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Summ Dude
OSG Planetary Operations Covert Intervention
153
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Posted - 2014.01.29 05:53:00 -
[1] - Quote
I know, I know, there's already been a billion of these. But I don't think I've seen someone suggest my ideas specifically yet, so why not. Keeping it nice and simple:
1. Increase charge-up time to 0.5 seconds.
2. Slightly reduce clip size (probably no more than 10%).
3. Drastically increase hip-fire recoil. The dispersion can actually stay where it's at.
And that's it. This should at least lessen the RR's effectiveness in CQC, helping to cement it's role as the long rage assault rifle. Honestly after all this it might still be doing just a little bit too much damage for how much range it has, but I think this would be a pretty good starting point.
Comments welcome and appreciated. But please folks, try to keep it constructive and civil. Flame wars help literally no one.
Not just a laymen, but the laymen.
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Sam Tektzby
Better Hide R Die
88
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Posted - 2014.01.29 05:58:00 -
[2] - Quote
Summ Dude wrote:I know, I know, there's already been a billion of these. But I don't think I've seen someone suggest my ideas specifically yet, so why not. Keeping it nice and simple:
1. Increase charge-up time to 0.5 seconds.
2. Slightly reduce clip size (probably no more than 10%).
3. Drastically increase hip-fire recoil. The dispersion can actually stay where it's at.
And that's it. This should at least lessen the RR's effectiveness in CQC, helping to cement it's role as the long rage assault rifle. Honestly after all this it might still be doing just a little bit too much damage for how much range it has, but I think this would be a pretty good starting point.
Comments welcome and appreciated. But please folks, try to keep it constructive and civil. Flame wars help literally no one.
Honestly i cant imagine better weapon for support (like Iam), i know the rifle need some tinking but DEFO not a NERF like you sent. I can accept bigger dispersion/recoil on CQC. But by lore it finalized arm.
Support - Tactician/Support
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Michael Arck
Onuoto Uakan Huogaatsu
2890
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Posted - 2014.01.29 06:09:00 -
[3] - Quote
I have grown weary of this discussion. You have mentioned what many folks have echoed. All those nerfs wanted based on the sole fact that people believe it is supposed to be bad in the CQC.
Which means, folks are expecting to win their battles against the RR in CQC. But since they aren't, they demand a nerf. What is absolutely appalling is that no one has accounted for the player skill in the matter. Perhaps we have learned our rifle well?
The punchline? The CR has dropped me from distances that is highly questionable but no one is talking about that because the majority of forum users love the CR. It's the same thing with the SCR, a highly dangerous weapon that no one talked about because everybody used it. But oh no, nerf those AR users.
It's hard to take these nerf threads serious when they stem from biased opinions and bad experiences.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Sam Tektzby
Better Hide R Die
90
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Posted - 2014.01.29 06:17:00 -
[4] - Quote
Michael Arck wrote:I have grown weary of this discussion. You have mentioned what many folks have echoed. All those nerfs wanted based on the sole fact that people believe it is supposed to be bad in the CQC.
Which means, folks are expecting to win their battles against the RR in CQC. But since they aren't, they demand a nerf. What is absolutely appalling is that no one has accounted for the player skill in the matter. Perhaps we have learned our rifle well?
The punchline? The CR has dropped me from distances that is highly questionable but no one is talking about that because the majority of forum users love the CR. It's the same thing with the SCR, a highly dangerous weapon that no one talked about because everybody used it. But oh no, nerf those AR users.
It's hard to take these nerf threads serious when they stem from biased opinions and bad experiences.
Boyo it is not first time when you talking for me boyo
Support - Tactician/Support
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Vermaak Doe
SVER True Blood Public Disorder.
1243
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Posted - 2014.01.29 06:19:00 -
[5] - Quote
Michael Arck wrote:I have grown weary of this discussion. You have mentioned what many folks have echoed. All those nerfs wanted based on the sole fact that people believe it is supposed to be bad in the CQC.
Which means, folks are expecting to win their battles against the RR in CQC. But since they aren't, they demand a nerf. What is absolutely appalling is that no one has accounted for the player skill in the matter. Perhaps we have learned our rifle well?
The punchline? The CR has dropped me from distances that is highly questionable but no one is talking about that because the majority of forum users love the CR. It's the same thing with the SCR, a highly dangerous weapon that no one talked about because everybody used it. But oh no, nerf those AR users.
It's hard to take these nerf threads serious when they stem from biased opinions and bad experiences. Where's your proof that most people on the forum use Crs and ScRs? Or did you just pull thatout of thin air? Unlike the Rail rifle, the scrambler actually has a drawback, where's the downside to a rail rifle? I stopped using my duvolles by the time I had advanced rail rifles because of how much of a overall improvement it is.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Luna Angelo
We Who Walk Alone
586
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Posted - 2014.01.29 06:19:00 -
[6] - Quote
Sam Tektzby wrote:Michael Arck wrote:I have grown weary of this discussion. You have mentioned what many folks have echoed. All those nerfs wanted based on the sole fact that people believe it is supposed to be bad in the CQC.
Which means, folks are expecting to win their battles against the RR in CQC. But since they aren't, they demand a nerf. What is absolutely appalling is that no one has accounted for the player skill in the matter. Perhaps we have learned our rifle well?
The punchline? The CR has dropped me from distances that is highly questionable but no one is talking about that because the majority of forum users love the CR. It's the same thing with the SCR, a highly dangerous weapon that no one talked about because everybody used it. But oh no, nerf those AR users.
It's hard to take these nerf threads serious when they stem from biased opinions and bad experiences. Boyo it is not first time when you talking for me boyo Agreed.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Zahle Undt
Bullet Cluster Legacy Rising
620
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Posted - 2014.01.29 06:24:00 -
[7] - Quote
Between my 2 characters I have CR at Prof. 4, RR at prof.3 and ScR at Prof. 5. The AR I only have skilled to OP 4 on one of the chars.
Let me first off say all 4 rifles are better than all other weapons in the game
I mostly use the AScR and its no where near as terrible as people say especially at close to mid range
I prefer the CR out of all of them, I think it is the best all around. I would rather have it than the RR at CQC and it ties with the AScR and ARR for me. Mid range the CR and ScR just about tie and I prefer either to the ARR and the RR is just behind its "little brother". Long range the RR is by far king followed by ScR and lastly CR.
All of them are perfectly usable at pretty much all ranges and then the advantages come down to preference and ease of use.
At mid range I would take just about any of the rifles to be equal
Just because a rifle may be a bit better suited at a certain range does not mean it should be a garaunteed win. Skill and skills play a major role as does the situation. If you are honest there is rarely the situation where 2 people are fighting each other 1 v. 1 with both of them firing at the same time on even terrain etc...
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Michael Arck
Onuoto Uakan Huogaatsu
2892
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Posted - 2014.01.29 06:37:00 -
[8] - Quote
Vermaak Doe wrote:Michael Arck wrote:I have grown weary of this discussion. You have mentioned what many folks have echoed. All those nerfs wanted based on the sole fact that people believe it is supposed to be bad in the CQC.
Which means, folks are expecting to win their battles against the RR in CQC. But since they aren't, they demand a nerf. What is absolutely appalling is that no one has accounted for the player skill in the matter. Perhaps we have learned our rifle well?
The punchline? The CR has dropped me from distances that is highly questionable but no one is talking about that because the majority of forum users love the CR. It's the same thing with the SCR, a highly dangerous weapon that no one talked about because everybody used it. But oh no, nerf those AR users.
It's hard to take these nerf threads serious when they stem from biased opinions and bad experiences. Where's your proof that most people on the forum use Crs and ScRs? Or did you just pull thatout of thin air? Unlike the Rail rifle, the scrambler actually has a drawback, where's the downside to a rail rifle? I stopped using my duvolles by the time I had advanced rail rifles because of how much of a overall improvement it is.
Oh c'mon man with the diversionary tactic here. It is highly known that people here cry nerf for weapons they don't use hardly. The proof can be found in that no one is talking about the CR. Not one mercenary. Yet we have lemmings all talking about the RR because they either die too much about it or it's the thing to do nowadays. In other words, bandwagon hoppers.
Before the RR was introduced, so many people went on and on about the AR. It was also well known that the majority of the forums used the SCR because it was such a lethal weapon. When the SCR was mentioned as being a problem, you couldn't find two souls in a SCR needs nerf thread. The weapon was respected and mercs were told to be cautious of it.
Fast forward to now and the RR is a step behind the SCR. But now, people are talking about the RR needs a nerf? Are you kidding me? The SCR can drop a person in about three shots if used correctly but the RR needs nerfing because folks have found a way to maximize their weapon?
Downsides? The kickback makes it for harder tracking on moving targets. The charge up time can leave you vulnerable to faster firing weapons. A Duvolle can drop a RR user if he's not prepared for an oncoming target. By the time his RR starts talking, the Duvolle will drop a RR user.
And get outta here with the SCR has a drawback. What is that drawback? Don't tell me its the non existent over heating problem. SCR users know how to finger pop their SCR...that's cool. RR users know how to optimize their weapon...it needs a nerf.
Doesn't make any sense.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Vermaak Doe
SVER True Blood Public Disorder.
1245
|
Posted - 2014.01.29 06:50:00 -
[9] - Quote
First off, prior to the other rifled being released the Ar was the most used rifle, maybe even weapon. While people do try to get weapons thst they don't use nerfed, have youever considered that legitimate points were made in some of the posts? The Scr doesn'tneed a Nerf because unlike therail and combat it has something called a downside. That's a load of bull to claim that the Scr outperforms the rail outside situations where the scr user gets time to charge before being shot. I use the rail rifle, every other rifle kicks identically, how does a charge that short make a difference? Of course a weapon doing the same dps will win if they get the drop on the rr user. Your "nonexistent overheating" comment gave away that you either haven't used the weapon or you're lying.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Michael Arck
Onuoto Uakan Huogaatsu
2895
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Posted - 2014.01.29 07:12:00 -
[10] - Quote
Vermaak Doe wrote:First off, prior to the other rifled being released the Ar was the most used rifle, maybe even weapon. While people do try to get weapons thst they don't use nerfed, have youever considered that legitimate points were made in some of the posts? The Scr doesn'tneed a Nerf because unlike therail and combat it has something called a downside. That's a load of bull to claim that the Scr outperforms the rail outside situations where the scr user gets time to charge before being shot. I use the rail rifle, every other rifle kicks identically, how does a charge that short make a difference? Of course a weapon doing the same dps will win if they get the drop on the rr user. Your "nonexistent overheating" comment gave away that you either haven't used the weapon or you're lying.
Yes I have. I read every OP sometimes once or twice over, especially a topic concerning a nerfing of the RR. I consider it. Look at the information and judge objectively. If I don't have a counter argument and I see what they see, then I agree with their statement.
The problem is, everytime I see a "nerf the RR" post, its never objective. Its starts off very subjective. Usually it begins with "The RR isn't supposed to be good in CQC"
Now when I read that, my left eyebrow raises in curiosity. So it's not because of its strength overall. It's not showing signs of being greater than any other weapons. The nerfs are wanted so it can drastically change its performance in CQC.
Now that I come to that platform of thought, I begin to wonder, well what if the user is just good with the RR? To maximize your lethality on the field, you explore your weaknesses and that of your weapon so you know how to perform at the most optimal.
When I get into CQC, often times, I can "see" the opposing merc smiling because he figures that because I have a RR, I don't know how to shoot it. With strafing, tracking, targeting the cranium/chest region...the RR is vicious in the right hands while in CQC. It turns into a jitter fight since now the enemy is realizing that I'm actually hitting him well with the RR. If I maintain my discipline, he falls. Plus, because of it being rail, you never actually shoot directly unless his mass fills up all the reticule. You lead your target by strafing to you the way you want to so when you fire a shot, he strafes right into its line of fire.
Yet there are times when I've gone up against a CR thinking I'm going to win the 1v1 because I just downed some guy. I'm in considerable distance (or least I believe so) from the CR. Distance I believe to be suitable enough to give me some breathing room and lighten the damage. Yet, his finger popping skill and his strafing drops me faster than I expected. Lesson learned. No nerf required.
And about the overheating, I have used the SCR. You don't just lay on the trigger. A viziam and the ASCR can drop opponents quickly without gaining much heat. If you fire correctly, pauses between bursts, you won't overheat. Maybe for your standards and people who just lay on the trigger run into that problem but most don't. Most SCR users rarely overheat because they know their weapon.
And sir, you are spewing a load of bull if you don't think that the SCR truthfully trumps all weapons in combat. The SCR is a beast and I don't even use it. Doesn't even need a nerf (but it can be argued). The SCR trumps in the right hands.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Spectral Clone
Dust2Dust. Top Men.
1107
|
Posted - 2014.01.29 07:16:00 -
[11] - Quote
Summ Dude wrote:I know, I know, there's already been a billion of these. But I don't think I've seen someone suggest my ideas specifically yet, so why not. Keeping it nice and simple:
1. Increase charge-up time to 0.5 seconds.
2. Slightly reduce clip size (probably no more than 10%).
3. Drastically increase hip-fire recoil. The dispersion can actually stay where it's at.
And that's it. This should at least lessen the RR's effectiveness in CQC, helping to cement it's role as the long rage assault rifle. Honestly after all this it might still be doing just a little bit too much damage for how much range it has, but I think this would be a pretty good starting point.
Comments welcome and appreciated. But please folks, try to keep it constructive and civil. Flame wars help literally no one.
Also, andd blast radius to RR. Its Rail tech.
Prepare for 1.8: http://www.youtube.com/watch?v=pPhISgw3I2w
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Lavirac JR
DUST University Ivy League
177
|
Posted - 2014.01.29 07:26:00 -
[12] - Quote
I see every rifle being used in kill feeds in my play, so I don't quite buy the need to nerf any of them.
When the TAC needed a nerf, you saw the kill feeds were dominated by TACs. I don't see the kill feeds dominated by any infantry weapons, it is pretty balanced to be honest. If anything, the AR variants of the TAC, Breach, and Burst should be adjusted, making them useful but not as useful as the SCR, RR, and CR respectively. That would make Gallente Commandos quite useful in 1.8 and give AR it's jack of all trades aspect.
With 1.8 the laser rifle is being fixed, I think weapons should all be fixed before we ask for nerfs. Not only the AR variants, but also the plasma cannon, swarm launcher, etc...
A would be logi looking for heavies in all the wrong places.
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Vermaak Doe
SVER True Blood Public Disorder.
1245
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Posted - 2014.01.29 07:28:00 -
[13] - Quote
You're ignoring that the only other rifle hat can reach that far has a penalty at short range, why should the rail rifle differ from that? Your weapon is meant to be,used at a range and should have drawbacks for the user just like shorter range weapons are penalized when shooting at a distance. I can't comment on the combat rifle much. I use advanced scramblers with proficiency 2, so of course a prototype,will kill quicker while generating less heat.
It's so ironic how you claim I'm spewing bull yet you defend the rail rifle, obviously every weapon trumps in the right hands, but the rail rifle turns everyone's hands into the right hands.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Obodiah Garro
Tech Guard RISE of LEGION
572
|
Posted - 2014.01.29 07:30:00 -
[14] - Quote
RR is nowhere nearly as deadly as the old TAC was, people need to htfu and get good tbh. |
Michael Arck
Onuoto Uakan Huogaatsu
2900
|
Posted - 2014.01.29 07:42:00 -
[15] - Quote
Vermaak Doe wrote:You're ignoring that the only other rifle hat can reach that far has a penalty at short range, why should the rail rifle differ from that? Your weapon is meant to be,used at a range and should have drawbacks for the user just like shorter range weapons are penalized when shooting at a distance. I can't comment on the combat rifle much. I use advanced scramblers with proficiency 2, so of course a prototype,will kill quicker while generating less heat.
It's so ironic how you claim I'm spewing bull yet you defend the rail rifle, obviously every weapon trumps in the right hands, but the rail rifle turns everyone's hands into the right hands.
Did you digest my post properly? Cause I defended other weapons besides RR, the CR and SCR included. And yes, the weapon is good for range kills but what's that saying? **** happens? I kill most targets at a distance but hell, you gotta get to the objective somehow. You gotta hack it somehow. You gotta learn how to use your rifle when hacking objective is like shaking a bee hive.
And then even after your claim I don't know what I'm talking about with the SCR, you come around and agree that the "downside" you speak of concerning the SCR is basically nonexistent. But no one is asking for the overheating to be a real problem for the SCR, but lets increase that spool up time for the RR because, ya know, I die by it often.
LOL!!! Like I said, diversionary tactics at work.
This is preposterous
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Summ Dude
OSG Planetary Operations Covert Intervention
153
|
Posted - 2014.01.29 07:45:00 -
[16] - Quote
I could've sworn I asked for constructive, civil comments. Weird. And disappointing honestly. Anywho, still open for reasonable discussion based on actual logic.
Not just a laymen, but the laymen.
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Vermaak Doe
SVER True Blood Public Disorder.
1245
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Posted - 2014.01.29 07:54:00 -
[17] - Quote
When you close in use your secondary, if it worked for me and everyone else who used a laser rifle, you shouldn't have,any problem doing the same. Saying you don't think it needs a Nerf isn't exactly a defense when you turn around and claim that people have done outrageous things with said weapons. Now I'm wondering about your reading comprehension skills, no where in my post did I say that the downside isn't noticeable, just that it becomes less noticeable with a better weapon.
Yes, of course I'm diverting from the topic while you're the one suggesting other weapons are broken.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1245
|
Posted - 2014.01.29 07:57:00 -
[18] - Quote
I believe that the best thing to do is lower the damage SLIGHTLY snd give it similar mechanics to the laser rifle, even when the laser was op the damage reduction at close range kept it from fully dominating.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Michael Arck
Onuoto Uakan Huogaatsu
2901
|
Posted - 2014.01.29 07:58:00 -
[19] - Quote
Summ Dude wrote:Does anybody agree with me? I rather talk to those people instead of those with opposing opinions.
Fixed
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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INFINITE DIVERSITY IDIC
Intara Direct Action Caldari State
232
|
Posted - 2014.01.29 08:06:00 -
[20] - Quote
Summ Dude wrote:I know, I know, there's already been a billion of these. But I don't think I've seen someone suggest my ideas specifically yet, so why not. Keeping it nice and simple:
1. Increase charge-up time to 0.5 seconds.
2. Slightly reduce clip size (probably no more than 10%).
3. Drastically increase hip-fire recoil. The dispersion can actually stay where it's at.
And that's it. This should at least lessen the RR's effectiveness in CQC, helping to cement it's role as the long rage assault rifle. Honestly after all this it might still be doing just a little bit too much damage for how much range it has, but I think this would be a pretty good starting point.
Comments welcome and appreciated. But please folks, try to keep it constructive and civil. Flame wars help literally no one. The hipfire criticism is unwaranted, ccp own post about the rr sold it on how good the hipfire is, thats what they said about the weapon, it has great hipfire, thats the sweet spot of the gun. People want it nerfed because they are dying too it. |
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Garrett Blacknova
Codex Troopers
4380
|
Posted - 2014.01.29 08:06:00 -
[21] - Quote
Vermaak Doe wrote:how does a charge that short make a difference? Of course a weapon doing the same dps will win if they get the drop on the rr user. If both players run around the corner and hit an unexpected enemy at the same time, even if both player react perfectly, the Rail Rifle's first shot will fire a quarter-second later than the opponent.
It's not about "getting the drop" on the RR user, simply MATCHING them in alertness. if you're in an EQUAL situation against the RR user, the design of the weapon automatically gives an advantage to an opponent using another weapon. It's a small advantage, but it's enough to tip the balance in what should otherwise be an even match-up.
I think it would be fair enough to give the Rail Rifle a significant reduction in hipfire accuracy - on the condition that it gets a slight INCREASE to aimed accuracy along with it. This would make it a much more long-range focused weapon, as it should be. |
Vermaak Doe
SVER True Blood Public Disorder.
1246
|
Posted - 2014.01.29 08:13:00 -
[22] - Quote
Garrett Blacknova wrote:Vermaak Doe wrote:how does a charge that short make a difference? Of course a weapon doing the same dps will win if they get the drop on the rr user. If both players run around the corner and hit an unexpected enemy at the same time, even if both player react perfectly, the Rail Rifle's first shot will fire a quarter-second later than the opponent. It's not about "getting the drop" on the RR user, simply MATCHING them in alertness. if you're in an EQUAL situation against the RR user, the design of the weapon automatically gives an advantage to an opponent using another weapon. It's a small advantage, but it's enough to tip the balance in what should otherwise be an even match-up. I think it would be fair enough to give the Rail Rifle a significant reduction in hipfire accuracy - on the condition that it gets a slight INCREASE to aimed accuracy along with it. This would make it a much more long-range focused weapon, as it should be. Fair enough, but I think it should keep it's accuracy in exchange for laser rifle like mechanics. From my own experience .25 seconds rarely decides the fight against my favor.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Obodiah Garro
Tech Guard RISE of LEGION
574
|
Posted - 2014.01.29 08:18:00 -
[23] - Quote
INFINITE DIVERSITY IDIC wrote:Summ Dude wrote:I know, I know, there's already been a billion of these. But I don't think I've seen someone suggest my ideas specifically yet, so why not. Keeping it nice and simple:
1. Increase charge-up time to 0.5 seconds.
2. Slightly reduce clip size (probably no more than 10%).
3. Drastically increase hip-fire recoil. The dispersion can actually stay where it's at.
And that's it. This should at least lessen the RR's effectiveness in CQC, helping to cement it's role as the long rage assault rifle. Honestly after all this it might still be doing just a little bit too much damage for how much range it has, but I think this would be a pretty good starting point.
Comments welcome and appreciated. But please folks, try to keep it constructive and civil. Flame wars help literally no one. The hipfire criticism is unwaranted, ccp own post about the rr sold it on how good the hipfire is, thats what they said about the weapon, it has great hipfire, thats the sweet spot of the gun. People want it nerfed because they are dying too it.
Exactly this, a lot of caldari players waiting for a LONG time for this weapon so its being used a lot, its getting a lot of kills but there have been actual broke weapons in the past FP/ TAC and the RR is still under par compared to the ScR and CR under 60m |
Lynn Beck
Granite Mercenary Division Top Men.
611
|
Posted - 2014.01.29 08:22:00 -
[24] - Quote
My problem isn't Hipfire. Keep it. My problem isn't spool time. For all i care, make it .0001.
My problem is the fact it does 3 DPS less than a same tier Gallente AR. In EVE, hell ALL sci-fi games, the longer range weapons have higher alpha, and less DPS.
In Mechwarrior 4 you couldn't just stack AC5's and instaWTFpwn Assaults(super heavies) from range AND CQC. In MW4 you couldn't stack large lasers and have more sustained DPS than a similar tonnage salvo of small lasers.
In Halo, you get a high DPS AR, higher alpha Battle rifle, and then the DMR.
In Star Wars: Battlefront 2(god that game had some problems) you didn't have snipers running into CQC because their sniper had the same DPS as an AR or shotty. Chainguns didn't snipe across the map too well either.
Would you like me to CONTINUE pointing out Sci Fi shooters that follow this logic?
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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Summ Dude
OSG Planetary Operations Covert Intervention
153
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Posted - 2014.01.29 08:33:00 -
[25] - Quote
INFINITE DIVERSITY IDIC wrote:The hipfire criticism is unwaranted, ccp own post about the rr sold it on how good the hipfire is, thats what they said about the weapon, it has great hipfire, thats the sweet spot of the gun. People want it nerfed because they are dying too it. I'm not sure I follow, why exactly should this gun have virtually zero hip-fire recoil? Like I said, I've got no issues with the dispersion. But why should a gun designed for long range have near perfect aim in close quarters?
Garrett Blacknova wrote:Vermaak Doe wrote:how does a charge that short make a difference? Of course a weapon doing the same dps will win if they get the drop on the rr user. If both players run around the corner and hit an unexpected enemy at the same time, even if both player react perfectly, the Rail Rifle's first shot will fire a quarter-second later than the opponent. It's not about "getting the drop" on the RR user, simply MATCHING them in alertness. if you're in an EQUAL situation against the RR user, the design of the weapon automatically gives an advantage to an opponent using another weapon. It's a small advantage, but it's enough to tip the balance in what should otherwise be an even match-up. I think it would be fair enough to give the Rail Rifle a significant reduction in hipfire accuracy - on the condition that it gets a slight INCREASE to aimed accuracy along with it. This would make it a much more long-range focused weapon, as it should be. All reasonable points, although I'm not sure how the RR could really get any more accurate when ADS, given how tight the dispersion is. What exactly do you mean by that?
Vermaak Doe wrote:Fair enough, but I think it should keep it's accuracy in exchange for laser rifle like mechanics. From my own experience .25 seconds rarely decides the fight against my favor. I assume by LR-like mechanics you mean having it just straight do less damage up close? I'd kinda prefer to keep that as an interesting quirk of the LR, personally. I definitely agree that 0.25 seconds is virtually meaningless (I literally forget it's there half the time I'm using the RR), which is why my suggestion includes upping it to 0.5 seconds. If it's gonna be a mechanic of the weapon, let's actually make it a noticeable one.
Lynn Beck wrote:My problem isn't Hipfire. Keep it. My problem isn't spool time. For all i care, make it .0001.
My problem is the fact it does 3 DPS less than a same tier Gallente AR. In EVE, hell ALL sci-fi games, the longer range weapons have higher alpha, and less DPS.
In Mechwarrior 4 you couldn't just stack AC5's and instaWTFpwn Assaults(super heavies) from range AND CQC. In MW4 you couldn't stack large lasers and have more sustained DPS than a similar tonnage salvo of small lasers.
In Halo, you get a high DPS AR, higher alpha Battle rifle, and then the DMR.
In Star Wars: Battlefront 2(god that game had some problems) you didn't have snipers running into CQC because their sniper had the same DPS as an AR or shotty. Chainguns didn't snipe across the map too well either.
Would you like me to CONTINUE pointing out Sci Fi shooters that follow this logic? Unfortunately I haven't played most of those games seriously. But regardless, I'm not really big on directly comparing this game to others, especially when it comes to balance. I'd much rather that Dust just be able to stand on it's own two feet, and secure it's place as it's own unique experience.
Not just a laymen, but the laymen.
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Palatinate
Fatal Absolution Covert Intervention
263
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Posted - 2014.01.29 08:35:00 -
[26] - Quote
Vermaak Doe wrote:Garrett Blacknova wrote:Vermaak Doe wrote:how does a charge that short make a difference? Of course a weapon doing the same dps will win if they get the drop on the rr user. If both players run around the corner and hit an unexpected enemy at the same time, even if both player react perfectly, the Rail Rifle's first shot will fire a quarter-second later than the opponent. It's not about "getting the drop" on the RR user, simply MATCHING them in alertness. if you're in an EQUAL situation against the RR user, the design of the weapon automatically gives an advantage to an opponent using another weapon. It's a small advantage, but it's enough to tip the balance in what should otherwise be an even match-up. I think it would be fair enough to give the Rail Rifle a significant reduction in hipfire accuracy - on the condition that it gets a slight INCREASE to aimed accuracy along with it. This would make it a much more long-range focused weapon, as it should be. Fair enough, but I think it should keep it's accuracy in exchange for laser rifle like mechanics. From my own experience .25 seconds rarely decides the fight against my favor. PC is a very good example. I play against AE, DDB and NS. Ive never seen more combat rifles in a matches EVER! There are around 18 combat rifles from both sides while the rest are either vehicles or specialty weapons. Only I and 2 other people I know of use a RR in PC. Even my CEO said you need to spec into the combat rifle some time just because of its sheer superiority of most weapons. Not to mention people who play peek-a-boo with you causing you to re-spool multiple times is FRUSTRATING! Either shoot 2 rounds then stop or waste your whole clip. No, RR does not need a nerf.
"Hiding will be seen as an act of aggression!" - Battlefield 3
Me: lol what?
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Michael Arck
Onuoto Uakan Huogaatsu
2905
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Posted - 2014.01.29 08:35:00 -
[27] - Quote
Just a thought: SP goes into skill progression which lowers recoil, increase damage and such.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Summ Dude
OSG Planetary Operations Covert Intervention
153
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Posted - 2014.01.29 08:38:00 -
[28] - Quote
Michael Arck wrote:Just a thought: SP goes into skill progression which lowers recoil, increase damage and such. This is true of every weapon; I'm not sure why you're pointing it out now.
Not just a laymen, but the laymen.
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Korvin Lomont
United Pwnage Service RISE of LEGION
547
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Posted - 2014.01.29 08:38:00 -
[29] - Quote
Michael Arck wrote:Vermaak Doe wrote:First off, prior to the other rifled being released the Ar was the most used rifle, maybe even weapon. While people do try to get weapons thst they don't use nerfed, have youever considered that legitimate points were made in some of the posts? The Scr doesn'tneed a Nerf because unlike therail and combat it has something called a downside. That's a load of bull to claim that the Scr outperforms the rail outside situations where the scr user gets time to charge before being shot. I use the rail rifle, every other rifle kicks identically, how does a charge that short make a difference? Of course a weapon doing the same dps will win if they get the drop on the rr user. Your "nonexistent overheating" comment gave away that you either haven't used the weapon or you're lying. Yes I have. I read every OP sometimes once or twice over, especially a topic concerning a nerfing of the RR. I consider it. Look at the information and judge objectively. If I don't have a counter argument and I see what they see, then I agree with their statement. The problem is, everytime I see a "nerf the RR" post, its never objective. Its starts off very subjective. Usually it begins with "The RR isn't supposed to be good in CQC" Now when I read that, my left eyebrow raises in curiosity. So it's not because of its strength overall. It's not showing signs of being greater than any other weapons. The nerfs are wanted so it can drastically change its performance in CQC. Now that I come to that platform of thought, I begin to wonder, well what if the user is just good with the RR? To maximize your lethality on the field, you explore your weaknesses and that of your weapon so you know how to perform at the most optimal. When I get into CQC, often times, I can "see" the opposing merc smiling because he figures that because I have a RR, I don't know how to shoot it. With strafing, tracking, targeting the cranium/chest region...the RR is vicious in the right hands while in CQC. It turns into a jitter fight since now the enemy is realizing that I'm actually hitting him well with the RR. If I maintain my discipline, he falls. Plus, because of it being rail, you never actually shoot directly unless his mass fills up all the reticule. You lead your target by strafing to you the way you want to so when you fire a shot, he strafes right into its line of fire. Yet there are times when I've gone up against a CR thinking I'm going to win the 1v1 because I just downed some guy. I'm in considerable distance (or least I believe so) from the CR. Distance I believe to be suitable enough to give me some breathing room and lighten the damage. Yet, his finger popping skill and his strafing drops me faster than I expected. Lesson learned. No nerf required. And about the overheating, I have used the SCR. You don't just lay on the trigger. A viziam and the ASCR can drop opponents quickly without gaining much heat. If you fire correctly, pauses between bursts, you won't overheat. Maybe for your standards and people who just lay on the trigger run into that problem but most don't. Most SCR users rarely overheat because they know their weapon. And sir, you are spewing a load of bull if you don't think that the SCR truthfully trumps all weapons in combat. The SCR is a beast and I don't even use it. Doesn't even need a nerf (but it can be argued). The SCR trumps in the right hands.
The main problem with the RR (well basicly with all Rifles) is they ALL have comparable DPS ratings, so range is what makes them different and the RR has the longest range coupled with great hipfire accuracy. So while it is equally effective like the CQC weapons it provides way bigger Range thats simply imbalanced. The spool up time is not really a drawback and I don't even noticed the spool up the first few days I used the gun. |
Summ Dude
OSG Planetary Operations Covert Intervention
154
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Posted - 2014.01.29 08:39:00 -
[30] - Quote
Added a quick bullet point to the OP about the RR's seemingly invisible bullets.
Not just a laymen, but the laymen.
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