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1321. [Suggestion] Replacing PS3 HDD with an SSD reduces stutter - in Feedback/Requests [original thread]
does anyone have a link to a guide to install SSD on PS3?
- by KEROSIINI-TERO - at 2012.10.31 20:13:00
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1322. [REQUEST] Corp Training Ground - in Feedback/Requests [original thread]
seconded. That way we wouldn't have to create bogus training corps with alts just to train. Also, that would serve a purpose for testing controls.
- by KEROSIINI-TERO - at 2012.10.29 16:34:00
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1323. Compus on map and in suits - in Feedback/Requests [original thread]
Shiro Mokuzan wrote: Kharga Lum wrote: There's a compus on your HUD and when the map is opened it orients itself so that "up" is North. Compass Thanks, I seriously had no idea what these guys were talking about
- by KEROSIINI-TERO - at 2012.10.26 00:13:00
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1324. [Feedback] Spawn System is a sad state - in Feedback/Requests [original thread]
NeoprotoD wrote: The spawn system needs a total rethink imho. As it is we can spawn on the MCC, control points, spawn facilities, dropships, and uplinks. MCC i totally understand, dropships also make sense to an extent (there should be a limite...
- by KEROSIINI-TERO - at 2012.10.25 04:34:00
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1325. Why play against a 50-0 K/D ratio? - in Feedback/Requests [original thread]
NeoprotoD wrote: I like the idea in EVE where a properly trained noob can still take out a vet with 50mil SP so long as they have the right strategy. I hope the same game design mentality is brought to Dust. In Dust that's even more real. Re...
- by KEROSIINI-TERO - at 2012.10.25 03:45:00
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1326. Uplink on First spawn - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: Tried to have teammates spawn on my uplink instead of default in the first spawn in Ambush but it went to default spawns anyways. This should be an option for squads that want to be grouped at the start. SAme thing h...
- by KEROSIINI-TERO - at 2012.10.21 23:56:00
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1327. Uplink Camping - in Feedback/Requests [original thread]
Valid tactic. But there should be separate deployable scanners to make the OP'ers wish come true.
- by KEROSIINI-TERO - at 2012.10.21 23:52:00
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1328. [REQUEST] Squad invite option from corp channel and chat channels - in Feedback/Requests [original thread]
Kazeno Rannaa wrote: I think this post says it all with just the subject line alone. This is especially so when it takes exponentially longer amounts of time to load up the contacts when you attempt to invite someone from the squad menu. A ...
- by KEROSIINI-TERO - at 2012.10.21 23:49:00
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1329. Request: Active scanners Paint AV equipment. - in Feedback/Requests [original thread]
ugg reset wrote: Scanners could target AV grenades and prox mines that are more or less invisible. Yes, no, maybe? Let me hear your thoughts. +1 good idea. more use for scanner, better for mines (not the grenade ones) to be hard to find....
- by KEROSIINI-TERO - at 2012.10.21 23:46:00
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1330. [SUGGESTION] Status indicator next to player picture - in Feedback/Requests [original thread]
Yup. And as it is, it corp battlefield commanders / directors would surely love ability to manage their people better. That's why these indicators should be at least in corp channels.
- by KEROSIINI-TERO - at 2012.10.21 23:06:00
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1331. [FEEDBACK] Ladder system - in Feedback/Requests [original thread]
Or maybe it's still better this way, not accidentally attaching yourself to the metal railing while running past...
- by KEROSIINI-TERO - at 2012.10.21 03:20:00
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1332. [SUGGESTION] Status indicator next to player picture - in Feedback/Requests [original thread]
It would be good to get a status indicator next to the player picture on chats showing if person is in fight. A bit similar to Eve's watch list green/red box showing if person is online or not. how about: Red - Offline Yellow - In fight Green - A...
- by KEROSIINI-TERO - at 2012.10.21 03:18:00
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1333. "invite to squad" as option in corp chat menu - in Feedback/Requests [original thread]
has been suggested before. But still a needed as the UI thru contact list goes straight into 'thousand papercuts' -category
- by KEROSIINI-TERO - at 2012.10.21 02:50:00
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1334. Nevermind: Ability to jump off ladders mid climb already there - in Feedback/Requests [original thread]
it is in game
- by KEROSIINI-TERO - at 2012.10.21 02:32:00
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1335. Request: Timestamps on the chat - in Feedback/Requests [original thread]
This is SO seconded.
- by KEROSIINI-TERO - at 2012.10.20 02:58:00
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1336. LR buff - in Feedback/Requests [original thread]
no real buff needed. What would be good is to have a 'diamond shaped' range/damage graph. Meaning damage wouldn't abruptly go from over 9000 to zero in one meter. Already suggested nerf in the form of making overheating a real thing.
- by KEROSIINI-TERO - at 2012.10.20 01:36:00
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1337. increase RoF on Breach assault rifles - in Feedback/Requests [original thread]
The Polish Hammer wrote: KEROSIINI-TERO wrote: It's true that breach AR is not a viable weapon now after the (much needed) nerf. But increasing the ROF would only make similar to other rifles. So, instead of that, let's find some different ...
- by KEROSIINI-TERO - at 2012.10.16 23:44:00
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1338. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Cross Atu wrote: KEROSIINI-TERO wrote: About repper's 'better repper, less WP' -problem: If WP's are awarded after each rep cycle, there's a simple and elegant solution: Make better reppers have faster cycle time. . . . This is prett...
- by KEROSIINI-TERO - at 2012.10.16 23:11:00
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1339. [Suggestion] Make Equipment/Holstered Weapons Visible On Your Character - in Feedback/Requests [original thread]
Mobius Wyvern wrote: KEROSIINI-TERO wrote: nice feature but I'm worried about client lag which is still an issue They've found that that's related to a memory leak in the airborne particle rendering. Unfortunately, it can't be fixed withou...
- by KEROSIINI-TERO - at 2012.10.16 23:08:00
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1340. Sniping too easy - in Feedback/Requests [original thread]
Ludvig Enraga wrote: I do agree that in Dust SR mechanics force ppl to hide in the mountains that make for a very dull gameplay for both snipers and their targets. Quick scoping - compatible rifles with permanent (but much reduced in amplitude...
- by KEROSIINI-TERO - at 2012.10.15 13:56:00
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