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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.08 02:52:00 -
[31] - Quote
KEROSIINI-TERO wrote:About repper's 'better repper, less WP' -problem:
If WP's are awarded after each rep cycle, there's a simple and elegant solution: Make better reppers have faster cycle time.
+ Higher meta reppers are better because of faster repair + In combat situation, Logi gets more WP directly proportional to the repper being faster. + In peaceful situation with only set amount to rep, WP gain is the same (less chances of exploit)
+ No need to tweak values of rep + Very simple to code
This is pretty close to what I propose in the OP, the one aspect you're overlooking is that currently higher level reppers heal more per cycle than lower Meta ones so unless that aspect is changed it's going to remain more effective to run milita than proto from a purely WP gain point of view. Not only is that backwards but it also increases farming (harder to farm if you need to train for, and then buy, expensive gear with higher PG/CPU requirements). I'm not saying the OP will fix farming, but it'll help :)
Thanks for contributing to the thread Cheers, Cross |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.08 15:25:00 -
[32] - Quote
Ty 'SweetCheeks' Borg wrote:This gets my vote totally.
On the issue of repairing yourself though, I don't see an issue at all. Pretty much every game I've played support in allowed you to heal yourself as a secondary fire. I mean wouldn't it be pretty dumb to carry a repair tool yet not be able to use it on yourself?
Just be sure that the player doesn't gain SP for self repairing and it's all good.
Yes agreed and worth reiterating, we're not asking for any WP/SP gain for self repair just that the effect be added to the Repair Tool (likely at a more advanced Meta level).
Glad the thread gets your vote
Cheers, Cross
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Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.10.10 02:47:00 -
[33] - Quote
Quick (related) question for the LogiBros here assembled.
It's a two parter 1) Has anyone gotten to test the armor repair Nano Hives in Codex? (If so are they working?) 2) If they are in fact repairing properly, do said repairs award War Points (and if so at what rate?)
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Bosse Ansgar
47
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Posted - 2012.10.10 05:05:00 -
[34] - Quote
Sorry, I've just been using the militia one to save in ISK. If I get around to trying it I'll let you know. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.12 02:36:00 -
[35] - Quote
Bosse Ansgar wrote:Sorry, I've just been using the militia one to save in ISK. If I get around to trying it I'll let you know. I'm still interested for sure, tho don't rush on that now that hives have been nerfed. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.12 02:47:00 -
[36] - Quote
Sooooo, CCP, did Logis do something to anger you or have you got us all mixed up with the farmers? Because legit Logis certainly can't have been earning too many War Points on average (unless I am just epically bad at being a Logi and haven't caught on
So most recent word
Quote:
- Increase WP gain interval on nanohives from 20s to 30s.
- Removed war point rewards for repairing actions and made repair tools once again able to repair installations.
https://forums.dust514.com/default.aspx?g=posts&t=40682&find=unread
Now CCP does state "Please bear in mind that these fixes are not final, and that we are working on long-term changes for our next major update to further address issues regarding War Points."
So here's me crossing my fingers that this is a temp fix to stop the farming from polluting the data and a real fix will come later. Because if not... well if not there is not enough *facepalm* in the world to describe my sentiments.
For the "TL;DR" crowed. CCPs most recent hotfix takes the underwhelming and broken Logi WP system and replaces it with a WP system where by Logis get even fewer points for Nano Hives (which may not even award points properly in upper Meta anyway) and removes WP gain from Repair Tools entirely.
Translation: Expect to see fewer Logis on the field, their options for supporting Mercs to be fewer, and their overall skill development to lag even further behind assault Mercs. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.16 04:59:00 -
[37] - Quote
Thread needs more eyes on. Not only are all issues presented here still issues but some of them have actually been made worse under the recent hotfix. |
The Robot Devil
BetaMax.
15
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Posted - 2012.10.16 05:20:00 -
[38] - Quote
Whispercrow wrote:Short version for Xiree:
PROBLEM: You get points for a set time of healing, not the amount you heal. Better healing gear means you heal more in a set amount of time. Thus, they get healed faster and you get less points because you can't heal them as long.
POSSIBLE SOLUTIONS: Make the point reward base on amount healed or % of amount healed. Bad solution, needs more programming. Make the better healing gear give you points faster than the crappy gear. Can do it by arbitrarily telling it to (per cycle) or can make them do it faster (have shorter cycles).
PS: He said all this in his first post.
The lower repair tools repair about 25 HP/s and the triage does 30+. More people can be healed in the same amount of time and that equals more points. I do think it should reward in real time not by complete heals. I heal lots of mercs on the run just to give them a boost but get no points- at all, thank you warriors- for the little I did. |
The Robot Devil
BetaMax.
15
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Posted - 2012.10.16 05:28:00 -
[39] - Quote
RedBleach LeSanglant wrote:I would like to see repairing yourself brought back as an option when you are not targeting anyone. Sure, take away the SP/WP gain - but it just makes me more of a threat on the battlefield - it is a small but worthwhile advantage for carrying that thing around.
Only on proto gear, it should be a perk of proto tools. |
The Robot Devil
BetaMax.
15
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Posted - 2012.10.16 05:40:00 -
[40] - Quote
Cross Atu wrote:Quick (related) question for the LogiBros here assembled.
It's a two parter 1) Has anyone gotten to test the armor repair Nano Hives in Codex? (If so are they working?) 2) If they are in fact repairing properly, do said repairs award War Points (and if so at what rate?)
1. They work fine but repairs kill them quick. 2. WP are rewarded for resupply only. |
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Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.16 20:02:00 -
[41] - Quote
The Robot Devil wrote:RedBleach LeSanglant wrote:I would like to see repairing yourself brought back as an option when you are not targeting anyone. Sure, take away the SP/WP gain - but it just makes me more of a threat on the battlefield - it is a small but worthwhile advantage for carrying that thing around. Only on proto gear, it should be a perk of proto tools. That's where I'm leaning too, it should be a reward for high Meta gear and SP investment.
The Robot Devil wrote:Cross Atu wrote:Quick (related) question for the LogiBros here assembled.
It's a two parter 1) Has anyone gotten to test the armor repair Nano Hives in Codex? (If so are they working?) 2) If they are in fact repairing properly, do said repairs award War Points (and if so at what rate?)
1. They work fine but repairs kill them quick. 2. WP are rewarded for resupply only.
Sweet, thanks for the info. Now we just need to fix #2 because really why pay more ISK for a gear feature that causes it to be used up faster while also reducing your WP gain from it?
Thanks for the response :) Cross |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.16 22:08:00 -
[42] - Quote
Update:
Ok so I missed an earlier post with related information from the IRC chats, seems I dropped the ball there. Here is the info
Iron Wolf Saber wrote:I just basically summarized the entire conversation.
CCP Wolfman>'We're currently looking into a hotfix to stop boosting and strike spamming to temporarily stop this behavior until more pernament solution can be applied via new build. Updates will be made once we have something concrete as we explor posisble hotfix options and capabilities.
CCP Wolfman> Also Tactial Assault Rifles are getting fixed. '
CCP Wolfman > We're looking into removing AV mines.
Discussed Hotfixes possible options but not limted to:
0'ing out all point gains from repair and remote modules. 0'ing out all point gains for repairfnig vehicles. Bumpering Up vehicles to make them harder to damage with collision.
Long Term Build Fixes Discussed but not limtied to:
Yellow Zones where players cannot earn SP in. (current red zone where enemies cant enter but you can) Re-adjusting squad WP mechanics. Balance out WP gains for various tasks. Tracked HP values (IE damage caused by collisions cannot be repaired or scored.) Moving Strikes into Assist count kills only Giving the Barge Limited Ammo
This may also be a good time to suggest your own fixes, remember hot fix is number tweaks only. Build fix can get a bit more creative though.
So confirmation that as we were assuming the Repair Tool change is hotfix only and not meant to be long term.
As such I suggest we move forward with this thread under the assumption that the hotfix is not in effect and address our feedback accordingly.
Cheers, Cross |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.10.16 23:11:00 -
[43] - Quote
Cross Atu wrote:KEROSIINI-TERO wrote:About repper's 'better repper, less WP' -problem:
If WP's are awarded after each rep cycle, there's a simple and elegant solution: Make better reppers have faster cycle time. . . .
This is pretty close to what I propose in the OP, the one aspect you're overlooking is that currently higher level reppers heal more per cycle than lower Meta ones so unless that aspect is changed s
My point was exactly to change that all reppers have same rep amount but cycle decreases as meta level gets better. Should be simple. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.16 23:53:00 -
[44] - Quote
KEROSIINI-TERO wrote:Cross Atu wrote:KEROSIINI-TERO wrote:About repper's 'better repper, less WP' -problem:
If WP's are awarded after each rep cycle, there's a simple and elegant solution: Make better reppers have faster cycle time. . . .
This is pretty close to what I propose in the OP, the one aspect you're overlooking is that currently higher level reppers heal more per cycle than lower Meta ones so unless that aspect is changed s My point was exactly to change that all reppers have same rep amount but cycle decreases as meta level gets better. Should be simple.
Ah, well in that case it sounds like we agree because in short that is the repper fix proposed in the OP.
Cheers, Cross
ps ~ I agree with you it should be a pretty simple fix on the dev side, doesn't seem like it would require any heavy coding or deep reworks of the overall system to get it balanced properly. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.16 23:58:00 -
[45] - Quote
+1 Tag fave. |
The Robot Devil
BetaMax.
15
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Posted - 2012.10.17 04:25:00 -
[46] - Quote
KEROSIINI-TERO wrote:Cross Atu wrote:KEROSIINI-TERO wrote:About repper's 'better repper, less WP' -problem:
If WP's are awarded after each rep cycle, there's a simple and elegant solution: Make better reppers have faster cycle time. . . .
This is pretty close to what I propose in the OP, the one aspect you're overlooking is that currently higher level reppers heal more per cycle than lower Meta ones so unless that aspect is changed s My point was exactly to change that all reppers have same rep amount but cycle decreases as meta level gets better. Should be simple.
It does. More HP /s is a faster cycle time. 25 HP/S for 10 s is 250HP. 32HP/s for 10 s is 320HP. More HP per second @ a higher meta level means that the meta levels improve cycle time thus giving more points and that equals better. Prototype levels gear is more for better. It may not yield more points but it allows lower level suits to carry more modules or better modules to keep cost lower. Proto modules and equipment are to make low level suits more useful. Just because it cost more or take longer to train doesn't mean we should get more anything. Some skills are just because they say so. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.17 07:56:00 -
[47] - Quote
i agree with the fact that there's no incentive in using more advanced equipment at the moment. I only see regular nanohives, drop uplink, injectors, rep guns etc....
Nanohives are a bit different though as better tier ones got more nanites so they can provide more WP. But still, the difference is quite light.
I also think that CPU\PG consumption grows way too fast with better equipment, making them even less interesting. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.18 10:03:00 -
[48] - Quote
"Update: We've already made some changes on how the repairing mechanism works, and all logistical rewards will encourage players to be more in the midst of battle."
I wonder what this means specifically. You guys might find it interesting https://forums.dust514.com/default.aspx?g=posts&m=361530#post361530 |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.23 17:22:00 -
[49] - Quote
KAGEHOSHI Horned Wolf wrote:
Thanks for the link, checking it out now.
EDIT: Well hopefully that translates into a fix for the current poor WP rewards system for Logi and not just a further fix to farming (which does need to go) that once again/still more punishes Logi players for farmers exploiting some logi gear.
This part Quote:We also plan to implement a cool down timer on how often WP can be earned. makes me wonder. All I can say is if such a mechanic is implemented it better be universal otherwise it'll come as another nerf to every Logi player.
/Adopts "wait and see" stance |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.28 01:28:00 -
[50] - Quote
nudging this to the top, make sure the state of Logi gear isn't getting lost in the shuffle. :) |
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Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.31 00:25:00 -
[51] - Quote
Just reported another possible exploit, hopefully we can get these bugs fixed and then start the process of getting a new system in place with properly rewards Logi's for their contribution on the field and for use of higher tier gear.
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Free Healing
L.O.T.I.S. Legacy Rising
234
|
Posted - 2012.10.31 07:02:00 -
[52] - Quote
Good read Cross. I like your solution to the Repair Tool problem. I currently use the Triage Repair Tool anyway since it heals my team much quicker to keep us in the thick of things. Plus the quicker I heal them the quicker i can get back to gunning the enmey down. On that note though.
Do you think it would be appropriate for CCP to adapt that mechanic (High Meta Level = More WP Gained Per Cycle) to other peices of equipments like NanoHive's and Nanite Injectors?
In repsonse to the fact that Armor Repair Nanohives effectively net you less WP despite the ISK you paid i have a few random suggestions i'd like your opinion on:
Timed Hives - Nanohives opperate based on a timer instead of just sitting around and reward a flat rate of SP while at least one Member of your team stands inside it (excluding you.) An example would be that you drop the hive it lasts for 15 seconds (random number) and it rewards you 5 WP for every second it's active and a player is inside it. Max Potential Gain = 70 WP/ Minimum Potential Gain = 0 WP. High Meta levels could breed longer lasting Hives for more potential WP gain.
Pluse Hives - Nanohives that opperate awarding you points everytime a Player is given ANY kind of bonus and gives said bonuses in a set order. Such as a Nanohive that is designated by the system to restore Armor first and THEN ammo or Ammo First and THEN armor. I'm not sure if i'm explaining it well. When a player walks into a Nanohive they're hit with a burst of light. That burst, or pulse, gives them ammo, which rewards the person that placed the Hive. Current Hives give you Ammo and Armor at the same time. This would, however, give you a designated bonus first, and then the secondary bonus. Your character would be awarded say 5 WP for every pulse it took to restock/repair them. High Meta Level = More and Quicker Pulses.
Seperate Hives - Nanohives would work much in the same way as they do now. Only sperate Ammo Restock Hives from Armor Repair Hives alltogether.
Thoughts?
Keep the faith. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.31 11:47:00 -
[53] - Quote
Free Healing wrote:Good read Cross. I like your solution to the Repair Tool problem. I currently use the Triage Repair Tool anyway since it heals my team much quicker to keep us in the thick of things. Plus the quicker I heal them the quicker i can get back to gunning the enmey down. On that note though.
Do you think it would be appropriate for CCP to adapt that mechanic (High Meta Level = More WP Gained Per Cycle) to other peices of equipments like NanoHive's and Nanite Injectors?
In repsonse to the fact that Armor Repair Nanohives effectively net you less WP despite the ISK you paid i have a few random suggestions i'd like your opinion on:
Timed Hives - Nanohives opperate based on a timer instead of just sitting around and reward a flat rate of SP while at least one Member of your team stands inside it (excluding you.) An example would be that you drop the hive it lasts for 15 seconds (random number) and it rewards you 5 WP for every second it's active and a player is inside it. Max Potential Gain = 70 WP/ Minimum Potential Gain = 0 WP. High Meta levels could breed longer lasting Hives for more potential WP gain.
Pluse Hives - Nanohives that opperate awarding you points everytime a Player is given ANY kind of bonus and gives said bonuses in a set order. Such as a Nanohive that is designated by the system to restore Armor first and THEN ammo or Ammo First and THEN armor. I'm not sure if i'm explaining it well. When a player walks into a Nanohive they're hit with a burst of light. That burst, or pulse, gives them ammo, which rewards the person that placed the Hive. Current Hives give you Ammo and Armor at the same time. This would, however, give you a designated bonus first, and then the secondary bonus. Your character would be awarded say 5 WP for every pulse it took to restock/repair them. High Meta Level = More and Quicker Pulses.
Seperate Hives - Nanohives would work much in the same way as they do now. Only sperate Ammo Restock Hives from Armor Repair Hives alltogether.
Thoughts?
Keep the faith.
I do indeed think that it would be appropriate for CCP to use a baseline of effective WP gain being higher for High Meta Level gear. As an example of what I mean by "effective" take the Proto AR vs the Milita AR. The literal WP award from either is the same +50 for a Kill +25 for an assist. However the effective awards from a Proto are higher than a Milita because it's function enables the Merc using it to get more kills and assists more rapidly. There may be many ways to go about establishing that effective increase in WP when using HIgh Meta gear but I most certainly do think it should be there (who would use a Dropship or a Tank if the potential rewards from doing so were equal to that of a Milita AR?).
In the case of Logi War Points I've tried to follow the method CCP seems to already have in place. Rep Tools give WP per cycle, therefore increase cycle time on High Meta gear and alter amount repaired per cycle. Net HP repaired remains the same but WP awarded scales properly to remain constant (i.e. you gain the same amount of WP per HP repaired with a High Meta as with the Milita). Injectors Award additional WP based on the amount repaired beyond the Milita grade. Again this keeps the value of a Revive equal throughout, and also maintains the value of WP per HP repaired.
Nano Hives These are slightly more complicated since the do several different things but I think the easy solution is to 'work backwards'. CCP already has the code to define how quickly a Hive is consumed by resupplying someone (be that ammo, grenades, HP, etc). So they could simply define the max number of WP a hive should award and set it's consumption ratios to match. 1 Grenade = 1 Clip = X HP respired. Then it's just a matter of each "tick" consuming one 'charge' out of the Hive until there are no more charges left. (this seems much like your 'pules' hive idea).
Summery for the TL;DR (aka lazy) crowed. When running with a squad I, like you, still use the best gear I can to support my guys, as I'm sure most Logis do. But our willingness to "take one for the team" doesn't make the current system of rewarding the use of Milita gear over the use of Proto gear, any more sensible.
Investment of SP & ISK into the use of High Meta gear should not result in diminished rewards.
Cheers, Cross
ps ~ Free Healing, thanks for your response. I'll re-read your ideas for the Nano Hive after I've had some more sleep and provide you with a more direct reply then. |
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.10.31 18:06:00 -
[54] - Quote
If you feel that then entire point of Logistics is to Grind Warpoints then keep pushing for change. At the moment you get wp for performing an action regardless of what price you paid for your tools in the market for it. I wouldn't have it any other way |
Terram Nenokal
BetaMax.
115
|
Posted - 2012.10.31 20:12:00 -
[55] - Quote
agreed with everything. +1 |
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.10.31 20:38:00 -
[56] - Quote
^-1 mwhahah |
VADOL II
Zumari Force Projection Caldari State
49
|
Posted - 2012.11.01 02:26:00 -
[57] - Quote
ugg reset wrote:If you feel that then entire point of Logistics is to Grind Warpoints then keep pushing for change. At the moment you get wp for performing an action regardless of what price you paid for your tools in the market for it. I wouldn't have it any other way
The point is that by using the cheaper gear you actually get more WP. Militia Rep will take more cycles to bring full armor, more cycles means more WP, hence incentivizing the use of cheaper gear. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.11.02 05:35:00 -
[58] - Quote
VADOL II wrote:ugg reset wrote:If you feel that then entire point of Logistics is to Grind Warpoints then keep pushing for change. At the moment you get wp for performing an action regardless of what price you paid for your tools in the market for it. I wouldn't have it any other way The point is that by using the cheaper gear you actually get more WP. Militia Rep will take more cycles to bring full armor, more cycles means more WP, hence incentivizing the use of cheaper gear.
I've added bold to the quote above on the key area.
To set this out in terms that those who don't run Logi can understand, picture this. You spend your Skill Points into gun skills, you invest heavily in the Assault Rifle path, and bam you get kills faster... reducing the number of War Points you earn for kills/assists
...doesn't make much sense, does it?
Also having the milita gear grant a higher WP return over the Proto gear means that it incentivises farming over legit play. I've been saying that since last build, and this build the farming got so bad that they turned off all WP on the Rep Tool. Now that's a hotfix and I support CCP putting a stop to the farming, but it's time to move beyond and hotfix and address the original problem which is that the WP awards system for Logi is scaled improperly, it's cost v benefit rewards more WP to the milita gear while costing less in both ISK and SP.
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ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.11.03 17:15:00 -
[59] - Quote
Cross Atu wrote:VADOL II wrote:ugg reset wrote:If you feel that then entire point of Logistics is to Grind Warpoints then keep pushing for change. At the moment you get wp for performing an action regardless of what price you paid for your tools in the market for it. I wouldn't have it any other way The point is that by using the cheaper gear you actually get more WP. Militia Rep will take more cycles to bring full armor, more cycles means more WP, hence incentivizing the use of cheaper gear. I've added bold to the quote above on the key area. To set this out in terms that those who don't run Logi can understand, picture this. You spend your Skill Points into gun skills, you invest heavily in the Assault Rifle path, and bam you get kills faster... reducing the number of War Points you earn for kills/assists...doesn't make much sense, does it? Also having the milita gear grant a higher WP return over the Proto gear means that it incentivises farming over legit play. I've been saying that since last build, and this build the farming got so bad that they turned off all WP on the Rep Tool. Now that's a hotfix and I support CCP putting a stop to the farming, but it's time to move beyond and hotfix and address the original problem which is that the WP awards system for Logi is scaled improperly, it's cost v benefit rewards more WP to the milita gear while costing less in both ISK and SP.
As far as rep tools go, you should get the same amount of WP/armor regardless of the tool you use.
Higher lvl nanite injectors shouldn't give more points for "repping armor". the Whole point is to keep your teammate alive so that they can get more WP. |
Free Healing
L.O.T.I.S. Legacy Rising
234
|
Posted - 2012.11.04 06:06:00 -
[60] - Quote
The problem with Nanite Injectors is that the Higher Meta levels = High Risk Less reward.
Reviving is tricking and can't be done from range. It's very easy to get yourself killed when you run out to revive a fallen ally.
The BPO Nanite Injector doesn't cost anything so there is no risk in losing it for the gain of 60 WP. In contrast, the Advanced Nanite injector restores twice as much armor, and costs 20,000 (random value since i can't remember the exact price) times more than a BPO Nanite injector for the SAME WP gain.
You said that reviving your ally should be about them earning more WP, but that's not really the case. What does happen is that you made it so they didn't lose out on potentially hundereds of thousands worth of ISK when they died. Just because they got up at 50% HP instead of 25% doesn't mean that they're going to last any longer than normal.
THE END RESULT is that you spend MORE to gain NOTHING.
If i spend money on a better Nanite Injector to that i can revive SOMEBODY ELSE. I don't gain a thing. All i do is lose money when i die.
If spending my time trying to get something to make myself more effective ends up hurting me then something is wrong.
(Proposal)
Some may not like it but i'd like to see Nanite injectors as such:
Level 0 Injectors = HP - 20% / 20 WP (Uses more CPU and PG than Teir 1 Nanite Injectors)
Level 1 Injectors = HP - 20% / 20 WP (same gain, only it's easier to fit.)
Level 2 Injectors = HP - 40% / 40 WP
Level 3 Injectors = HP - 60% / 60 WP
Level 4 Injectors = HP - 80% / 80 WP
Level 5 Injectors = HP - 100% / 100 WP
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