Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
521. (Satire) Nerf the Combat Rifle - in General Discussions [original thread]
Omareth Nasadra wrote: Aeon Amadi wrote: TechMechMeds wrote: Aeon Amadi wrote: TechMechMeds wrote: Remove the burst gallente ar, sorted Remove LAVs. Remove PC. Remove HAVs. Remove AV. Remove FW. Remove Academy. Remove game. ...
- by Korvin Lomont - at 2014.02.03 12:47:00
|
522. How many PROTO level things do you have? - in General Discussions [original thread]
2 suits 6 weapons 8 modules/equipment I think thats it
- by Korvin Lomont - at 2014.02.03 12:26:00
|
523. (Satire) Nerf the Combat Rifle - in General Discussions [original thread]
Oh looks like a Minmatar "Allotek Burst Assault Rifle" ^^
- by Korvin Lomont - at 2014.02.03 10:29:00
|
524. Do Damage mods have any adverse effects? - in General Discussions [original thread]
Piraten Hovnoret wrote: What about shoot gun? If that gun gets a damage nerf it will be useless with al the stuff they are doing to heavies ( passive resistance ) Note that shotguns are the only gun where proficiency do not ad damage. The...
- by Korvin Lomont - at 2014.02.03 09:59:00
|
525. Why do I always see Minmatar Logistics armor tanking? - in General Discussions [original thread]
I-Shayz-I wrote: Like srsly wtf. I'm not talking about using mostly armor, but the fact that no one uses shield extenders in their high slots. I hardly ever see them using shields, it's always something like 100ish shields with 671 armor. Wha...
- by Korvin Lomont - at 2014.02.03 09:53:00
|
526. PC has just been shut down. - in General Discussions [original thread]
Ares 514 wrote: Bethhy wrote: They are more worried and debating on what amount of man hours they are going to invest into this immediately. CCP Has been working on PC 2.0 Since Uprising 1.4(September) By the name 2.0 a lot of people have...
- by Korvin Lomont - at 2014.02.02 17:35:00
|
527. let's talk dust: cloak uses? - in General Discussions [original thread]
Arkena Wyrnspire wrote: I will use it on my assault scout of doom(TM). Pop out of cover, kill as much as possible, then duck back into cover and cloak up to escape. Oh I admitt there wil be some situational uses for cloaks but thats a bit un...
- by Korvin Lomont - at 2014.02.02 14:16:00
|
528. Nothing should be balanced around Ambush - in General Discussions [original thread]
NK Scout wrote: Cat Merc wrote: k But tanks are still uber powerful in both skirmish and domination. no, they aren't actually Sure one tank is not such a serious problem 5-7 on one side are. In general this game has come down to whoev...
- by Korvin Lomont - at 2014.02.02 14:04:00
|
529. Nothing should be balanced around Ambush - in General Discussions [original thread]
To be honest as long as ambush is a gamemode in this game stuff shoud also be balanced for this gamemode...
- by Korvin Lomont - at 2014.02.02 14:02:00
|
530. let's talk dust: cloak uses? - in General Discussions [original thread]
Alaika Arbosa wrote: Getting into an overwatch position, decloak, take shot, cloak, swap overwatch position. Sneaking behind the enemy with drop uplinks which will give your team a flanking spawn? For this I don't need a cloak at all, the o...
- by Korvin Lomont - at 2014.02.02 13:58:00
|
531. A few physics problems in the game that bother me. - in General Discussions [original thread]
darkiller240 wrote: AR ( AKA plasma rifle ) doesn't overheat? , it shoots ultra heated plasma, yes it has no recoil but no overheating? The AR does overheat it just does not overheat as fast as the ASCR... The only thing I REALLY want t...
- by Korvin Lomont - at 2014.02.02 12:06:00
|
532. The problem with the RR is this - in General Discussions [original thread]
Fire of Prometheus wrote: Lorhak Gannarsein wrote: Fire of Prometheus wrote: The rr does +Dmg to armour. 90%* of the players stack armour. Do I need to explain more? *numbers are just a place holder to help you understand my point I...
- by Korvin Lomont - at 2014.02.02 11:43:00
|
533. on a level 5 cal scout - in General Discussions [original thread]
NK Scout wrote: is there a point putting a precision enhancer? because it seems it will detect all med frames and every other scout will be too damped to pick up with a precision enhancer. You will need to slap two complex ones than you shou...
- by Korvin Lomont - at 2014.02.02 11:17:00
|
534. I still think Shields are better than armor - in General Discussions [original thread]
DeadlyAztec11 wrote: I simply believe that the speed penalty of armor plates negates their extra HP benefit. If I get caught out of cover with shields I can usually jump and either use evasive tactics to dodge attacks and fight or jump to cover...
- by Korvin Lomont - at 2014.02.02 11:16:00
|
535. Valor, Dren and Dragonfly Dropsuits worthless next patch? CCP? - in General Discussions [original thread]
Nocturnal Soul wrote: Let me just start this out with "Your Stupid", this is meant to be offensive. Alright now thats said and done let's begin with they're bpo suits "What does that mean?" They don't run out,unlimited, renewable, imperishably....
- by Korvin Lomont - at 2014.02.02 11:10:00
|
536. Still undecided what suit to get - in General Discussions [original thread]
I will go with what I enjoy right now and thats scout and min logi (I use the logi mostly for reping service so the change to the min logi won't affect me). Maybe I will try one assault or heavy...
- by Korvin Lomont - at 2014.02.02 11:08:00
|
537. armor tankers aren't that good. - in General Discussions [original thread]
Alena Ventrallis wrote: The problem with armor is they have tank and gank. Shields are supposed to be the DPs dealers. Get in, deal damage, get out. Armor is about staying power. They can make up for damage mods it with EWAR. Move damage mods ...
- by Korvin Lomont - at 2014.02.02 11:05:00
|
538. (DEV/CPM) Damage mods. - in General Discussions [original thread]
Sinboto Simmons wrote: Korvin Lomont wrote: Sinboto Simmons wrote: Korvin Lomont wrote: We already have way more low slots and just very few high slots. So unless CCP starts reworking modules as a whole I don't see ths happen. BTW rewo...
- by Korvin Lomont - at 2014.01.31 18:22:00
|
539. (DEV/CPM) Damage mods. - in General Discussions [original thread]
Takahiro Kashuken wrote: Lore wise in EVE all DMG mods are in the low slots Regarding the lore you may be right but CCP is not very close to eve lore at all...
- by Korvin Lomont - at 2014.01.31 18:06:00
|
540. (DEV/CPM) Damage mods. - in General Discussions [original thread]
Sinboto Simmons wrote: Korvin Lomont wrote: We already have way more low slots and just very few high slots. So unless CCP starts reworking modules as a whole I don't see ths happen. BTW reworking the current module system would cause a lot ...
- by Korvin Lomont - at 2014.01.31 18:04:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
First page | Previous page | Next page | Last page |