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Kain Spero
Imperfects Negative-Feedback
1732
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Posted - 2013.06.21 02:56:00 -
[61] - Quote
Paradoxical Nature,
I think you are absolutely right that in the long run Dust has to provide something unique and needed in the Eve economy and industrial complex. That's where some of the issue with "Kid Gloves" really causes issues, because it needs to be something significant. Whether its a resource that's newly created or a resource that is taken from Eve and made Dust focused I don't know. If that bridge can be crossed and the games can really have their economies linked in a meaningful way that will be the key to making Eve care about Dust. |
Mako LandSharkX
Liberum Sapiens Xenodochi
50
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Posted - 2013.06.21 03:47:00 -
[62] - Quote
TLDR: "Lengthier/weightier battles give more time and encouragement for eve-side support and make the 24hour lockout per district worth the wait."
Quote:How would you all feel about Eve players owning the stuff you are fighting for in addition to Dust ownership as well? As long as there is a decent mercenary/contract system in place I would love this.
Quote:What about Eve players not only providing OBs, but having the option of taking on the role of a Field Commander? I wouldn't be against this, but it would have to be a role that could be filled dust side as well. I'd also assume it'd require lengthy development of eve-side features/systems for viewing/monitoring dust battles, which I'd like to have regardless of any field commander option. This could encourage dust players to either make more eve friends for efficient commander support or encourage more dust players to make an eve capsuleer so they can command themselves. The systems involved for this to be possible should allow for eve players to throw orbitals of their own choosing rather than wait for dust mercs to relay a target and vice versa when orbital cannons can fire on eve pilots from the ground. I'd edit ZDub 303's addition of having beacons to allow squad commanders to lay where they want the strikes and for dust/eve commanders to drop them.
Quote:One battle every 24 hours per district doesn't, even on paper, sound like engaging futuristic warfare. How would you strengthen the eve dust link by altering this feature in particular I'm fine with the 24 hour grace period until clone movement is fully operated by eve players. A few changes I'd like to see tested together would allow for that one battle to be more heavily weighted and worth the wait. Massively Increase the hit points of MCCs and make their destruction a flat out victory coupled with a bonus 'mcc salvage' reward. This would allow one battle to always determine a districts ownership instead of up to 3. Close battles would persist longer and make clone count the deciding factor. With a large mcc salvage reward some may want to maximize profit by tactically trying to control the map while not cloning out the enemy until their mcc is destroyed perhaps encouraging less 'red lining' or giving the enemy a chance to pay a surrender fee.
Add stacking bonuses to null cannons to do more damage the more objectives held. If mcc health is increased this would seem neccessary to make map domination worth the effort and quicken the pace of a landslide match. I'd actually even argue for a hacking option to turn off/set objectives to netural for those wanting to delay the match or corporate spies to further sabotage.
Add a 'surrender' option, that requires approval by the opposing side, which would allow full retreat of mcc and the amount of clones/assets an mcc can carry. This would allow sides to settle mid match on a potential fee for surrender similar to 'ransoms' in eve, and ease the sale of districts between consenting corporations. Think of both MCCs as bieng 'tackled' until both sides agree that one may leave. This allows the future to have actual 'tackle' installations that once controlled/destroyed allow MCC's to retreat without consensus.
I don't know the 'lore' behind mcc's and districts-but it seems to me that clones should be treated purely as assets and the MCC as what controls a district while housing those said assets (mcc control = district control). So the new winning conditions for PC would be the same whether defending or attacking. If an MCC is destroyed-whatever clones remain on the district would then belong to whoever owns the district along with the district itself (excess clones sold/shipped/etc).
If all clones are destroyed before the MCC that cloneless MCC is forced to retreat and the district is owned by the other.
With current mcc health this would be far too easy of a victory condition though. I'd like the the mcc health to be substantial enough it could survive a match with evenly held districts upwards of 40+ minutes and the stacking bonuses high enough that a full objective ownership would blow the MCC in about 8 or less if held the whole time (numbers obviously up for tweaking/balancing). These changes would make the most sense if the MCC's themselves were purchasable assets that corps would fear loosing, and perhaps allowed fitting options down the line. Having MCC's as assets could allow for some nifty district control benefits/bonuses/manufacturing options. MCC's with more health resulting in lengthier battles would be beneficial eve-side imo, since eve-side things don't tend to happen as quickly as dust battles. |
SponkSponkSponk
The Southern Legion RISE of LEGION
38
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Posted - 2013.06.21 03:58:00 -
[63] - Quote
In high-level terms:
* Allow Eve players to interact with battles more. Currently they're in a reactive role; they should be able to Take Steps by scanning the battlefield. At the very least, they should be able to view the same map Dust players can. * Start setting up market interactions. Obviously this needs to be done carefully, but in general, Dust players buying stuff from Eve players won't affect the market much (especially when it is stuff like skill books that are ultimately an isk sink)
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Zanzbar clone
Seraphim Initiative. CRONOS.
18
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Posted - 2013.06.21 04:42:00 -
[64] - Quote
Django Quik wrote:Kain Spero wrote:Cyrius Li-Moody wrote: Incorporating being able to speak to them over voice comms will bring these two games together immensely. I feel one of the biggest problems right now is the lack of a "community" when you log in. There's tens of thousands of people in spaceships in New Eden at any one time. As of right now, it's like they're not even there. There needs to be a better way to find be able to talk to those doing the PEW PEW in space.
It would rad to be able to find out who you're supporting in space at any given time when playing FW. You can actually pull Eve players into and use voice communications in any player created channel. The problem there and main reason Dust players never actually speak to Eve players is that Eve players don't generally use the ingame comms - they mostly use external tools like TeamSpeak. On another note - I would be really interested to hear from Eve players what they want the Eve-Dust link to be like from their side. Integrated Eve-Dust forums (or even just a Dust-Eve section) with both sets of players would really help get ideas flowing.
very true, the only reason SI uses eve voice is that most our corp is made of dust players and their eve characters and we like to keep the coms open. before dust was pluged into the eve server we used 3rd party coms for various reasons and those reasons are numerous and some more dire for some corps then others. if an eve alliance is in a massive battle and people are lagging out or needing to reset for other reasons its important for them to be up to date with the battle coms and 3rd party software lets them do it while they log back in. others have api checks to authenticate if a player is allowed on the coms or not, priority speaking permisons so the comanders cant be drowned out by useless chatter, and several other advantages when compared to a rather-áfeatureless eve voice client
it would take quite an incentive to get most eve players back onto eve voice and dust isnt enough of one for most corps at this stage. some kind of vent/ts/mumble plugin that allowed those clients to access eve voice for the best of both worlds perhaps? |
Zanzbar clone
Seraphim Initiative. CRONOS.
18
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Posted - 2013.06.21 05:01:00 -
[65] - Quote
Kain Spero wrote:Paradoxical Nature,
I think you are absolutely right that in the long run Dust has to provide something unique and needed in the Eve economy and industrial complex. That's where some of the issue with "Kid Gloves" really causes issues, because it needs to be something significant. Whether its a resource that's newly created or a resource that is taken from Eve and made Dust focused I don't know. If that bridge can be crossed and the games can really have their economies linked in a meaningful way that will be the key to making Eve care about Dust.
kind of how wormholes are the only way obtain the materials needed to make t3 ships so therefor players have an incentive to frequently explore them for riches. but at the same time a great deal of the eve playerbase dont make wormholes a part of their normal playstyle, including players who might be flying t3 ships themselves.
- a resource is created where the only way to take advantage is with dust - player A participates and farms said resource - player B dosent care about dust so he buys said resource off of player A by using that massive booming economy eve is so well known for.
dust gets its interation as there are always players in eve who will decend upon an opertunity to fill a new market and make some isk. but just like people can chose to not ice mine while still recognizing the need for fuel from ice, the same can be made true with a new mineral. |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
146
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Posted - 2013.06.21 05:16:00 -
[66] - Quote
BursegSardaukar wrote:PC needs to be expanded to all of lowsec, with the ability for EVE pilots to pay for district control.
Allow EVE players to contract attacks against districts, just like Dust corps attack districts with clone packs. Except this time, the EVE players dictate how much they will PAY to get this done in addition to supplying a 150-man clone assault pack (or more). If the attackers win, they get paid 100% of the contract, maybe split to members or taxed into their corp wallet, whatever. If the defenders win, the attackers get nothing. The EVE contract-creator can specify who the contracts are open to, based on standings, of course and have final say on acceptance of the contract. If no one accepts, the contract is voided.
I can agree with most of this idea but i think that ever players should put up the contract and dust mercs should risk there clones to get the reward...
i mean Here you go random corp ill pay for clones you kill them go chop chop
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Mavado V Noriega
SyNergy Gaming EoN.
3564
|
Posted - 2013.06.21 05:41:00 -
[67] - Quote
Kain Spero wrote:I'm curious at how much interaction folks are willing to have between Eve and Dust. This is really how I saw things going: http://youtu.be/45mlVuLs_Nw?t=36sMy main take away isn't the betrayal at the end, but the gameplay interaction between Eve and Dust. FIrst off the Eve player wants control of the ground side of a Space Elevator so he PAYS Dusters to get the job done. In this scenario the Eve player seems to be the end owner. Dusters want the money, but also interaction with Eve through support in the battle. It seems to me a place for Eve could very well be the guys controlling a commander type mode in a battle: setting orders, objectives, calling in local and orbital support, providing tactical information to the ground troops etc. I think we've come to a point where need to make Eve matter to Dust and Dust matter to Eve in a real and tangible way. It's one of the things that makes Dust unique. I really feel that Molden Heath could serve as the place to be bold with growing the connection. How would you all feel about Eve players owning the stuff you are fighting for in addition to Dust ownership as well? What about Eve players not only providing OBs, but having the option of taking on the role of a Field Commander?
A big trend i noticed at this years E3 has been external tablet support in alot of games so something like this is possible but dont know if it would be on ps3.
BF4 has a commander mode where a guy with a tablet can connect to ur game and issue commands and provide support thats how i envision the conquest mode (not PC) to be
personally the MCC commander role was one im looking forward to so having it only EVE side would be a downer for me as im not gonna sub to EVE just to be a commander lol |
Marston VC
SVER True Blood Public Disorder.
338
|
Posted - 2013.06.21 05:49:00 -
[68] - Quote
I was under the impression that the MCC's were eventually going to be controlled by EVE players anyway. And as for ownership of a district I think the line between "its owned by eve or dust players" is kind of blurry considering you can have both in the same corp.
Now I do think its possible to make the two interact with each other more, but lets be honest..... the only way both games will truly make a difference to one another is by having a full, unrestricted economic link. More then anything else, EVE players care about ISK, and when Dust can directly contribute to ISK gains/losses in eve. (and vice versa) That will be when both games truly matter to each other.
So yeah..... CCP!!! Give Dust a working player run economy, and then link it with EVE. That'll fix the problem mentioned in the OP. |
DeeJay One
BetaMax. CRONOS.
38
|
Posted - 2013.06.21 06:28:00 -
[69] - Quote
Marston VC wrote:I was under the impression that the MCC's were eventually going to be controlled by EVE players anyway. And as for ownership of a district I think the line between "its owned by eve or dust players" is kind of blurry considering you can have both in the same corp.
MCC-s were to be commanded by Dust players and were to be a payable asset (which IMHO would be a nice point in PC with more health or nerfed Null cannons).
As for the Eve interaction a nice step would be to bring location awareness to the Dust clones and their gear, eg to participate in the battles in Molden you'd have to bring your gear to the planet or at least a few jumps near it. It would require corp fittings and a corp hangar somewhere though (or maybe not, see below)
The gear could be moved by Eve players or by Genolution (giving Dust only corps a chance) - of course there can always be a fee for that. This way corps already having a district could keep all their gear in it and for everyone else there could be orbital gear drops before or even mid battle (eg. a transport ships connects to the district and moves gear from it's cargo bay to the district).
I think you can iterate on that idea pretty easily (POCO ownership affecting gear transport? orbital drop fees? potential gear losses when you drop gear on a district with surface to air cannons and so on) |
Starfire Revo
G I A N T EoN.
82
|
Posted - 2013.06.21 06:35:00 -
[70] - Quote
I have a number of larger ideas about what could be done to improve this, but the most important is that anything one game does to benefit the other is through a way that encourages more interaction.
For example, the current mechanics are that an EVE player shows up at a certain place at a certain time and does a certain thing. This benefits the Dust players (needs to benefit them more) and allows them to take more control of the planet, thus giving the EVE player benefits. The issue is, the EVE side benefits don't benefit the EVE player for being active in that area. POS fuel and manufacturing is a mostly passive activity that doesn't involve the EVE pilot staying in the area with things to do. In fact, the best way to get fuel, minerals and blueprints is to haul them in from high sec, encouraging players to actually leave the area to get the most from benefits.
Ideally, you want benefits from Dust players to encourage EVE players to be active in the area. This could take the form of spawning more, high quality anomalies for players to scan down. Better belt rats and ore spawns for players to fight and mine. Hell, even things like fighting drones on planets (that benefits from orbital support) could drop salvage/minerals that appears in silos for EVE players to collect. This benefits both sides, but works independently of each other. |
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Django Quik
R.I.f.t
705
|
Posted - 2013.06.21 07:43:00 -
[71] - Quote
Seriously, can we get some Eve voices here? Or at least someone talk to the Eve guys and report back? I take it you can't see their forums without an Eve login? We really need to know what they want too for this discussion to be at all purposeful. |
Wombat in combat
Internal Error. Negative-Feedback
37
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Posted - 2013.06.21 08:31:00 -
[72] - Quote
Tl;dr: Eve & Dust ISK transfers. Eve producing Dust stuff. Eve pilots earn orbitals by holding a bunker. Eve players get killmail for orbitals. Allow any Eve player to be pulled into a Dust squad to call in orbitals.
ISK transfers between Eve and Dust. Then beautiful unforeseen things will happen. This is my most wanted thing in the Dust/Eve interaction. Once that's done enable Eve guys to produce stuff for Dust.
At the Fanfest Eve/Dust tournament orbitals were earned by Eve players holding a bunker in space for I think 60 seconds. There were 16 Dust mercs and 5 Eve players all together on comms. It was truly as epic as this video. The Eve guys gave us heads up on comms before we had a strike so us Dusters could get into position to overtake an objective. And yes, we cheered just like in the video once the orbitals landed. It was also quite funny when the Eve guys started shouting that we had an orbital ready but we just didn't have the time to call it in because things were so hectic at times. As for the time required to hold, I think 60 seconds (if it was that) is a bit short. But I'd say about 5 orbitals per skirmish match would be fair for Eve players to earn.
As for Eve players, give them killmails for orbitals. Another thing, allow any Eve player to participate in an orbital strike, not just guys that belong to the same alliance or corp. I'm willing to bet there are loads of Eve players that want to kill Dust players but don't want to change corps just to call in a orbital (let's face it, Dust & Eve corp/alliances are in a minority). One possible implementation of this would be if Dusters invited Eve players to their squad but they wouldn't count towards the max 6 players (because they are not infantry). That way Eve players could be pulled into the team (and could use team chat) as Eve players that could bombard for that team. |
Wombat in combat
Internal Error. Negative-Feedback
37
|
Posted - 2013.06.21 08:55:00 -
[73] - Quote
Kain: There exists a thread on the Eve forums where Eve players are discussing this very topic. It might be of some use to you. |
Zanzbar clone
Seraphim Initiative. CRONOS.
19
|
Posted - 2013.06.21 11:34:00 -
[74] - Quote
sadly thats the most active thread the dust section of the eve forum has seen in quite a while. as people who have dust do most their posting here the majority of the posts on the eve side are either missinformed or started by people who dont like the idea of dust at all. |
Django Quik
R.I.f.t
705
|
Posted - 2013.06.21 12:20:00 -
[75] - Quote
Some good points in there but the majority is just people saying how to improve Dust, rather than what interaction they want to be doing. The ideas of using us to secure locations where Eve players can get special materials to manufacture with (for Eve or Dust) is good and I like the thoughts about Eve being the only way to get T2 gear in Dust. |
Surt gods end
Demon Ronin
327
|
Posted - 2013.06.21 12:43:00 -
[76] - Quote
From Joelleaveek "Well right now its really just a series of public matches that have little to no impact on anything. Each match pays some and some SP based on how many warpoints you earn in the match. You earn war points for kills, capturing, destroying enemy vehicles, team resupplies, etc.
The biggest problem, imo is that its terribly grindy. All the skills are massive sp sinks, and if you do good you can earn 4-7 thousand SP in a match and maybe 200-300 thousand isk. which is usually just enough to cover your losses if you are using basic gear. you do also earn passive SP but not at a terribly good rate. This system is all in place to encourage you to use real money on passive and active SP boosters, which is ok imo, but i just wish the earning potential was a little better and all that every single weapon didn't have massive SP sinks to make it truly shine.
Its also worth noting that the active/passive SP system encourages players to AFK entire matches since there is still a potential to earn 3-4k SP no matter how your team does."
Wow.. she's (or he ) got a good picture of how dust is. glad to know eve players also are aware of dust current stagnant self. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
130
|
Posted - 2013.06.21 13:13:00 -
[77] - Quote
I don't think the grind is that bad, yeah it may take a couple of months to get into a proto suit and weapon, but the long term view of this game is measured in years not months, and the high SP cost requires one to specialize if the want to be effective sooner. Also many skills are universal to any class or play style someone would want to branch out into, so another 3 months will keep someone in a relatively high spot, regardless of whether they branch out into new classes. That said it really does become repetitive when there is only one way to gain SP, which is why there need to be more game modes, including PVE and other EVE related activities. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
130
|
Posted - 2013.06.21 13:16:00 -
[78] - Quote
A request for a joint EVE- DUST forum to discuss interaction ideas.
https://forums.dust514.com/default.aspx?g=posts&m=962133#post962133 |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
686
|
Posted - 2013.06.21 13:23:00 -
[79] - Quote
Quote:Eve can live without dust, but dust doesn't have eve, its just another generic shooter.
This is something that I think is very important to keep in mind when it comes to the Eve / Dust link and the idea of mitigating risk to each game. If Eve were to shut down for some reason the New Eden universe would essentially cease to exist, and Dust would no longer make sense as a shooter. With that given, why not make Dust more reliant on interaction from the Eve side? Make the benefits for the Eve player additive for now (don't break anything...yet) and give the Eve player something meaningful to do in Dust. Since the economies are still separate and probably will be for some time, a battle commander type role makes the most sense.
Think of it like the commander role in BF2142, where you have a guy who spends the entire game looking at the map and feeding info to the mercs. You could do some interesting things with this, varying the amount of impact the Eve player can have. Take some guy who is docked up and connects to the battle remotely - the only hostiles and installations he can see are the ones the guys on his team have painted on their radars. The small benefit here is that squads can easily receive intel about things going on outside their mini-radar range, cutting down some of the confusion. By increasing the Eve player's risk you increase the benefit - if he's connected to the district he can see more, depending on the size of the ship and the sensor modules he has installed. On the Dust side you could counter this by adding passive ewar modules that scatter the signals within a certain radius. An Eve side counter would be either blowing up the ship, removing the commander from the battle at least temporarily, or using the EMP bombardment to make it impossible to maintain the sensor connection to the ground.
The question that remains is why will the Eve guy want to do this? |
Kain Spero
Imperfects Negative-Feedback
1744
|
Posted - 2013.06.21 15:23:00 -
[80] - Quote
I couldn't agree more. There really should be at least a joint section for Eve and Dust players. |
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Abron Garr
Amarr Templars Amarr Empire
521
|
Posted - 2013.06.21 15:29:00 -
[81] - Quote
Dust mercs aborting baby titans in enemy CSAAs. Dust mercs disabling or destroying moon mining arrays. Dust mercs flipping stations in enemy space. Planetary control playing a major part in sovereignty. Planetary control required to flip systems in FW. There's more but this are what I consider Dust's "end-game".
Anything less is not a true connection. |
Pete Bogs
OSG Planetary Operations Covert Intervention
4
|
Posted - 2013.06.21 15:58:00 -
[82] - Quote
For a good and lasting link between Dust and Eve there should be complete economic Integration where both games have full access to the same market (Duster with a spaceship? Can't use it, but hey, that didn't stop me from buying a Guitar). Dust needs many of the things that drive Eve, manufacturing, Invention, mining etc. (why should you only be able to get tritanium from asteroids?) Dusters would need more skills for industry, though I don't see anyone spending SP on anything not combat or corp related. Maybe a noncombat skill tree for industry with SP and advancement similar to the EvE system.
I would also like to see boarding parties to disable capitol ships and POS's. Help Fleet take stations with out destroying everything then rebuilding from scratch. That would give us some great new pvp and pve content. Dusters going after rogue complexes or attacking pirate stations. Battles aboard Ships would be a nice change from ground assault.
If the Isk is there both sides will come.
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low genius
The Sound Of Freedom Renegade Alliance
107
|
Posted - 2013.06.21 15:58:00 -
[83] - Quote
Django Quik wrote:Seriously, can we get some Eve voices here? Or at least someone talk to the Eve guys and report back? I take it you can't see their forums without an Eve login? We really need to know what they want too for this discussion to be at all purposeful.
it's all about money. there's no money to be made in molden heath, and that's all there is to it. the way they have the eve side set up right now would be great for an industrialist, but an industrialist can't defend space. until they give me a way to make money by blowing up spaceships, i just don't care very much.
and making p-strikes available during pc is bs. |
ZDub 303
TeamPlayers EoN.
452
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Posted - 2013.06.21 16:07:00 -
[84] - Quote
Here is another way to expand the EVE-Dust link.
Remove prototype gear from the market, and then add an SI to PC that mines some sort of mineral, which can then be used in EVE to produce prototype gear.
Would probably simultaneously fix the problems with 'protostomping' in IB. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
185
|
Posted - 2013.06.21 16:20:00 -
[85] - Quote
Django Quik wrote:Seriously, can we get some Eve voices here? Or at least someone talk to the Eve guys and report back? I take it you can't see their forums without an Eve login? We really need to know what they want too for this discussion to be at all purposeful.
Been playing EVE since 2006, man, and I regularly catch flak from my EVE players about time I spend playing Dust because "it doesn't matter."
When I do ask them what would make them care, it comes down to several things: - Molden Heath is far away from where we operate in lowsec, and owning districts there doesn't help them directly, so they don't care. - There's no contract system, so they can't even pay Mercs to be Mercs. And even if we could pay them to attack districts, the money goes to a disconnected Dust wallet. - No manufacturing for Dust chars. - It's not on the PC [this has been argued to death, I'm just relaying complaints.] - OB's are tied to the stupid WP system and EVE pilots are nothing but a fancy Warbarge with little significance. - OB's are frigate-sized only... - OB's do not give kill mails. - EVE players can't see the status of a match. Watching it isn't necessary, even an overlay with the MCC healths or something on the surface could cut it. - Dust was first mentioned at a fanfest a few years back as the means to remove PI infrastructure from a planet. While this would actually hurt our corp's income from the POCO tax, it would be awesome to harass neighboring systems to pressure them into using our "safe" planets - mob-extortion style.
Oh, they also hate that any mails to Dust guys always are replied to with 3 blank mails before a good one gets through because some genius made "X" send on the mail window when it is used to select a textbox in every other window. |
Zanzbar clone
Seraphim Initiative. CRONOS.
19
|
Posted - 2013.06.21 16:31:00 -
[86] - Quote
Pete Bogs wrote: Dust needs many of the things that drive Eve, manufacturing, Invention, mining etc. (why should you only be able to get tritanium from asteroids?)
funny enough tritanium isnt supposed to be stable in atmospheric conditions and as the main structural material in eve it would make some sense if there was a stable alternative that dusters could provide to eve players for refinement and production and then shiped back planetside in the form of weapons and equipment. |
RoundEy3
Metal Mind Industries
123
|
Posted - 2013.06.21 16:36:00 -
[87] - Quote
Not sure if this has been mentioned before, but I would like to see maps and missions based around an orbital defense cannon that has the ability to take out EVE ships in the planet's complex. Perhaps EVE pilots of aligned corps or alliances could tag other ships in the complex for targeting.
Haven't thought out the details, it just sounds fun. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
185
|
Posted - 2013.06.21 17:14:00 -
[88] - Quote
RoundEy3 wrote:Not sure if this has been mentioned before, but I would like to see maps and missions based around an orbital defense cannon that has the ability to take out EVE ships in the planet's complex. Perhaps EVE pilots of aligned corps or alliances could tag other ships in the complex for targeting.
Haven't thought out the details, it just sounds fun.
I love the idea of orbital artillery, and interaction with EVE pilots would be awesome.
Currently, if there are ships at the beacon and they don't "connect" to the district, they don't show up inside of the Dust match in the skybox. But if there was a way to laze the target, then it would be an awesome counter-bombardment system. It'd be sweet if every map incorporated some type of Skyfire batteries, even with varying sizes, culminating in that one facility that appears to be signed for the purpose that would wipe out Dreadnaughts. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
185
|
Posted - 2013.06.21 17:15:00 -
[89] - Quote
RoundEy3 wrote:Not sure if this has been mentioned before, but I would like to see maps and missions based around an orbital defense cannon that has the ability to take out EVE ships in the planet's complex. Perhaps EVE pilots of aligned corps or alliances could tag other ships in the complex for targeting.
Haven't thought out the details, it just sounds fun.
It sounded a lot like CCP was going to use the PVE against rogue drones inside of player owned districts as the means of extracting construction materials for transfer to EVE for manufacturing. I would love to see this happen as soon as possible. |
Fearless Speech
Valor Coalition RISE of LEGION
7
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Posted - 2013.06.21 17:20:00 -
[90] - Quote
We have to be able to make EVE players money. And lots of it. Without some means of us determining the supply of a valuable resource, we will never really matter to EVE players. As nearly every poster above me has mentioned. Though, it is kind of silly that as of right now.. there is no way for us to be mercs. There are no contracts (implicit npc contracts don't really count) either for dusters to dusters or Eve to dust.
An idea I would like to see though: I'd like to be able to take my Dust character into EVE. Right now, I'm not an EVE player, I'm very interested in it, but... call me a carebear I don't get why my immortal clone merc can't also fly a space ship. My understanding is that capsuleers are clones as well, using some similar tech to explain it. Keep the two skill systems entirely separate, and just make my EVE character model my Dust Merc with the same name. (I know I'll have to pay for EVE access, and that's cool.) That's a whole new level to MMO. One universe one war--so why can I only fight in one part of the war?
Especially down the line as we get integrated into ship fighting (boarding actions and the such) it would make sense for Dusters to want to be able to say fly and operate assault craft, then once we get close enough to teleport in/dock with the ship, get up out of the pilot's seat and pick up my ar to push inside. Also, once Dusters can own WB's, why shouldn't we be able to fly them?
And to fuel EVE interest, maybe make all EVE accounts have this secondary merc life. They all earn passive SP starting the day its implimented, and if they never link it up to a PSN account and play.. meh. But simply knowing a few months from now as a vet eve player that hey, they have a few mil sp in this free game, maybe they'll check it out.
This could also be a window to a balanced implimentation of boarding actions in fleet battles. As it is now, there are already various classes of ships more or less required to be compeditive (tacklers, dps, etc), add one more: the WB. You must have a WB (or at least some similar module on say a capital) in your fleet to deploy mercs either to aggressively board or repel boarding actions. This deepens fleet tactics while leaving "in the sandbox" a way that EVE only players can counter (kill the WB, maybe "jam" clone deployment teleporters, etc etc). And, to balance that a fleet might not have dusters.. maybe all ships have some number of AI drones just built in that you can pay to upgrade etc, but some amount comes free with the cost of the ship. Not hard to imagine various protocol drones wandering decks of a Titan. |
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