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Nova Knife
Seituoda Taskforce Command Caldari State
1058
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Posted - 2013.06.24 22:19:00 -
[1] - Quote
This is not going to be a popular post with most people. I think it's safe to say the vast majority of people want to feel like 'their voice matters', which is the core principle behind the CSM/CPM (Or at least, that's the intended perception). It's also a flawed one because elections should never be necessary for that.
In a perfect world, an elected council is the ideal solution. However, our world is not perfect. Look to any democratic institution in real life, and see how competent most of those politicians really are, and how many of them actually stick to their platform and work for the people they 'represent'. Not many of them do. (One should also note, that democratic bodies are almost always much larger than a dozen people, and for good reason)
The real questions you should ask yourself though, are :
- Why should I need to elect some dude for CCP to actually pay attention to them?
- Should someone be getting flown to Iceland and Shanghai just because they're popular, without proof of actually deserving to go because they'll be helpful?
- Can a 6-12 person council really cover all the aspects of the game that need to be covered, with enough people on it being -informed- enough to discuss each subject on a meaningful level without bias?
- What happens when you get a 'zerg vote' and someone with the intention of only benefiting their specific corp/alliance gets elected?
Questions like this deserve to be thought long and hard about.
I'm not saying that CCP shouldn't look to the players to get dedicated, quality feedback. What I'm saying, is that CCP should know which players they can talk to for that. Having one council with a dozen or so people on it is great, but at no time are they are going to know everything about the game, and there is no promise they won't try to push an agenda with no one to stop them because it's all happening behind 'closed doors', or just give well-intentioned but poorly informed feedback which ends up harming the game.
The sad truth is : As much as some people would try to do everything, nobody is capable of remaining completely objective, or being informed/experienced with everything in the game. A voted council is unlikely to have an even spread of players from each aspect of the game, so at any given time, key parts of the game will go un/misrepresented.
This brings me to the solution that I feel is ideal:
Why only have one council? There's dozens of development teams within CCP, all who work on specific stuff. We should push towards most of those teams having access to a group of player volunteers to give feedback. Ideally, this would be a large ISD team with several sub-groups. This provides an NDA, and is an extension of already existing infrastructure within CCP. The NDA is really the more important part here. This would mean that each sub-group would be privy to upcoming informations, and the 'experts' in each field can provide proper feedback without having to deal with uninformed opinions of people who've never touched that aspect of the game yet think they know everything.
"The CPM" or it's public face, could be comprised of the team leads of each sub-group. These team leads could be chosen by the people in the group, or even the public. CCP could then either fly these few individuals out to the summits and then have a conference with the rest of their sub-group(s) respectively when talking about the stuff that applies to them, or they could fly a full subgroup or mixed portions of multiple groups, as needed based on what is upcoming in the development cycle.
This is getting windy, but I think I've made my point. The format of the CPM as most people seem to expect/want it to be, will never be ideal for proper, actually helpful feedback. There's better ways. This is the most ideal IMO, but also the most difficult to pull of logistically. However, I didn't make this post just to plug this. I want people to throw up not just support and/or disdain for this idea, but to suggest their own format that would provide proper feedback channels for the designers to engage the people with the most know-how. (Aside from the obligatory : "They should actually post on the forums, lol")
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Klivve Cussler
S.e.V.e.N.
192
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Posted - 2013.06.24 22:25:00 -
[2] - Quote
Really? Again?
I respect your opinion on this, especially when you said it here:
Nova Knife wrote:My personal goal is to ensure that all Future CPM(s) never have to suffer from inactive/nonproductive members. That has been the 'downfall' of the Eve CSM in my eyes. They've always had to put up with 'useless' members, and I am doing my best to ensure that future councils for dust are 100% active (For better or worse) In my eyes, one of the reasons it's been so hard for the EVE CSM to gain traction and taken them years to do so, is because none of them had 100% member contribution. Internal strife and popularity contests won out over the usefulness of the councils as a whole, and the CSM became 'something that's where when things go wrong' as opposed to a useful tool throughout the cycle. This has only recently truly started to change, and even then.. much slower than it could have
CPM0 has already shown the benefits of having a 100% active member base. While many issues are hotly contested, every side of them is covered and debated, and solutions/compromises in most cases that everyone can agree on are reached. CCP is given proper response from a solidified (or split, but clarified) stance in a timely fashion, without having to wait to see if an inactive member is going to contribute.
I am very wary of the CPM becoming more about politics and who is on the council, than what the council is doing (And in turn, having those politics interfere with what the council does). I don't believe that CPM should be a prestigous position that people can seek just because they want the 'perks'. In my mind, people who aren't going to pull their weight and just want public recognition of their popularity can stick to farming like threads in the locker room. The only people who should be eligible for this position are people who've put the work in and can back up that claim to prove they will keep putting the work in.
To this end, I am highly opposed to completely free, unscreened elections.
Putting the obvious issues with determining how to handle voting aside; I believe elections where anyone who puts their name forth is eligible for the seat is an EXTREMELY bad idea. An election of any kind turns the CPM into a political entity, and comdemns them to all the horrors that go with that. CCP should endeavour to keep politics as far as possible from the CPM. The institution can only suffer, otherwise.
"Democracy only makes sense when the voters are responsible and informed"- Not to insult our community.. but the vast majority do not fit that description.
I am not fond of the idea of elections in general, and would vastly prefer it if CCP was responsible for selecting the CPM for all future councils. (With proper guidance from ISD and other 'trusted' sources for screening candidates. This part is essential to avoiding claims of "CCP Playing favorites") While not completely ideal, it ensures that the council will be filled with players who have proven the willingness and initiative to improve the game.
If voting is absolutely necessary, I feel that CCP would be irresponsible to allow simply anyone to be a candidate. Similar to above, I would prefer that CCP chose a list of possible candidates. (Properly screened as mentioned in the previous paragraph) This list of candidates could then be voted by the players to decide who will be on the council. (No campaign process should be allowed. CCP Should take every step possible to remove politics from the CPM as much as can be done)
In addition, to expand on the earlier point of 'ensuring activity':
I feel it is absolutely necessary for CCP (at their discretion, not the CPM's) to be able to painlessly remove someone from the position and replace them. The issue has come up with the CSM multiple times, and CCP has often spoke of concerns surrounding a 'revolving door' process, and "not wanting to look like they are playing tyrant". Those are valid concerns, but they are minor PR feathers that can be smoothed when ruffled, compared to the damage done by someone who is unwilling or unable to contribute on a regular basis.
I understand that sometimes real life sneaks up on us all, but if someone is legitimately too busy to engage in CPM activities, stepping down to give the spot to someone who can put the work in during the meantime is advised. (We're talking like 4+ weeks to months, not forcing someone to step down because they are gone for a week. Stepping down might not be appropriate in all cases. Bringing alternates in as temps in "AFK" situations might be more viable. Make it a case-by-case thing.)
Now, the concept of 'removal' becomes a serious issue if player elections are a thing. "Votes that didn't matter" has induced some rage in the past, but the damage becomes minimal to nonexistant if CCP are the ones doing the selection in the first place, and a replacement is quickly had so that the council itself is not short-handed for the rest of their term.
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Klivve Cussler
S.e.V.e.N.
192
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Posted - 2013.06.24 22:26:00 -
[3] - Quote
and here:
Nova Knife wrote:In closing:
I do not feel that a popularity contest (IE: Elections) are the best way to ensure a productive and active council. The CPM is not a privilege owed to those with the most spacefriends. Someone being popular is not a assurance of competence.
People would undoubtedly be upset at 'not having the freedom to choose' but I would honestly prefer people be upset with CCP for choosing a council that 100% active and productive, than have the players be happy and choose a council that is 40-60% active and not as productive as a result.
When it comes to the lesser of two evils, I trust CCP more than I trust the community to know who's actually been putting in the legwork. The screening process 'should' then remove most of the brownnosers and leave us with a list of mostly legit candidates.
Someone doesn't need to choose their representative to be represented by them. The burden then becomes on the CPM to show the players that even if they were not 'elected' by the community, they have their interests at heart and interact with them on a regular basis.
An election and 'player chosen representation' are amazing PR for CCP, but the CSM has paid the price for it in the past. While there's no dispute that the players have chosen excellent CSM members in the past, they have never chosen a fully active council, and there's always been people who've been 'just there'. If CCP wants to take the CPM seriously as a feedback and/or oversight entity, politics and PR simply cannot be involved. IMO, Feedback and PR are mutually exclusive, and you can't provide one without compromising the other.
If CCP honestly just wants the CPM to give players the vague illusion of their opinions affecting the game on a grand scale... Sure. Let's have elections. But if CCP wants to have the CPM be a critical part of their development process... It's absolutely essentially that none of the members are 'dead weight' (Why have a council at all, if people on it aren't going to contribute?)
Just my thoughts on it.
-Nova Knife
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Klivve Cussler
S.e.V.e.N.
192
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Posted - 2013.06.24 22:28:00 -
[4] - Quote
And Here:
Nova Knife wrote:
I'm not sure I understand this point. Why would players who were voted in (because of popularity) be less effective than people chosen for prior contributions? Sure, there's going to be some good people who get voted in, like I said. But the vast majority of the playerbase does not participate on the forums. They don't watch youtube videos, or listen to podcasts. They just play the game, and when they leave their PS3, they're done with dust until they get back. This will cause an even worse 'bloc vote' syndrome than we put up with in eve. The majority of players will vote for whoever they're /told/ to vote for, not because they know or trust any of the candidates or what they do or have done.
That being said... Why? Why is it so important that players choose? In my mind, if CCP legitimately wants feedback on their next build(s) on the immediate roadmap, I'd rather see them pick people who can directly provide feedback to that. Consider the Eve CSM. What would be the point of players electing 3-4 Wormhole guys, if the entire next expansion is dedicated to FW, etc? While those 3-4 guys might contribute... They're not ideal picks. Even if they talk to 'experts' to give them advice, CCP would've been much better served if they had 3-4 FW guys instread. See what I'm getting at?
In my mind, you have the screening/veto process backwards. CCP needs to pick the candidates, and the players need to veto them. This needs to be in the form of ISD or other 'trusted' players, or you'll just have zerg blocs saying "no to X because i don't like them" regardless of how good a candidate they'd be. Again, this brings us back to the perils of Politics.
Personally, I think the whole idea of the CPM as the players (and probably CCP) expect it to be formed and processed, is a flawed, unrealistic, and impractical beast. A 12-14 (or less) person council is not the way to go. Elections are not the way to go. There are a bunch of people who stand out as 'experts' in certain fields, on the forums. I don't think a public council is necessary for CCP to get feedback from these groups of people.
I'd honestly prefer this kind of stuff to be an ISD Team with several subgroups instead. With proper logistics, it'd be much more ideal. The general anonymity (mostly) prevents any sort of e-peen/political agenda. ISD all are given NDAs to sign already, so giving them the skinny on upcoming plans/features that affect their relevant group, is no big deal. This also means that if say, CCP wants to iterate on Vehicles/AV, they can just set up a meeting with the specific guys on this ISD thing who deal with vehicles/AV, and not get any garbage feedback from other guys in the feedback group who've never touched either.
Giving CCP a means for their devlopers to communicate with the players who can help them most is pretty much the entire goal of this 'CPM thing' anyways. The real question is : Do we really need a political entity of a few people to do this, when we could get a much better result, from a larger, organized group with several subgroups?
I don't think anyone could use platforms like they do in Eve. Being a " Caldari assault guy" or a "HMG guy" doesn't really hold the same clout as "WH guy" or "Nullsec guy" in eve does. There's a huge distinction between the two. And honestly? The last thing I want to see is a group of self proclaimed 'experts' who only care about once facet of the game trying to railroad CCP into making their personal play style the best thing in dust. You want people who will represent the greater interests, not ones who will represent the specific. Those who care about the game as a whole will go to bat for anything that needs support. Those who care about /their/ part of the game, will generally be blind to all others.
Personally, I don't give a damn if players trust or like the people giving feedback... as long as it's good feedback. A wise man once said to me "Being on the CSM isn't about how you support and communicate with the people who voted you in.... It's about how you support and communicate with the ones who didn't."
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Klivve Cussler
S.e.V.e.N.
192
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Posted - 2013.06.24 22:29:00 -
[5] - Quote
But by Here:
Nova Knife wrote:There is basically only four options when it comes to voting: 1) Free, unrestricted voting for anyone who has an account.
- This is going to be abused as hell, and will allow individuals desparate enough to basically control who gets on the council. Obviously not ideal in any way.
2) Pay to vote. Eve players pay a sub to 'earn' vote, this is no different. People can vote as many times as they have subbed accounts, so each vote is a source of revenue for CCP, and serves as an artificial barrier towards rigging.
- People can still 'rig' the vote, but having a cost tied to it means there's less incentive to stuff the ballot en masse.
- The major downside to this is the 'freebie gamer' gets no say.
3) Free voting, based on ingame activity metrics
- Everyone gets a say
- Basically the same as option 1: Easily rigged en masse, as the barrier for entry would mean anyone wanting to stuff the ballots would just need to play for a few hours a day, maybe a couple days per week on each account. (Any more and CCP risks 'giving no say' to the super casual weekend warriors or 12 hour shift workers)
- Would stop any sort of mass voting script (But then, all voting should be done ingame if at all, so this point would ideally be moot)
4) No voting at all. Players accept that an elected council serves as little more than a PR stunt, and push for a more legitimized, properly used feedback entity.
- Completely avoids all of the nightmare about how to make sure elections are 'fair'
- Provides CCP with a more rounded source for feedback based on what they actually need feedback on at the time (No sending a bunch of logistic dudes to summits if the entire dev cycle for that time period is devoted to vehicles, etc)
- Almost completely removes the drama, ego, and politics from the feedback cycle, which have no place there to begin with.
None of these options are going to be universally liked, and they're all messy, ugly options that will leave some people pissed no matter what CCP does. The sad fact is : Having any sort of 'fair', unabusable voting system for something like this is basically a pipe dream for a free-to-play game. Most of the measures CCP would have to take to restrict rigging would end up harming legitimate voters, and are almost all easily bypassed by people with the know-how and willingness. IMO, People need to stop pushing for a system that isn't ideal in the first place and open their minds to a better way.
I think you've made your point. Since you've decided to soapbox about it in its own thread, I thought I'd gather your previous posts in one place. |
Nova Knife
Seituoda Taskforce Command Caldari State
1059
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Posted - 2013.06.24 22:30:00 -
[6] - Quote
:P
The point of making a new thread is that I didn't want to completely thread-jack other posts and take them off-topic. Cheers for the consolidation effort.
Like I said in the OP: This post isn't just about plugging what I feel is the best option; It's about seeing if anyone else can some up with something else that is even better. |
Django Quik
R.I.f.t
741
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Posted - 2013.06.25 00:02:00 -
[7] - Quote
I appreciate the principle but there's one big hole in there that needs addressing - how do you pick the 'experts' for each sub-council? How do you even pick what sub-councils exist? Is there a separate one for AV and vehicles and other weapons, suits, etc.? Since everything in the game affects pretty much every other aspect of the game, it makes sense that the player body that works with CCP is concerned with the game as a whole, rather than its smaller parts.
We need an overall council to represent the entire playerbase across issues that pertain to the entire game - not single issue heroes that care about nothing but their own expertise. |
Nova Knife
Seituoda Taskforce Command Caldari State
1061
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Posted - 2013.06.25 00:49:00 -
[8] - Quote
Django Quik wrote:We need an overall council to represent the entire playerbase across issues that pertain to the entire game - not single issue heroes that care about nothing but their own expertise.
Yet, how can anyone be sure that 6-12 dudes won't be single issue heroes? I don't think single issue heroes are a bad thing, because those people might be super knowledgable about their given subject... but when being placed in a position where it is (or should be) a requirement to care about the game as a whole... Those opinions which may be excellent for one topic, but on the flip side, they could do more harm than good by trying to pipe up on something they really have no firsthand knowledge with.
I'm not saying we should have literally dozens of subgroups to correlate with every team though.
All we really need are the following teams (Someone might think of other ones we might need, feel free to suggest) :
Community/Market Dropsuits/Weapons Vehicles/AV Map & Level Design
Like you said: A lot of stuff depends on each other, and there's no reason why you couldn't or shouldn't include multiple teams during certain meetings. As far as choosing people goes; It's rather simple. People volunteer. There's no elections. The 'screening process' would basically be the standard background check for ISD/CSM (Checking to make sure you can travel if needed, Checking to make sure you don't work for any other gaming company, etc.) It's like they say: The more the merrier. You don't need a group of 6-12 people pretending to be experts in everything when you can have literally dozens of people with firsthand experience with specific areas at your disposal, all in one organized place.
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Aeon Amadi
Unkn0wn Killers
1635
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Posted - 2013.06.25 14:23:00 -
[9] - Quote
Nova Knife wrote:Django Quik wrote:We need an overall council to represent the entire playerbase across issues that pertain to the entire game - not single issue heroes that care about nothing but their own expertise. Yet, how can anyone be sure that 6-12 dudes won't be single issue heroes? I don't think single issue heroes are a bad thing, because those people might be super knowledgable about their given subject... but when being placed in a position where it is (or should be) a requirement to care about the game as a whole... Those opinions which may be excellent for one topic, but on the flip side, they could do more harm than good by trying to pipe up on something they really have no firsthand knowledge with. I'm not saying we should have literally dozens of subgroups to correlate with every team though. All we really need are the following teams (Someone might think of other ones we might need, feel free to suggest) : Community/Market Dropsuits/Weapons Vehicles/AV Map & Level Design Like you said: A lot of stuff depends on each other, and there's no reason why you couldn't or shouldn't include multiple teams during certain meetings. As far as choosing people goes; It's rather simple. People volunteer. There's no elections. The 'screening process' would basically be the standard background check for ISD/CSM (Checking to make sure you can travel if needed, Checking to make sure you don't work for any other gaming company, etc.) It's like they say: The more the merrier. You don't need a group of 6-12 people pretending to be experts in everything when you can have literally dozens of people with firsthand experience with specific areas at your disposal, all in one organized place.
I appreciate the goal youre trying to accomplish but not the way youre going about it. It doesnt take muchto strongbox elections with multiple people, even if theres more teams to join. A big corporation or alliancecan still ruin the system, especially with Dust's free alts.
Beyond that youre also forgetting about the Eve/Dust link, which I feel needs dedicated players of both games to giveinput or theyre just going to parrot problems they think referto actual issues.
Further more, I was under the impression that CPM does not give input on game balance? This was stated by Jenza, so having multiple teams for different subjects seems a little fruitless when their job is still to look at new content and nod/shake their head. An exaggeration of course.
I feel that the four items you listed could very easily be governed by a 12 man team of intelligent human beings. Three people in a debate still provides a tie breaker. There is still the issue of making they're actually intelligible, but better 12 than say..... 48. |
Kain Spero
Imperfects Negative-Feedback
1764
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Posted - 2013.06.25 15:59:00 -
[10] - Quote
Nova,
You act as though an elected council cannot assemble panels of experts when the CSM has a history of that exact process. CPM0 can set that precedent, but your lack of desire to include the community's voice in the processes through a player elected council is just plain off base.
One of our primary tasks was to establish a procedure of selecting a player-elected council. I really have no care for your lack of faith in democracy and I think it has been made abundantly clear that appointments don't always equal full engagement.
In terms of the ISD though I think it is crucial that a robust, Dust focused ISD is developed, but not at the expense of the community choosing to elect voices to represent them. |
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Kevall Longstride
DUST University Ivy League
284
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Posted - 2013.06.25 16:21:00 -
[11] - Quote
From what I understand the CSM and now the CPM, are primarily sounding boards for CCP.
When the Dev's have a proposal that they think needs player input the CSM are brought in for their opinions, thoughts and concerns. The CSM have never been there to come up with the ideas but act as a filter. In the past when there has been a 'failure' such as monoclegate and Incarna its because CCP bypassed the CSM filtration process and all hell broke loose.
While I am sympathetic to Nova's concerns about possible free loaders and ill qualified players being elected to the position of a CPM member, the fact is any council that is 'chosen' by CCP, no matter how qualified to be there, is going to be viewed with suspicion by the player community. In the case of the CPM0, I don't think the community minded because they understood the need for a beta version to road test the concept.
However a second hand-picked CPM isn't going to go down well in my opinion.
As for a even larger council made up panels working in tandem with different dev teams, while a worthwhile idea would prove more off a roadblock. Put too many of layers in a filter and it no longer lets anything through. A small, focused CPM is more likely to let small things through but they'll nearly always stop the big floaters getting past.
And an elected CPM adds legitimacy to its job and can considered free of influence by CCP.
Anyway, just my thoughts. |
Deadeyes Anterie
Ill Omens EoN.
627
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Posted - 2013.06.25 16:34:00 -
[12] - Quote
The CPM0 is an okay group of players, but I wouldn't say all the members are experts on aspects of the game. The CPM isn't here to develop the game, its primarily here to represent the interests of the player base, at least that is what has been presented to me. Why would you ever remove the player link by not using voting?
When you are appointed by a third party there is not that same community link, and people won't respect or care about your position in representing them as much. |
Zatara Rought
TeamPlayers EoN.
315
|
Posted - 2013.06.25 18:00:00 -
[13] - Quote
I made a post in the thread this spawned from a few hours ago before I nodded off. Check it out? XD |
Nova Knife
Seituoda Taskforce Command Caldari State
1083
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Posted - 2013.06.25 21:35:00 -
[14] - Quote
Aeon Amadi wrote:
Further more, I was under the impression that CPM does not give input on game balance? This was stated by Jenza, so having multiple teams for different subjects seems a little fruitless when their job is still to look at new content and nod/shake their head. An exaggeration of course.
The reason we've stated that, is because we've said to CCP "Don't come to us, if you can go to the players first." Most of the CPM don't have the mindset for proper balancing, so we've as a group agreed that it's better something we try not to do, directing CCP to people they should talk to instead. This is mostly because we weren't chosen to balance things, we were chosen to help set up 'the process' that facilitates CCP --> Player engagements towards the betterment of the game.
Future groups/members would and -should- be chosen for their ability to help with balance, among other things.
Deadeyes Anterie wrote: (snip)The CPM isn't here to develop the game.. (snip)
Actually.. That's the goal that the CSM and CCP have been pushing for together for the last few years. The term 'stakeholder' floats around a lot. The CSM has been heavily involved with one of the Eve online Dev teams for the last year or two, giving input on 'the process' from (or very close to) step 1 of something they're working on.
The stated goal for the CPM, is to mirror the efforts of the CSM when relating to dust. A natural conclusion is that CCP wants the players to help take a much more active role in shaping the game. It is to this end, that I feel a democractic system has the potential to do much more damage than a meritocratic system. Not only that, but while the CSM has 'stakeholder status' with (I believe) Team Five-O... That's all they've had success with. Their relatively broad backgrounds don't give them stakeholder status among any of the other teams (Even if Five-0 is awesome)
Now... What if "The Council" was divided into those four (or more) main teams, and each of those teams had stakeholder status with the corresponding team within CCP? The players would be directly involved in the shaping of the game from almost literally the ground up. No greater argument for the 'players having a voice' could ever be made. The debate then becomes : "How does one decide who gets to be that voice?" Like I said above (many times) : I believe actions speak much louder than popularity. A merit-based system does far more to ensure someone will be a positive contributor than any political system.
This would be much harder to organize, and the subject of summits would be difficult to manage as far as who gets to go. Overall, though? If something like this was set up, It would be infinitely healthier for the game as a whole. Not only would "The council" be watchdogs for CCP, but for themselves. A larger pool of people per subject means that someone trying to push a self-serving (or harmful) agenda, is easily called out and held accountable by the others in the group. With a 6-12 person group where not all of them might know about a certain subject, the risk of something like this slipping by and negatively affecting the game is much greater.
Kevall Longstride wrote:
From what I understand the CSM and now the CPM, are primarily sounding boards for CCP. When the Dev's have a proposal that they think needs player input the CSM are brought in for their opinions, thoughts and concerns. (snip) And an elected CPM adds legitimacy to its job and can considered free of influence by CCP.
Perhaps something to consider, is the best of both worlds?
What if... The 'elected' council was essentially the 'Community' part of the teams I suggested in the above posts, and the other teams became a critical part of the development process, without necessarily having to be part of "The Council"? These ideas aren't necessarily mutually exclusive, if the two entities aren't stepping on each others' toes in terms of what they do
I don't mind the idea of a democratic election nearly as much, if their role doesn't place them in as much of a directly influence on the game, but provides the company an outlet for community engagement at an early-ish level. For example : Say, the "ISD Teams" as suggested earlier in above posts are on the ground floor. They work with the dev teams closely to plan out and design a new feature. After the planning stages are done, the idea then goes to "The Council" for additional player insight before being shipped off to the playerbase.
Like someone said above though... The risk of creating roadblocks becomes much higher with something like this. More channels, approval processes, and stuff can certainly work to slow down the movement of information. This would mean that whoever is organizing this is an absolute champion at what they do, as it is no small task.
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Gorgoth24Reborn
Kang Lo Directorate Gallente Federation
2
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Posted - 2013.06.26 03:16:00 -
[15] - Quote
As a particular fan of the CSM in EVE Online, seeing such a post from a CPM member is astonishing. This is definitely not the sort've thing that I expected from CPM. -1 |
Daedric Lothar
Onslaught Inc RISE of LEGION
723
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Posted - 2013.06.26 15:37:00 -
[16] - Quote
I actually kinda like the idea of a CPM, CSM. It was one of the things which drew me to EVE in the first place. I thought, wow, a player council, and wow look at this player concil wiki thread thing, wow. It was then that I started developing the interest in the game itself.
I like your idea, however I think you need to work on the actual application. multiple ISD councils sounds like a nightmare. For me, I would like to see ideas progress themselves without champions. The community is to divided to try and have councils for ideas. I think this is why the CSM works at all, getting voters together from the power blocs. Yes, people go unheard, but you hear from your big player bases.
I am just throwing something out here, but maybe have a "cloud" of ideas which can be looked through and tagged by subject content, yet they are anonymous. You can upvote or downvote ideas from the cloud. The more upvoted an idea is, the more it moves into prominence, then a thread gets opened where we can talk about it and suggest new sub ideas and how it works. The most upvoted ideas in the thread get linked with the idea from the cloud and CCP can see which ideas and sub ideas are gaining momentum. They can also see downvotes and how polarizing an idea is. |
JonnyAugust
Internal Error. Negative-Feedback
306
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Posted - 2013.06.27 01:05:00 -
[17] - Quote
Wow how blatant. If you wanted anyone other than yourself to be permanent I might have believed you. Well probably not actually.
Your not exactly the first person in history to want to deal away with elections and your reasoning is terrifyingly similar.
The fact is, you would not win the popular vote because the community dislikes and distrusts you. Continuing to post in this manner only makes me people more sure that you were truly an awful appointed com council member and elections should be held sooner rather than later.
Stop ruining our game. |
Zatara Rought
TeamPlayers EoN.
325
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Posted - 2013.06.27 01:49:00 -
[18] - Quote
Kain Spero wrote:Nova,
You act as though an elected council cannot assemble panels of experts when the CSM has a history of that exact process. CPM0 can set that precedent, but your lack of desire to include the community's voice in the processes through a player elected council is just plain off base.
One of our primary tasks was to establish a procedure of selecting a player-elected council. I really have no care for your lack of faith in democracy and I think it has been made abundantly clear that appointments don't always equal full engagement.
In terms of the ISD though I think it is crucial that a robust, Dust focused ISD is developed, but not at the expense of the community choosing to elect voices to represent them.
Please elaborate? |
Zatara Rought
TeamPlayers EoN.
325
|
Posted - 2013.06.27 04:43:00 -
[19] - Quote
JonnyAugust wrote:Wow how blatant. If you wanted anyone other than yourself to be permanent I might have believed you. Well probably not actually.
Your not exactly the first person in history to want to deal away with elections and your reasoning is terrifyingly similar.
The fact is, you would not win the popular vote because the community dislikes and distrusts you. Continuing to post in this manner only makes me people more sure that you were truly an awful appointed com council member and elections should be held sooner rather than later.
Stop ruining our game.
1.) Did I miss where he suggested he wanted to be a permanent member? 2.) The community dislikes and distrusts him? Proof?
I'm just curious |
Django Quik
R.I.f.t
769
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Posted - 2013.06.28 17:49:00 -
[20] - Quote
Nova Knife wrote:I don't mind the idea of a democratic election nearly as much, if their role doesn't place them in as much of a directly influence on the game, but provides the company an outlet for community engagement at an early-ish level. For example : Say, the "ISD Teams" as suggested earlier in above posts are on the ground floor. They work with the dev teams closely to plan out and design a new feature. After the planning stages are done, the idea then goes to "The Council" for additional player insight before being shipped off to the playerbase. This is starting to sound quite similar to one of my earlier suggestions of a 2 house CPM - one entirely player elected and the other selected by CCP and the outgoing CPM. |
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Zatara Rought
TeamPlayers EoN.
415
|
Posted - 2013.06.28 18:43:00 -
[21] - Quote
Django Quik wrote:Nova Knife wrote:I don't mind the idea of a democratic election nearly as much, if their role doesn't place them in as much of a directly influence on the game, but provides the company an outlet for community engagement at an early-ish level. For example : Say, the "ISD Teams" as suggested earlier in above posts are on the ground floor. They work with the dev teams closely to plan out and design a new feature. After the planning stages are done, the idea then goes to "The Council" for additional player insight before being shipped off to the playerbase. This is starting to sound quite similar to one of my earlier suggestions of a 2 house CPM - one entirely player elected and the other selected by CCP and the outgoing CPM.
2 complicated IMO. |
Vavilia Lysenko
Company of Marcher Lords Amarr Empire
88
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Posted - 2013.06.30 14:55:00 -
[22] - Quote
The CPM needs to be elected by the Playerbase, in open elections (eventually).
There will be problems, but it is the only way to do things.
Why this discussion is even taking place is beyond me.
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Django Quik
R.I.f.t
783
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Posted - 2013.07.01 10:22:00 -
[23] - Quote
Vavilia Lysenko wrote:The CPM needs to be elected by the Playerbase, in open elections (eventually).
There will be problems, but it is the only way to do things.
Why this discussion is even taking place is beyond me.
Open elections in a free to play game are far too easily rigged. You really need to think this through: free unlimited accounts means whoever creates the most alts wins the vote. |
Laurent Cazaderon
What The French CRONOS.
1668
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Posted - 2013.07.01 11:47:00 -
[24] - Quote
In a perfect world filled with perfect people, handpicked CPM members wouldnt be a problem. But we're all flawed so that wont work. People expect to have a say and honestly, CCP WANTS an election.
Then, adding mecanics to kick someone off the CPM because he's plain useless, i'm ok with it.
But election is pretty much an obligation. |
mollerz
Minja Scouts
538
|
Posted - 2013.07.02 02:49:00 -
[25] - Quote
No.
Let's go with democracy.
You don't need a permanent trip to iceland every year
Let's say we do go with your suggestion... you should be the first one replaced then. Wouldn't want any conflicts of interest, right? Since you care so much, of course. |
Django Quik
R.I.f.t
788
|
Posted - 2013.07.02 13:49:00 -
[26] - Quote
mollerz wrote:No. Let's go with democracy. You don't need a permanent trip to iceland every year Let's say we do go with your suggestion... you should be the first one replaced then. Wouldn't want any conflicts of interest, right? Since you care so much, of course. You don't pay attention much, do you? Most of CPM0 have publicly stated they do not intend to apply for CPM1. |
Colonel Killar
DUST CORE DARKSTAR ARMY
86
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Posted - 2013.07.02 21:56:00 -
[27] - Quote
Couldn't CCP come down upon anyone in the CPM and remove them if extenuating circumstances occur letting the elections get adjusted if something goes wrong. |
Colonel Killar
DUST CORE DARKSTAR ARMY
86
|
Posted - 2013.07.02 21:57:00 -
[28] - Quote
Django Quik wrote:mollerz wrote:No. Let's go with democracy. You don't need a permanent trip to iceland every year Let's say we do go with your suggestion... you should be the first one replaced then. Wouldn't want any conflicts of interest, right? Since you care so much, of course. You don't pay attention much, do you? Most of CPM0 have publicly stated they do not intend to apply for CPM1. Correct, and politicains never lie *sarcasam* |
mollerz
Minja Scouts
557
|
Posted - 2013.07.03 00:57:00 -
[29] - Quote
Django Quik wrote:mollerz wrote:No. Let's go with democracy. You don't need a permanent trip to iceland every year Let's say we do go with your suggestion... you should be the first one replaced then. Wouldn't want any conflicts of interest, right? Since you care so much, of course. You don't pay attention much, do you? Most of CPM0 have publicly stated they do not intend to apply for CPM1.
Sounds like you swallow everything anyone tells you.
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