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Noc Tempre
Imperfects Negative-Feedback
1924
|
Posted - 2013.06.12 21:40:00 -
[61] - Quote
Nova, your post sums up my thoughts entirely. The entire STRUCTURE of the CPM is flawed, so how the members are selected is almost a moot point IMO. |
invisable shotgun
Expert Intervention Caldari State
0
|
Posted - 2013.06.12 21:41:00 -
[62] - Quote
but... the community is 95% ****... |
Deadeye Dic
IMPSwarm Negative-Feedback
145
|
Posted - 2013.06.12 22:32:00 -
[63] - Quote
Personally, I do not think that only one form of verification will work. There are too many ways around one system of verification.
Here are some things that I would propose.
1. Players interested in being a CPM should throw their name into a "hat". This should be done in a three day period 3-4 months before the election.
2. Those players running for CPM will have 3-4 months to campaign and grab our votes.
3. Voters will be ID'd by their PSN MAC Address and IP. (Some players have more than one PS, therefore the MAC Address alone would not work very well.)
4. Voters will also be required to have played DUST for at least 6 months (although I prefer a 1 year lower limit, and this time should be consecutive, not broken.)
5. There should be a SP AND WP requirement for voters and candidates. Minimum for both TBD.
6. No Alliance/Corp will be allowed more than one candidate.
I also support some type of system that allows the community to impeachment CPM members. |
Klivve Cussler
S.e.V.e.N.
172
|
Posted - 2013.06.12 22:33:00 -
[64] - Quote
Noc Tempre wrote:Nova, your post sums up my thoughts entirely. The entire STRUCTURE of the CPM is flawed, so how the members are selected is almost a moot point IMO.
I'm interested in more detail on this. Can you clarify?
From my perspective, CPM0 is chosen by CCP, and according to Nova, has a 100% active group and is productive. Nova is happy with the situation as it is at the moment, compared to experiences on the CSM. CPM1+ as it is planned will have elected members, but will otherwise be similar in structure to CPM0. That structure is several (8?, I can't remember) people chosen from the player community who have direct access to the development studio for the purposes of improving the game.
In what way do you believe that it is flawed? How would you change it? Now's the time to speak up, since things are in flux. |
Noc Tempre
Imperfects Negative-Feedback
1924
|
Posted - 2013.06.13 00:03:00 -
[65] - Quote
Klivve Cussler wrote:Noc Tempre wrote:Nova, your post sums up my thoughts entirely. The entire STRUCTURE of the CPM is flawed, so how the members are selected is almost a moot point IMO. I'm interested in more detail on this. Can you clarify? From my perspective, CPM0 is chosen by CCP, and according to Nova, has a 100% active group and is productive. Nova is happy with the situation as it is at the moment, compared to experiences on the CSM. CPM1+ as it is planned will have elected members, but will otherwise be similar in structure to CPM0. That structure is several (8?, I can't remember) people chosen from the player community who have direct access to the development studio for the purposes of improving the game. In what way do you believe that it is flawed? How would you change it? Now's the time to speak up, since things are in flux.
We are in an age of ubiquitous instant communication. It would be non-trivial, but still easy, to set up several CPMs around each issue that needs feedback. A core "generalist" CPM could persist, but I could easily see a Planetary Conquest CPM set up of 20 people and 3 devs with a term of 4 weeks or an EVE Integration CPM of 5 dusters, 5 eve players, and 5 devs that meets 1/month for 2 years.
I wish the structure was issue focused. Hans is a fantastic organizer but a terrible FPS player and shouldn't be asked his opinion on how to balance the tac rifle for example. The delegate model needs at least 2 layers, and right now it's consolidated into 1. |
Nova Knife
Seituoda Taskforce Command Caldari State
1051
|
Posted - 2013.06.13 00:22:00 -
[66] - Quote
Kain Spero wrote:Klivve Cussler wrote: If CCP is choosing the members of the CPM, then the assumption is that they WILL be beholden to CCP in some way. This can't be stressed enough. The CPM needs to be beholden to the community it represents.
One could argue that CCP picked the people who kissed the most ass while still being reasonable (Because that part at least is true) and they probably did so because they expected us to all say "Good job, CCP. You guys are amazing!"
Yet, so far all they've been getting from us is "You're doing it wrong. This is why, and what you can do. Step it up in the future." I think this does a pretty good job of saying that even though CCP is more likely to pick people they think they'd enjoy working with... People who kiss ass without actually being a positive contributor probably won't make the cut (And with proper screening, they wouldn't)
@Kliive regarding Noc's post:
The point I was making about structure, is that it's basically completely moot to have like 6-12 guys who 'represent' the entire community as a whole. A 'council' is a nice PR tool, but isn't nearly as effective as a series of sub-panels. See post #53 (my previous post in reponse to yours) to how I'd like to see something like that set up.
While it'd be much more work on CCP's end to handle the logistics and process... the entire point of the CPM is to facilitate better communication between the developers working on something, and the players themselves. That is the most basic definition of the CPM's job.
Now, wouldn't you rather see each development team having their own panel of a dozen (or more) or so people they can poll at a whim for specific feedback on things that panel specifically uses? IE: Vehicle devs can go straight to vehicle guys, Logistics/Suit devs can go straight to logistics guys, etc.
The statement "Players need to vote to have a voice" is a strawman argument at best. If CCP pays any attention whatsoever to any feedback on the forums, the players have their own voice. They don't need a fancy election to somehow 'matter' in the eyes of the company. (If they do, that is a serious problem that CCP needs to bite in the ass right here and now) Good feedback is good, regardless of who it comes from.
Honestly?
I don't feel that a group of 6-12 people can adequately provide proper, objective feedback to all this game has to offer. I don't believe the community should be forced to have such a small group providing sensitive feedback. CPM0 are politicians, if we like it or not. We knew what we were getting into for that regard, but most of us didn't expect to be doing half the things we're doing now. Are we ideal for it? Probably not. But honestly- Who is? The fact is we're all gamers, not bureaucrats.. While we all want to make our game better... I can honestly say I can only name three people in the community who I'd ever want to see on any sort of council to 'represent' the community as a whole. I was sadly disapointed when CCP didn't pick any of them because they'd actually objectively and reasonably argue and concede any point that was presented logically. (Those people are Skihids, Leither Yilton, and Tiel Syysch)
But I completely abhor any notion of "It's not representation if we don't choose" and would argue that you're much more likely to be better represented by people that ISD and 'trusted' players screen out, than by whoever the zerg groups vote in because it's 'their guy'.
Because think about this honestly : Do you really want CCP to take the vocal majority of "QQ/Whine/Nerf" 100% seriously on some sort of council? Spend some time, some REAL time talking to people who aren't in leadership positions in corps/clans. I've spent the last 14+ months talking to just completely random people on my team (and the opposing team) about anything and everything. I'm not just talking about the forums here. While there's a bunch of -really- cool and logical dudes around, they are the very, very, very, very, vocal minority. The people who actually deserve to be listened to and would actually improve the game for everyone, won't really have a say. Then there's the other side of the coin. The very vocal majority of "Man, screw whatever kills me. X is so lame." "I died because of lag, not because I suck" "Y player must be cheating!!!1!" and so forth.
I believe there are much better ways for CCP to get honest, quality feedback than by using a PR gimmick team that no matter who is on it, is ill-suited to provide feedback on a level that would be truly helpful in all circumstances.
Actually, no, I take that back.
It'd be /amazing/ PR for CCP if instead of saying "So, we're the only company in history to allow the players to vote in some dudes to help us make the game" if they said "We have a process where within certain restrictions, anyone can apply to join one of our many consultation teams, formed entirely from their fellow players, which we converse with regularly to help us in key decisions surrounding the development of the game."
Plus, that way we avoid all of the political bullshit, the nightmare of trying to determine how someone qualifies for a vote, and then the aftermath if they do a horrible job. I personally don't see the downside, aside from the strawman "B-b-but I DIDNT GET TO CHOOSE".... Do you?
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Noc Tempre
Imperfects Negative-Feedback
1927
|
Posted - 2013.06.13 04:40:00 -
[67] - Quote
That's how it should be Nova, but voted in is still the lesser of two evils if that won't happen. |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
393
|
Posted - 2013.06.13 21:22:00 -
[68] - Quote
Kain Spero wrote:Klivve Cussler wrote: If CCP is choosing the members of the CPM, then the assumption is that they WILL be beholden to CCP in some way. This can't be stressed enough. The CPM needs to be beholden to the community it represents.
You, I, and the rest of the council decide how this part turns out, Kain. Klive was quite specific to use the word "assumption" about our perceived loyalties, and that assumption is one that you and I have the opportunity to change over the coming months. Continue to represent the community consistently, and people will see it. I still think that we should have a player-elected council, ultimately - but I couldn't disagree more with the notion that just because CCP selected us we're somehow incapable of community loyalty. And hopefully you do too.
Besides, even if at some point you chose not to support the community because you felt you owed CCP because they picked you - it still wouldn't be honoring their intentions in the first place. They've asked us to represent player interests during our direct talks internally, and that's what we're going to do. CCP is a business first and foremost, and yes-men are a waste of everyone's time and money and only exacerbate community unrest. |
Heinrich Jagerblitzen
D3LTA FORC3 Orion Empire
393
|
Posted - 2013.06.13 21:52:00 -
[69] - Quote
Noc Tempre wrote: We are in an age of ubiquitous instant communication. It would be non-trivial, but still easy, to set up several CPMs around each issue that needs feedback. A core "generalist" CPM could persist, but I could easily see a Planetary Conquest CPM set up of 20 people and 3 devs with a term of 4 weeks or an EVE Integration CPM of 5 dusters, 5 eve players, and 5 devs that meets 1/month for 2 years.
This sounds great on paper, but depends greatly on the interest (and time) that the dev teams choose to invest in a player council. There is nothing in their job description that mandates they sit down with a bunch of us and show all their work in progress - and it took the last couple of years of highly competent CSM's demonstrating that they could successfully be a built-in part of the development process without slowing down the release schedule or frustrating the team members to the point of not wanting to work with players.
CCP's Reykjavik studio has started to grow more accustomed to utilizing player resources like the CSM - but even in that established environment the CSM still only acts as a stakeholder (a direct participant in the sprint review process) with a single team at a time. You're essentially asking for the Shanghai studio to use multiple player groups as stakeholders for various teams, and to rotate individuals in and out of that position much much faster than anyone has had time to prove that they're not incompetent / unbiased / punctual / respectful of the NDA. In essence, short-cutting past the entire platform of trust that both the CSM (and the CPM) are built around, and exposing CCP to massive amounts of corporate (and development quality) risk in the process. It's a tall order, and exactly why these things take time to set up in the first place, and why CCP decided against 6-month terms and now changes councils once a year.
Now once that trust is established - anything is possible. I ran Skype circles last year (that included dev participation) with experts and leadership in various areas of EVE Online, and if given the opportunity - would gladly do the same for Dust514. This is exactly what you're reaching at - giving a chance for players like yourself that aren't on the CPM but deserve to be heard a chance to interact face to face with the designers who can fix issues. It's certainly something we all aspire to, but there's just a curve that has to run its course here and in the meantime we're still going to be the first group the designers have those conversations with whether you like it or not.
Your best bet is to stay in contact with us, share your feedback, raise issues, and hell - you can even quiz us on our opinions about various topics if you're really worried about whether we're fit to talk about a given subject. Everyone deserves to know what any of us would say to CCP if a particular issue comes up. But realistically this cellular, constantly-rotating CPM model you speak of is awfully utopian and extremely unlikely to manifest itself anytime soon, let alone during the first four weeks of our existence. |
Travis Snyders
Circle of Huskarl Minmatar Republic
5
|
Posted - 2013.06.18 01:33:00 -
[70] - Quote
New Players Please Watch |
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Django Quik
R.I.f.t
695
|
Posted - 2013.06.19 22:16:00 -
[71] - Quote
I've given a lot of thought to this and read just about everything anyone's said on the forums on the subject and see a lot of merit in many different approaches but I tend to agree with Nova on that the selection method however it is done absolutely must give us a productive CPM and not a popularity contest with all the nonsense politics it would bring.
There are two ways I could see this working: 1) Have an entirely open voting process - for this method it really doesn't matter if people vote multiple times - and anyone who gets over a certain % of the vote gets put forward as a candidate. That way people get to 'have their say', as so many seem to insist they want. From the list of candidates CCP then vet and interview in much the same way as they did CPM0, making sure that the people that eventually get selected are actually capable and willing to put the work in.
2) Have a 2 house system: The Upper House - a small number of players appointed by CCP and the outgoing Upper House/CPM; and The Lower House - a slightly larger number of purely elected individuals (however the elections should be done is another matter). Anyone can be appointed to the Upper House, including previous members of the Lower House, and they are primarily there to keep the lower house in check, i.e. they can sack members of the Lower House if they aren't being productive. This way the playerbase has its portion of representatives but the CPM has some form of self-maintenance/control mechanisms. |
Klivve Cussler
S.e.V.e.N.
183
|
Posted - 2013.06.19 22:35:00 -
[72] - Quote
This is beginning to sound more like a government than an advisory council. Best to keep it simple, in my view.
I think a good compromise would be for CPM members, once elected, to set up focus groups for areas of the product that need work. These groups could be defined however the CPM member wished, but would likely be a selected group of volunteers who have direct experience with the game mechanic in question. The CPM member would chair and manage the focus group, and then present the results to CCP and the rest of the CPM.
In this way, the burden of setting up these groups falls to the players, instead of CCP, who are fairly busy. |
Aliakin Koreck
Chatelain Rapid Response Gallente Federation
0
|
Posted - 2013.06.20 06:35:00 -
[73] - Quote
These ideas fail overall.
Re-elect a new CPM.
Lol |
Django Quik
R.I.f.t
697
|
Posted - 2013.06.20 07:59:00 -
[74] - Quote
Klivve Cussler wrote:This is beginning to sound more like a government than an advisory council. Best to keep it simple, in my view.
I think a good compromise would be for CPM members, once elected, to set up focus groups for areas of the product that need work. These groups could be defined however the CPM member wished, but would likely be a selected group of volunteers who have direct experience with the game mechanic in question. The CPM member would chair and manage the focus group, and then present the results to CCP and the rest of the CPM.
In this way, the burden of setting up these groups falls to the players, instead of CCP, who are fairly busy. I agree with this.
Also, it does sound like a government and that's because it is like a government - a government is a body of people that represents the population of the country; the CPM is a group of people that represent the population of this game. We need ways to make sure the people who are best at representing us are picked, not the people who are best at making friends. |
Wolfica
Planetary Response Organization
68
|
Posted - 2013.06.20 09:09:00 -
[75] - Quote
can CCP "devs" input something into the game when you first get on that asks you to vote, and only allows you to vote once per account "not character" |
Django Quik
R.I.f.t
697
|
Posted - 2013.06.20 16:00:00 -
[76] - Quote
Wolfica wrote:can CCP "devs" input something into the game when you first get on that asks you to vote, and only allows you to vote once per account "not character" Accounts are free and anyone can make as many as PSN accounts they create, so limiting it to one vote per account would not have any impact. |
Klivve Cussler
S.e.V.e.N.
185
|
Posted - 2013.06.20 17:09:00 -
[77] - Quote
Django Quik wrote:Klivve Cussler wrote:This is beginning to sound more like a government than an advisory council. Best to keep it simple, in my view.
I think a good compromise would be for CPM members, once elected, to set up focus groups for areas of the product that need work. These groups could be defined however the CPM member wished, but would likely be a selected group of volunteers who have direct experience with the game mechanic in question. The CPM member would chair and manage the focus group, and then present the results to CCP and the rest of the CPM.
In this way, the burden of setting up these groups falls to the players, instead of CCP, who are fairly busy. I agree with this. Also, it does sound like a government and that's because it is like a government - a government is a body of people that represents the population of the country; the CPM is a group of people that represent the population of this game. We need ways to make sure the people who are best at representing us are picked, not the people who are best at making friends.
While I agree that the structure is similar, and that it is representative in the same way a government (at least an elected government) is, the CPM has a totally different purpose than that of a government. A government governs the population. The CPM does not govern the players. It would be entertaining to see it try! The CPM is an advisory council - it advises CCP and represents the view of the population to CCP. |
DeeJay One
BetaMax. CRONOS.
38
|
Posted - 2013.06.21 07:54:00 -
[78] - Quote
Klivve Cussler wrote: I think a good compromise would be for CPM members, once elected, to set up focus groups for areas of the product that need work. These groups could be defined however the CPM member wished, but would likely be a selected group of volunteers who have direct experience with the game mechanic in question. The CPM member would chair and manage the focus group, and then present the results to CCP and the rest of the CPM.
Frankly you can do that right now, talk to the CPM get a bunch of players to work together test some stuff out, present findings to the CPM, let them forward that to CCP, get something that isn't under NDA back to the group. That's what the CPM and CSM are made for. But you know, the only problem here is to get yourself organized in groups from multiple corporations/alliances. That's entirely player driven and up to you. |
Kane Fyea
DUST University Ivy League
407
|
Posted - 2013.06.21 08:15:00 -
[79] - Quote
Use the unique console ID that every ps3 has. One vote per Ps3.
I didn't read through the thread so it may have already been suggested. |
Eddie Rio
The Unholy Legion Of DarkStar DARKSTAR ARMY
31
|
Posted - 2013.06.21 08:25:00 -
[80] - Quote
ok, adding my two cents then,,,
the best way would be some form of real life identification vote, but for a free to play game this has issues...
but just like CPM/CSM give there real names is a great way of weeding out 90% trolls so too would having to give your details to vote...
so maybe only a psn account with a credit card attached to it?
if people get all pissy about it cus they dont have a credit card (they will have to ask mother)
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Kain Spero
Imperfects Negative-Feedback
1753
|
Posted - 2013.06.21 20:26:00 -
[81] - Quote
Kane Fyea wrote:Use the unique console ID that every ps3 has. One vote per Ps3.
I didn't read through the thread so it may have already been suggested.
This issue is due to a security leak this can now be spoofed. |
Kane Fyea
DUST University Ivy League
416
|
Posted - 2013.06.22 02:49:00 -
[82] - Quote
Kain Spero wrote:Kane Fyea wrote:Use the unique console ID that every ps3 has. One vote per Ps3.
I didn't read through the thread so it may have already been suggested. This issue is due to a security leak this can now be spoofed. Only if you have another ps3's console ID.
Unless your talking about the **** spoofers which work about .1% of the time. Also most likely that person would have some kind of software which Sony quickly detects and bans the person. (Ex. Modified Firmware, Homebrew, Pirated content) |
Laurent Cazaderon
What The French CRONOS.
1625
|
Posted - 2013.06.24 14:12:00 -
[83] - Quote
Eddie Rio wrote:ok, adding my two cents then,,,
the best way would be some form of real life identification vote, but for a free to play game this has issues...
but just like CPM/CSM give there real names is a great way of weeding out 90% trolls so too would having to give your details to vote...
so maybe only a psn account with a credit card attached to it?
if people get all pissy about it cus they dont have a credit card (they will have to ask mother)
Couldnt agree more.
And regarding the unique ID of PS3 (aka mac adress). Maybe it can be spoofed, but the big question is how freakin easy is it to do. And i really think it isnt.
EDIT : another solution i thought about regarding preventing multi account voting would be to use some kind of download through PSN. The same way you DL a small file when using an online pass for many games, you could have to DL a small file when you first vote on your PS3. Once that file is DL and installed, it would "block" the console from voting again.
Though this could probably be overcome by formatting the console and reinstalling the game. But it would be painfull. |
Nova Knife
Seituoda Taskforce Command Caldari State
1058
|
Posted - 2013.06.24 21:48:00 -
[84] - Quote
There is basically only four options when it comes to voting:
1) Free, unrestricted voting for anyone who has an account.
- This is going to be abused as hell, and will allow individuals desparate enough to basically control who gets on the council. Obviously not ideal in any way.
2) Pay to vote. Eve players pay a sub to 'earn' vote, this is no different. People can vote as many times as they have subbed accounts, so each vote is a source of revenue for CCP, and serves as an artificial barrier towards rigging.
- People can still 'rig' the vote, but having a cost tied to it means there's less incentive to stuff the ballot en masse.
- The major downside to this is the 'freebie gamer' gets no say.
3) Free voting, based on ingame activity metrics
- Everyone gets a say
- Basically the same as option 1: Easily rigged en masse, as the barrier for entry would mean anyone wanting to stuff the ballots would just need to play for a few hours a day, maybe a couple days per week on each account. (Any more and CCP risks 'giving no say' to the super casual weekend warriors or 12 hour shift workers)
- Would stop any sort of mass voting script (But then, all voting should be done ingame if at all, so this point would ideally be moot)
4) No voting at all. Players accept that an elected council serves as little more than a PR stunt, and push for a more legitimized, properly used feedback entity.
- Completely avoids all of the nightmare about how to make sure elections are 'fair'
- Provides CCP with a more rounded source for feedback based on what they actually need feedback on at the time (No sending a bunch of logistic dudes to summits if the entire dev cycle for that time period is devoted to vehicles, etc)
- Almost completely removes the drama, ego, and politics from the feedback cycle, which have no place there to begin with.
None of these options are going to be universally liked, and they're all messy, ugly options that will leave some people pissed no matter what CCP does. The sad fact is : Having any sort of 'fair', unabusable voting system for something like this is basically a pipe dream for a free-to-play game. Most of the measures CCP would have to take to restrict rigging would end up harming legitimate voters, and are almost all easily bypassed by people with the know-how and willingness.
IMO, People need to stop pushing for a system that isn't ideal in the first place and open their minds to a better way. |
Zatara Rought
TeamPlayers EoN.
312
|
Posted - 2013.06.25 08:24:00 -
[85] - Quote
I like the lively discussion I just read.
I think while Nova's idea has much pragmatic merit, it must ultimately be rejected. I think this has been brought up in the alternate thread he made promulgating his idea to abolish an elected CPM, and that begins with his statements concerning screening CCP's candidates using "trusted" sources. I think we all know the problem with this.
I agree somewhat that the majority of the community is naive. However I don't think we can justify denying the right of the community to elect its officials on the assertion that they are unworthy of voting. I think the best and most well known minds will inevitably appear when the election time arrives. One problem however is whether we want the people who are contributing the most. For example look at Zeylon Rho's post earlier, a rebuttal of Fiddle's idea for WP's. Crass and derogatory, his tact and lack of professionalism would not be received kindly by a CCP dev. However he has 976 forum points. He contributes. A lot. But is he knowledgeable about the game? Would he nerf a weapon he himself uses? Is he humble enough and impartial enough to accept when he's wrong and to rectify his views? How would he react to the responsibilities of his life and dust if he was elected? How are we the electorate supposed to judge?Skype townhalls? Sorry to single him out but look perhaps at Nikia's post. Nikia is a successful CEO, but he is prone to insults and trolling. Has he forgotten the CPM was responsible for securing the respecs? Does he assume this was worthless to the playerbase? Enough.
Have you ever even noticed the CPM? Read every comment they posted here, and with the exception of Spero's politically charged sarcastic retort to Nova, they disagree amiably. This is my conundrum with an elected CPM. How do we find someone who will have the most success accomplishing the players demands, and yet have the spine to know when the players are wrong? To oppose them? I can name a few relatively unknown players that are super intelligent guys, have played the game 5x as much as all the CPM combined, and can gather feedback from the players and conceptualize it well enough that when he posts the idea, its clarity suffices all involved. If he's wrong he admits it and tries to improve. There are more like him, and honestly I doubt he'll ever want to wade the forums enough to be recognized. There are others I would value input from, and some I'd want to hear more from to decide. I guess this post is irrelevant to the conversation, but I think I just lack the idea that would encourage people like these to be elected, and get the focus off of who votes however many times.
To justify this posts extreme tangent I submit that I wish CCP collected the group of applicants for CPM, cut the group down to a lower amount of applicants internally themselves based on merit, and then we voted based off WP's. If people want to spend the time to accumulate 200k WP's then so be it. Furthermore, CCP could introduce a rule that would protect somewhat against alt users by making wins within say a couple hundred votes grounds for a revote, this time with just the candidates that obviously had the largest support. Of course if they implemented this you would have to have a write in option, at every level, say to check CCP's power to influence the pool of CPM aforementioned.
For your consideration. |
Django Quik
R.I.f.t
744
|
Posted - 2013.06.25 11:33:00 -
[86] - Quote
I think that ultimately both the players and CCP must have a reasonable say in who gets into the CPM. Like I mentioned briefly before - allow a more or less free vote (maybe WP restricted or MAC address but the minimum checks really) for the playerbase to select a large pool of candidates that CCP then chooses from by vetting and interviews like they did CPM0. We get to have our say but also CCP can ensure that morons with lots of friends don't get voted into positions they won't be productive in. |
Gorgoth24Reborn
Kang Lo Directorate Gallente Federation
2
|
Posted - 2013.06.26 05:48:00 -
[87] - Quote
My vote goes for Real Life ID voting.
Many people complain that the larger corporations will get all the say, and assert the CSM shows that this is always the case. Although larger alliances often vote in members of the CSM, the overall culture of the game is preserved no matter what the fine points are. If you care enough to make Dust a real life job, chances are you love the game enough not to ruin it.
My two cents
EDIT: I also see the merit of voting based on WP. If a player cares enough to get alts to vote, it would seem he'd be more knowledgeable about the game. This is, however, my second choice |
Zatara Rought
TeamPlayers EoN.
319
|
Posted - 2013.06.26 16:23:00 -
[88] - Quote
Django Quik wrote:I think that ultimately both the players and CCP must have a reasonable say in who gets into the CPM. Like I mentioned briefly before - allow a more or less free vote (maybe WP restricted or MAC address but the minimum checks really) for the playerbase to select a large pool of candidates that CCP then chooses from by vetting and interviews like they did CPM0. We get to have our say but also CCP can ensure that morons with lots of friends don't get voted into positions they won't be productive in.
And how do you suppose all those players who got the most support would feel if CCP selected 10 candidates that garnered only 100 total votes and didn't select any of the 10 that accumulated 80% of all votes collectively? I like my idea better because it gives us the final say. |
Django Quik
R.I.f.t
769
|
Posted - 2013.06.28 17:46:00 -
[89] - Quote
Zatara Rought wrote:Django Quik wrote:I think that ultimately both the players and CCP must have a reasonable say in who gets into the CPM. Like I mentioned briefly before - allow a more or less free vote (maybe WP restricted or MAC address but the minimum checks really) for the playerbase to select a large pool of candidates that CCP then chooses from by vetting and interviews like they did CPM0. We get to have our say but also CCP can ensure that morons with lots of friends don't get voted into positions they won't be productive in. And how do you suppose all those players who got the most support would feel if CCP selected 10 candidates that garnered only 100 total votes and didn't select any of the 10 that accumulated 80% of all votes collectively? I like my idea better because it gives us the final say. Obviously candidates would only get through the player vote if they reached a reasonable percentage of the vote. Now that specific percentage is dependent on the number of applicants and number of positions available but rest assured that CCP would never get the chance to choose someone who only got a tiny number of votes. Otherwise there'd be no point in having the player vote in the first place.
In Eve the CSM applicants have to get a certain number of nominations to become eligible candidates for the vote - this is essentially that idea developed a little. |
Zatara Rought
TeamPlayers EoN.
341
|
Posted - 2013.06.28 18:45:00 -
[90] - Quote
Django Quik wrote:Zatara Rought wrote:Django Quik wrote:I think that ultimately both the players and CCP must have a reasonable say in who gets into the CPM. Like I mentioned briefly before - allow a more or less free vote (maybe WP restricted or MAC address but the minimum checks really) for the playerbase to select a large pool of candidates that CCP then chooses from by vetting and interviews like they did CPM0. We get to have our say but also CCP can ensure that morons with lots of friends don't get voted into positions they won't be productive in. And how do you suppose all those players who got the most support would feel if CCP selected 10 candidates that garnered only 100 total votes and didn't select any of the 10 that accumulated 80% of all votes collectively? I like my idea better because it gives us the final say. Obviously candidates would only get through the player vote if they reached a reasonable percentage of the vote. Now that specific percentage is dependent on the number of applicants and number of positions available but rest assured that CCP would never get the chance to choose someone who only got a tiny number of votes. Otherwise there'd be no point in having the player vote in the first place. In Eve the CSM applicants have to get a certain number of nominations to become eligible candidates for the vote - this is essentially that idea developed a little. edit - also, just read through your idea again and it's not too disimilar but I really think the order is important here. If CCP chose the candidates for the election, people would complain that their favourites weren't an option and claim that CCP fixed the whole process by giving us only their favourites to choose from. My way round, no one can really complain.
I agree it's similar I just like mine better because it gives the players the final say. CCP just weeds out the crappy like farmers and people they know won't be effective. But we are similar. I disagree that CCP should be able to refuse the player that gets the highest number of votes, your way provides that option to them. |
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