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Korvin Lomont
United Pwnage Service RISE of LEGION
549
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Posted - 2014.01.29 12:29:00 -
[91] - Quote
Otavio Martins wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. thats how its supposed to be, if it is 1 man to bring down a tank it would be a total waste of isk
Ah so its ok thats bringing out dropsuits is a vaste of ISK? And you know there are LIMITED Teamsizes so it will always come down to who has more tanks faster will win and thats not right as not every one likes tanking... |
CLONE117
planetary retaliation organisation ACME Holding Conglomerate
623
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Posted - 2014.01.29 16:32:00 -
[92] - Quote
it was more unbalanced in 1.6...
and its certainly alot more balanced now than in 1.6.
the bf4 beta tanks basically have the same weaknesses and strengthes at the same level of our current tanks although they r a bit slower than the bf4 tanks.
i used the tank on bf4 much like how i did on dust and it basically took the entire enemy team to kill the tank.
the mlt tanks on dust can be soloed relatively easily.
but the ppl i see trying to solo them often STAND STILL as they try to lock on with swarms or a forgegun. that makes them easy targets for the tanks now that they r a little better. in 1.6 there was no need for anti tank tactics/thinking. all some1 had to do in order to kill any vehicle was a grab a mlt swarm launcher. run up to said vehicle. fire 2 swarm rounds. and poof!... enemy vehicle disappeared. it was so easy. even a caveman could do it.
now there were some pretty good tank fits at the same time back in 1.6. and those few fits could have been considered god fits as not even other tanks or av could take em down. save for maybe a proto breach along side a proto assault fg.
with 1.7 fits like those seemed to have just disappeared. tanks got weaker in general. the only actual buff they received was in the form of an increase in overall base hp. but from looking at the gunlogi. id probably say they might have lost a little hp as they no longer have over 3k base shields. but gained better mobility.
the tanks also got a pg/cpu nerf. and lost a few fitting slots and lost alot of modules like passive resists. turret turn speed was lowered at the same time as well. and that lost speed for the turrets was put into turret proficiency.
and because of this tank vs tank became a little more balanced overall.
now the tanks with the current base hp alone with that rep rate would have still died extremely fast in 1.6 too a single mlt swarm in around 2-3 volleys. we see how that changed now dont we.
i had a tank back in 1.6 with basically the same hp as the current base hp of our current armor tanks. it also had some decent passive resists. it died fast to a single mlt swarm launcher. the only thing that managed to prolong its life (by a very small amount) was the armor reps...
i used my tank to help push enemy objectives. it wasnt very successful at that during 1.6. especially when the enemy team could just pull out a single swarm launcher and destroy it so easily.
i wasnt sure about the av nerf at first but since it takes some thinking to solo them with av its a good change. no more grabbing a swarm launcher. standing in front of a tank. and blowing it up with 99% chance of success. thats really all that was removed with the av nerf. av is still usable. its just not as EASY and simple now.
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The Attorney General
1910
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Posted - 2014.01.29 16:35:00 -
[93] - Quote
Tau Lai wrote:Rasatsu wrote:I easily take down tanks singlehandedly... are you perhaps just bad? No I am not. Game is unbalanced. Just read the topic.
I swear I am not bad, the game must be broken.
LOL.
Mr. Hybrid Vayu.
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Atiim
Living Like Larry Schwag
4178
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Posted - 2014.01.29 16:58:00 -
[94] - Quote
The Attorney General wrote:Tau Lai wrote:Rasatsu wrote:I easily take down tanks singlehandedly... are you perhaps just bad? No I am not. Game is unbalanced. Just read the topic. I swear I am not bad, the game must be broken. LOL. Yep.
I guess that makes 1.6 Tankers bad too...
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The Attorney General
1910
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Posted - 2014.01.29 17:36:00 -
[95] - Quote
Atiim wrote: Yep.
I guess that makes 1.6 Tankers bad too...
You never have answered if you thought swarms were balanced in 1.6.
I'd like to get an official answer on that front out of you.
Mr. Hybrid Vayu.
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Atiim
Living Like Larry Schwag
4179
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Posted - 2014.01.29 17:59:00 -
[96] - Quote
The Attorney General wrote:Atiim wrote: Yep.
I guess that makes 1.6 Tankers bad too...
You never have answered if you thought swarms were balanced in 1.6. I'd like to get an official answer on that front out of you. And you wouldn't have said what you told Tau Lai if you thought HAVs are balanced.
As for wether or not I though Swarms were balanced in 1.6.
They needed a few tweaks, but the were mostly balanced against Madrugars.
Gunnlogies..... They needed some help.
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DeeJay One
Guardian Solutions DARKSTAR ARMY
210
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Posted - 2014.01.29 18:14:00 -
[97] - Quote
Tau Lai wrote: This is a game, not real life. Real life is NOT balanced. Game SHOULD be balanced. But It is not.
Face It.
That's a brilliant argument - because this game isn't real life tanks shouldn't die to one rocket ;) Bringing down a tanks shouldn't be faster than bringing down a few infantry...
Of course, I'm still all for unnerfing the swarms a little bit, bringing them somewhere between the current situation and the previous one. |
Leonid Tybalt
Dark Knightz Corp.
221
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Posted - 2014.01.30 01:21:00 -
[98] - Quote
Nothing Certain wrote:Leonid Tybalt wrote:Atiim wrote:Patrick57 wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. Yes, let's make it where one person can take down even the best tanker in Dust without even trying, see how many people leave the game. It's fun to destroy tanks, you just have to (and this may be a new concept to you) try. Has anybody ever said that they want to destroy tanks without effort? I think people confuse the term "solo" with "easy." Why exactly should a tanker be able to survive the best AV without trying again? Because that's what 1.7 is. Yes, dumping 600+ ISK per match is really fun. Because the tanker paid more isk for his tank and invested more skillpoints in it to be as effective as he is with it than your typical AV:er did for his proto forge gun. /thread The idea that ISK is what should be balanced is not based on sound reasoning. If I spent 10 times you did for your tank, should I have a weapon that makes me nearly invulnerable to your tank, and everything else, and capable of OH tank kills? How about 20 times? A hundred times? That should give me something totally invulnerable to everything and capable of killing everything, because I paid lots of ISK. I could buy just one of these juggernauts and never worry about dying and no one could defeat me.
Quite simply: yes.
The economy that this game is based on is the in-game currency (isk) and skillpoints.
More skillpoints and more isk spent should directly translate into more effectiveness.
The developers would never release any kind of equipment that could make you completely invulnerable (it would **** up the in-game economy, because the only way to put appropriate value to something that makes you invulnerable would be to price it infinite amount of isk).
But the rule of thumb should always be: more expensive = more effective.
Otherwise, what the hell are we paying for? Cute looking packaging? |
Leonid Tybalt
Dark Knightz Corp.
221
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Posted - 2014.01.30 01:29:00 -
[99] - Quote
PADDEHATPIGEN wrote:Leonid Tybalt wrote:PADDEHATPIGEN wrote:Leonid Tybalt wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. You need 3-4 people to bring down a tank IRL too. It's not "unbalanced" it makes sense unlike how it was before 1.7. Also a tank driver can't hack objectives. They can't go everywhere infantry can go, and thus can't engage infantry on equal terms. They can't engage dropships unless the dropship is just lifting off or is being piloted by an idiot. A decent tank usually costs way more than the dropsuits used by those 3-4 people do. Etc. You're not taking the full picture into account. Hence im gonna disregard your thread as nothing but more tank related QQ... Your an idiot. My madrugar cost 109.395 ISK. To build and it is way OP. My av suit cost 117.930 ISK. To build and i can't kill a militia tank whit it solo, so please shot the fu.k up. IDIOT. EDIT: btw. I am fully trained to lvl 5 pro 5 in all the weapons i use. I'm starting to have the same problem with dropships, yestoday I fired my swarms 12 times in a row at a dropship, 3 shots and reload 4 times while standing right below it, and when i had no more ammo the dropship was at FULL HP. That dropship simply tanked 12 shots from proto swarm with pro lvl 5 and that is just SO WRONG. Haha, you use a 100k madrugar, calls it OP and then call ME and idiot? Oh the irony! Trust me, your maddy is hardly OP. If you and I went head to head, your marry would get crushed like a tin can. Yes but that is almost the ONLY way you can kill me and that's kind of the point. Try to use swarms/av nades to kill me and you find out that it's NOT easy. We are talking about tanks vs suits NOT tanks vs tanks. I will gladly repeat myself YOUR AN IDIOT.
Your mom didn't think I was an idiot last night.
Her nickname for me was more like: "Oooh! Harder daddy! Harder!" |
shady merc
RisingSuns Public Disorder.
39
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Posted - 2014.01.30 03:57:00 -
[100] - Quote
RL doesn't apply until wars are fought with
A 20min timer Each nation can only bring 150 troops Those troops decide to duke it out 16vs16 at a time |
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Valmorgan Aubaris
Stellar and Orbital Strategic Services ACME Holding Conglomerate
213
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Posted - 2014.01.30 03:59:00 -
[101] - Quote
I haven't focused on tanks, but I do feel bad for the tankers that put everything they had into them pre 1.7 and became good at them at exorbitant cost only to now be a part of a "cowards spec" tree.
Face it, 1.7 made everyone look at tanks lower than redline snipers.
"New car, caviar, four star daydream
Think I'll buy me a football team " - Pink Floyd Money
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Soldiersaint
Deepspace Digital
712
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Posted - 2014.01.30 04:00:00 -
[102] - Quote
Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. let me guess you think you should be allowed to be rambo? its called tactics use them. |
Slen Kaleth
BlackWater Liquidations INTERGALACTIC WARPIGS
87
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Posted - 2014.01.30 20:27:00 -
[103] - Quote
Here is my thought on balancing the game. Change the pay system for public (and maybe even factional) matches to have a match lose also depend on ISK spent. It would work like this. Each public match has a set "expenses" fund that is reduced by the 50% cost of each suit and vehicle lost, mods included. If that number reaches 0ISK the match is a lose with the mind set that the issuing Corporation for the contract finds that winning the battle is not worth the cost invested. At the end of a match the winning team receives the expenses spent to recomp loses as well as an initial base contract fee. Remember it is 50% not the whole value so the match is not risk free! you will still lose money. You can also take it a step further and have the recomp also based on performance and not just what you spent as an individual. This would run on the mind set that a merc excepts a contract for a base fee plus expenses.
What this would actually allow ISK cost to actually balance matches. If the team wants to go all Proto or tank swarm than they run the risk of depleting the available resources for the match faster and losing that way. Can also take it a step further and remove clone counts and add them as part of the "expenses" fund. |
Al the destroyer
NECROM0NGERS The CORVOS
52
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Posted - 2014.01.30 20:44:00 -
[104] - Quote
Soldiersaint wrote:Tau Lai wrote:It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game.
And that is It. let me guess you think you should be allowed to be rambo? its called tactics use them. Agreed one person can bring down a tank but you need support for help against infantry you have to have nanos in the right spot act. IE tactics. Any tank that thinks they are indestructible are the one I wait for. Of course more AV makes it easier but I still manage to kill good tanks now. I had to change my tactics there is always a way you just have to find it whining and crying about it won't do it use that time and energy on the tanks you will fund better results! |
Charlotte O'Dell
Fatal Absolution Covert Intervention
1787
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Posted - 2014.01.31 00:27:00 -
[105] - Quote
it's not any worse than 1.6 when duvolle gallogis got 25:0 just as often as tanks do, You must be new. There is always an OP fit. Right now it is tanks. Tomorrow it may be cal scout with magsec and cloak.
Charlotte O'Dell is the highest level unicorn!
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