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![Mc Ribwich Mc Ribwich](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Mc Ribwich
Subdreddit Test Alliance Please Ignore
244
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Posted - 2013.06.20 20:22:00 -
[31] - Quote
Reposting an idea I posted a while ago.
For a while now the warbarge map table in PC matches, or any matches for that matter, is blank. What I propose is that an EVE player who is in the same corp/alliance as a Dust corp, can scan the district in EVE that is about to be fought over. After this is done the Dust corp gets a 3D snapshot for the map table while they are preparing in the Warbarge for the current PC match. This can make EVE players a helpful asset, like a U2 spy plane, and prove them to be more than someone who is just an off map support bomber. |
![Kain Spero Kain Spero](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Kain Spero
Imperfects Negative-Feedback
1708
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Posted - 2013.06.20 20:26:00 -
[32] - Quote
4447 wrote: Field commander are you joking, right?
Most of EVE player base can't hold a gun and you want them to command a battle? Maybe more of a intel role.
I'm really quite serious. In the end I see that as a role that could be potentially filled by a Duster or an Eve Pilot. If you were to dig into the numbers regarding the Eve Online player base I think you find a large propensity for strategy and RTS games that could have skills that would translate into a field commander role.
Does that mean every Eve play would make a good FC in Dust? Absolutely not, but you can give an Eve player the tools (including intel gathering tools) and let the social interaction between the Dusters and Eve pilots decide whose in charge on the field of battle. |
![4447 4447](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
4447
Not Guilty EoN.
754
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Posted - 2013.06.20 20:28:00 -
[33] - Quote
Mc Ribwich wrote:Reposting an idea I posted a while ago.
For a while now the warbarge map table in PC matches, or any matches for that matter, is blank. What I propose is that an EVE player who is in the same corp/alliance as a Dust corp, can scan the district in EVE that is about to be fought over. After this is done the Dust corp gets a 3D snapshot for the map table while they are preparing in the Warbarge for the current PC match. This can make EVE players a helpful asset, like a U2 spy plane, and prove them to be more than someone who is just an off map support bomber.
Theres many things that CCP can do, But it all takes time.
EVE ships could become a orbital CRU. |
![hooc order hooc order](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
hooc order
Deep Space Republic
435
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Posted - 2013.06.20 20:30:00 -
[34] - Quote
BursegSardaukar wrote:hooc order wrote:Kain Spero wrote:hooc order wrote: Years away and will probably never come.
When can we get new council members? This one is obviously of no use and only wants to talk about pie in the sky BS that does nothing to fix this broken game now. The FPS side of Dust and the core gameplay is by far the most important, but I haven't lost my faith or hope in the idea this game put forward. I feel the the Core is absolutely critical and the #1 priority before everything else. That said, I don't think we should take our eye of the ball in making sure once the Core is where it needs to be and Dust is a FUN fps first and foremost that the game has a larger purpose and drive that in all honestly the FPS world really lacks. Then what you think is dead wrong. The community has spoken and CPP has listened and we ended up with a piece of **** with an SP/leveling system and evaporating bullets and only 5k players at peak hours on the only FTP FPS on the PS3. Let me repeat that last part: 5K ON THE ONLY FTP FPS ON THE PS3!!!! Seriously 5k out of the 10s of millions of PS3 owners....millions of which have even down loaded the game. The game is bleeding to death and your visioning is to blame. Stop this crap. Just stop. The number one problem with this game is new player retention. Tinkering with PC and the EvE/Dust connection that involves not one new player ever is not doing **** to fix it. Step down already and take the rest of the council with you when you do it. Dude... Have you thought that new players might want to be a part of something bigger, as promised, but also poorly delivered? When CCP fixes the current technical gun play issues, people still will leave the game when the newest generic shooter comes out because there's nothing unique keeping them in Dust. The EVE link IS what will keep them here. People pick BF or CoD because they like tactical v arcade style shooter mechanics, but both are casual. There are those out there (like myself) that want depth and the knowledge that they are connected to a bigger world, man.
I have been here for over 2 months. Nothing about PC looks even remotely compelling and even if it did i have another 2 months to go before i have enough SP to be competitive in it.
It only takes one week of getting face stomped by high SP players in the pub grind for a new player to quit.
This is what the community wanted and what the council wanted and what CCP delivered. IT HAS FAILED!
Time to give up on this community directed development crap. Committees cannot make good games. Dust has proven that in spades.
CCP already has something the competition does not have. It has a free FPS on the PS3....and it has taken that monstrous advantage and epically squandered it.
Note: Your visioning, even if it is ever delivered, is lackluster at best. you are not a talented game designer. You are not a good writer. You are not a good programer, This is not my main argument but seriously shut the **** up. Your fantasy game is not even something anyone would want to play. CCP did not appoint you to design a game. What the hell qualifies you by talent experience or merit that you should have any say in how the game should be designed? CCP has (had) millions of dollars....your only advise to CCP should be spend it on talented game designers. |
![4447 4447](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
4447
Not Guilty EoN.
754
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Posted - 2013.06.20 20:35:00 -
[35] - Quote
Kain Spero wrote:4447 wrote: Field commander are you joking, right?
Most of EVE player base can't hold a gun and you want them to command a battle? Maybe more of a intel role. I'm really quite serious. In the end I see that as a role that could be potentially filled by a Duster or an Eve Pilot. If you were to dig into the numbers regarding the Eve Online player base I think you find a large propensity for strategy and RTS games that could have skills that would translate into a field commander role. Does that mean every Eve play would make a good FC in Dust? Absolutely not, but you can give an Eve player the tools (including intel gathering tools) and let the social interaction between the Dusters and Eve pilots decide whose in charge on the field of battle.
I see your point, But as long as duster take the same role.
I also see the info that you get on the ground is different to the info you get from a birds eye view. it just felt like you're trying to give the power to the eve players. |
![Kain Spero Kain Spero](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Kain Spero
Imperfects Negative-Feedback
1710
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Posted - 2013.06.20 20:43:00 -
[36] - Quote
4447 wrote: I see your point, But as long as duster take the same role.
I also see the info that you get on the ground is different to the info you get from a birds eye view. it just felt like you're trying to give the power to the eve players.
It's not of matter of trying to give the Eve players the power over Dusters (I'm very keen on many of these roles being hybrids), but leveraging Eve players to make our gameplay experience as Dusters better and to give more depth to battlefield. I want these kinds of things to be a choice. You shouldn't be FORCED to use an Eve pilot, but it should be incentivized in a way that naturally draws Dusters and Eve players into interacting.
Create the mechanics, tools, and incentives, but leave it to the players to decide how and if they use them. |
![Doyle Reese Doyle Reese](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Doyle Reese
OSG Planetary Operations Covert Intervention
154
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Posted - 2013.06.20 20:54:00 -
[37] - Quote
It would certainly be nice to use EVE starships to provide something like radar over a certain area. This isn't an unfair advantage because there will eventually be Scanner Installations that players can drop. |
![Kain Spero Kain Spero](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Kain Spero
Imperfects Negative-Feedback
1720
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Posted - 2013.06.20 21:03:00 -
[38] - Quote
KOBLAKA1 wrote:We should own the elevator/POCO and tax the usage of Eve players(based on standings which are set by the Dust Corp [i.e +5 = no tax +2.5= 2% tax, -5=10% tax]). If Dust dies easily reset to how POCOs work now, if EVE dies well its just an income we dont get anymore. i would like to see more match interaction, but i dont think EVE playes should be the sole commanders. It would make more sense that whoever posts a contract is the commander (individual or CEO/directors of Corps both EVE and Dust). i would also like there to be a way for EVE players to earn orbitals and look at our map and pick where they want to throw it. Maybe based on killing enemy FW ships either player or NPC that spawn at a district under attack.
I had an interesting discussion with some Eve players about this at Fanfest. I understand there would be concerns about POCO ownership going to whoever owned the planet, but I think it is something worth exploring and could serve as a fantastic incentive to district ownership. |
![ZDub 303 ZDub 303](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
ZDub 303
TeamPlayers EoN.
442
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Posted - 2013.06.20 21:04:00 -
[39] - Quote
I do think the GC role would do much better on PC controls, point and clicking would do wonders.
I'm all for it being an eve role, also makes it so that you don't lose a 'boot on the ground' if you wanna say. All of the dust players still get their run and gun action while the eve players do the logistics and strategy.
Since eve players are the ones dropping orbitals (and if CCP is smart, they will soon be the ONLY way to drop orbitals) then it makes sense that an eve player would drop the strike.
Dust players drop a beacon on their map where they want the strike, and eve commander confirms it, and then eve pilot drops it.
Eve commanders can also just choose to drop them without a beacon as well of course.
The significant delay makes OBs much more strategic.
Anything to strengthen the eve/dust link.
Eve can live without dust, but dust doesn't have eve, its just another generic shooter. |
![hooc order hooc order](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
hooc order
Deep Space Republic
436
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Posted - 2013.06.20 21:04:00 -
[40] - Quote
Kain Spero wrote:4447 wrote: I see your point, But as long as duster take the same role.
I also see the info that you get on the ground is different to the info you get from a birds eye view. it just felt like you're trying to give the power to the eve players. It's not of matter of trying to give the Eve players the power over Dusters (I'm very keen on many of these roles being hybrids), but leveraging Eve players to make our gameplay experience as Dusters better and to give more depth to battlefield. I want these kinds of things to be a choice. You shouldn't be FORCED to use an Eve pilot, but it should be incentivized in a way that naturally draws Dusters and Eve players into interacting. Create the mechanics, tools, and incentives, but leave it to the players to decide how and if they use them.
Translation:
"I am a bad FPS player so CCP should give me tools to direct my carried high SP players in PC battles. I want to be an arm chair general!!! Whaaaaaaaaaaaaaahhhhhh....."
The fundamental problem with this kind of MMO or FPS for that matter is the same problem satanism has. Essentially only one person can be on top and no one wants to be on the bottom. This is why all the cites in WoW are filled with heroes and no squires. Who the hell would want to play the squire?
EvE gets around this by being in essence a PvE game. EvE has very little real PvP in it and is essentially a gathering and crafting game. Minecraft does the same thing...only you use blocks rather then spread sheets. Dust does not have that luxury. Ity has no PvE elements to distract from the fact that you are on the bottom. Spero and the council and the community (which was made up of mostly EvE players with PS3s) all voted for and asked for the SP/leveling system which made them gods over better FPS players. This one man on top game mechanic has fundamentally failed...and not only failed but chased nearly any new player in the past 3 months away from the game.
Seeing how epically failed the first idea was and realizing it is probably going away spero now wants a new system to allow him to be the one on top and everyone else to stay below him. Happily we will not be getting this as CCP is incapable of making it....also it would fail right out of the gate as any FPS player who gets a stupid command will simply ignore it....it is amusing that Spero thinks he would be good at directing FPS players in battle when he already sucks at FPS. |
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![BursegSardaukar BursegSardaukar](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
174
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Posted - 2013.06.20 21:05:00 -
[41] - Quote
hooc order wrote: I have been here for over 2 months. Nothing about PC looks even remotely compelling and even if it did i have another 2 months to go before i have enough SP to be competitive in it.
It only takes one week of getting face stomped by high SP players in the pub grind for a new player to quit.
You, personally, are a piece of a corporation that runs that PC battles. If your squad is competitive, you will be as well. You need to find a group of guys that won't mind bringing low-SP guys along with them. Also, this being the EVE universe, SP count is only as important as your specialization. A guy with 10M SP split among all the different classes and weapons will be a lot worse off than a guy with 3M SP dedicated to a role. That, combined with a level 5 cap on skills is a real good way of balancing new v. old.
As far as new players getting stomped, that's why CCP instituted the Academy matches. My gripe with that being that new players are paired with new players and not being introduced into a Corporation for "proper" training easily because they are segregated.
hooc order wrote: This is what the community wanted and what the council wanted and what CCP delivered. IT HAS FAILED!
Time to give up on this community directed development crap. Committees cannot make good games. Dust has proven that in spades.
Not sure what you are referencing here, but I assume you are referring to EVE interaction. CCP has not delivered much in the way of EVE interaction. EVE OB's have been here since closed beta and their implementation hasn't changed at all.
The only thing added with Uprising was district bonuses from PC.
As far as ignoring the comunity, google "Incarnagate" and see what happened when CCP stopped listening to player feedback.
hooc order wrote: CCP already has something the competition does not have. It has a free FPS on the PS3....and it has taken that monstrous advantage and epically squandered it.
This advantage is not going to last long at all. Planetside is on its way, and with Sony's embracing of 3rd parties for their next-gen console, there are going to be a lot of FTP game options flooding the market before long. |
![BursegSardaukar BursegSardaukar](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
174
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Posted - 2013.06.20 21:05:00 -
[42] - Quote
hooc order wrote: Note: Your visioning, even if it is ever delivered, is lackluster at best. you are not a talented game designer.
Neither are you. The forums are here to give feedback on what the designers have implemented and hopefully to test the waters for what will be implemented after releases devblogs and starting idea forum threads. The CPM's job is to work with the playerbase and collect up what we feel is important and bring our concerns, in a concise manner, to CCP. It's been working on the EVE side with the CSM for quite some time now.
hooc order wrote: a) You are not a good writer. You are not a good programer,
b) This is not my main argument but seriously shut the **** up.
c) Your fantasy game is not even something anyone would want to play.
a) While I've never claimed either, nor feel like proving that latter, your grammar/spelling clearly shows you are not a member in the former category.
b) No, this is a forum for feedback/opinions. Keeping silent is the opposite of its purpose.
c) Judging by the multitude of replies stating the contrary, you are demonstrably wrong, many players want a deeper connection.
hooc order wrote: CCP did not appoint you to design a game. What the hell qualifies you by talent experience or merit that you should have any say in how the game should be designed? CCP has (had) millions of dollars....your only advise to CCP should be spend it on talented game designers.
My advice* on who they higher is even less important than how I feel the EVE/Dust connection should be developed. Since you assume I have no talent (experience? Is that a thing?) or merit in the game design, what leads you to believe I have merit in the world of personnel management or human resources?
I've been playing EVE since 2006, seen really high times (Apocrypha) and abysmal lows (Incarna) and saw that CCP ignoring the desires and feedback of the playerbase is a surefire way for them to fail. They admitted as much. I think simply that experience as a consumer gives me some legs to stand on when it comes to understanding the value of threads like these.
If you want to complain about CCP's priorities, this thread isn't about that at all, I'm sure there are a dozen on the first two pages of General Discussion and you should focus your attention there. And get back on your meds. |
![Surt gods end Surt gods end](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Surt gods end
Demon Ronin
324
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Posted - 2013.06.20 21:05:00 -
[43] - Quote
HOC... here take some kool-aid I just made it. sit down and relax. Besides the fact that it looks like your about to jump off a building, I sorta get where your coming from. I get it. But here's what I come to learn......
EVE IS IN THE TITLE. IT"S AN EVE GAME.
I'm a FPS player. Don't give a rats ass about eve. Is dust going to revolutionize the FPS genre? NO. But we all know that. Why? cause EVE itself didn't revolutionize the mmo genre as much as it wishes it could. It's a niche game. which has a good fanbase, still niche. Dust will be niche too.
Revolution? that's what my ladies that play mmo are calling this game called ARCHAGE. They won't stop harping in my ear to try it when it comes out. but me play an mmo? hahahaha.
I see the path dust want's to take. not probably what ccp first intended. I think dust being NICHE, wasn't what they were going for. But CCP does Niche.
Dust is going to create another pocket in FPS. but not revolutionize it. And another option for your FPS craving is not a bad thing. |
![Kain Spero Kain Spero](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Kain Spero
Imperfects Negative-Feedback
1721
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Posted - 2013.06.20 21:10:00 -
[44] - Quote
Surt gods end wrote:EVE IS IN THE TITLE. IT"S AN EVE GAME.
To me Dust is an FPS shooter set in the New Eden universe. It is not and shouldn't be an Eve FPS. It's a small distinction, but a very important one. |
![Cyrius Li-Moody Cyrius Li-Moody](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
182
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Posted - 2013.06.20 21:11:00 -
[45] - Quote
Kain Spero wrote:... but leveraging Eve players to make our gameplay experience as Dusters better and to give more depth to battlefield....
Create the mechanics, tools, and incentives, but leave it to the players to decide how and if they use them.
I absolutely agree that Capsuleers should have more real time interaction with us on the battlefield. I feel that electronic warfare, intel gathering, and artillery support should be their main battlefield jobs. They should be our eyes in the sky, updating our tacnet, disrupting enemy electronics, and most importantly watching our backs in the sky.
Incorporating being able to speak to them over voice comms will bring these two games together immensely. I feel one of the biggest problems right now is the lack of a "community" when you log in. There's tens of thousands of people in spaceships in New Eden at any one time. As of right now, it's like they're not even there. There needs to be a better way to find be able to talk to those doing the PEW PEW in space.
It would rad to be able to find out who you're supporting in space at any given time when playing FW. |
![Django Quik Django Quik](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Django Quik
R.I.f.t
701
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Posted - 2013.06.20 21:11:00 -
[46] - Quote
I don't think Eve should be field commanders for Dust battles - they should hire field commanders for their battles. They can also hire whole teams or corps to fill their teams or just open it to the public (Dust - Eve standings could be useful for this) and the FC can kick people underperforming mid-battle.
There needs to be a serious carrot on both sides to attract Eve to Dust and vice versa.
And for the naysayers here: yes the core game mechanics are important but without a USP (unique selling point) this game doesn't stand a chance. And being F2P is not a good USP, as people will gladly shell out real cash for a FPS if it's got good content/a decent reputation (COD, BF, etc.). The link to Eve is really this game's only great potential USP and needs to come to full fruition extremely soon or other games will eclipse Dust514. |
![BursegSardaukar BursegSardaukar](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
174
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Posted - 2013.06.20 21:12:00 -
[47] - Quote
hooc order wrote: EvE gets around this by being in essence a PvE game. EvE has very little real PvP in it and is essentially a gathering and crafting game.
Damn... only now do I realize this guy is a troll. Oh well, all those wasted replies above :(
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![Vyzion Eyri Vyzion Eyri](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Vyzion Eyri
The Southern Legion RISE of LEGION
761
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Posted - 2013.06.20 21:13:00 -
[48] - Quote
I think, if we can't increase battle sizes (number of players) for fear of straining the limits of the PS3 too far, then perhaps we should increase the number of battles that affect one outcome. For example, victory now is determined by MCC destruction or clone erasure.
1.What if it were determined by the destruction of 5 MCCs, across 5 districts- hell, even across 5 planets.
2.What if it were determined by controlling not only the ground districts, but the void around the planet?
3.What if battles were determined only when half the districts of a planet was held for a certain time?
In scenario one, EVE capsuleers could transport us from planet to planet. EVE capsuleers would be needed, would need to coordinate with each other as well as DUST mercs, to organise who's providing OB support for each battle, who's transporting, who's guarding the transporters, etc. This obviously includes inplementing mechanisms which allow EVE pilots to transport DUST bunnies, but why not?
In scenario two, EVE pilots (if benefits are provided for control of the planet) will wage their own battles in the skies. Right now I haven't really heard of any grand space skirmishes that occur over planets for PC. Perhaps DUST mercs could initiate some sort of boarding action (discussed previously, so I assume it'd be a nice mechanic to have) to aid their EVE counterparts.
In three, one capsuleer could provide OB support for multiple districts, forcing him/her to have greater communication with each of the leaders on each battle to stagger strikes so that the pilot isn't overloaded with OB requests.
And since battle outcomes are determined by the outcome of all battles, if one battle is won, the war may still be lost. Perpetual warfare. Once we establish this, then methods where mercenaries and capsuleers can move from a victory to a struggling battle, perhaps, could be implemented to give the sense that even though you've won one battle, there are still dozens raging around you, and all you've done may be for naught.
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![Kain Spero Kain Spero](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Kain Spero
Imperfects Negative-Feedback
1723
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Posted - 2013.06.20 21:19:00 -
[49] - Quote
Cyrius Li-Moody wrote: Incorporating being able to speak to them over voice comms will bring these two games together immensely. I feel one of the biggest problems right now is the lack of a "community" when you log in. There's tens of thousands of people in spaceships in New Eden at any one time. As of right now, it's like they're not even there. There needs to be a better way to find be able to talk to those doing the PEW PEW in space.
It would rad to be able to find out who you're supporting in space at any given time when playing FW.
You can actually pull Eve players into and use voice communications in any player created channel.
I don't think the expanded connection should be relegated to Planetary Conquest, but the connection should be part of Faction Warfare as well. I think many tools that may originally be purposed for PC could be used for FW. |
![Surt gods end Surt gods end](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Surt gods end
Demon Ronin
324
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Posted - 2013.06.20 21:27:00 -
[50] - Quote
Kain Spero wrote:Surt gods end wrote:EVE IS IN THE TITLE. IT"S AN EVE GAME.
To me Dust is an FPS shooter set in the New Eden universe. It is not and shouldn't be an Eve FPS. It's a small distinction, but a very important one.
Hm.. I willing to bet that a lot of eve players feel the same. me? I'm just a merc who loves shooting other mercs. I grind to build my awesome suit. (to which the ladies adore) and I build my suit to kill more mercs. endless cycle of violence really... but I wouldn't have it any other way. ![Cool](https://forums.dust514.com/Images/Emoticons/ccp_cool.png) |
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![Django Quik Django Quik](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Django Quik
R.I.f.t
701
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Posted - 2013.06.20 21:28:00 -
[51] - Quote
Kain Spero wrote:Cyrius Li-Moody wrote: Incorporating being able to speak to them over voice comms will bring these two games together immensely. I feel one of the biggest problems right now is the lack of a "community" when you log in. There's tens of thousands of people in spaceships in New Eden at any one time. As of right now, it's like they're not even there. There needs to be a better way to find be able to talk to those doing the PEW PEW in space.
It would rad to be able to find out who you're supporting in space at any given time when playing FW. You can actually pull Eve players into and use voice communications in any player created channel. The problem there and main reason Dust players never actually speak to Eve players is that Eve players don't generally use the ingame comms - they mostly use external tools like TeamSpeak.
On another note - I would be really interested to hear from Eve players what they want the Eve-Dust link to be like from their side. Integrated Eve-Dust forums (or even just a Dust-Eve section) with both sets of players would really help get ideas flowing. |
![howard sanchez howard sanchez](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
howard sanchez
DUST University Ivy League
566
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Posted - 2013.06.20 21:30:00 -
[52] - Quote
hooc order wrote:Kain Spero wrote:hooc order wrote: Years away and will probably never come.
When can we get new council members? This one is obviously of no use and only wants to talk about pie in the sky BS that does nothing to fix this broken game now. The FPS side of Dust and the core gameplay is by far the most important, but I haven't lost my faith or hope in the idea this game put forward. I feel the the Core is absolutely critical and the #1 priority before everything else. That said, I don't think we should take our eye of the ball in making sure once the Core is where it needs to be and Dust is a FUN fps first and foremost that the game has a larger purpose and drive that in all honestly the FPS world really lacks. Then what you think is dead wrong. The community has spoken and CPP has listened and we ended up with a piece of **** with an SP/leveling system and evaporating bullets and only 5k players at peak hours on the only FTP FPS on the PS3. Let me repeat that last part: 5K ON THE ONLY FTP FPS ON THE PS3!!!! Seriously 5k out of the 10s of millions of PS3 owners....millions of which have even down loaded the game. The game is bleeding to death and your visioning is to blame. Stop this crap. Just stop. The number one problem with this game is new player retention. Tinkering with PC and the EvE/Dust connection that involves not one new player ever is not doing **** to fix it. Step down already and take the rest of the council with you when you do it. Whoa, epic post here, hooc! Can't wait for you to reveal more specific hard data to back up your astounding facts...like:
'millions of which have even downloaded the game' -- so, only 5,000 players are participating in DUST out of the millions who have downloaded -- HUGE insight, hooc. Please list your data source and clarify the number of PS3 downloads please. 2,000,000 or 3,000,000? Exactly how many downloads are you tracking?
Wait, what? You made that up? Ok
'The number one problem with the game is new player retention' -- terrific! An actionable area that CCP can attack immediately because of you, hooc, sharing this invaluable insight!
Please list how many new players on a, say, weekly basis are leaving the game. Wha- made that one up too did ya?
'Tinkering with the..blah blah..involves not one new player' Get where I am going here? Do I have to ask?
Once again, 75% of all statistics are made up. True fact. Stop the hyperbole if you'd like to be taken seriously |
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Paradoxical Nature
Goonfeet Special Planetary Emergency Response Group
8
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Posted - 2013.06.20 22:02:00 -
[53] - Quote
This has been gone over, of course, but the first thing is to perfect and expand core game-play mechanics. So, I'll leave that point alone for now. But, at the same time, DUST also needs to become more and more organic. Organic in the way that EvE online is organic; in a way that allows DUST players to, in essence, tell their own stories. A lot of the gameplay and the mechanics are little more than artifice that don't allow us to tell our own stories.
Being able to do that, will go a long way towards linking EvE and DUST together in meaningful ways. Eve is able to do that because it has the infrastructure to do so. DUST, unfortunately does not. Thankfully, real and meaningful Director Roles are coming 'soon.' But, what about the ability to take shares in a Dust Corp? What about the ability to operate Channels in the way EVE players are able to Operate channels? A meaningful economy? Corp Taxes? The EvE and Dust link will live and die by the ability to tell these stories just in the way the YouTube channel does so.
DUST needs something meaningful to fight over. It's basic economic theory that scarcity makes economies. These resources to fight over are resources that you can't get in EvE online. Planetary Conquest, in how it is currently implemented, doesn't. It's sole yield are extra clones that you sell to Genolution for a small bit of passive income. This doesn't engender wars on a grand scale.
Further and this is something that would never go over well on the EVE-O forums: Break Something in EvE Online. By this, I mean that EvE online is a tightly, well-designed game that has had 10 years to do what it needs to do as a single entity. The way in which this EvE And DUST links have been handled so far has been as some of us have called 'Kid Gloves.' A sort of Wall in between games that is there out of fear of breaking one or another.
Only by breaking something will there be room for DUST to create an important niche in the ecosystem of EvE Online. Something to get people who think of this game as little more than a curiosity (at best) or a nuisance (at worse) to sit up and take notice. Odyssey in EVE Online reshuffled r64 moons in a way that sent the entire (it seems) game at war. To let the EvE and DUST link thrive, then, something as radical as the r64 moon shuffle will also need to happen. So that the two games can synergize after the initial shock.
So, some brainstorming:
- The Ability to Sabotage Reinforcement Timers of SBUs [Sovereignty Blockade Units] and Other Installations
- Planetary Mining : Different than PI but far, far more meaningful than the PI bonuses right now.
- Planetary Control : An idea one of our members had was that Planetary Control influences Sov Warfare in a meaningful way. This works a la FW's ability to far more easily plex a system though far more expanded.
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Seiya Chrome
Subdreddit Test Alliance Please Ignore
4
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Posted - 2013.06.20 22:05:00 -
[54] - Quote
howard sanchez wrote:
Once again, 75% of all statistics are made up. True fact. Stop the hyperbole if you'd like to be taken seriously
Of course he made **** up he's a troll. But I don't need statistics to know that player retention is an issue. I'd like to see statistics, but I'd rather just see an improvement to the academy system. |
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Fredrikson Revel
Holdfast Syndicate Amarr Empire
3
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Posted - 2013.06.20 22:28:00 -
[55] - Quote
why does every thread turn into dust sux.
Seriously guys calm down. |
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howard sanchez
DUST University Ivy League
566
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Posted - 2013.06.20 22:31:00 -
[56] - Quote
Seiya Chrome wrote:howard sanchez wrote:
Once again, 75% of all statistics are made up. True fact. Stop the hyperbole if you'd like to be taken seriously
Of course he made **** up he's a troll. But I don't need statistics to know that player retention is an issue. I'd like to see statistics, but I'd rather just see an improvement to the academy system. Um, actually you DO need statistics to know that player retention is an issue. That is my point. Conjecture, opinion and anecdotal examples are not how you run a business, game or war. |
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Crash Monster
Snipers Anonymous
695
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Posted - 2013.06.20 22:32:00 -
[57] - Quote
hooc order wrote:Then what you think is dead wrong. The community has spoken and CPP has listened and we ended up with a piece of **** with an SP/leveling system and evaporating bullets and only 5k players at peak hours on the only FTP FPS on the PS3.
Let me repeat that last part:
5K ON THE ONLY FTP FPS ON THE PS3!!!!
Seriously 5k out of the 10s of millions of PS3 owners....millions of which have even down loaded the game.
The game is bleeding to death and your visioning is to blame.
Stop this crap. Just stop.
The number one problem with this game is new player retention.
Tinkering with PC and the EvE/Dust connection that involves not one new player ever is not doing **** to fix it.
Step down already and take the rest of the council with you when you do it.
LOL. Nonsense. The community speaks out in many directions at the same time... it's pretty hard to nail down any one group as being responsible for this or that.
The VISION is not to blame at all.
People have said fix the core game play issues before worrying about these things... and frankly, I don't think you get to speak for what type of game CCP is trying to build. I know I don't. Frankly, I'd agree, new player retention is incredibly important and I hope they are working on match making or other strategies to keep things fun. They might also need tutorials and so on. Who knows what they will decide to prioritize. Maps? Game modes?
As for the EVE/Dust connection -- I don't think any of us can really say whether that would create a draw for players that does not exist today. I don't think PC will do much -- but markets and cross play capabilities would certainly add a lot more content, even if in reality it is a different game, and make it accessible even if only via cooperation and interaction.
At the same time, over and over we've seen the concept of potential keeping people around. Perhaps we shouldn't stop people from imagining the potential over time... or retention in general might suffer.
Just saying it isn't black and white -- we shouldn't be so quick to assume everyone else is an idiot and must be 100% incorrect all the time. This is just a bunch of people striking out at each other because they are worried about where things are going. It's not productive. |
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iceyburnz
Crux Special Tasks Group Gallente Federation
885
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Posted - 2013.06.20 23:46:00 -
[58] - Quote
hooc order wrote: EvE has very little real PvP in it and is essentially a gathering and crafting game.
I disagree Ive played eve for 8 years. Everything revolves around pvp including the gathering and the crafting.
There are No NPC buy or sell orders for general items in eve. And ship prices are at an all time high. Why? Because hundreds of thousands of ships are destroyed every month in PvP.
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hooc order
Deep Space Republic
438
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Posted - 2013.06.21 00:02:00 -
[59] - Quote
howard sanchez wrote:hooc order wrote:Kain Spero wrote:hooc order wrote: Years away and will probably never come.
When can we get new council members? This one is obviously of no use and only wants to talk about pie in the sky BS that does nothing to fix this broken game now. The FPS side of Dust and the core gameplay is by far the most important, but I haven't lost my faith or hope in the idea this game put forward. I feel the the Core is absolutely critical and the #1 priority before everything else. That said, I don't think we should take our eye of the ball in making sure once the Core is where it needs to be and Dust is a FUN fps first and foremost that the game has a larger purpose and drive that in all honestly the FPS world really lacks. Then what you think is dead wrong. The community has spoken and CPP has listened and we ended up with a piece of **** with an SP/leveling system and evaporating bullets and only 5k players at peak hours on the only FTP FPS on the PS3. Let me repeat that last part: 5K ON THE ONLY FTP FPS ON THE PS3!!!! Seriously 5k out of the 10s of millions of PS3 owners....millions of which have even down loaded the game. The game is bleeding to death and your visioning is to blame. Stop this crap. Just stop. The number one problem with this game is new player retention. Tinkering with PC and the EvE/Dust connection that involves not one new player ever is not doing **** to fix it. Step down already and take the rest of the council with you when you do it. Whoa, epic post here, hooc! Can't wait for you to reveal more specific hard data to back up your astounding facts...like: 'millions of which have even downloaded the game' -- so, only 5,000 players are participating in DUST out of the millions who have downloaded -- HUGE insight, hooc. Please list your data source and clarify the number of PS3 downloads please. 2,000,000 or 3,000,000? Exactly how many downloads are you tracking? Wait, what? You made that up? Ok 'The number one problem with the game is new player retention' -- terrific! An actionable area that CCP can attack immediately because of you, hooc, sharing this invaluable insight! Please list how many new players on a, say, weekly basis are leaving the game. Wha- made that one up too did ya? 'Tinkering with the..blah blah..involves not one new player' Get where I am going here? Do I have to ask? Once again, 75% of all statistics are made up. True fact. Stop the hyperbole if you'd like to be taken seriously
http://eve-offline.net/?server=dust
Now don't you feel stupid. |
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iceyburnz
Crux Special Tasks Group Gallente Federation
887
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Posted - 2013.06.21 00:31:00 -
[60] - Quote
That just shows the amount of user on at any one time. The number of individual players per day will be higher. If you say the average person is on for an hour an a half - 5 games with some change. Well, you have to do some complicated math to figure it out and its late an I am tired. You get the idea.
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