IT WILL SAVE YOUR LIFE!. Lol I hacked an enemy LAV AND a blaster turret while being attacked by two people. I then used the car for cover while scanning the enemy repeatedly. Right when they finally got a good shot on me and I thought I was gonna die.... A MISSILE TANK ROLLS UP AND BLASTS THEM TO HELL!
`Sigh. Just another fun game of DUST. |
Spectre-M
The Generals EoN.
49
|
Posted - 2013.09.05 20:09:00 -
[17] - Quote
(Scrambler Rifle) After the 1.4 update i used my mouse+nav controller to see the changes to aiming.
I found that the mouse was no longer the marksmans choice, due to the fact that aim assist was very strong even at long range.
Switching to DS3 i found that the aim assist greatly increased the hip fire accuracy so much that i was using it (ScR) in close quarters to drop ARs. I have now switched to DS3 due to the fact that the aim assist is the benchmark aiming standard at its current level. It still requires you to be on target to land good shots, so its not taking over, but greatly affects the tracking of targets.
If it remains as is, i wont be using a mouse as its not more accurate for sharpshooter weapons, and i thought it was fun to use for any weapon that requires consistant aim.
Cons: Mouse no longer viable option for close-mid range. (best used for long range weaponry only)
Pros: I had a ton of fun using the DS3, making the game alot more fluid and exciting.
I like it, but it seems a few tweeks would even things out a bit more on both ends. I know KB/M users will say that its unfair, much like DS3 users said the mouse was unfair before. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2472
|
Posted - 2013.09.05 20:10:00 -
[18] - Quote
The aim assist is insane. Anyone who thinks it "isn't doing much" isn't experimenting enough.
The #1 rule for the new aim assist: Don't ADS.
If you hipfire, the aim assist does a lot more, and the further away the enemy it is, the more powerful aim assist gets.
Try hipfiring a laser rifle at optimal range (medium-long), the game practically plays itself for you. |
Marc Rime
Zumari Force Projection Caldari State
171
|
Posted - 2013.09.05 21:42:00 -
[19] - Quote
Baal Roo wrote:The aim assist is insane. Anyone who thinks it "isn't doing much" isn't experimenting enough.
The #1 rule for the new aim assist: Don't ADS.
If you hipfire, the aim assist does a lot more, and the further away the enemy it is, the more powerful aim assist gets.
Try hipfiring a laser rifle at optimal range (medium-long), the game practically plays itself for you. So the problem isn't really the aim assist or hit detection but rather the one or the other (or both) being too powerful when using hip fire? Could be, I ADS pretty much all the time, and I barely notice the aim assist. Hit detection, while better, seems fine too -- at least at range. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2476
|
Posted - 2013.09.05 23:27:00 -
[20] - Quote
Marc Rime wrote:Baal Roo wrote:The aim assist is insane. Anyone who thinks it "isn't doing much" isn't experimenting enough.
The #1 rule for the new aim assist: Don't ADS.
If you hipfire, the aim assist does a lot more, and the further away the enemy it is, the more powerful aim assist gets.
Try hipfiring a laser rifle at optimal range (medium-long), the game practically plays itself for you. So the problem isn't really the aim assist or hit detection but rather the one or the other (or both) being too powerful when using hip fire? Could be, I ADS pretty much all the time, and I barely notice the aim assist. Hit detection, while better, seems fine too -- at least at range.
Basically, yes. I too normally ADS the large majority of my shots, but give hipfire a try and you'll immediately see the problem. My squad last night had a good laugh about how ridiculous it is. It's now much easier to hit a target down range woth hip-fire than by using ADS.
With ADS you get a bit of zoom, but almost no auto-aim. If you hip-fire, even at the "optimal range" (medium-long) the auto-aim will snap to and track guys as they run and wiggle with 100% accuracy... as long as you let it and don't do any actual aiming yourself. |
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S Park Finner
Guardian Solutions DARKSTAR ARMY
254
|
Posted - 2013.09.06 00:39:00 -
[21] - Quote
Does anyone know if aim-assist tracks things within an arc (like the area marked off by the AR cross hair markers) or a distance from the center point (like two meters left or right no matter the range). Also, does range interact with aim-assist in some other way -- like getting weaker with distance.
If it's the first, aim assist would help more at range when the shooter is standing still -- the situation where the cross-hairs are largest. That would support the comments that you should get on-target and then just stop trying to aim at all -- letting the aim assist do the work.
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Baal Roo
Subdreddit Test Alliance Please Ignore
2478
|
Posted - 2013.09.06 01:12:00 -
[22] - Quote
Yes, the aim assist appears to be based on a certain pixel area, thus making it more apparent the further away the target is. It's why the longer distance weapons are now OP with hip-fire. At the optimal laser range it will stay magnetized to someone moving meters because the relative distance on your own screen decreases as the enemy is further away. |
Fizzer94
L.O.T.I.S.
100
|
Posted - 2013.09.06 03:42:00 -
[23] - Quote
ALPHA DECRIPTER wrote:You're right, it is a bit much. As a scout I'm used to being killed quick but now it's just out of control (a few heavies I know find themselves dying much faster as well). I'm not asking to get rid of it but instead to dial it back a bit. Currently there is no point in strafing as there aim never gets off you no matter how fast you're going. I say bring it back by like half. If it turns out to be too much then bring it up a little at a time until you hit the sweet spot(it's all about balance).
`Sigh. Just another fun game of DUST . Everyone is dying faster. Its not due to AA. Its the hit detection. Remember that 10% buff to all weapons back in Uprising 1.1 because hit detection was borked? That needs to go I think. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
417
|
Posted - 2013.09.06 09:14:00 -
[24] - Quote
Fizzer94 wrote:ALPHA DECRIPTER wrote:You're right, it is a bit much. As a scout I'm used to being killed quick but now it's just out of control (a few heavies I know find themselves dying much faster as well). I'm not asking to get rid of it but instead to dial it back a bit. Currently there is no point in strafing as there aim never gets off you no matter how fast you're going. I say bring it back by like half. If it turns out to be too much then bring it up a little at a time until you hit the sweet spot(it's all about balance).
`Sigh. Just another fun game of DUST . Everyone is dying faster. Its not due to AA. Its the hit detection. Remember that 10% buff to all weapons back in Uprising 1.1 because hit detection was borked? That needs to go I think.
I wasn't here during 1.1 so I wouldn't know. If this is true then that would be a good place to start. If things are still OP then we can get back on the topic of lower AA but going back to original damage might be enough.
So far the passable solutions are;
- Scale weapon damage back to "Normal"
- Reduce AA by about half.
- Nurf AR and ScR (just put that 'cuz I really don't want to see people qqing about it later)
[Will be edited if more possible solutions arise]
`Sigh. Just another fun game of DUST. |
Marc Rime
Zumari Force Projection Caldari State
174
|
Posted - 2013.09.06 09:32:00 -
[25] - Quote
Baal Roo wrote:Basically, yes. I too normally ADS the large majority of my shots, but give hip-fire a try and you'll immediately see the problem. My squad last night had a good laugh about how ridiculous it is. It's now much easier to hit a target down range with hip-fire than by using ADS. With ADS you get a bit of zoom, but almost no auto-aim. If you hip-fire, even at the "optimal range" of a laser rifle or TAC (medium-long) the auto-aim will snap to and track guys as they run and wiggle with 100% accuracy... as long as you let it and don't do any actual aiming yourself. Tried using hip-fire at ranges I'd normally ADS. I totally see what you mean, aim-assist is too powerful when doing that. It shouldn't help you (at least not that much!) when firing from the hip at those ranges. |
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