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561. No risk Huge reward! - in General Discussions [original thread]
RED FARM wrote: Marad''er wrote: Tanks are also practically No Risk All Reward. So I have no problem that one out of their 2 counters is the same... I totally disagree. Sure, there are a few rounds where you go 20-0 but most are about ...
- by Korvin Lomont - at 2014.01.27 13:10:00
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562. Game is unbalanced - in General Discussions [original thread]
Rasatsu wrote: Tau Lai wrote: Rasatsu wrote: I easily take down tanks singlehandedly... are you perhaps just bad? No I am not. Game is unbalanced. Just read the topic. Yes you are bad, read the quoted post. And how in a Railtank o...
- by Korvin Lomont - at 2014.01.27 12:59:00
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563. Game is unbalanced - in General Discussions [original thread]
Leonid Tybalt wrote: Tau Lai wrote: It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game. And that is It. You need 3-4 people to bring down a tank IRL too. It's not "unbalanced"...
- by Korvin Lomont - at 2014.01.27 12:56:00
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564. Game is unbalanced - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: Tau Lai wrote: It doesn't make sense you need 3 or 4 people to bring down a tank (one player, >1<) . 1.7 ruined this game. And that is It. 3-4 idiots or 1 decently intelligent player... ...And a s...
- by Korvin Lomont - at 2014.01.27 12:53:00
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565. Scrambler Nerf????? - in General Discussions [original thread]
Sir Petersen wrote: You can guarantee that the CR and the RR will get a generous nerf. This is given. Those two weapons are the most OP guns I have seen so far in this game and I-¦ve been around since early beta. This can not happen soon enou...
- by Korvin Lomont - at 2014.01.27 12:47:00
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566. Lets talk shields and armor. Nerfs and buffs just won't cut it. - in General Discussions [original thread]
Havaru Fox wrote: BL4CKST4R wrote: And then you have regulators, I hate those things. They are a direct counter to your penalty! -ú#_++&! -Ñ if I had some sort of kinetic catalyzer for movement speed in the highs I would be so happy. Bu...
- by Korvin Lomont - at 2014.01.27 12:33:00
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567. Lets talk shields and armor. Nerfs and buffs just won't cut it. - in General Discussions [original thread]
Alena Ventrallis wrote: The problem with shields is that shield tanks are supposed to be fast, and hit hard. Damage moflds are in the lows in Eve, because shields are supposed to skirmish. Get in, deal damage, get out. Armor is supposed to be ...
- by Korvin Lomont - at 2014.01.27 12:31:00
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568. Quick question about boosters - in General Discussions [original thread]
I don't think so. The booster simply gives you 50% more XP that do not count towards your cap. So if you are capped out and activate a booster you would get 500 additional SP at the end of an match (aasuming you get at least 1000WP that match) so ...
- by Korvin Lomont - at 2014.01.27 12:19:00
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569. I just noticed... - in General Discussions [original thread]
darkiller240 wrote: becuase shotguns can already inst-kill why do you need more damage? Only on lucky shots honestly I most time nayone needs three shots to bring my std scout doen (thanks tto wanky HD and the SG beeing a laser precise weapo...
- by Korvin Lomont - at 2014.01.27 10:54:00
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570. I just noticed... - in General Discussions [original thread]
Cpl Foster USMC wrote: Ronan Elsword wrote: A buddy of mine says he prefers more Rof for his shotgun. if he had more power, he wouldn't need more rounds... Yeah it is kinda stupid as most suits don't survive till the second shot. With...
- by Korvin Lomont - at 2014.01.27 10:52:00
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571. Remove jihad jeeps - in General Discussions [original thread]
Aizen Intiki wrote: The most annoying thing ever? Trying to fight a damaged modded Gunnlogi, and then one of those ******* crashing into you, costing them 0 ISk, yet making you lose 500k. Stop allowing them to attach Re's to hulls, and if not, ...
- by Korvin Lomont - at 2014.01.27 08:44:00
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572. Be Careful what you wish for. - in General Discussions [original thread]
Aero Yassavi wrote: Or, you know, maybe it will actually put some distinction between who the assault roles are and who the support roles are. There is a fine balance you must find with TTK, too low and it requires no skill, too high and the b...
- by Korvin Lomont - at 2014.01.27 08:42:00
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573. Myth? - You can turn a profit more easily by running proto instead of ADV - in General Discussions [original thread]
CRYPT3C W0LF wrote: Not If you're using a Prototype scout Yepp my protoscout costs about 127k ISK itshard to make profit with this suit
- by Korvin Lomont - at 2014.01.26 15:02:00
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574. Gallente Medium Frame gk.0 Fitting Help - in General Discussions [original thread]
Topher Mellen wrote: Cody Sietz wrote: I'd drop the GLU for any other rifle. I'd also drop a complex dmg mod for a complex extender so you can have some buffer for your armour to rep. Better yet, drop a plate for a enhanced or complex rep,...
- by Korvin Lomont - at 2014.01.26 12:40:00
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575. If tankers insist that it should take 2+ ppl to kill them.... - in General Discussions [original thread]
hgghyujh wrote: Monkey MAC wrote: Ok so we can see arguments from both sides quite well here, sonhere I go Tankers should be able to use their tank by thdm selves because > Tankerx invested their time and money < doesn't mean they sho...
- by Korvin Lomont - at 2014.01.26 12:33:00
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576. I don't know about you guys but... - in General Discussions [original thread]
Rogue Saint wrote: I'll keep repeating this ... Until the shotty has the same treatment as the HMG (i.e. anything in the reticule gets hit) then the shotty will always have hit detection issues. This and an operating skill tha further work t...
- by Korvin Lomont - at 2014.01.26 11:27:00
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577. If tankers insist that it should take 2+ ppl to kill them.... - in General Discussions [original thread]
Henchmen21 wrote: Yet it only takes 1 person to fly/fire a titan. The inability to control two aspects of something 1000x smaller makes no sense. All that has to happen is either slow tanks down, or make prox mines stop giving warnings. I alone...
- by Korvin Lomont - at 2014.01.26 11:21:00
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578. Swarm Launchers should be removed - a balanced argument - in General Discussions [original thread]
DeadlyAztec11 wrote: And replaced with a laser guided weapon. The biggest issue with them is that it is hard to balance a weapon that is so easy to operate. To be honest I think laser guided is the way to go. You still fire missiles, but you h...
- by Korvin Lomont - at 2014.01.25 17:16:00
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579. TANKS - in General Discussions [original thread]
Sev Alcatraz wrote: Originally yes, Dust 514 was supposed to be vehicle based As far as I remember Dust was always advertised as FPS...
- by Korvin Lomont - at 2014.01.25 17:12:00
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580. 1.8 Gallente suits are too superior. - in General Discussions [original thread]
Master Smurf wrote: I said can be the fastest. Most probably wont run that but you could run 2 KC and stamina and range with a shield and precision. Their precision is good enough unless everyone is going to be a Gal Scout after 1.8 I thin...
- by Korvin Lomont - at 2014.01.25 17:04:00
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