Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sinboto Simmons
SVER True Blood Public Disorder.
4290
|
Posted - 2014.01.31 10:44:00 -
[1] - Quote
quick question: why are they in high slot and are they ever going to be moved to low?
Damage tanking is a staple of shield tankers (especially Matari) in EvE as they take up a low slot, this allows them to contend with the superior EHP of armor tankers, as it is now armor tankers have the whole shebang damage and tank in one package.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
Happy Violentime
OMFGZOMBIESRUN
195
|
Posted - 2014.01.31 13:25:00 -
[2] - Quote
Sinboto Simmons wrote:quick question: why are they in high slot and are they ever going to be moved to low?
Damage tanking is a staple of shield tankers (especially Matari) in EvE as they take up a low slot, this allows them to contend with the superior EHP of armor tankers, as it is now armor tankers have the whole shebang damage and tank in one package.
ugh.
seriously.
biggest non-issue ever.
pick a different suit and fut the shuck up!
|
PADDEHATPIGEN
BurgezzE.T.F Public Disorder.
130
|
Posted - 2014.01.31 13:36:00 -
[3] - Quote
its a BIG issue for me to, i would like an answar to that question. |
ANON Cerberus
Tiny Toons
242
|
Posted - 2014.01.31 13:38:00 -
[4] - Quote
Happy Violentime wrote:Sinboto Simmons wrote:quick question: why are they in high slot and are they ever going to be moved to low?
Damage tanking is a staple of shield tankers (especially Matari) in EvE as they take up a low slot, this allows them to contend with the superior EHP of armor tankers, as it is now armor tankers have the whole shebang damage and tank in one package. ugh. seriously. biggest non-issue ever. pick a different suit and fut the shuck up!
Lol this guy. Its a 'non issue' but he suggests that you join the FOTM and roll armour tank with dmg mods (In effect) |
negative49er
Seykal Expeditionary Group Minmatar Republic
488
|
Posted - 2014.01.31 13:45:00 -
[5] - Quote
sorry to burst your bubble if they ever change dmg mods to lows slot my future minmatar assault will be only able to put two dmgs mods it low slot( i need at least one for either a kinectic or regulator) or they give it one more low slot.
Dedicated Shotgun Scout
|
Beren Hurin
Onslaught Inc RISE of LEGION
2045
|
Posted - 2014.01.31 13:45:00 -
[6] - Quote
The self sufficient regen of shield tanks means that you stay in battle for a shorter period, but you can get back in more quickly than a lot of armor tankers. You have to be used to this and then use it to your advantage by whittling down the enemy. Don't think everyone has to be killed at the first sight. |
Edmund Dantez
5
|
Posted - 2014.01.31 13:45:00 -
[7] - Quote
Its impossible to make everyone happy.... CCP this is a subject of low concern. I think that heavy's wielding Light weapons under a H slot and logis who wield primary's are a bigger deal. you worry's about this????? Im a tanker on both ends, shield and armor. Obviously your having problems killing tanks. Try a different fit because they R NOT that OP
GÇ£If it is ones lot to be cast among fools, one must learn foolishness.-The Count of Monte Cristo
|
ANON Cerberus
Tiny Toons
242
|
Posted - 2014.01.31 13:48:00 -
[8] - Quote
Beren Hurin wrote:The self sufficient regen of shield tanks means that you stay in battle for a shorter period, but you can get back in more quickly than a lot of armor tankers. You have to be used to this and then use it to your advantage by whittling down the enemy. Don't think everyone has to be killed at the first sight.
Your logic is sound, however with TTK so low at the minute, total EHP seems to be a lot more useful than any sort of regenerative ability.
Couple that with the fact that all it takes is a rep logi to effectively keep a squad of armour tankers in battle and patched up. 2 logis and you are battle ready 99% of the time. |
Texs Red
DUST University Ivy League
145
|
Posted - 2014.01.31 13:49:00 -
[9] - Quote
Happy Violentime wrote: ugh.
seriously.
biggest non-issue ever.
pick a different suit and fut the shuck up!
Ignore this guy Sinboto, he obviously doesn't understand why it is important. The racial dropsuits may be coming in 1.8 but the game will never be truly balanced until correct module placement and EWAR are in the game. In my opinion precision enhancers should be low slots and profile dampeners should be high slots, otherwise it is actually possible to make a shield scout better damped while retaining HP than an armor scout. The only reason the Gallente one is best is because it gets an innate bonus. Gallente and Amarr should be capable of the lowest profiles while the Minmatar and Caldari are more of anti-scout roles. |
Spectral Clone
Dust2Dust. Top Men.
1136
|
Posted - 2014.01.31 14:01:00 -
[10] - Quote
Yay for dmg mods in lows!
Dat caldari sentinel.
Also add rigs to dropsuit for CPU and PG mods.
Prepare for 1.8: http://www.youtube.com/watch?v=pPhISgw3I2w
|
|
Himiko Kuronaga
Fatal Absolution Covert Intervention
2871
|
Posted - 2014.01.31 14:13:00 -
[11] - Quote
Sinboto Simmons wrote:quick question: why are they in high slot and are they ever going to be moved to low?
Damage tanking is a staple of shield tankers (especially Matari) in EvE as they take up a low slot, this allows them to contend with the superior EHP of armor tankers, as it is now armor tankers have the whole shebang damage and tank in one package.
Speed+shield tanking in Dust is superior to brick tanking in the hands of a skilled player. Damage mods + full rack of shields = most dangerous combination.
That's why this is not a thing. |
Sinboto Simmons
SVER True Blood Public Disorder.
4296
|
Posted - 2014.01.31 16:55:00 -
[12] - Quote
Edmund Dantez wrote:Its impossible to make everyone happy.... CCP this is a subject of low concern. I think that heavy's wielding Light weapons under a H slot and logis who wield primary's are a bigger deal. you worry's about this????? Im a tanker on both ends, shield and armor. Obviously your having problems killing tanks. Try a different fit because they R NOT that OP
I suppose I need to reword the OP to avoid confusion.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
Terram Nenokal
Molon Labe. Public Disorder.
300
|
Posted - 2014.01.31 16:58:00 -
[13] - Quote
I wouldn't mind seeing them moved to the low slots. Although us armor tankers would need some new high slot loving to make up for it. Hardeners maybe. vOv
signed -someone who armor tanks and stacks damage mods.
Loving to hate and hating to love Dust 514 since May 2012
|
Sinboto Simmons
SVER True Blood Public Disorder.
4297
|
Posted - 2014.01.31 17:39:00 -
[14] - Quote
ANON Cerberus wrote:Beren Hurin wrote:The self sufficient regen of shield tanks means that you stay in battle for a shorter period, but you can get back in more quickly than a lot of armor tankers. You have to be used to this and then use it to your advantage by whittling down the enemy. Don't think everyone has to be killed at the first sight. Your logic is sound, however with TTK so low at the minute, total EHP seems to be a lot more useful than any sort of regenerative ability. Couple that with the fact that all it takes is a rep logi to effectively keep a squad of armour tankers in battle and patched up. 2 logis and you are battle ready 99% of the time. Oh wait the OP is talking about TANKS, I have been discussing dropsuits..... ok forget that then. This thread is about damage mods as a whole.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
Korvin Lomont
United Pwnage Service RISE of LEGION
560
|
Posted - 2014.01.31 17:47:00 -
[15] - Quote
We already have way more low slots and just very few high slots. So unless CCP starts reworking modules as a whole I don't see ths happen. BTW reworking the current module system would cause a lot of balance issues.... |
Sinboto Simmons
SVER True Blood Public Disorder.
4298
|
Posted - 2014.01.31 17:50:00 -
[16] - Quote
Korvin Lomont wrote:We already have way more low slots and just very few high slots. So unless CCP starts reworking modules as a whole I don't see ths happen. BTW reworking the current module system would cause a lot of balance issues.... Indeed, although I hardly see how swapping the DMs to benefit a class with less ehp is going to screw much more up.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
Takahiro Kashuken
Red Star. EoN.
2346
|
Posted - 2014.01.31 17:55:00 -
[17] - Quote
Lore wise in EVE all DMG mods are in the low slots
Intelligence is OP
|
Korvin Lomont
United Pwnage Service RISE of LEGION
560
|
Posted - 2014.01.31 18:04:00 -
[18] - Quote
Sinboto Simmons wrote:Korvin Lomont wrote:We already have way more low slots and just very few high slots. So unless CCP starts reworking modules as a whole I don't see ths happen. BTW reworking the current module system would cause a lot of balance issues.... Indeed, although I hardly see how swapping the DMs to benefit a class with less ehp is going to screw much more up.
I believe swapping DMG mods to the lows will mainly help Gallente and Amarr dropsuits thanks to their amount of low slots. For the minni there won't be so much change apart from using some shield extenders over one plate or two.
The min assault won't be able to damage tank with the current slot layout. And of course it woud change the current design of the slow damage dealer versus the regenerative flanker thats not neccessary a bad think but would change a lot...So instead of shield tankers beeing the glascannons all of a sudden armor tanker would become glascannons (that at least seem weird).
|
Korvin Lomont
United Pwnage Service RISE of LEGION
560
|
Posted - 2014.01.31 18:06:00 -
[19] - Quote
Takahiro Kashuken wrote:Lore wise in EVE all DMG mods are in the low slots
Regarding the lore you may be right but CCP is not very close to eve lore at all... |
Sinboto Simmons
SVER True Blood Public Disorder.
4302
|
Posted - 2014.01.31 18:11:00 -
[20] - Quote
Korvin Lomont wrote:Sinboto Simmons wrote:Korvin Lomont wrote:We already have way more low slots and just very few high slots. So unless CCP starts reworking modules as a whole I don't see ths happen. BTW reworking the current module system would cause a lot of balance issues.... Indeed, although I hardly see how swapping the DMs to benefit a class with less ehp is going to screw much more up. I believe swapping DMG mods to the lows will mainly help Gallente and Amarr dropsuits thanks to their amount of low slots. For the minni there won't be so much change apart from using some shield extenders over one plate or two. The min assault won't be able to damage tank with the current slot layout. And of course it woud change the current design of the slow damage dealer versus the regenerative flanker thats not neccessary a bad think but would change a lot...So instead of shield tankers beeing the glascannons all of a sudden armor tanker would become glascannons (that at least seem weird). They could yes, however doing so would have them sacrificing their tank as well if they want to tank damage they can, but getting shot would be out of the question no?
A shield tanker on the other hand can have that extra damage without sacrificing their main tank, making them more effective.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
|
Korvin Lomont
United Pwnage Service RISE of LEGION
560
|
Posted - 2014.01.31 18:22:00 -
[21] - Quote
Sinboto Simmons wrote:Korvin Lomont wrote:Sinboto Simmons wrote:Korvin Lomont wrote:We already have way more low slots and just very few high slots. So unless CCP starts reworking modules as a whole I don't see ths happen. BTW reworking the current module system would cause a lot of balance issues.... Indeed, although I hardly see how swapping the DMs to benefit a class with less ehp is going to screw much more up. I believe swapping DMG mods to the lows will mainly help Gallente and Amarr dropsuits thanks to their amount of low slots. For the minni there won't be so much change apart from using some shield extenders over one plate or two. The min assault won't be able to damage tank with the current slot layout. And of course it woud change the current design of the slow damage dealer versus the regenerative flanker thats not neccessary a bad think but would change a lot...So instead of shield tankers beeing the glascannons all of a sudden armor tanker would become glascannons (that at least seem weird). They could yes, however doing so would have them sacrificing their tank as well if they want to tank damage they can, but getting shot would be out of the question no? A shield tanker on the other hand can have that extra damage without sacrificing their main tank, making them more effective.
As I said it would totally change the current balance and some shield tanker would be unhappy as well thanks to their low amount of low slots (caldari sentinal or scout) wheras an armor tanker with four lows would still be able to have a decent tank with high damage.
And it would remove one of the few High slot modules to great range of low slots modules further reducing slot variety in the high slots. Anybody would simply stack extenders in the high slots.
All other H slight modules are only usefull for quite specialized suits layouts.
I am not against something like that but I don't want balace to be broken even more (every major patch is really enough). |
Dagger-Two
Gespenster Kompanie
219
|
Posted - 2014.01.31 18:26:00 -
[22] - Quote
The better question is, when will they be fixed so you fit them on your weapon itself, and then suit slot layouts tweaked accordingly
Playing since 1st batch of closed beta keys.
|
darkiller240
WarRavens League of Infamy
322
|
Posted - 2014.01.31 18:32:00 -
[23] - Quote
Himiko Kuronaga wrote:Sinboto Simmons wrote:quick question: why are they in high slot and are they ever going to be moved to low?
Damage tanking is a staple of shield tankers (especially Matari) in EvE as they take up a low slot, this allows them to contend with the superior EHP of armor tankers, as it is now armor tankers have the whole shebang damage and tank in one package. Speed+shield tanking in Dust is superior to brick tanking in the hands of a skilled player. Damage mods + full rack of shields = most dangerous combination. That's why this is not a thing. no no its not, most people amour tank as its much more superior
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
|
Alena Ventrallis
The Neutral Zone
561
|
Posted - 2014.01.31 18:44:00 -
[24] - Quote
Damage mods should be in the lows for both dropsuits and vehicles. Shields are about getting in, dealing damage, getting out. Armor is about standing and delivering, albeit with less damage and more EWAR. Move damage mods to lows, move all dropsuit modules besides damage mods, fitting mods, regulators, and imo energizers, to the highs. For vehicles, damage and fitting mods in the lows, everything else in the highs. As EWAR for vehicles comes out, put them in the highs too. |
Arkena Wyrnspire
Fatal Absolution Covert Intervention
8743
|
Posted - 2014.01.31 18:45:00 -
[25] - Quote
Okay, sure. Now don't ***** when I dual tank because I have literally nothing else to put there.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
|
Sinboto Simmons
SVER True Blood Public Disorder.
4304
|
Posted - 2014.01.31 18:47:00 -
[26] - Quote
Arkena Wyrnspire wrote:Okay, sure. Now don't ***** when I dual tank because I have literally nothing else to put there. That's another problem altogether.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
Sinboto Simmons
SVER True Blood Public Disorder.
4317
|
Posted - 2014.02.01 11:22:00 -
[27] - Quote
bump
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
darkiller240
WarRavens League of Infamy
324
|
Posted - 2014.02.01 11:47:00 -
[28] - Quote
bump
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
|
Izlare Lenix
FREE AGENTS LP
118
|
Posted - 2014.02.01 11:48:00 -
[29] - Quote
As an EVE player I have always wondered this as well. You basically have two main choices in eve, high dps shield glass canon or low dps high ehp armor tank.
In dust you have high dps high ehp armor tanked suits or high dps, **** ehp shield suits. Off course a third option is a dual tanked **** dps suits but with TTK the way it is more DPS is better than more tank.
In a nutshell shields and armor serve different purposes and roles in EVE. While in Dust armor is far superior to shield in every way. Shields might be ok on vehicles but you can't fit overdrives, afterburners or damage mods without screwing your fit.
Meanwhile armor vehicles can have max ehp, reppers or hardners and add in damage mods and speed mods.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
|
Arirana
Ancient Exiles. Renegade Alliance
417
|
Posted - 2014.02.01 12:01:00 -
[30] - Quote
I think it's quite balanced considering shield tankers can speed tank as well as shield tank, while armor tankers not so much. I feel kin cats need a buff, about it really.
I hear dmg mods are getting the nerf bat from +10% overall dmg to +10% dmg to shields, or +10% dmg to armor, or the hybrid one that gives +4% to shields and armor. Overall they are gonna be half as good, not really worth it. Too lazy to source, you can look it up yourself, but as far as I'm concerned it sounds like a believable rumor.
I have an ego?! O.O
The scales have fallen from my eyes.
|
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |