Pages: 1 2 3 [4] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
ZDub 303
TeamPlayers EoN.
453
|
Posted - 2013.06.21 17:40:00 -
[91] - Quote
The only way I can see that happening fearless is if they abandon dust on the PS3 and go all in on a PC version.
However.. linking dust as an addon to an eve subscription? hm... |
Mobius Wyvern
BetaMax. CRONOS.
2031
|
Posted - 2013.06.21 17:50:00 -
[92] - Quote
iceyburnz wrote:Kain: One battle every 24 hours per district doesn't, even on paper, sound like engaging futuristic warfare. How would you strengthen the eve dust link by altering this feature in particular I actually had an idea for that.
Remember a while back when we had those map variants that were called Fetalis [compass direction here] Ward? It made me think of a way to make PC battles more engaging.
Create a set of Wards the size of our current 5x5 km maps, and have a District battle consist of selecting one of whatever number of those somewhere on the border of the District, and then moving inward from there to capture the other Wards.
The District is awarded to the Attacker if they manage to capture either all of the Wards or a certain number of them. If the Defender manages to take out the attacking MCC(s), the Attacker has to deploy new ones to keep attacking.
If the Attacker is pushed out of the District and the one-hour timer is over, they lose and have to try again the next day. |
Gregor stormwalker
Seraphim Initiative. CRONOS.
45
|
Posted - 2013.06.21 17:55:00 -
[93] - Quote
an idea
this topic was posted by Fox Gaden of DUST University as a way of reducing clone pack but is now quite a nice middle ground that keep clone packs but links them to player run POCO ( Im not an eve player so I don't know if this idea would be attractive to eve side) it brief NPC clone packs are treated as being launched from high sec with clone loose, now to promote eve-dust interaction players can sell clones produced on planets to POCO. once clones are in a POCO they can be bought as clone packs by other corps (isk goes to dust side wallet) or bought by eve player (isk goes to eve side wallet) clones can then be moved and sold to other POCO with isk once again staying eve side. and then deloped from POCO as clone packs (isk stays dust side)
if it went this way it would create a clone market eve side that is fulled by dust side wars no isk is transfered between game but with cooperation isk and war could be made both ways. now imaged say your fight club planet what about a fight club sector where all the corps donate there clones to the POCO they then sell them off at a cheap price meaning it is not worth it to try and hold land in this area because it only cost 20mil to buy clones.
|
Fearless Speech
Valor Coalition RISE of LEGION
7
|
Posted - 2013.06.21 18:32:00 -
[94] - Quote
ZDub 303 wrote:The only way I can see that happening fearless is if they abandon dust on the PS3 and go all in on a PC version.
However.. linking dust as an addon to an eve subscription? hm...
I'm not saying I should be able to play EVE on my PS3 or Dust on my computer. Just have it on one character that has a persistent name, wallet, etc. Really it'd just be naming your capsuleer the same as your merc and adding a feature to let you see the respective skill tress, markets, etc. If I want to play Dust, I get on my PS3. If I want to fly space boats, I get on my comp.
Only real challenge from CCP's perspective would be adding a little more to each UI, and the question of things like, can I orbit my own battle fields (which would technically mean I'm in two places at once). Same for any persistent location things in eve. I'm sure Jove tech could solve that though. |
Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
17
|
Posted - 2013.06.22 01:17:00 -
[95] - Quote
Fearless Speech wrote: ...can I orbit my own battle fields (which would technically mean I'm in two places at once). Same for any persistent location things in eve. I'm sure Jove tech could solve that though.
Nothing to stop people from having an Eve alt orbiting a battle their Dust character is in. The biggest issue with what your suggesting is actually having a combined wallet, since eve isk does not equal Dust isk at the moment. |
Planetside2onPS4
Algintal Core Gallente Federation
1
|
Posted - 2013.06.22 08:32:00 -
[96] - Quote
My concerns with the OP |
Ray Poe
Algintal Core Gallente Federation
0
|
Posted - 2013.06.22 19:58:00 -
[97] - Quote
The connection is useless now, and will be for quite awhile, due to how many issues are arising. This should be low on the list, as we all know mmofps is just a marketing tag. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
23
|
Posted - 2013.06.22 23:27:00 -
[98] - Quote
iceyburnz wrote:- Industry. Immortal and expendable dust mercs moonlighting as explorers, away teams and setting up extraction operations for rare or volitile resorces that would be impossible to retrieve otherwise. I want to stress that, industry should NOT occur in warzones and should act as a sort of social activity to make isk between intense fighting. "Wanna go prospect for Polygypsum in null, the eve guys say the found some on a plasma planet?" "sure".
I like that a lot. You set up a camp and have defend yourself against the local fauna and maybe drones. Something like protecting a drill while some people (maybe NPCs) work on setting up a shield generator. It would benefit both games, but it's not that it would be necessary for either game to work. For Dust it's another game mode with connection to Eve, and for Eve players it's another income. This wouldn't even be necessary for special resources. It could just be necessary to get resources from points with a very high concentration. In this game mode orbitals should only be available from Eve players in orbit. No warbarge orbitals. Eve players wouldn't even have to contract special merc corps for this. They would just have the requirement to deploy clones (which they could buy from the market and which are sold from Dust corps) in a storehouse on that planet (or they could make CRUs buildable in Eve PI) and create a route to the extractor for the extractor to work. After that they would have to pay a standard fee, which the mercs get after they WON the battle. And the battle itself could just be made available like the FW battles at the moment. There is so much PI going on in Eve Online, I think that would work perfectly as a PvE mode. |
Kain Spero
Imperfects Negative-Feedback
1762
|
Posted - 2013.06.24 13:40:00 -
[99] - Quote
I've seen a lot of comments saying to remove the warbarge strikes in Planetary Conquest and maybe even Faction Warfare as well. I think that if the OB system were changed to be warpoint independent and time based control of the orbital space it would improve the Eve side Orbital situation enough to give Eve side orbitals a clear advantage or Warbarge strikes.
A lot of this discussion has been focused on Planetary Conquest, but I do think the connection in Faction Warfare needs to be explored as well.
Here are some thoughts regarding that avenue of connection: http://mrgimbleb.blogspot.com/2013/06/eve-514-friends-with-benefits-part-1.html |
|
|
|
Pages: 1 2 3 [4] :: one page |
First page | Previous page | Next page | Last page |