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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.14 02:48:00 -
[1] - Quote
I don't want to seem like I'm spamming, but they do have a sticky requesting that you not make lists, and I want to get these all out there while they're on my mind.
I know not everyone here likes Halo, but one aspect of that game I really liked when they implemented it was having weapons be holstered to your character model rather than just appearing from thin air when you switched weapons. Actually, being able to see weapons you were carrying was also a feature of the original Planetside, and one I really hope they bring back for Planetside 2.
I guess the main issue with this concept is that there aren't a lot of standpoints for requesting this feature other than aesthetics. I do at least think this would be a nice feature in that when you see a Heavy come around the corner and come at you, you can immediately see he's got that HMG slung on his back, and you can fall back to your squad and take him on together before you get shredded. That's just one example, but I think it will provide a very nice addition of immersion to the gameplay, and allow you to play more tactically.
Sadly, this would probably require changes to models of several deployable equipment items, as their current size is far too large to be carried on the body without looking silly, such as Nanohives and Drop Uplinks. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.10.14 02:54:00 -
[2] - Quote
Would be a nice and useful feature, +1 |
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.14 03:34:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:Would be a nice and useful feature, +1 I realize it might be hard to envision that with the way our suits have backpacks, but I had in mind something like this for our Light weapons: http://slingdynamics.com/sitebuilder/images/Sidewinder_II_Tactical_sling_AR15_two_point_across_chest-600x490.jpg Sidearms, of course, would go on the thigh, leaving the hips free for equipment and grenades, and large weapons like the Swarm Launcher or Heavy weapons would be slung over the shoulder next to the backpack, possibly partially supported by magnetic clamps. |
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Richard Krys
Tronhadar Free Guard Minmatar Republic
1
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Posted - 2012.10.14 04:10:00 -
[4] - Quote
It would be really handy to tell what weapons someone has before you attempt to kill them from a certain range, or just know what your teammates have so you can get a general idea of what they're going to be doing, even if they don't say a thing over coms.
A feature I'd like to see. +1 |
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Kengfa Akcay
Villore Sec Ops Gallente Federation
84
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Posted - 2012.10.14 06:48:00 -
[5] - Quote
I like the idea. It'd be better if it were implemented in a way, that most of you would ***** and moan about though... |
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.14 06:51:00 -
[6] - Quote
Kengfa Akcay wrote:I like the idea. It'd be better if it were implemented in a way, that most of you would ***** and moan about though... Oh you... |
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.14 17:09:00 -
[7] - Quote
In any case, I think such a feature would add a further sense of immersion, as well as allowing players to better plan their engagements based on their enemy's capabilities. |
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RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
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Posted - 2012.10.14 18:21:00 -
[8] - Quote
I like it in theory but there may be consequences that you do not like.
More drawing for each individual character, animations of switching weapons, and the unique setup of 32 players on a map and eventually 64 will lead to more HDD retrievals, more draws for the processor, and more lag for that data transfer.
If it can be done in a way that will not disable gameplay, and that is possible, then I would support it as well. |
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.10.14 18:31:00 -
[9] - Quote
nice feature but I'm worried about client lag which is still an issue |
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.14 18:44:00 -
[10] - Quote
KEROSIINI-TERO wrote:nice feature but I'm worried about client lag which is still an issue They've found that that's related to a memory leak in the airborne particle rendering. Unfortunately, it can't be fixed without another build, but they're already on it. |
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RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
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Posted - 2012.10.14 20:18:00 -
[11] - Quote
Well, its cool to hear that they have nailed down the problem, I'm excited for a fix. |
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.14 23:35:00 -
[12] - Quote
RedBleach LeSanglant wrote:Well, its cool to hear that they have nailed down the problem, I'm excited for a fix. Same here, and that would allow them to get working on other rendering related features, like this one! |
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.10.16 23:08:00 -
[13] - Quote
Mobius Wyvern wrote:KEROSIINI-TERO wrote:nice feature but I'm worried about client lag which is still an issue They've found that that's related to a memory leak in the airborne particle rendering. Unfortunately, it can't be fixed without another build, but they're already on it.
Cool. Do you have a source, a link? |
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Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.10.16 23:53:00 -
[14] - Quote
As many graphical flourishes as they can manage while keeping performance up would be nice. Sort of goes without saying I'd have thought. |
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Onar Kion
Dark Horizon Industries
26
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Posted - 2012.10.16 23:56:00 -
[15] - Quote
I also like this idea. I'm also playing the PS2 beta, and I don't remember seeing anyone's weapons stuck to them. :( |
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Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.10.17 00:27:00 -
[16] - Quote
Onar Kion wrote:I also like this idea. I'm also playing the PS2 beta, and I don't remember seeing anyone's weapons stuck to them. :(
He was saying that he hopes they bring this graphical feature from Planetside 1 over to Planetside 2. It's just a question of performance at the end of the day. Planetside 2 has had some real performance issues. Upping the polycount by rendering everyone's sidearm/etc would only compound that, as it would compound Dust's performance issues. |
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Onar Kion
Dark Horizon Industries
26
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Posted - 2012.10.17 00:30:00 -
[17] - Quote
Yeah, I like that game and all. Every battle though seems like just a 50 people swarm to one place then swarm to another. |
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Aelita Dranoch
HavoK Core
12
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Posted - 2012.10.17 01:36:00 -
[18] - Quote
Mobius Wyvern wrote:I don't want to seem like I'm spamming, but they do have a sticky requesting that you not make lists, and I want to get these all out there while they're on my mind.
I know not everyone here likes Halo, but one aspect of that game I really liked when they implemented it was having weapons be holstered to your character model rather than just appearing from thin air when you switched weapons. Actually, being able to see weapons you were carrying was also a feature of the original Planetside, and one I really hope they bring back for Planetside 2.
I guess the main issue with this concept is that there aren't a lot of standpoints for requesting this feature other than aesthetics. I do at least think this would be a nice feature in that when you see a Heavy come around the corner and come at you, you can immediately see he's got that HMG slung on his back, and you can fall back to your squad and take him on together before you get shredded. That's just one example, but I think it will provide a very nice addition of immersion to the gameplay, and allow you to play more tactically.
Sadly, this would probably require changes to models of several deployable equipment items, as their current size is far too large to be carried on the body without looking silly, such as Nanohives and Drop Uplinks.
i like this idea also but that might be a problem for weapons as well, such how shotguns are the only weapons that fit on yoor arm...how might that work.....i support your idea for the record |
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