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Quil Evrything
DUST University Ivy League
78
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Posted - 2013.09.09 13:49:00 -
[31] - Quote
Ferindar wrote:
This means they want to prevent overwatch snipers, and force snipers to shoot from >100m.
AR514 indeed.
I found one or two objectives, that have a wide-open back.. but only around 100m. Then of course most others are covered. Some more than others.
Did you mistype "<100m" ?
I'm not sure how making snipers shoot from >100m is a bad thing :)
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Korvin Lomont
United Pwnage Service RISE of LEGION
152
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Posted - 2013.09.09 14:10:00 -
[32] - Quote
I have seen what a good sniper can do.
But from my experience in the last 40 or so domination matches there is a growing number of snipers sitting somewhere in the hills doing nothing for the win. In domination there is really no need to have 10 snipers (and those 10 snipers do not even cover the letter). I have lost countless matches because there were only two to four people going for the letter the rest was sitting and trying to get an occasional skill. Its so frustrating especially if the enemy team is not even good. I started to call this selfredlining
The problem I see is simple: winning does not matter in any way. Isk gains are not transparent enough to outline the benefit of winning and there is no bonus to SP if you win. |
Ferindar
The Malevolent Monkey Militia
47
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Posted - 2013.09.09 14:41:00 -
[33] - Quote
There's also no benefit to playing a game how you like to play it. The game is slowly trying to force everyone to use ARs, SCARs, or MDs to get into the battle. CCP LogicLoop has confirmed this indirectly.
And yes, I mistyped less than 100m. I fixed it, but thank you. |
Beck Weathers
High-Damage
34
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Posted - 2013.09.09 14:50:00 -
[34] - Quote
Why not just give more points for killing someone while their hacking? would modivate snipers to keep enemys off objectives lol. |
Ferindar
The Malevolent Monkey Militia
47
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Posted - 2013.09.09 14:51:00 -
[35] - Quote
Would be nice, but CCP is designing maps to have Objectives protected from all weapons besides the AR. |
Sgt Buttscratch
SLAPHAPPY BANDITS
733
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Posted - 2013.09.09 15:35:00 -
[36] - Quote
The motivation for snipers would be guardian points for kills on an enemy within 30m of a squad member, maybe the ability to tag and score tag asists. |
Quil Evrything
DUST University Ivy League
78
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Posted - 2013.09.09 16:33:00 -
[37] - Quote
Sgt Buttscratch wrote:The motivation for snipers would be guardian points for kills on an enemy within 30m of a squad member, maybe the ability to tag and score tag asists.
neat idea. But Im not sure how fair that would be to other team members.
Here's an idea, that would benefit snipers, and others: More squad leader options.
Instead of a squad-wide set of orders (or rather, in addition to them), give squad leaders the ability to have in-game instructions *PER UNIT*.
So he could tell individual squad members (not just snipers) "your job is protecting your team". So anyone like this, would get the type of bonus you mention. Now lets come up with other potential "individual unit commands", and flesh out a full proposal :)
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Vesago Ghostcore
Rejected Clones
2
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Posted - 2013.09.09 17:02:00 -
[38] - Quote
Let me first say that I am a Sniper primarily...
I act as logi, I call out targets, I overwatch objectives, I love scanners in my squad, and think they should get an WP bump, oh yeah, and I move around.
My solution would be an active scanner that looks map wide for a signal that is generated by sniper rifles.
Make them move, and I think most of these issues vanish...
You have been scanned!
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Quil Evrything
DUST University Ivy League
78
|
Posted - 2013.09.09 17:15:00 -
[39] - Quote
I dont think having a weapon-specific scanner is appropriate. For one thing, someone can technically "snipe" with a scrambler rifle too. It has a longer range than AR, which is after all, what you are going to be sniping against most of the time.
I think the current scanner thing is appropriate. Typical snipers show up on decent active scanners already. If snipers want to hide from that, they have to go scout + dampening. Which costs them in survivability. it's a good balance.
Now, how about those squad commands?
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calisk galern
BurgezzE.T.F
887
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Posted - 2013.09.09 17:21:00 -
[40] - Quote
Mobius Kaethis wrote:On a separate note I have started charging snipers to snipe when there are a lot of them on my team. If my team is loosing because there are too many snipers I will have my squad each choose a sniper to stand in front of. We then message said snipers that the fee for sniping is 1 million isk and we will move once the monies are received. Not only is this satisfying since I get to punish them for making it impossible to do anything successful except snipe, but I also get millions of isk and fun hate mail. I'll post some examples to the hate mail collection thread later today. It is oh so much fun and I would encourage others to do the same. Remember, extortion is an important part of New Eden and now it is an option for you. You're welcome.
waste of time assuming for some reason you guys were good/dedicated enough to stop me from sniping, I would jut afk and get a drink till the match was over, I mean if 6 of my team is standing around like **** heads why should I bother, we defiantely won't win the match, and this is in a game where apparently most of the team isn't doing anything anyway.
seems like an afk match, not a throw my money away like an idiot match.
as for reasons to snipe? many suggestions have been made in the past
- counter sniping bonus: extra points for sniping a sniper. - base defence bonus for sniping players on a hack point or around a hack point. - active scanners on rifles to help the team, or a method to paint targets with our sniper rifle for team coordination. - a mid range sniper rifle to allow us to travel with our squads and help in these new mid range maps. - double tap bonuses - points for finishing off corpses with a sniper rifle - equipment removal bonuses - points for destroying enemy equipment like spawn points.
I could keep going but I doubt any of it will be implemented |
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calisk galern
BurgezzE.T.F
892
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Posted - 2013.09.09 17:30:00 -
[41] - Quote
Quil Evrything wrote:I dont think having a weapon-specific scanner is appropriate. For one thing, someone can technically "snipe" with a scrambler rifle too. It has a longer range than AR, which is after all, what you are going to be sniping against most of the time.
I think the current scanner thing is appropriate. Typical snipers show up on decent active scanners already. If snipers want to hide from that, they have to go scout + dampening. Which costs them in survivability. it's a good balance.
Now, how about those squad commands?
nah snipers should be able to paint targets, aside from being assasins snipers are intel gatherers, unfortunately with the changes to how the scanners work we have no way to relay the info to the team especially those not within our squad, being able to paint targets in the exact same fashion as the active scanners, would be very useful.
you know how many times I watch a blue dot either walking into an ambush or about to get ambushed, if I could paint the targets he'd be aware of the situation, I can try to eliminate the targets, but there's very few things that drop in one hit nowadays, and even at that those shots take time to line up and take.
just quickly marking targets would allow us to help our team more properly.
my only suggestion is to turn the melee button while zoomed into a painting system, and alert the user that a sniper has marked them rather then just tell them they were scanned. |
Mobius Kaethis
Molon Labe. RISE of LEGION
731
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Posted - 2013.09.10 05:04:00 -
[42] - Quote
The sniper marking system you guys has proposed is a great idea since it adds utility to a role that is currently rather lacking in it. The marking would have to be team level tough or it would be too limited. I think it should also result in a sniper getting assist points if a target is marked 3 to 5 second prior to them taking damage from a blue. +20 wp perhaps?
This still fails to solve the problem of too many snipers on that battlefield. There has got to be a better way to discourage that since the low loss of suits snipers typically incure is just too tempting for many players.
I'd like some mechanic added where firing weapons lights you up on radar for an amount of time proportional to the damage a single shot from your gun will do. So if a forge will light you up 5 sec then a short laser burst (1 charge) will only light you up for .1 sec. The sniper rifle, with a higher per shot damage than most other light weapons would incure a significant radar penalty.
This radar penalty per. shot plus the ability to mark targets will add utility to snipers and the weapon radar penalty would add a bit more danger to the role. Overall this would seem to have a balancing effect since it increase both the risk and reward sides of the risk/reward formula. It could also reduce the number of snipers in a single match since going sniper would only be usefull with a full friendly team and shooting frequently reduces the likelyhood of the sniper surviving the match without loosing suits. |
lrian Locust
DUST University Ivy League
82
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Posted - 2013.09.10 18:01:00 -
[43] - Quote
Mobius Kaethis wrote:This radar penalty per. shot plus the ability to mark targets will add utility to snipers and the weapon radar penalty would add a bit more danger to the role. Overall this would seem to have a balancing effect since it increase both the risk and reward sides of the risk/reward formula. It could also reduce the number of snipers in a single match since going sniper would only be usefull with a full friendly team and shooting frequently reduces the likelyhood of the sniper surviving the match without loosing suits. That's all snipers need right now: more danger. Seriously, an automatic, full-map SNIPING RADAR?!?! Like stealthy snipers don't have it bad enough:
- Suits are paperthin, with even proto at 200eHP. Shield and armor boosters hardly have any effect. - Heavies and assaults now turn as quick as a scout. KB/M users now turn instantly! - Armor has been upgraded: now you need up to 8 shots to kill a heavy with a proto sniper rifle. That's not balanced at all. - I run an advanced scout suit, with proficiency 3 and a module in dampening, and I'm still getting scanned. And there's a scanner with 90 degrees, 200m reach! - In the new maps, snipers need to be within 100m of targets to even see them and be useful. Which means instant death when seen.
Being a stealthy sniper nowadays is very risky business. They lose suits A LOT. Unless you're a redlining plinker, but you won't be any use to the team.
CCP needs to fight plinkers, not snipers.
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Quil Evrything
DUST University Ivy League
95
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Posted - 2013.09.10 18:19:00 -
[44] - Quote
lrian Locust wrote:[quote=Mobius Kaethis] - I run an advanced scout suit, with proficiency 3 and a module in dampening, and I'm still getting scanned.
A stealth sniper side moment. Lets look at some numbers. If you get your suit proficiency to 3, AND your profile dampening to 3 ...
A scout suit, with your scout level at 3, should have a base profile of 36.31295, I think.
That's from 45 * (.95 * 3 from scout suit skill) * (.98 *3 from dampening skill) So that, plus even a MILITIA dampener, should in theory get you under 36. You'll be safe from "advanced" scaners. But, proto scanners are another matter.
Now, to hide from all but the suuperdooper duvolle focused scanner, you need to be under 28. Otherwise, proto scanners will still see you. Technically, even two militia dampeners, should get you under that, IF you have dampening skill to 3. 36.31295 * (.85 * 2) = 26.236
Note, however, that a single advanced dampener, will NOT get you safe.
36.31295 * (.80) = 29.05036167600000
Note also, that two advanced dampers, "only" get you to 23.x, so you wont be any safer than with 2 militia dampeners.
At your current skill level, you haev no way of hiding from the duvolle "focused" scanner. but most poeple will be running the quantum one, for the extended light-up time. So if you just adjust as per above, you'll be relatively safe.
Unless of course, the person notices the scan isnt 100% accurate, and re-fits to the focused one just 'cause you **** them off :)
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ALPHA DECRIPTER
M.E.R.C. Conventional Forces
432
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Posted - 2013.09.11 23:50:00 -
[45] - Quote
calisk galern wrote: Waste of time assuming for some reason you guys were good/dedicated enough to stop me from sniping, I would jut afk and get a drink till the match was over, I mean if 6 of my team is standing around like **** heads why should I bother, we defiantely won't win the match, and this is in a game where apparently most of the team isn't doing anything anyway.
seems like an afk match, not a throw my money away like an idiot match.
as for reasons to snipe? many suggestions have been made in the past
- counter sniping bonus: extra points for sniping a sniper. - base defence bonus for sniping players on a hack point or around a hack point. - active scanners on rifles to help the team, or a method to paint targets with our sniper rifle for team coordination. - a mid range sniper rifle to allow us to travel with our squads and help in these new mid range maps. - double tap bonuses - points for finishing off corpses with a sniper rifle - equipment removal bonuses - points for destroying enemy equipment like spawn points.
I could keep going but I doubt any of it will be implemented
A) Those guys standing there would also make for a good meat shield. B) So many good ideas that would only better this game.
`Sigh. Just another fun game of DUST. |
Draco Cerberus
Hellstorm Inc League of Infamy
341
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Posted - 2013.10.01 15:16:00 -
[46] - Quote
calisk galern wrote:Quil Evrything wrote:I dont think having a weapon-specific scanner is appropriate. For one thing, someone can technically "snipe" with a scrambler rifle too. It has a longer range than AR, which is after all, what you are going to be sniping against most of the time.
I think the current scanner thing is appropriate. Typical snipers show up on decent active scanners already. If snipers want to hide from that, they have to go scout + dampening. Which costs them in survivability. it's a good balance.
Now, how about those squad commands?
nah snipers should be able to paint targets, aside from being assasins snipers are intel gatherers, unfortunately with the changes to how the scanners work we have no way to relay the info to the team especially those not within our squad, being able to paint targets in the exact same fashion as the active scanners, would be very useful. you know how many times I watch a blue dot either walking into an ambush or about to get ambushed, if I could paint the targets he'd be aware of the situation, I can try to eliminate the targets, but there's very few things that drop in one hit nowadays, and even at that those shots take time to line up and take. just quickly marking targets would allow us to help our team more properly. my only suggestion is to turn the melee button while zoomed into a painting system, and alert the user that a sniper has marked them rather then just tell them they were scanned. I really would like the paining option as well and suggest that CCP make a new module for it called a "Target Painter", which will, when equipped, paint any target you aim at. The Painted target is broadcast for the whole team and is easy to see on the Tac Net display. This would work for not only the sniper but for everyone else using any other weapon. Want to paint people with your Nova Knives? No problem. |
Quil Evrything
DUST University Ivy League
195
|
Posted - 2013.10.01 16:22:00 -
[47] - Quote
Draco Cerberus wrote: I really would like the painting option as well and suggest that CCP make a new module for it called a "Target Painter", which will, when equipped, paint any target you aim at. The Painted target is broadcast for the whole team and is easy to see on the Tac Net display. This would work for not only the sniper but for everyone else using any other weapon. Want to paint people with your Nova Knives? No problem.
i like it! Almost identical to current scanner "module". erm.... although game mechanics would be wierd for it :( It would be simplest if they just kept it like scanner, so it would be another "weapon" of sorts That's the down side. On the plus side... it would be a decent excuse to fit it with a scope. So even though you couldnt shoot while scoped... you COULD at least be a proper "spotter".
And that woudl also lead into.. REAL sniper team pairs! shooter and spotter!
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