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541. (DEV/CPM) Damage mods. - in General Discussions [original thread]
We already have way more low slots and just very few high slots. So unless CCP starts reworking modules as a whole I don't see ths happen. BTW reworking the current module system would cause a lot of balance issues....
- by Korvin Lomont - at 2014.01.31 17:47:00
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542. support logi! - in General Discussions [original thread]
I have to agree I followed a heavy yesterday with proto repair, I first repped him as he was nearly dead so he should know I had a good repper but instead of taking advantage and shooting faces he was staying there spinning in circles until he was...
- by Korvin Lomont - at 2014.01.31 13:28:00
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543. No Risk ALL REWARD in Planetary Control Dust514 - in General Discussions [original thread]
CCP is way to afraid of loosing there already small playerbase so I don't expect anything soon to be changed. There are gaming companies that take quite harsh actions against boosting and farming but CCP is clearly not one of them. If at all they ...
- by Korvin Lomont - at 2014.01.30 15:48:00
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544. Rail Rifle - what it should be - in General Discussions [original thread]
rpastry wrote: RR already has its CQC nerf. 0.2 sec is a LONG time with current TTK. anyone using a CR/AR/SCR has the drop on you, and anyone who uses cover properly can seriously mess up a RR users day. ~Incidentally in EvE there's no railg...
- by Korvin Lomont - at 2014.01.30 09:11:00
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545. Rail Rifle - what it should be - in General Discussions [original thread]
D legendary hero wrote: Alena Ventrallis wrote: Overheat is unnecessary if we lower the DPS through ROF. It should be thehighest damage per shot of all the rifles, as it is now, but shoot very slow (relatively) which in this case it does not...
- by Korvin Lomont - at 2014.01.30 09:06:00
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546. Rail Rifle - what it should be - in General Discussions [original thread]
KGB Sleep wrote: Alena Ventrallis wrote: IT needs to be a high alpha, low dps weapon. Low ROF, high damage per shot, long range. So give it a 10 point per shot increase. and make it charge between each shot. Adjust charge time accordingly t...
- by Korvin Lomont - at 2014.01.30 08:49:00
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547. THE RAIL RIFLE IS NOT OP - STOP THE QQ - in General Discussions [original thread]
Fire of Prometheus wrote: KC knows what's up. I get killed 90% of the time by CRs and do you see me QQ? No. I take it and then engage the opponent at a longer range. If you get killed by a rr in CQC, your doing something wrong. EDIT: autoco...
- by Korvin Lomont - at 2014.01.30 08:35:00
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548. [Poll] General Consensus About Tank Balance - in General Discussions [original thread]
4 but in small carefull steps and not the CCP way
- by Korvin Lomont - at 2014.01.29 12:31:00
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549. Game is unbalanced - in General Discussions [original thread]
Otavio Martins wrote: Tau Lai wrote: It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game. And that is It. thats how its supposed to be, if it is 1 man to bring down a tank it w...
- by Korvin Lomont - at 2014.01.29 12:29:00
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550. My Ideas for the Rail Rifle - in General Discussions [original thread]
Summ Dude wrote: Michael Arck wrote: A CR user will drop a RR user in CQC, if the CR user isn't some newb In most scenarios, yes probably. This doesn't mean the RR is still performing better in CQC than it should be. The sad part is the...
- by Korvin Lomont - at 2014.01.29 09:19:00
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551. My Ideas for the Rail Rifle - in General Discussions [original thread]
Michael Arck wrote: Korvin Lomont wrote: Michael Arck wrote: Vermaak Doe wrote: First off, prior to the other rifled being released the Ar was the most used rifle, maybe even weapon. While people do try to get weapons thst they don't u...
- by Korvin Lomont - at 2014.01.29 08:56:00
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552. My Ideas for the Rail Rifle - in General Discussions [original thread]
Sgt Kirk wrote: and I'm still here using my severely UP assault rifle. I love how the Scrambler and AR is OP threads ceased to exist. You all got something 6 x as worse. Yeah sometimes CCP has strange ideas on balancing OP weapons. In ca...
- by Korvin Lomont - at 2014.01.29 08:45:00
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553. My Ideas for the Rail Rifle - in General Discussions [original thread]
Michael Arck wrote: Vermaak Doe wrote: First off, prior to the other rifled being released the Ar was the most used rifle, maybe even weapon. While people do try to get weapons thst they don't use nerfed, have youever considered that legitim...
- by Korvin Lomont - at 2014.01.29 08:38:00
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554. Game is unbalanced - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: Korvin Lomont wrote: Dovallis Martan JenusKoll wrote: Tau Lai wrote: It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game. And that is It. ...
- by Korvin Lomont - at 2014.01.27 21:31:00
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555. First date with the Woundriot: My thoughts - in General Discussions [original thread]
Savage Mangler wrote: So I just got my 25 free Woundriots and I took it out for a spin. I am disgusted. Before I go farther, let me expand on myself. I have 13 mil sp, 2 proto basic frames, Proto AR with prof 2, Proto ScR with prof 3, RR to A...
- by Korvin Lomont - at 2014.01.27 15:30:00
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556. District Locking - in General Discussions [original thread]
Azura Sakura wrote: SteelDark Knight wrote: On 1/16/14 roughly 720 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/17/14 roughly 756 Million ISK ...
- by Korvin Lomont - at 2014.01.27 15:27:00
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557. Game is unbalanced - in General Discussions [original thread]
Leonid Tybalt wrote: Korvin Lomont wrote: Leonid Tybalt wrote: Tau Lai wrote: It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game. And that is It. You need 3-4 people to ...
- by Korvin Lomont - at 2014.01.27 15:04:00
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558. The mass driver joins the laser. - in General Discussions [original thread]
IMHO the MD is one of the hardest to balance weapons in the game (well this is basicly true for all splash weapons). The line between up and op is very thin. And i honestly don't know how to balance this weapon properly... I guess this is why ot...
- by Korvin Lomont - at 2014.01.27 14:49:00
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559. Why are all minmatar suits losing their base armor rep rate in 1.8? - in General Discussions [original thread]
Skihids wrote: *Faster reps = fewer repair cycles = fewer WPs earned I am not sure if you are correct here to my experience the WP reward is based on the HP you restore. With my proto repper I get the same amount of WP I get the WP just a ...
- by Korvin Lomont - at 2014.01.27 14:19:00
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560. No risk Huge reward! - in General Discussions [original thread]
Benjamin Ciscko wrote: sira draco wrote: Thor Odinson42 wrote: Any tanker that complains right now should be ridiculed and laughed at for the rest of their time in Dust. I agreed, this game is EZ mode for tankers and they still complain...
- by Korvin Lomont - at 2014.01.27 13:13:00
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