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1801. [Feedback] End to the Coward's Defense - in Feedback/Requests [original thread]
CHICAGOCUBS4EVER wrote: could see a single match being best 2 of 3 or something, after each map go back to lobby and 10min countdown begins again for subs etc. This is pretty much how would imagine the first iteration of being able to press...
- by Kain Spero - at 2013.06.25 20:16:00
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1802. [Feedback] End to the Coward's Defense - in Feedback/Requests [original thread]
I continue to get reports that players continue to find themselves fighting empty matches as enemies choose to force enemies to grind through districts without putting up a fight. This really has to be stopped. If you aren't going to fight for yo...
- by Kain Spero - at 2013.06.25 19:17:00
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1803. A better way forward : Moving past the notion of an elected council - in The Council's Chamber [original thread]
Nova, You act as though an elected council cannot assemble panels of experts when the CSM has a history of that exact process. CPM0 can set that precedent, but your lack of desire to include the community's voice in the processes through a player...
- by Kain Spero - at 2013.06.25 15:59:00
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1804. New Blog: Hardcore Gamers leaving Dust? - in General Discussions [original thread]
Don't agree with every point, but a great and thoughtful article.
- by Kain Spero - at 2013.06.24 14:09:00
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1805. Expanding the Connection: Eve and Dust - in General Discussions [original thread]
I've seen a lot of comments saying to remove the warbarge strikes in Planetary Conquest and maybe even Faction Warfare as well. I think that if the OB system were changed to be warpoint independent and time based control of the orbital space it wo...
- by Kain Spero - at 2013.06.24 13:40:00
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1806. Imperfects Public Relations: Garage Sale - in General Discussions [original thread]
Gods Architect wrote: Kain Spero wrote: The real problem with not being able to press an attack is that it makes tactics that involve not showing up to fight viable. If you don't show up to defend you should loose your district pure and simp...
- by Kain Spero - at 2013.06.21 20:55:00
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1807. Election process mecanics thoughts. Discussion welcome. - in The Council's Chamber [original thread]
Kane Fyea wrote: Use the unique console ID that every ps3 has. One vote per Ps3. I didn't read through the thread so it may have already been suggested. This issue is due to a security leak this can now be spoofed.
- by Kain Spero - at 2013.06.21 20:26:00
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1808. Expanding the Connection: Eve and Dust - in General Discussions [original thread]
Tallen Ellecon wrote: A request for a joint EVE- DUST forum to discuss interaction ideas. https://forums.dust514.com/default.aspx?g=posts&m=962133#post962133 I couldn't agree more. There really should be at least a joint section for E...
- by Kain Spero - at 2013.06.21 15:23:00
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1809. Expanding the Connection: Eve and Dust - in General Discussions [original thread]
Paradoxical Nature, I think you are absolutely right that in the long run Dust has to provide something unique and needed in the Eve economy and industrial complex. That's where some of the issue with "Kid Gloves" really causes issues, because it...
- by Kain Spero - at 2013.06.21 02:56:00
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1810. Expanding the Connection: Eve and Dust - in General Discussions [original thread]
Cyrius Li-Moody wrote: Incorporating being able to speak to them over voice comms will bring these two games together immensely. I feel one of the biggest problems right now is the lack of a "community" when you log in. There's tens of thousan...
- by Kain Spero - at 2013.06.20 21:19:00
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1811. Expanding the Connection: Eve and Dust - in General Discussions [original thread]
Surt gods end wrote: EVE IS IN THE TITLE. IT"S AN EVE GAME. To me Dust is an FPS shooter set in the New Eden universe. It is not and shouldn't be an Eve FPS. It's a small distinction, but a very important one.
- by Kain Spero - at 2013.06.20 21:10:00
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1812. Expanding the Connection: Eve and Dust - in General Discussions [original thread]
KOBLAKA1 wrote: We should own the elevator/POCO and tax the usage of Eve players(based on standings which are set by the Dust Corp [i.e +5 = no tax +2.5= 2% tax, -5=10% tax]). If Dust dies easily reset to how POCOs work now, if EVE dies well it...
- by Kain Spero - at 2013.06.20 21:03:00
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1813. Expanding the Connection: Eve and Dust - in General Discussions [original thread]
4447 wrote: I see your point, But as long as duster take the same role. I also see the info that you get on the ground is different to the info you get from a birds eye view. it just felt like you're trying to give the power to the eve player...
- by Kain Spero - at 2013.06.20 20:43:00
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1814. Expanding the Connection: Eve and Dust - in General Discussions [original thread]
4447 wrote: Field commander are you joking, right? Most of EVE player base can't hold a gun and you want them to command a battle? Maybe more of a intel role. I'm really quite serious. In the end I see that as a role that could be potentia...
- by Kain Spero - at 2013.06.20 20:26:00
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1815. Expanding the Connection: Eve and Dust - in General Discussions [original thread]
bill the noon wrote: If eve players could provide map scans for us or use ECM to mess with the people on the ground this would be a nice way for eve players to help without being too overkill. I really want to see the OB mechanic unhinged f...
- by Kain Spero - at 2013.06.20 20:13:00
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1816. Expanding the Connection: Eve and Dust - in General Discussions [original thread]
Dexter Peabody wrote: Absolutely not. Do not expand the EVE-Dust link until the core issues with DUST have been fixed. There's no point in developing more links if the game itself is in trouble. I couldn't agree more. You are right that the ...
- by Kain Spero - at 2013.06.20 19:48:00
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1817. Expanding the Connection: Eve and Dust - in General Discussions [original thread]
hooc order wrote: Years away and will probably never come. When can we get new council members? This one is obviously of no use and only wants to talk about pie in the sky BS that does nothing to fix this broken game now. The FPS side of D...
- by Kain Spero - at 2013.06.20 19:38:00
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1818. Expanding the Connection: Eve and Dust - in General Discussions [original thread]
iceyburnz wrote: Kain: One battle every 24 hours per district doesn't, even on paper, sound like engaging futuristic warfare. How would you strengthen the eve dust link by altering this feature in particular I really think there needs to b...
- by Kain Spero - at 2013.06.20 19:26:00
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1819. Expanding the Connection: Eve and Dust - in General Discussions [original thread]
Judy Maat wrote: There will always be a lack of meaningful interactions between the 2 game as long as their policy of: "either game should be able to survive without the other one" You could go and ask even the best game designers to work with...
- by Kain Spero - at 2013.06.20 19:11:00
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1820. Expanding the Connection: Eve and Dust - in General Discussions [original thread]
I'm curious at how much interaction folks are willing to have between Eve and Dust. This is really how I saw things going: http://youtu.be/45mlVuLs_Nw?t=36s My main take away isn't the betrayal at the end, but the gameplay interaction between...
- by Kain Spero - at 2013.06.20 18:54:00
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