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Thread Statistics | Show CCP posts - 3 post(s) |
Maximus Stryker
Who Are Those Guys
788
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Posted - 2014.01.24 16:21:00 -
[121] - Quote
TechMechMeds wrote:Maximus Stryker wrote:TL:DR = somehow there are people who play this game that think District Locking is OK and can be a good thing. These individuals will likely possess the notion that "some griefing is good for the game" as well. These individuals should be shunned, habitually made fun of and ridiculed. Ccp promotes that bull sht sadly. I use tactics in rl that would be considered scummy to get one up etc, I play the game and enjoy not doing that and playing the good guy. I believe dust mirrors ourselves but polar opposites in the way people play the game. Yes, CCP agreeing with the sentiment that "some griefing is good for the game" is my largest misgiving about CCP. Other than that, I like who they are and what they have done and appreciate their efforts very much.
I'll shy away from the comparisons about relating EVE/DUST to real life. I will say that while I appreciate and enjoy the sandbox mentality, certain things need some regulation/oversight (EVE has this in the form of CONCORD).
District locking is a major concern that should not be taken lightly in Shanghai Hi or Reykjavik.
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
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iliel
Capital Acquisitions LLC
5
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Posted - 2014.01.25 23:06:00 -
[122] - Quote
Superhero Rawdon wrote: conquest. conquest is about conquering. youre not conquering anything if youre not keeping anything. locking districts is a game mechanic, its part of the game.
If only countries, after conquering another country, could 'keep' the other country by 'locking' it. Hey, I guess the world should be controlled by one of Napoleon's decedents.
Anyhow, to 'keep' something or, perhaps better, to own something one must either (a) belong to a community in which laws protect your possessions (i.e., that which you 'own') or (b) protect those possessions yourself.
I think it's obvious (but apparently it isn't) that the point of an fps is that your life is yours to protect. That is, you have a weapon to defend yourself.
Now, in a sophisticated fps games (like this one) - - with teams and also with a virtual global warfare system - - I think (but again this point must be foreign) that the first point is magnified: not only must you protect yourself but you must protect your team and also the global space which your team controls. Protection still amounts to picking up your weapon and using it. Of course, there are defensive/support roles. But these roles are designed to support those of us who pick up and use our weapon.
Clearly, if you don't pick up and use your weapon and you're still succeeding in some capacity, then there is something wrong. The problem is not simply the isk reward - - though fixing that would be nice. Moreover, the problem is that the game allows people to participate without participating. This exists both at the level where people sit in the MCC, where people snipe from a position in which they cannot be (let us say easily) confronted, and at the level where groups of people sit behind a button and claim that this is the way in which real life 'keeping' takes place.
But realism aside: a game should be about playing the game. If people don't want to play - - that is, in an fps warefare game, if people don't want to defend themselves and/or attack others - - then, at least to keep those people happy and paying customers, put them in some corner where they can have their district(s) and ISK but also where those of us who actually want to play the game don't ever have to hear about them . . . again.
I think there are already some on here who've proven that they'd rather have ISK and sit around looking at it then actually picking up a weapon and fighting.
But for the rest of us, let us play!
On a side note:
Nyain San has done nothing wrong. Their timers reflect their time zone. Let me note that it is frustrating that their timers are what they are. Indeed, they took all of my corp's districts and then reset them to a time at which we will likely not be able to respond. But since many of them had to fight us at their dinner time, I agree that it is only fair that we would have to fight them whenever they deem fit (even if that is in the early morning). They fairly won their districts and I'm sure would fairly defend them if necessary.
As for those of you who have complained about the district-locking mechanic and are currently in a corporation or alliance with a corporation which locks districts, let me just say this: you should either (a) leave your corporation or (b) tell your CEO (or the CEO of the alliance corp which locks) to unlock her/his districts. I won't name names. But if you're going to champion corps which fight their battles (win or lose), then why not belong to one of those corps? |
SteelDark Knight
Ancient Exiles. Renegade Alliance
238
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Posted - 2014.01.26 14:13:00 -
[123] - Quote
On 1/16/14 roughly 720 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/17/14 roughly 756 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/18/14 roughly 816 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/19/14 roughly 852 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/20/14 roughly 864 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/21/14 roughly 972 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/22/14 roughly 1,008,000,000 ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/23/14 roughly 1,020,000,000 ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/24/14 roughly 912 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
Want to know more?
DUST CHARTS
Running total since ISK tracking started :
9 days - 7,920,000,000 ISK |
Auris Lionesse
Capital Acquisitions LLC
80
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Posted - 2014.01.26 14:43:00 -
[124] - Quote
pos in eve are vulnerable 24/7 are they not? no magical money making protection there. Remove district lock and prevent ringers on attacking teams.
Using logic I would assume pc would require eve support to move the clones to the attack planet or to pilot a warbarge. having eve players on payroll is automatic defense. Set up a station and now you have a hub of defense 24/7, pilots die or flee and now you gotta defend the district.
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HowDidThatTaste
Ancient Exiles. Renegade Alliance
4485
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Posted - 2014.01.26 15:45:00 -
[125] - Quote
30 new billionaires added to the economy each month with no fear of loss because they lock districts and don't even need to play. |
SteelDark Knight
Ancient Exiles. Renegade Alliance
241
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Posted - 2014.01.27 14:59:00 -
[126] - Quote
On 1/16/14 roughly 720 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/17/14 roughly 756 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/18/14 roughly 816 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/19/14 roughly 852 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/20/14 roughly 864 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/21/14 roughly 972 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/22/14 roughly 1,008,000,000 ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/23/14 roughly 1,020,000,000 ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/24/14 roughly 912 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
On 1/25/14 roughly 840 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon.
Want to know more?
DUST CHARTS
Running total since ISK tracking started :
10 days - 8,808,000,000 ISK
Note: Totals went down not due to corporations ceasing to abuse the exploit but instead due to those corporations starting to send clones to attack corporations whom do not abuse the exploit. All the while they continue to keep their district locked and prevent any counter attack.
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Azura Sakura
Altyr Initiative
576
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Posted - 2014.01.27 15:10:00 -
[127] - Quote
SteelDark Knight wrote:On 1/16/14 roughly 720 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/17/14 roughly 756 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/18/14 roughly 816 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/19/14 roughly 852 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/20/14 roughly 864 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/21/14 roughly 972 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/22/14 roughly 1,008,000,000 ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/23/14 roughly 1,020,000,000 ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/24/14 roughly 912 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/25/14 roughly 840 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. Want to know more? DUST CHARTSRunning total since ISK tracking started : 10 days - 8,808,000,000 ISK Note: Totals went down not due to corporations ceasing to abuse the exploit but instead due to those corporations starting to send clones to attack corporations whom do not abuse the exploit. All the while they continue to keep their district locked and prevent any counter attack.
Wow.... 8bil in 10 days. Endless proto stomping for high end corps. Defeats the purpose of playing Dust (high risk high reward lol). |
Korvin Lomont
United Pwnage Service RISE of LEGION
529
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Posted - 2014.01.27 15:27:00 -
[128] - Quote
Azura Sakura wrote:SteelDark Knight wrote:On 1/16/14 roughly 720 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/17/14 roughly 756 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/18/14 roughly 816 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/19/14 roughly 852 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/20/14 roughly 864 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/21/14 roughly 972 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/22/14 roughly 1,008,000,000 ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/23/14 roughly 1,020,000,000 ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/24/14 roughly 912 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/25/14 roughly 840 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. Want to know more? DUST CHARTSRunning total since ISK tracking started : 10 days - 8,808,000,000 ISK Note: Totals went down not due to corporations ceasing to abuse the exploit but instead due to those corporations starting to send clones to attack corporations whom do not abuse the exploit. All the while they continue to keep their district locked and prevent any counter attack.
Wow.... 8bil in 10 days. Endless proto stomping for high end corps. Defeats the purpose of playing Dust (high risk high reward lol).
And the best part is CCP is stating that BPOs are breaking the game economy |
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