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Thread Statistics | Show CCP posts - 1 post(s) |
Anita Hardone
Fraternity of St. Venefice Amarr Empire
94
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Posted - 2013.06.10 22:50:00 -
[31] - Quote
Honestly, idc what corp you are in. I just know who the good players are by playing with/against them and i also know who the crap players are from playing with/against them. I judge them by what they use and how they play.
I closed the video after seeing some people get 3 shotted with a broke ass weapon. It might as well of been a pub match.
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Kuvakei's Speaker
Imperfects Public Relations
8
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Posted - 2013.06.10 22:56:00 -
[32] - Quote
Anita Hardone wrote:Honestly, idc what corp you are in. I just know who the good players are by playing with/against them and i also know who the crap players are from playing with/against them. I judge them by what they use and how they play.
I closed the video after seeing some people get 3 shotted with a broke ass weapon. It might as well of been a pub match.
This is not the thread you are looking for. |
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CCP Eterne
C C P C C P Alliance
1932
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Posted - 2013.06.11 10:15:00 -
[33] - Quote
I am moving this thread to the War Room. Also I have deleted some inappropriate content from it. |
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Kain Spero
Imperfects Negative-Feedback
1590
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Posted - 2013.06.11 14:00:00 -
[34] - Quote
SHANN da MAN wrote:Kain Spero wrote:We did get hired for work as the removal of EON from Hrober. Did this really happen? That's hilarious! Imperfects worked with/were hired by EoN to eliminate Orion from Hrober - then someone Hired Imperfects to remove EoN from Hrober? Corporate backstabbing at its best!
Nah, we removed Delta Force from Molden Heath for fun. We did have some pleasure bashes and seeing Orion Empire and Delta Force implode in themselves was one of them. |
Colonel Killar
DUST CORE DARKSTAR ARMY
2
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Posted - 2013.06.12 04:22:00 -
[35] - Quote
What's the asking price per district? |
Queen of Uranus
Dust 514 Forum Trolls
0
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Posted - 2013.06.12 04:44:00 -
[36] - Quote
Can I haz one? |
Kain Spero
Imperfects Negative-Feedback
1608
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Posted - 2013.06.12 15:19:00 -
[37] - Quote
Colonel Killar wrote:What's the asking price per district?
They've been going fast so not many left. Shoot me a mail in-game at Kane Spero. Expect the cost to be much less than if you took a district by force with gen packs. The main goal is to get new people into PC so special consideration will be given to organizations that have limited to no territory. |
Paran Tadec
Imperfects Negative-Feedback
1113
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Posted - 2013.06.12 20:22:00 -
[38] - Quote
Telcontar Dunedain wrote:Really unclear why CCP thought PC would be fun.
Timer fights? Really?
Lets take the one universally hated thing in EVE, and replicate it in Dust.... |
Zyrus Amalomyn
Militaires-Sans-Frontieres
193
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Posted - 2013.06.13 09:27:00 -
[39] - Quote
Mitsuko'Souma wrote:Dust 514 corps shouldn't even own districts and planets, that is what EVE corps should be doing. PC should be open to everyone, via bulletin board style menu where you can see all available contract offers from EVE corps. Either single mercs or entire merc corps can be hired. The longer you work for a EVE corp, could come with higher pay/higher rewards.
The way they are doing it now is so dumb. Also they need to streamline the battle process. Why do defenders get to choose when they can or can't be attacked? An army shows up at your front door and you can just say, "oh sorry we don't want to fight right now, please come back later". Whenever a district changes hands, there should be a protection period, say 48 hours or however long, where it can't be attacked. After the protection period is over, it's fair game at any hour of the day. After a failed/successful battle, it goes back into protection period. That would be much better.
So basically you want Eve to control everything, and us to play peons and nothing but?
No thanks. |
semperfi1999
Internal Error. Negative-Feedback
522
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Posted - 2013.06.13 12:15:00 -
[40] - Quote
Zyrus Amalomyn wrote:Mitsuko'Souma wrote:Dust 514 corps shouldn't even own districts and planets, that is what EVE corps should be doing. PC should be open to everyone, via bulletin board style menu where you can see all available contract offers from EVE corps. Either single mercs or entire merc corps can be hired. The longer you work for a EVE corp, could come with higher pay/higher rewards.
The way they are doing it now is so dumb. Also they need to streamline the battle process. Why do defenders get to choose when they can or can't be attacked? An army shows up at your front door and you can just say, "oh sorry we don't want to fight right now, please come back later". Whenever a district changes hands, there should be a protection period, say 48 hours or however long, where it can't be attacked. After the protection period is over, it's fair game at any hour of the day. After a failed/successful battle, it goes back into protection period. That would be much better. So basically you want Eve to control everything, and us to play peons and nothing but? No thanks.
Do you even know what a mercenary is? Because we are supposed to be mercs......which currently we are not. |
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Gunner Nightingale
Internal Error. Negative-Feedback
731
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Posted - 2013.06.13 12:45:00 -
[41] - Quote
Zyrus Amalomyn wrote:Mitsuko'Souma wrote:Dust 514 corps shouldn't even own districts and planets, that is what EVE corps should be doing. PC should be open to everyone, via bulletin board style menu where you can see all available contract offers from EVE corps. Either single mercs or entire merc corps can be hired. The longer you work for a EVE corp, could come with higher pay/higher rewards.
The way they are doing it now is so dumb. Also they need to streamline the battle process. Why do defenders get to choose when they can or can't be attacked? An army shows up at your front door and you can just say, "oh sorry we don't want to fight right now, please come back later". Whenever a district changes hands, there should be a protection period, say 48 hours or however long, where it can't be attacked. After the protection period is over, it's fair game at any hour of the day. After a failed/successful battle, it goes back into protection period. That would be much better. So basically you want Eve to control everything, and us to play peons and nothing but? No thanks.
Thats what it means to be a merc so yea, get used to it. If you want deeper logistical control of the game play EVE |
Deluxe Edition
TeamPlayers EoN.
410
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Posted - 2013.06.18 22:43:00 -
[42] - Quote
Paran Tadec wrote:Telcontar Dunedain wrote:Really unclear why CCP thought PC would be fun.
Timer fights? Really? Lets take the one universally hated thing in EVE, and replicate it in Dust....
I'm not sure how not using timers would be considered fun? What would be more fun, making sure you had 16 players on at a time 23/7? The timers give players a 24 hour notice so teams are easily formed and players know to set that time aside if they want to play. To me timers have the opposite effect of player burn out, it allows our team to live their lives and do other things and tells them exactly what time they need to log in to fight in the wars that they enjoy.
As for Kains Idea on pressing the attack, the drawback to it is it will cause a cascade effect if that corp was being attacked on a timer set an hour after the previous one. While it may prove to be a plus for a corp who plans to hold no land, it would prove catastrophic for entities that do. |
semperfi1999
Internal Error. Negative-Feedback
545
|
Posted - 2013.06.19 13:48:00 -
[43] - Quote
Deluxe Edition wrote:Paran Tadec wrote:Telcontar Dunedain wrote:Really unclear why CCP thought PC would be fun.
Timer fights? Really? Lets take the one universally hated thing in EVE, and replicate it in Dust.... I'm not sure how not using timers would be considered fun? What would be more fun, making sure you had 16 players on at a time 23/7? The timers give players a 24 hour notice so teams are easily formed and players know to set that time aside if they want to play. To me timers have the opposite effect of player burn out, it allows our team to live their lives and do other things and tells them exactly what time they need to log in to fight in the wars that they enjoy. As for Kains Idea on pressing the attack, the drawback to it is it will cause a cascade effect if that corp was being attacked on a timer set an hour after the previous one. While it may prove to be a plus for a corp who plans to hold no land, it would prove catastrophic for entities that do.
Actually what it would do is force losses to be punished much more severely then they currently are. Right now you have to fight the same district 3-4 days just to take it. |
Ani X
United Pwnage Service RISE of LEGION
71
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Posted - 2013.06.19 16:40:00 -
[44] - Quote
Deluxe Edition wrote:Paran Tadec wrote:Telcontar Dunedain wrote:Really unclear why CCP thought PC would be fun.
Timer fights? Really? Lets take the one universally hated thing in EVE, and replicate it in Dust.... I'm not sure how not using timers would be considered fun? What would be more fun, making sure you had 16 players on at a time 23/7? The timers give players a 24 hour notice so teams are easily formed and players know to set that time aside if they want to play. To me timers have the opposite effect of player burn out, it allows our team to live their lives and do other things and tells them exactly what time they need to log in to fight in the wars that they enjoy. As for Kains Idea on pressing the attack, the drawback to it is it will cause a cascade effect if that corp was being attacked on a timer set an hour after the previous one. While it may prove to be a plus for a corp who plans to hold no land, it would prove catastrophic for entities that do.
Which probably is the reason why Kain suggested it ;-) while at the same time complaining that it is already not attractive to hold districts... why would someone even pay IMPs then to get or defend districts?
I'm repeating myself: The most critical thing with PCQ are technical issues. Right next to it, burn-out, due to the little control district owners have about the amount of battles that they need to field. There is just a huge difference between no battles for weeks and battles in every district every day for weeks.
I don't think timers are an issue in general. At least it is a little control. It would make more sense to strongly restrict purchase of clone packs and where you could deploy them. Maybe with some interaction in EVE, for example only if a POS is placed in orbit. |
Colonel Killar
DUST CORE DARKSTAR ARMY
12
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Posted - 2013.06.19 20:26:00 -
[45] - Quote
I'm not that familiar with EVE what is a POS? |
XeroTheBigBoss
TeamPlayers EoN.
531
|
Posted - 2013.06.20 06:23:00 -
[46] - Quote
Kuvakei's Speaker wrote:Imperfects came. Imperfects saw. Imperfects conquered. Mission accomplished. Satisfied, we are giving everyone else a turn to "enjoy" PC. All districts are now officially for sale, with some lucky customers getting a doorbuster special of surprise giveaways*. In the words of --redacted--: --redacted-- wrote: CCP f**ked up Honestly F**k PC
Please submit the proper paperwork here and the title and deeds will be signed over promptly**. *not a typical experience, Imperfects will still kick your teeth in if made upset **certain exemptions, terms, and conditions may apply, subject to change
You conquered huh? Well gl to ya new adventure. |
Mavado V Noriega
SyNergy Gaming EoN.
3559
|
Posted - 2013.06.20 06:49:00 -
[47] - Quote
SHANN da MAN wrote:Kain Spero wrote:We did get hired for work as the removal of EON from Hrober. Did this really happen? That's hilarious! Imperfects worked with/were hired by EoN to eliminate Orion from Hrober - then someone Hired Imperfects to remove EoN from Hrober? Corporate backstabbing at its best!
Why in fucks name would we pay NF to remove ur alliance when we are capable of doing it ourselves with ease?
swear these forums are growing to be more pathetic by the day.
Orion dumbass #1: **** EoN is smashing us in Tartatven.......im sure they will spend ISK to hire NF to smash us when we are already losing every fight to them!
Orion dumbass #2: IKR i mean, they are winning vs us so CLEARLY they need to hire help
Orion dumbass #3: duuuuuuuuuuuuuuuuuuuddddddddddeeeee..............................totally.
#DustForumLogic |
Mavado V Noriega
SyNergy Gaming EoN.
3559
|
Posted - 2013.06.20 06:56:00 -
[48] - Quote
Gunner Nightingale wrote:Zyrus Amalomyn wrote:Mitsuko'Souma wrote:Dust 514 corps shouldn't even own districts and planets, that is what EVE corps should be doing. PC should be open to everyone, via bulletin board style menu where you can see all available contract offers from EVE corps. Either single mercs or entire merc corps can be hired. The longer you work for a EVE corp, could come with higher pay/higher rewards.
The way they are doing it now is so dumb. Also they need to streamline the battle process. Why do defenders get to choose when they can or can't be attacked? An army shows up at your front door and you can just say, "oh sorry we don't want to fight right now, please come back later". Whenever a district changes hands, there should be a protection period, say 48 hours or however long, where it can't be attacked. After the protection period is over, it's fair game at any hour of the day. After a failed/successful battle, it goes back into protection period. That would be much better. So basically you want Eve to control everything, and us to play peons and nothing but? No thanks. Thats what it means to be a merc so yea, get used to it. If you want deeper logistical control of the game play EVE
disagree. only thing that sets this game apart from every other run of the mill shooter atm is PC....as broken and time consuming as it is at times its still the defining factor
Being a pure merc is pointless cuz
1.only the top merc grps will ever be hired 2. Its a glorified clan battle system with the mercs honestly not having to care much if they win or lose. No reason for me to care whether some space nerd loses his **** there is no consequence on dust side and no lole-rep isnt a good enough consequence
Being a pure merc group is actually WORSE than what we have now because EVE groups that do research and we all know EVE players like to gather intel would do their homework on which organizations to hire and lets be REAL only a handful at best would get to play which is alot less than having both mercs and territorial conquest.
Either way this game has a few months to go before a mass exodus leaves for a long PS4 break so just enjoy some gudfites now, aint nobody got time for stress
#DUSTonPS4 |
XeroTheBigBoss
TeamPlayers EoN.
531
|
Posted - 2013.06.20 06:58:00 -
[49] - Quote
semperfi1999 wrote:Deluxe Edition wrote:Paran Tadec wrote:Telcontar Dunedain wrote:Really unclear why CCP thought PC would be fun.
Timer fights? Really? Lets take the one universally hated thing in EVE, and replicate it in Dust.... I'm not sure how not using timers would be considered fun? What would be more fun, making sure you had 16 players on at a time 23/7? The timers give players a 24 hour notice so teams are easily formed and players know to set that time aside if they want to play. To me timers have the opposite effect of player burn out, it allows our team to live their lives and do other things and tells them exactly what time they need to log in to fight in the wars that they enjoy. As for Kains Idea on pressing the attack, the drawback to it is it will cause a cascade effect if that corp was being attacked on a timer set an hour after the previous one. While it may prove to be a plus for a corp who plans to hold no land, it would prove catastrophic for entities that do. Actually what it would do is force losses to be punished much more severely then they currently are. Right now you have to fight the same district 3-4 days just to take it.
I think it's fine as is. Gives the defender a chance to get their act together. |
Mavado V Noriega
SyNergy Gaming EoN.
3559
|
Posted - 2013.06.20 07:16:00 -
[50] - Quote
XeroTheBigBoss wrote:semperfi1999 wrote:Deluxe Edition wrote:Paran Tadec wrote:Telcontar Dunedain wrote:Really unclear why CCP thought PC would be fun.
Timer fights? Really? Lets take the one universally hated thing in EVE, and replicate it in Dust.... I'm not sure how not using timers would be considered fun? What would be more fun, making sure you had 16 players on at a time 23/7? The timers give players a 24 hour notice so teams are easily formed and players know to set that time aside if they want to play. To me timers have the opposite effect of player burn out, it allows our team to live their lives and do other things and tells them exactly what time they need to log in to fight in the wars that they enjoy. As for Kains Idea on pressing the attack, the drawback to it is it will cause a cascade effect if that corp was being attacked on a timer set an hour after the previous one. While it may prove to be a plus for a corp who plans to hold no land, it would prove catastrophic for entities that do. Actually what it would do is force losses to be punished much more severely then they currently are. Right now you have to fight the same district 3-4 days just to take it. I think it's fine as is. Gives the defender a chance to get their act together.
only problem is it makes it painful in an actual war. For those that participated in the EoN vs CRONOS/Orion war they would know how much of a grind it was
the one off fights it seems fine but once u escalate it into a war it becomes a fulltime job.
Has got to be a better way to balance it to give defenders a chance to get their **** together and also speed things up a bit imo |
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XeroTheBigBoss
TeamPlayers EoN.
531
|
Posted - 2013.06.20 07:24:00 -
[51] - Quote
Eh, I understand what ya mean. If SI wasn't hiding behind a timer TP would have them wiped off the map in a week tops. |
Mavado V Noriega
SyNergy Gaming EoN.
3559
|
Posted - 2013.06.20 10:54:00 -
[52] - Quote
XeroTheBigBoss wrote:
Eh, I understand what ya mean. If SI wasn't hiding behind a timer TP would have them wiped off the map in a week tops.
that also creates another problem CRONOS has all the main EU corps, so they can effectively hide behind ******** EU times when most of the competition in MH can be hit by each other.
This is something i highlighted which CRONOS likes to moan about. There should be more fighting among EU TZs but instead they all banded together for the very reason so that they could hide behind a ******** timer and farm ISK and while farming freely pretty much pick and choose who they wish to attack while being safe from attacks |
CHICAGOCUBS4EVER
TeamPlayers EoN.
500
|
Posted - 2013.06.20 13:12:00 -
[53] - Quote
isn't cronos 1 pre-req for joining being European?
I mean don't get me wrong its a good idea and obviously has worked well for them if you look at the big picture.
Its just frustrating that almost half the player base (at least in PC) is in a different region and that damn ocean and silly time zones prevent us westerners from doing much most the time.
it creates a major issue with scheduling battles, and there really isn't a clear solution to it.
you cant ask or force them to play at less than opportune times, nor can you do the same for US players.
Weekends are really the only time that both sides can have the flexibility, and I just don't see much of a way around it.
all euros move to the US!!
there we go problem solved |
Kain Spero
Imperfects Negative-Feedback
1686
|
Posted - 2013.06.20 14:53:00 -
[54] - Quote
The real problem with not being able to press an attack is that it makes tactics that involve not showing up to fight viable. If you don't show up to defend you should loose your district pure and simple. If you don't have the manpower to defend the land you've grabbed and you won't fight to defend it then that's on you. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
849
|
Posted - 2013.06.20 16:38:00 -
[55] - Quote
Kain Spero wrote:The real problem with not being able to press an attack is that it makes tactics that involve not showing up to fight viable. If you don't show up to defend you should loose your district pure and simple. If you don't have the manpower to defend the land you've grabbed and you won't fight to defend it then that's on you.
Partially agree. Missing a battle should get a one time pass while defending. People have responsibilities, etc in real life.
Immediate district forfeit for failing to defend also opens the door for easy zerging. ex. An alliance attacks another on all districts simultaneously. Those that can't be defended are instantly lost. A one time no-show during the regular attack would at least let people rotate districts they can't defend and reduce losses. |
Kain Spero
Imperfects Negative-Feedback
1689
|
Posted - 2013.06.20 17:41:00 -
[56] - Quote
The issue is in most cases you already get only a 1 time pass defending. The way I look at it as well is that any implementation of pressing an attack should be paired with a cool down if an attacker fails. As it stands now if you attack and fail you can re-attack the next day. I think if you fail an attack and then re-attack the dender should get more than 24 hours to the next match.
I understand the people have responsibilities part, but I also think that is where a more robust system of hiring people to defend your territory can come into play. Essentially say a lot of you corporation are going on vacation for a week. I think you then should be able to set up a contract with someone for them to cover you while you are away.
This is one of the key benefits of really getting the merc aspect of the game into planetary conquest. You can create good game mechanics that make playing PC more fun and punish dumb stuff like not showing up to fight while still allowing people to deal with real life stuff as well. |
Gods Architect
SVER True Blood Public Disorder.
180
|
Posted - 2013.06.20 21:20:00 -
[57] - Quote
Kain Spero wrote:The real problem with not being able to press an attack is that it makes tactics that involve not showing up to fight viable. If you don't show up to defend you should loose your district pure and simple. If you don't have the manpower to defend the land you've grabbed and you won't fight to defend it then that's on you. That's a bit harsh don't you think. Now its true that corp shouldn't over extend, but the punishment for that is they don't have enough men to defend districts if they are faced with a war. Also since for some reason there is no mechanic to actively hire other corps to defend outer our inner districts depending on your style of warfare; just a complete take over for a no show is harsh. Rome wasn't taken in a day and neither should any district if you have the clones to make up for the lost. Cause if what you are suggesting happens then what the whole point of taking planets and making clones in the first place if there is no safety net to catch you (in this case the number of clones). |
Zyrus Amalomyn
Militaires-Sans-Frontieres
202
|
Posted - 2013.06.21 04:59:00 -
[58] - Quote
semperfi1999 wrote:Zyrus Amalomyn wrote:Mitsuko'Souma wrote:Dust 514 corps shouldn't even own districts and planets, that is what EVE corps should be doing. PC should be open to everyone, via bulletin board style menu where you can see all available contract offers from EVE corps. Either single mercs or entire merc corps can be hired. The longer you work for a EVE corp, could come with higher pay/higher rewards.
The way they are doing it now is so dumb. Also they need to streamline the battle process. Why do defenders get to choose when they can or can't be attacked? An army shows up at your front door and you can just say, "oh sorry we don't want to fight right now, please come back later". Whenever a district changes hands, there should be a protection period, say 48 hours or however long, where it can't be attacked. After the protection period is over, it's fair game at any hour of the day. After a failed/successful battle, it goes back into protection period. That would be much better. So basically you want Eve to control everything, and us to play peons and nothing but? No thanks. Do you even know what a mercenary is? Because we are supposed to be mercs......which currently we are not.
A mercenary is someone who fights for others or themselves.
I think you have a narrow vision of what mercenaries are. |
SHANN da MAN
D3LTA FORC3 Orion Empire
22
|
Posted - 2013.06.21 16:22:00 -
[59] - Quote
Mavado V Noriega wrote:SHANN da MAN wrote:Kain Spero wrote:We did get hired for work as the removal of EON from Hrober. Did this really happen? That's hilarious! Imperfects worked with/were hired by EoN to eliminate Orion from Hrober - then someone Hired Imperfects to remove EoN from Hrober? Corporate backstabbing at its best! Why in fucks name would we pay NF to remove ur alliance when we are capable of doing it ourselves with ease? swear these forums are growing to be more pathetic by the day. Orion dumbass #1: **** EoN is smashing us in Tartatven.......im sure they will spend ISK to hire NF to smash us when we are already losing every fight to them! Orion dumbass #2: IKR i mean, they are winning vs us so CLEARLY they need to hire help Orion dumbass #3: duuuuuuuuuuuuuuuuuuuddddddddddeeeee..............................totally. #DustForumLogic
You may not have payed NF to remove our alliance (and I never said you did, I said "worked with/hired", which means either/or), but you Definitely worked with them to do it. I was there .. in almost every battle half of EoN's team was made up of NF members. |
Kain Spero
Imperfects Negative-Feedback
1753
|
Posted - 2013.06.21 20:55:00 -
[60] - Quote
Gods Architect wrote:Kain Spero wrote:The real problem with not being able to press an attack is that it makes tactics that involve not showing up to fight viable. If you don't show up to defend you should loose your district pure and simple. If you don't have the manpower to defend the land you've grabbed and you won't fight to defend it then that's on you. That's a bit harsh don't you think.
Not at all. Use it or loose it. Plus, you have to have the same number of victories attacking to take the district and any loss in the attack sets you back the same and in many cases worse. The only thing that is changed is the dead time between fights, which is one of the key components that makes current District Warfare a job. |
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